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Added pubsub example
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examples/pubsub.html
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examples/pubsub.html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<title>WebSocket Test</title>
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<style type="text/css">
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body {
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background-color: #cde; margin: 0;
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padding: 0; font: 14px Helvetica, Arial, sans-serif;
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}
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div.content {
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width: 800px; margin: 2em auto; padding: 20px 50px;
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background-color: #fff; border-radius: 1em;
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}
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#messages {
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border: 2px solid #fec; border-radius: 1em;
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height: 10em; overflow: scroll; padding: 0.5em 1em;
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}
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a:link, a:visited { color: #69c; text-decoration: none; }
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@media (max-width: 700px) {
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body { background-color: #fff; }
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div.content {
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width: auto; margin: 0 auto; border-radius: 0;
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padding: 1em;
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}
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}
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</style>
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<script language="javascript" type="text/javascript">
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var rooms = [];
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var ws = new WebSocket('ws://' + location.host + '/ws');
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if (!window.console) { window.console = { log: function() {} } };
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ws.onopen = function(ev) { console.log(ev); };
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ws.onerror = function(ev) { console.log(ev); };
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ws.onclose = function(ev) { console.log(ev); };
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ws.onmessage = function(ev) {
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console.log(ev);
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var m = (ev.data || '').match(/^(\S+) (.+)/);
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if (m[1] == 'id') {
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document.getElementById('my_id').innerText = m[2];
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} else if (m[1] == 'msg') {
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var div = document.createElement('div');
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div.innerHTML = m[2];
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document.getElementById('messages').appendChild(div);
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}
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};
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window.onload = function() {
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document.getElementById('send_button').onclick = function(ev) {
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var msg = document.getElementById('send_input').value;
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ws.send('msg ' + msg);
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};
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document.getElementById('room_sel').onchange = function(ev) {
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var roomName = this.value || '?';
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ws.send('join ' + roomName);
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};
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};
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</script>
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</head>
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<body>
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<div class="content">
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<h1>Websocket PubSub Demonstration</h1>
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<p>
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This page demonstrates how Mongoose web server could be used to implement
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<a href="http://en.wikipedia.org/wiki/Publish%E2%80%93subscribe_pattern">
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publish–subscribe pattern</a>. Open this page in several browser
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windows. Each window initiates persistent
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<a href="http://en.wikipedia.org/wiki/WebSocket">WebSocket</a>
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connection with Mongoose, making each browser window a websocket client.
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Join a room, send messages, and see messages sent by other clients.
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</p>
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<p>
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My ID: <b><span id="my_id"></b></span>
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</p>
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<p>
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Join room: <select id="room_sel">
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<option value="">-- select room -- </option>
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<option>A</option>
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<option>B</option>
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</select>
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</p>
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<div id="messages">
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</div>
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<p>
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<input type="text" id="send_input" />
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<button id="send_button">Send Message</button>
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</p>
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</div>
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</body>
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</html>
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92
examples/websocket2.c
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examples/websocket2.c
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#include <string.h>
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#include <time.h>
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#include <signal.h>
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#include <stdlib.h>
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#include "mongoose.h"
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static int s_signal_received = 0;
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static struct mg_server *s_server = NULL;
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// Data associated with each websocket connection
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struct conn_data {
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int room;
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};
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static void signal_handler(int sig_num) {
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signal(sig_num, signal_handler); // Reinstantiate signal handler
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s_signal_received = sig_num;
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}
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#if 0
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static int iterate_callback(struct mg_connection *c, enum mg_event ev) {
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if (ev == MG_POLL && c->is_websocket) {
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char buf[20];
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int len = snprintf(buf, sizeof(buf), "%lu",
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(unsigned long) * (time_t *) c->callback_param);
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mg_websocket_write(c, 1, buf, len);
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}
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return MG_TRUE;
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}
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#endif
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static void handle_websocket_message(struct mg_connection *conn) {
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struct conn_data *d = (struct conn_data *) conn->connection_param;
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struct mg_connection *c;
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printf("[%.*s]\n", (int) conn->content_len, conn->content);
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if (conn->content_len > 5 && !memcmp(conn->content, "join ", 5)) {
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// Client joined new room
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d->room = conn->content[5];
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} else if (conn->content_len > 4 && !memcmp(conn->content, "msg ", 4) &&
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d->room != 0 && d->room != '?') {
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// Client has sent a message. Push this message to all clients
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// that are subscribed to the same room as client
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for (c = mg_next(s_server, NULL); c != NULL; c = mg_next(s_server, c)) {
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struct conn_data *d2 = (struct conn_data *) c->connection_param;
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if (!c->is_websocket || d2->room != d->room) continue;
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mg_websocket_printf(c, WEBSOCKET_OPCODE_TEXT, "msg %c %p %.*s",
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(char) d->room, conn,
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conn->content_len - 4, conn->content + 4);
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}
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}
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}
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static int ev_handler(struct mg_connection *conn, enum mg_event ev) {
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switch (ev) {
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case MG_REQUEST:
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if (conn->is_websocket) {
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handle_websocket_message(conn);
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return MG_TRUE;
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} else {
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mg_send_file(conn, "pubsub.html"); // Return MG_MORE after mg_send_file()
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return MG_MORE;
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}
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case MG_WS_CONNECT:
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// New websocket connection. Send connection ID back to the client.
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conn->connection_param = calloc(1, sizeof(struct conn_data));
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mg_websocket_printf(conn, WEBSOCKET_OPCODE_TEXT, "id %p", conn);
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return MG_FALSE;
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case MG_CLOSE:
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free(conn->connection_param);
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return MG_TRUE;
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case MG_AUTH:
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return MG_TRUE;
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default:
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return MG_FALSE;
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}
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}
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int main(void) {
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s_server = mg_create_server(NULL, ev_handler);
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mg_set_option(s_server, "listening_port", "8080");
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signal(SIGTERM, signal_handler);
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signal(SIGINT, signal_handler);
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printf("Started on port %s\n", mg_get_option(s_server, "listening_port"));
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while (s_signal_received == 0) {
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mg_poll_server(s_server, 100);
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}
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mg_destroy_server(&s_server);
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return 0;
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}
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