/************************************************************************ * lsqlite3 * * Copyright (C) 2002-2007 Tiago Dionizio, Doug Currie * * All rights reserved. * * Author : Tiago Dionizio * * Author : Doug Currie * * Library : lsqlite3 - a SQLite 3 database binding for Lua 5 * * * * Permission is hereby granted, free of charge, to any person obtaining * * a copy of this software and associated documentation files (the * * "Software"), to deal in the Software without restriction, including * * without limitation the rights to use, copy, modify, merge, publish, * * distribute, sublicense, and/or sell copies of the Software, and to * * permit persons to whom the Software is furnished to do so, subject to * * the following conditions: * * * * The above copyright notice and this permission notice shall be * * included in all copies or substantial portions of the Software. * * * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.* * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * ************************************************************************/ #include #include #include #define LUA_LIB #include "lua_5.2.1.h" #include "sqlite3.h" /* compile time features */ #if !defined(SQLITE_OMIT_PROGRESS_CALLBACK) #define SQLITE_OMIT_PROGRESS_CALLBACK 0 #endif typedef struct sdb sdb; typedef struct sdb_vm sdb_vm; typedef struct sdb_func sdb_func; /* to use as C user data so i know what function sqlite is calling */ struct sdb_func { /* references to associated lua values */ int fn_step; int fn_finalize; int udata; sdb *db; char aggregate; sdb_func *next; }; /* information about database */ struct sdb { /* associated lua state */ lua_State *L; /* sqlite database handle */ sqlite3 *db; /* sql functions stack usage */ sdb_func *func; /* top SQL function being called */ /* references */ int busy_cb; /* busy callback */ int busy_udata; int progress_cb; /* progress handler */ int progress_udata; int trace_cb; /* trace callback */ int trace_udata; }; static const char *sqlite_meta = ":sqlite3"; static const char *sqlite_vm_meta = ":sqlite3:vm"; static const char *sqlite_ctx_meta = ":sqlite3:ctx"; static int sqlite_ctx_meta_ref; /* ** ======================================================= ** Database Virtual Machine Operations ** ======================================================= */ static void vm_push_column(lua_State *L, sqlite3_stmt *vm, int idx) { switch (sqlite3_column_type(vm, idx)) { case SQLITE_INTEGER: { sqlite_int64 i64 = sqlite3_column_int64(vm, idx); lua_Number n = (lua_Number)i64; if (n == i64) lua_pushnumber(L, n); else lua_pushlstring(L, (const char*)sqlite3_column_text(vm, idx), sqlite3_column_bytes(vm, idx)); } break; case SQLITE_FLOAT: lua_pushnumber(L, sqlite3_column_double(vm, idx)); break; case SQLITE_TEXT: lua_pushlstring(L, (const char*)sqlite3_column_text(vm, idx), sqlite3_column_bytes(vm, idx)); break; case SQLITE_BLOB: lua_pushlstring(L, sqlite3_column_blob(vm, idx), sqlite3_column_bytes(vm, idx)); break; case SQLITE_NULL: lua_pushnil(L); break; default: lua_pushnil(L); break; } } /* virtual machine information */ struct sdb_vm { sdb *db; /* associated database handle */ sqlite3_stmt *vm; /* virtual machine */ /* sqlite3_step info */ int columns; /* number of columns in result */ char has_values; /* true when step succeeds */ char temp; /* temporary vm used in db:rows */ }; /* called with sql text on the lua stack */ static sdb_vm *newvm(lua_State *L, sdb *db) { sdb_vm *svm = (sdb_vm*)lua_newuserdata(L, sizeof(sdb_vm)); luaL_getmetatable(L, sqlite_vm_meta); lua_setmetatable(L, -2); /* set metatable */ svm->db = db; svm->columns = 0; svm->has_values = 0; svm->vm = NULL; svm->temp = 0; /* add an entry on the database table: svm -> sql text */ lua_pushlightuserdata(L, db); lua_rawget(L, LUA_REGISTRYINDEX); lua_pushlightuserdata(L, svm); lua_pushvalue(L, -4); /* the sql text */ lua_rawset(L, -3); lua_pop(L, 1); return svm; } static int cleanupvm(lua_State *L, sdb_vm *svm) { /* remove entry in database table - no harm if not present in the table */ lua_pushlightuserdata(L, svm->db); lua_rawget(L, LUA_REGISTRYINDEX); lua_pushlightuserdata(L, svm); lua_pushnil(L); lua_rawset(L, -3); lua_pop(L, 1); svm->columns = 0; svm->has_values = 0; if (!svm->vm) return 0; lua_pushnumber(L, sqlite3_finalize(svm->vm)); svm->vm = NULL; return 1; } static int stepvm(lua_State *L, sdb_vm *svm) { int result; int loop_limit = 3; while ( loop_limit-- ) { result = sqlite3_step(svm->vm); if ( result==SQLITE_ERROR ) { result = sqlite3_reset (svm->vm); } if ( result==SQLITE_SCHEMA ) { sqlite3_stmt *vn; const char *sql; /* recover sql text */ lua_pushlightuserdata(L, svm->db); lua_rawget(L, LUA_REGISTRYINDEX); lua_pushlightuserdata(L, svm); lua_rawget(L, -2); /* sql text */ sql = luaL_checkstring(L, -1); /* re-prepare */ result = sqlite3_prepare(svm->db->db, sql, -1, &vn, NULL); if (result != SQLITE_OK) break; sqlite3_transfer_bindings(svm->vm, vn); sqlite3_finalize(svm->vm); svm->vm = vn; lua_pop(L,2); } else { break; } } return result; } static sdb_vm *lsqlite_getvm(lua_State *L, int index) { sdb_vm *svm = (sdb_vm*)luaL_checkudata(L, index, sqlite_vm_meta); if (svm == NULL) luaL_argerror(L, index, "bad sqlite virtual machine"); return svm; } static sdb_vm *lsqlite_checkvm(lua_State *L, int index) { sdb_vm *svm = lsqlite_getvm(L, index); if (svm->vm == NULL) luaL_argerror(L, index, "attempt to use closed sqlite virtual machine"); return svm; } static int dbvm_isopen(lua_State *L) { sdb_vm *svm = lsqlite_getvm(L, 1); lua_pushboolean(L, svm->vm != NULL ? 1 : 0); return 1; } static int dbvm_tostring(lua_State *L) { char buff[39]; sdb_vm *svm = lsqlite_getvm(L, 1); if (svm->vm == NULL) strcpy(buff, "closed"); else sprintf(buff, "%p", svm); lua_pushfstring(L, "sqlite virtual machine (%s)", buff); return 1; } static int dbvm_gc(lua_State *L) { sdb_vm *svm = lsqlite_getvm(L, 1); if (svm->vm != NULL) /* ignore closed vms */ cleanupvm(L, svm); return 0; } static int dbvm_step(lua_State *L) { int result; sdb_vm *svm = lsqlite_checkvm(L, 1); result = stepvm(L, svm); svm->has_values = result == SQLITE_ROW ? 1 : 0; svm->columns = sqlite3_data_count(svm->vm); lua_pushnumber(L, result); return 1; } static int dbvm_finalize(lua_State *L) { sdb_vm *svm = lsqlite_checkvm(L, 1); return cleanupvm(L, svm); } static int dbvm_reset(lua_State *L) { sdb_vm *svm = lsqlite_checkvm(L, 1); sqlite3_reset(svm->vm); lua_pushnumber(L, sqlite3_errcode(svm->db->db)); return 1; } static void dbvm_check_contents(lua_State *L, sdb_vm *svm) { if (!svm->has_values) { luaL_error(L, "misuse of function"); } } static void dbvm_check_index(lua_State *L, sdb_vm *svm, int index) { if (index < 0 || index >= svm->columns) { luaL_error(L, "index out of range [0..%d]", svm->columns - 1); } } static void dbvm_check_bind_index(lua_State *L, sdb_vm *svm, int index) { if (index < 1 || index > sqlite3_bind_parameter_count(svm->vm)) { luaL_error(L, "bind index out of range [1..%d]", sqlite3_bind_parameter_count(svm->vm)); } } /* ** ======================================================= ** Virtual Machine - generic info ** ======================================================= */ static int dbvm_columns(lua_State *L) { sdb_vm *svm = lsqlite_checkvm(L, 1); lua_pushnumber(L, sqlite3_column_count(svm->vm)); return 1; } /* ** ======================================================= ** Virtual Machine - getters ** ======================================================= */ static int dbvm_get_value(lua_State *L) { sdb_vm *svm = lsqlite_checkvm(L, 1); int index = luaL_checkint(L, 2); dbvm_check_contents(L, svm); dbvm_check_index(L, svm, index); vm_push_column(L, svm->vm, index); return 1; } static int dbvm_get_name(lua_State *L) { sdb_vm *svm = lsqlite_checkvm(L, 1); int index = luaL_checknumber(L, 2); dbvm_check_index(L, svm, index); lua_pushstring(L, sqlite3_column_name(svm->vm, index)); return 1; } static int dbvm_get_type(lua_State *L) { sdb_vm *svm = lsqlite_checkvm(L, 1); int index = luaL_checknumber(L, 2); dbvm_check_index(L, svm, index); lua_pushstring(L, sqlite3_column_decltype(svm->vm, index)); return 1; } static int dbvm_get_values(lua_State *L) { sdb_vm *svm = lsqlite_checkvm(L, 1); sqlite3_stmt *vm = svm->vm; int columns = svm->columns; int n; dbvm_check_contents(L, svm); lua_newtable(L); for (n = 0; n < columns;) { vm_push_column(L, vm, n++); lua_rawseti(L, -2, n); } return 1; } static int dbvm_get_names(lua_State *L) { sdb_vm *svm = lsqlite_checkvm(L, 1); sqlite3_stmt *vm = svm->vm; int columns = sqlite3_column_count(vm); /* valid as soon as statement prepared */ int n; lua_newtable(L); for (n = 0; n < columns;) { lua_pushstring(L, sqlite3_column_name(vm, n++)); lua_rawseti(L, -2, n); } return 1; } static int dbvm_get_types(lua_State *L) { sdb_vm *svm = lsqlite_checkvm(L, 1); sqlite3_stmt *vm = svm->vm; int columns = sqlite3_column_count(vm); /* valid as soon as statement prepared */ int n; lua_newtable(L); for (n = 0; n < columns;) { lua_pushstring(L, sqlite3_column_decltype(vm, n++)); lua_rawseti(L, -2, n); } return 1; } static int dbvm_get_uvalues(lua_State *L) { sdb_vm *svm = lsqlite_checkvm(L, 1); sqlite3_stmt *vm = svm->vm; int columns = svm->columns; int n; dbvm_check_contents(L, svm); lua_checkstack(L, columns); for (n = 0; n < columns; ++n) vm_push_column(L, vm, n); return columns; } static int dbvm_get_unames(lua_State *L) { sdb_vm *svm = lsqlite_checkvm(L, 1); sqlite3_stmt *vm = svm->vm; int columns = sqlite3_column_count(vm); /* valid as soon as statement prepared */ int n; lua_checkstack(L, columns); for (n = 0; n < columns; ++n) lua_pushstring(L, sqlite3_column_name(vm, n)); return columns; } static int dbvm_get_utypes(lua_State *L) { sdb_vm *svm = lsqlite_checkvm(L, 1); sqlite3_stmt *vm = svm->vm; int columns = sqlite3_column_count(vm); /* valid as soon as statement prepared */ int n; lua_checkstack(L, columns); for (n = 0; n < columns; ++n) lua_pushstring(L, sqlite3_column_decltype(vm, n)); return columns; } static int dbvm_get_named_values(lua_State *L) { sdb_vm *svm = lsqlite_checkvm(L, 1); sqlite3_stmt *vm = svm->vm; int columns = svm->columns; int n; dbvm_check_contents(L, svm); lua_newtable(L); for (n = 0; n < columns; ++n) { lua_pushstring(L, sqlite3_column_name(vm, n)); vm_push_column(L, vm, n); lua_rawset(L, -3); } return 1; } static int dbvm_get_named_types(lua_State *L) { sdb_vm *svm = lsqlite_checkvm(L, 1); sqlite3_stmt *vm = svm->vm; int columns = sqlite3_column_count(vm); int n; lua_newtable(L); for (n = 0; n < columns; ++n) { lua_pushstring(L, sqlite3_column_name(vm, n)); lua_pushstring(L, sqlite3_column_decltype(vm, n)); lua_rawset(L, -3); } return 1; } /* ** ======================================================= ** Virtual Machine - Bind ** ======================================================= */ static int dbvm_bind_index(lua_State *L, sqlite3_stmt *vm, int index, int lindex) { switch (lua_type(L, lindex)) { case LUA_TSTRING: return sqlite3_bind_text(vm, index, lua_tostring(L, lindex), lua_strlen(L, lindex), SQLITE_TRANSIENT); case LUA_TNUMBER: return sqlite3_bind_double(vm, index, lua_tonumber(L, lindex)); case LUA_TBOOLEAN: return sqlite3_bind_int(vm, index, lua_toboolean(L, lindex) ? 1 : 0); case LUA_TNONE: case LUA_TNIL: return sqlite3_bind_null(vm, index); default: luaL_error(L, "index (%d) - invalid data type for bind (%s)", index, lua_typename(L, lua_type(L, lindex))); return SQLITE_MISUSE; /*!*/ } } static int dbvm_bind_parameter_count(lua_State *L) { sdb_vm *svm = lsqlite_checkvm(L, 1); lua_pushnumber(L, sqlite3_bind_parameter_count(svm->vm)); return 1; } static int dbvm_bind_parameter_name(lua_State *L) { sdb_vm *svm = lsqlite_checkvm(L, 1); int index = luaL_checknumber(L, 2); dbvm_check_bind_index(L, svm, index); lua_pushstring(L, sqlite3_bind_parameter_name(svm->vm, index)); return 1; } static int dbvm_bind(lua_State *L) { sdb_vm *svm = lsqlite_checkvm(L, 1); sqlite3_stmt *vm = svm->vm; int index = luaL_checkint(L, 2); int result; dbvm_check_bind_index(L, svm, index); result = dbvm_bind_index(L, vm, index, 3); lua_pushnumber(L, result); return 1; } static int dbvm_bind_blob(lua_State *L) { sdb_vm *svm = lsqlite_checkvm(L, 1); int index = luaL_checkint(L, 2); const char *value = luaL_checkstring(L, 3); int len = lua_strlen(L, 3); lua_pushnumber(L, sqlite3_bind_blob(svm->vm, index, value, len, SQLITE_TRANSIENT)); return 1; } static int dbvm_bind_values(lua_State *L) { sdb_vm *svm = lsqlite_checkvm(L, 1); sqlite3_stmt *vm = svm->vm; int top = lua_gettop(L); int result, n; if (top - 1 != sqlite3_bind_parameter_count(vm)) luaL_error(L, "incorrect number of parameters to bind (%d given, %d to bind)", top - 1, sqlite3_bind_parameter_count(vm) ); for (n = 2; n <= top; ++n) { if ((result = dbvm_bind_index(L, vm, n - 1, n)) != SQLITE_OK) { lua_pushnumber(L, result); return 1; } } lua_pushnumber(L, SQLITE_OK); return 1; } static int dbvm_bind_names(lua_State *L) { sdb_vm *svm = lsqlite_checkvm(L, 1); sqlite3_stmt *vm = svm->vm; int count = sqlite3_bind_parameter_count(vm); const char *name; int result, n; luaL_checktype(L, 2, LUA_TTABLE); for (n = 1; n <= count; ++n) { name = sqlite3_bind_parameter_name(vm, n); if (name && (name[0] == ':' || name[0] == '$')) { lua_pushstring(L, ++name); lua_gettable(L, 2); result = dbvm_bind_index(L, vm, n, -1); lua_pop(L, 1); } else { lua_pushnumber(L, n); lua_gettable(L, 2); result = dbvm_bind_index(L, vm, n, -1); lua_pop(L, 1); } if (result != SQLITE_OK) { lua_pushnumber(L, result); return 1; } } lua_pushnumber(L, SQLITE_OK); return 1; } /* ** ======================================================= ** Database (internal management) ** ======================================================= */ /* ** When creating database handles, always creates a `closed' database handle ** before opening the actual database; so, if there is a memory error, the ** database is not left opened. ** ** Creates a new 'table' and leaves it in the stack */ static sdb *newdb (lua_State *L) { sdb *db = (sdb*)lua_newuserdata(L, sizeof(sdb)); db->L = L; db->db = NULL; /* database handle is currently `closed' */ db->func = NULL; db->busy_cb = db->busy_udata = db->progress_cb = db->progress_udata = db->trace_cb = db->trace_udata = LUA_NOREF; luaL_getmetatable(L, sqlite_meta); lua_setmetatable(L, -2); /* set metatable */ /* to keep track of 'open' virtual machines */ lua_pushlightuserdata(L, db); lua_newtable(L); lua_rawset(L, LUA_REGISTRYINDEX); return db; } static int cleanupdb(lua_State *L, sdb *db) { sdb_func *func; sdb_func *func_next; int top; int result; /* free associated virtual machines */ lua_pushlightuserdata(L, db); lua_rawget(L, LUA_REGISTRYINDEX); /* close all used handles */ top = lua_gettop(L); lua_pushnil(L); while (lua_next(L, -2)) { sdb_vm *svm = lua_touserdata(L, -2); /* key: vm; val: sql text */ cleanupvm(L, svm); lua_settop(L, top); lua_pushnil(L); } lua_pop(L, 1); /* pop vm table */ /* remove entry in lua registry table */ lua_pushlightuserdata(L, db); lua_pushnil(L); lua_rawset(L, LUA_REGISTRYINDEX); /* 'free' all references */ luaL_unref(L, LUA_REGISTRYINDEX, db->busy_cb); luaL_unref(L, LUA_REGISTRYINDEX, db->busy_udata); luaL_unref(L, LUA_REGISTRYINDEX, db->progress_cb); luaL_unref(L, LUA_REGISTRYINDEX, db->progress_udata); luaL_unref(L, LUA_REGISTRYINDEX, db->trace_cb); luaL_unref(L, LUA_REGISTRYINDEX, db->trace_udata); /* close database */ result = sqlite3_close(db->db); db->db = NULL; /* free associated memory with created functions */ func = db->func; while (func) { func_next = func->next; luaL_unref(L, LUA_REGISTRYINDEX, func->fn_step); luaL_unref(L, LUA_REGISTRYINDEX, func->fn_finalize); luaL_unref(L, LUA_REGISTRYINDEX, func->udata); free(func); func = func_next; } db->func = NULL; return result; } static sdb *lsqlite_getdb(lua_State *L, int index) { sdb *db = (sdb*)luaL_checkudata(L, index, sqlite_meta); // TODO lsm if (db == NULL) luaL_typerror(L, index, "sqlite database"); return db; } static sdb *lsqlite_checkdb(lua_State *L, int index) { sdb *db = lsqlite_getdb(L, index); if (db->db == NULL) luaL_argerror(L, index, "attempt to use closed sqlite database"); return db; } /* ** ======================================================= ** User Defined Functions - Context Methods ** ======================================================= */ typedef struct { sqlite3_context *ctx; int ud; } lcontext; static lcontext *lsqlite_make_context(lua_State *L) { lcontext *ctx = (lcontext*)lua_newuserdata(L, sizeof(lcontext)); lua_rawgeti(L, LUA_REGISTRYINDEX, sqlite_ctx_meta_ref); lua_setmetatable(L, -2); ctx->ctx = NULL; ctx->ud = LUA_NOREF; return ctx; } static lcontext *lsqlite_getcontext(lua_State *L, int index) { lcontext *ctx = (lcontext*)luaL_checkudata(L, index, sqlite_ctx_meta); // TODO lsm if (ctx == NULL) luaL_typerror(L, index, "sqlite context"); return ctx; } static lcontext *lsqlite_checkcontext(lua_State *L, int index) { lcontext *ctx = lsqlite_getcontext(L, index); if (ctx->ctx == NULL) luaL_argerror(L, index, "invalid sqlite context"); return ctx; } static int lcontext_tostring(lua_State *L) { char buff[39]; lcontext *ctx = lsqlite_getcontext(L, 1); if (ctx->ctx == NULL) strcpy(buff, "closed"); else sprintf(buff, "%p", ctx->ctx); lua_pushfstring(L, "sqlite function context (%s)", buff); return 1; } static void lcontext_check_aggregate(lua_State *L, lcontext *ctx) { sdb_func *func = (sdb_func*)sqlite3_user_data(ctx->ctx); if (!func->aggregate) { luaL_error(L, "attempt to call aggregate method from scalar function"); } } static int lcontext_user_data(lua_State *L) { lcontext *ctx = lsqlite_checkcontext(L, 1); sdb_func *func = (sdb_func*)sqlite3_user_data(ctx->ctx); lua_rawgeti(L, LUA_REGISTRYINDEX, func->udata); return 1; } static int lcontext_get_aggregate_context(lua_State *L) { lcontext *ctx = lsqlite_checkcontext(L, 1); lcontext_check_aggregate(L, ctx); lua_rawgeti(L, LUA_REGISTRYINDEX, ctx->ud); return 1; } static int lcontext_set_aggregate_context(lua_State *L) { lcontext *ctx = lsqlite_checkcontext(L, 1); lcontext_check_aggregate(L, ctx); lua_settop(L, 2); luaL_unref(L, LUA_REGISTRYINDEX, ctx->ud); ctx->ud = luaL_ref(L, LUA_REGISTRYINDEX); return 0; } static int lcontext_aggregate_count(lua_State *L) { lcontext *ctx = lsqlite_checkcontext(L, 1); lcontext_check_aggregate(L, ctx); lua_pushnumber(L, sqlite3_aggregate_count(ctx->ctx)); return 1; } #if 0 void *sqlite3_get_auxdata(sqlite3_context*, int); void sqlite3_set_auxdata(sqlite3_context*, int, void*, void (*)(void*)); #endif static int lcontext_result(lua_State *L) { lcontext *ctx = lsqlite_checkcontext(L, 1); switch (lua_type(L, 2)) { case LUA_TNUMBER: sqlite3_result_double(ctx->ctx, luaL_checknumber(L, 2)); break; case LUA_TSTRING: sqlite3_result_text(ctx->ctx, luaL_checkstring(L, 2), lua_strlen(L, 2), SQLITE_TRANSIENT); break; case LUA_TNIL: case LUA_TNONE: sqlite3_result_null(ctx->ctx); break; default: luaL_error(L, "invalid result type %s", lua_typename(L, 2)); break; } return 0; } static int lcontext_result_blob(lua_State *L) { lcontext *ctx = lsqlite_checkcontext(L, 1); const char *blob = luaL_checkstring(L, 2); int size = lua_strlen(L, 2); sqlite3_result_blob(ctx->ctx, (const void*)blob, size, SQLITE_TRANSIENT); return 0; } static int lcontext_result_double(lua_State *L) { lcontext *ctx = lsqlite_checkcontext(L, 1); double d = luaL_checknumber(L, 2); sqlite3_result_double(ctx->ctx, d); return 0; } static int lcontext_result_error(lua_State *L) { lcontext *ctx = lsqlite_checkcontext(L, 1); const char *err = luaL_checkstring(L, 2); int size = lua_strlen(L, 2); sqlite3_result_error(ctx->ctx, err, size); return 0; } static int lcontext_result_int(lua_State *L) { lcontext *ctx = lsqlite_checkcontext(L, 1); int i = luaL_checkint(L, 2); sqlite3_result_int(ctx->ctx, i); return 0; } static int lcontext_result_null(lua_State *L) { lcontext *ctx = lsqlite_checkcontext(L, 1); sqlite3_result_null(ctx->ctx); return 0; } static int lcontext_result_text(lua_State *L) { lcontext *ctx = lsqlite_checkcontext(L, 1); const char *text = luaL_checkstring(L, 2); int size = lua_strlen(L, 2); sqlite3_result_text(ctx->ctx, text, size, SQLITE_TRANSIENT); return 0; } /* ** ======================================================= ** Database Methods ** ======================================================= */ static int db_isopen(lua_State *L) { sdb *db = lsqlite_getdb(L, 1); lua_pushboolean(L, db->db != NULL ? 1 : 0); return 1; } static int db_last_insert_rowid(lua_State *L) { sdb *db = lsqlite_checkdb(L, 1); /* conversion warning: int64 -> luaNumber */ sqlite_int64 rowid = sqlite3_last_insert_rowid(db->db); lua_Number n = (lua_Number)rowid; if (n == rowid) lua_pushnumber(L, n); else lua_pushfstring(L, "%ll", rowid); return 1; } static int db_changes(lua_State *L) { sdb *db = lsqlite_checkdb(L, 1); lua_pushnumber(L, sqlite3_changes(db->db)); return 1; } static int db_total_changes(lua_State *L) { sdb *db = lsqlite_checkdb(L, 1); lua_pushnumber(L, sqlite3_total_changes(db->db)); return 1; } static int db_errcode(lua_State *L) { sdb *db = lsqlite_checkdb(L, 1); lua_pushnumber(L, sqlite3_errcode(db->db)); return 1; } static int db_errmsg(lua_State *L) { sdb *db = lsqlite_checkdb(L, 1); lua_pushstring(L, sqlite3_errmsg(db->db)); return 1; } static int db_interrupt(lua_State *L) { sdb *db = lsqlite_checkdb(L, 1); sqlite3_interrupt(db->db); return 0; } /* ** Registering SQL functions: */ static void db_push_value(lua_State *L, sqlite3_value *value) { switch (sqlite3_value_type(value)) { case SQLITE_TEXT: lua_pushlstring(L, (const char*)sqlite3_value_text(value), sqlite3_value_bytes(value)); break; case SQLITE_INTEGER: { sqlite_int64 i64 = sqlite3_value_int64(value); lua_Number n = (lua_Number)i64; if (n == i64) lua_pushnumber(L, n); else lua_pushlstring(L, (const char*)sqlite3_value_text(value), sqlite3_value_bytes(value)); } break; case SQLITE_FLOAT: lua_pushnumber(L, sqlite3_value_double(value)); break; case SQLITE_BLOB: lua_pushlstring(L, sqlite3_value_blob(value), sqlite3_value_bytes(value)); break; case SQLITE_NULL: lua_pushnil(L); break; default: /* things done properly (SQLite + Lua SQLite) ** this should never happen */ lua_pushnil(L); break; } } /* ** callback functions used when calling registered sql functions */ /* scalar function to be called ** callback params: context, values... */ static void db_sql_normal_function(sqlite3_context *context, int argc, sqlite3_value **argv) { sdb_func *func = (sdb_func*)sqlite3_user_data(context); lua_State *L = func->db->L; int n; lcontext *ctx; int top = lua_gettop(L); /* ensure there is enough space in the stack */ lua_checkstack(L, argc + 3); lua_rawgeti(L, LUA_REGISTRYINDEX, func->fn_step); /* function to call */ if (!func->aggregate) { ctx = lsqlite_make_context(L); /* push context - used to set results */ } else { /* reuse context userdata value */ void *p = sqlite3_aggregate_context(context, 1); /* i think it is OK to use assume that using a light user data ** as an entry on LUA REGISTRY table will be unique */ lua_pushlightuserdata(L, p); lua_rawget(L, LUA_REGISTRYINDEX); /* context table */ if (lua_isnil(L, -1)) { /* not yet created? */ lua_pop(L, 1); ctx = lsqlite_make_context(L); lua_pushlightuserdata(L, p); lua_pushvalue(L, -2); lua_rawset(L, LUA_REGISTRYINDEX); } else ctx = lsqlite_getcontext(L, -1); } /* push params */ for (n = 0; n < argc; ++n) { db_push_value(L, argv[n]); } /* set context */ ctx->ctx = context; if (lua_pcall(L, argc + 1, 0, 0)) { const char *errmsg = lua_tostring(L, -1); int size = lua_strlen(L, -1); sqlite3_result_error(context, errmsg, size); } /* invalidate context */ ctx->ctx = NULL; if (!func->aggregate) { luaL_unref(L, LUA_REGISTRYINDEX, ctx->ud); } lua_settop(L, top); } static void db_sql_finalize_function(sqlite3_context *context) { sdb_func *func = (sdb_func*)sqlite3_user_data(context); lua_State *L = func->db->L; void *p = sqlite3_aggregate_context(context, 1); /* minimal mem usage */ lcontext *ctx; int top = lua_gettop(L); lua_rawgeti(L, LUA_REGISTRYINDEX, func->fn_finalize); /* function to call */ /* i think it is OK to use assume that using a light user data ** as an entry on LUA REGISTRY table will be unique */ lua_pushlightuserdata(L, p); lua_rawget(L, LUA_REGISTRYINDEX); /* context table */ if (lua_isnil(L, -1)) { /* not yet created? - shouldn't happen in finalize function */ lua_pop(L, 1); ctx = lsqlite_make_context(L); lua_pushlightuserdata(L, p); lua_pushvalue(L, -2); lua_rawset(L, LUA_REGISTRYINDEX); } else ctx = lsqlite_getcontext(L, -1); /* set context */ ctx->ctx = context; if (lua_pcall(L, 1, 0, 0)) { sqlite3_result_error(context, lua_tostring(L, -1), -1); } /* invalidate context */ ctx->ctx = NULL; /* cleanup context */ luaL_unref(L, LUA_REGISTRYINDEX, ctx->ud); /* remove it from registry */ lua_pushlightuserdata(L, p); lua_pushnil(L); lua_rawset(L, LUA_REGISTRYINDEX); lua_settop(L, top); } /* ** Register a normal function ** Params: db, function name, number arguments, [ callback | step, finalize], user data ** Returns: true on sucess ** ** Normal function: ** Params: context, params ** ** Aggregate function: ** Params of step: context, params ** Params of finalize: context */ static int db_register_function(lua_State *L, int aggregate) { sdb *db = lsqlite_checkdb(L, 1); const char *name; int args; int result; sdb_func *func; /* safety measure */ if (aggregate) aggregate = 1; name = luaL_checkstring(L, 2); args = luaL_checkint(L, 3); luaL_checktype(L, 4, LUA_TFUNCTION); if (aggregate) luaL_checktype(L, 5, LUA_TFUNCTION); /* maybe an alternative way to allocate memory should be used/avoided */ func = (sdb_func*)malloc(sizeof(sdb_func)); if (func == NULL) { luaL_error(L, "out of memory"); } result = sqlite3_create_function( db->db, name, args, SQLITE_UTF8, func, aggregate ? NULL : db_sql_normal_function, aggregate ? db_sql_normal_function : NULL, aggregate ? db_sql_finalize_function : NULL ); if (result == SQLITE_OK) { /* safety measures for userdata field to be present in the stack */ lua_settop(L, 5 + aggregate); /* save registered function in db function list */ func->db = db; func->aggregate = aggregate; func->next = db->func; db->func = func; /* save the setp/normal function callback */ lua_pushvalue(L, 4); func->fn_step = luaL_ref(L, LUA_REGISTRYINDEX); /* save user data */ lua_pushvalue(L, 5+aggregate); func->udata = luaL_ref(L, LUA_REGISTRYINDEX); if (aggregate) { lua_pushvalue(L, 5); func->fn_finalize = luaL_ref(L, LUA_REGISTRYINDEX); } else func->fn_finalize = LUA_NOREF; } else { /* free allocated memory */ free(func); } lua_pushboolean(L, result == SQLITE_OK ? 1 : 0); return 1; } static int db_create_function(lua_State *L) { return db_register_function(L, 0); } static int db_create_aggregate(lua_State *L) { return db_register_function(L, 1); } /* create_collation; contributed by Thomas Lauer */ typedef struct { lua_State *L; int ref; } scc; static int collwrapper(scc *co,int l1,const void *p1, int l2,const void *p2) { int res=0; lua_State *L=co->L; lua_rawgeti(L,LUA_REGISTRYINDEX,co->ref); lua_pushlstring(L,p1,l1); lua_pushlstring(L,p2,l2); if (lua_pcall(L,2,1,0)==0) res=(int)lua_tonumber(L,-1); lua_pop(L,1); return res; } static void collfree(scc *co) { if (co) { luaL_unref(co->L,LUA_REGISTRYINDEX,co->ref); free(co); } } static int db_create_collation(lua_State *L) { sdb *db=lsqlite_checkdb(L,1); const char *collname=luaL_checkstring(L,2); scc *co=NULL; int (*collfunc)(scc *,int,const void *,int,const void *)=NULL; lua_settop(L,3); /* default args to nil, and exclude extras */ if (lua_isfunction(L,3)) collfunc=collwrapper; else if (!lua_isnil(L,3)) luaL_error(L,"create_collation: function or nil expected"); if (collfunc != NULL) { co=(scc *)malloc(sizeof(scc)); /* userdata is a no-no as it will be garbage-collected */ if (co) { co->L=L; /* lua_settop(L,3) above means we don't need: lua_pushvalue(L,3); */ co->ref=luaL_ref(L,LUA_REGISTRYINDEX); } else luaL_error(L,"create_collation: could not allocate callback"); } sqlite3_create_collation_v2(db->db, collname, SQLITE_UTF8, (void *)co, (int(*)(void*,int,const void*,int,const void*))collfunc, (void(*)(void*))collfree); return 0; } /* ** trace callback: ** Params: database, callback function, userdata ** ** callback function: ** Params: userdata, sql */ static void db_trace_callback(void *user, const char *sql) { sdb *db = (sdb*)user; lua_State *L = db->L; int top = lua_gettop(L); /* setup lua callback call */ lua_rawgeti(L, LUA_REGISTRYINDEX, db->trace_cb); /* get callback */ lua_rawgeti(L, LUA_REGISTRYINDEX, db->trace_udata); /* get callback user data */ lua_pushstring(L, sql); /* traced sql statement */ /* call lua function */ lua_pcall(L, 2, 0, 0); /* ignore any error generated by this function */ lua_settop(L, top); } static int db_trace(lua_State *L) { sdb *db = lsqlite_checkdb(L, 1); if (lua_gettop(L) < 2 || lua_isnil(L, 2)) { luaL_unref(L, LUA_REGISTRYINDEX, db->trace_cb); luaL_unref(L, LUA_REGISTRYINDEX, db->trace_udata); db->trace_cb = db->trace_udata = LUA_NOREF; /* clear busy handler */ sqlite3_trace(db->db, NULL, NULL); } else { luaL_checktype(L, 2, LUA_TFUNCTION); /* make sure we have an userdata field (even if nil) */ lua_settop(L, 3); luaL_unref(L, LUA_REGISTRYINDEX, db->trace_cb); luaL_unref(L, LUA_REGISTRYINDEX, db->trace_udata); db->trace_udata = luaL_ref(L, LUA_REGISTRYINDEX); db->trace_cb = luaL_ref(L, LUA_REGISTRYINDEX); /* set busy handler */ sqlite3_trace(db->db, db_trace_callback, db); } return 0; } #if !defined(SQLITE_OMIT_PROGRESS_CALLBACK) || !SQLITE_OMIT_PROGRESS_CALLBACK /* ** progress handler: ** Params: database, number of opcodes, callback function, userdata ** ** callback function: ** Params: userdata ** returns: 0 to return immediatly and return SQLITE_ABORT, non-zero to continue */ static int db_progress_callback(void *user) { int result = 1; /* abort by default */ sdb *db = (sdb*)user; lua_State *L = db->L; int top = lua_gettop(L); lua_rawgeti(L, LUA_REGISTRYINDEX, db->progress_cb); lua_rawgeti(L, LUA_REGISTRYINDEX, db->progress_udata); /* call lua function */ if (!lua_pcall(L, 1, 1, 0)) result = lua_toboolean(L, -1); lua_settop(L, top); return result; } static int db_progress_handler(lua_State *L) { sdb *db = lsqlite_checkdb(L, 1); if (lua_gettop(L) < 2 || lua_isnil(L, 2)) { luaL_unref(L, LUA_REGISTRYINDEX, db->progress_cb); luaL_unref(L, LUA_REGISTRYINDEX, db->progress_udata); db->progress_cb = db->progress_udata = LUA_NOREF; /* clear busy handler */ sqlite3_progress_handler(db->db, 0, NULL, NULL); } else { int nop = luaL_checkint(L, 2); /* number of opcodes */ luaL_checktype(L, 3, LUA_TFUNCTION); /* make sure we have an userdata field (even if nil) */ lua_settop(L, 4); luaL_unref(L, LUA_REGISTRYINDEX, db->progress_cb); luaL_unref(L, LUA_REGISTRYINDEX, db->progress_udata); db->progress_udata = luaL_ref(L, LUA_REGISTRYINDEX); db->progress_cb = luaL_ref(L, LUA_REGISTRYINDEX); /* set progress callback */ sqlite3_progress_handler(db->db, nop, db_progress_callback, db); } return 0; } #else /* #if !defined(SQLITE_OMIT_PROGRESS_CALLBACK) || !SQLITE_OMIT_PROGRESS_CALLBACK */ static int db_progress_handler(lua_State *L) { lua_pushliteral(L, "progress callback support disabled at compile time"); lua_error(L); return 0; } #endif /* #if !defined(SQLITE_OMIT_PROGRESS_CALLBACK) || !SQLITE_OMIT_PROGRESS_CALLBACK */ /* ** busy handler: ** Params: database, callback function, userdata ** ** callback function: ** Params: userdata, number of tries ** returns: 0 to return immediatly and return SQLITE_BUSY, non-zero to try again */ static int db_busy_callback(void *user, int tries) { int retry = 0; /* abort by default */ sdb *db = (sdb*)user; lua_State *L = db->L; int top = lua_gettop(L); lua_rawgeti(L, LUA_REGISTRYINDEX, db->busy_cb); lua_rawgeti(L, LUA_REGISTRYINDEX, db->busy_udata); lua_pushnumber(L, tries); /* call lua function */ if (!lua_pcall(L, 2, 1, 0)) retry = lua_toboolean(L, -1); lua_settop(L, top); return retry; } static int db_busy_handler(lua_State *L) { sdb *db = lsqlite_checkdb(L, 1); if (lua_gettop(L) < 2 || lua_isnil(L, 2)) { luaL_unref(L, LUA_REGISTRYINDEX, db->busy_cb); luaL_unref(L, LUA_REGISTRYINDEX, db->busy_udata); db->busy_cb = db->busy_udata = LUA_NOREF; /* clear busy handler */ sqlite3_busy_handler(db->db, NULL, NULL); } else { luaL_checktype(L, 2, LUA_TFUNCTION); /* make sure we have an userdata field (even if nil) */ lua_settop(L, 3); luaL_unref(L, LUA_REGISTRYINDEX, db->busy_cb); luaL_unref(L, LUA_REGISTRYINDEX, db->busy_udata); db->busy_udata = luaL_ref(L, LUA_REGISTRYINDEX); db->busy_cb = luaL_ref(L, LUA_REGISTRYINDEX); /* set busy handler */ sqlite3_busy_handler(db->db, db_busy_callback, db); } return 0; } static int db_busy_timeout(lua_State *L) { sdb *db = lsqlite_checkdb(L, 1); int timeout = luaL_checkint(L, 2); sqlite3_busy_timeout(db->db, timeout); /* if there was a timeout callback registered, it is now ** invalid/useless. free any references we may have */ luaL_unref(L, LUA_REGISTRYINDEX, db->busy_cb); luaL_unref(L, LUA_REGISTRYINDEX, db->busy_udata); db->busy_cb = db->busy_udata = LUA_NOREF; return 0; } /* ** Params: db, sql, callback, user ** returns: code [, errmsg] ** ** Callback: ** Params: user, number of columns, values, names ** Returns: 0 to continue, other value will cause abort */ static int db_exec_callback(void* user, int columns, char **data, char **names) { int result = SQLITE_ABORT; /* abort by default */ lua_State *L = (lua_State*)user; int n; int top = lua_gettop(L); lua_pushvalue(L, 3); /* function to call */ lua_pushvalue(L, 4); /* user data */ lua_pushnumber(L, columns); /* total number of rows in result */ /* column values */ lua_pushvalue(L, 6); for (n = 0; n < columns;) { lua_pushstring(L, data[n++]); lua_rawseti(L, -2, n); } /* columns names */ lua_pushvalue(L, 5); if (lua_isnil(L, -1)) { lua_pop(L, 1); lua_newtable(L); lua_pushvalue(L, -1); lua_replace(L, 5); for (n = 0; n < columns;) { lua_pushstring(L, names[n++]); lua_rawseti(L, -2, n); } } /* call lua function */ if (!lua_pcall(L, 4, 1, 0)) { if (lua_isnumber(L, -1)) result = lua_tonumber(L, -1); } lua_settop(L, top); return result; } static int db_exec(lua_State *L) { sdb *db = lsqlite_checkdb(L, 1); const char *sql = luaL_checkstring(L, 2); int result; if (!lua_isnoneornil(L, 3)) { /* stack: ** 3: callback function ** 4: userdata ** 5: column names ** 6: reusable column values */ luaL_checktype(L, 3, LUA_TFUNCTION); lua_settop(L, 4); /* 'trap' userdata - nil extra parameters */ lua_pushnil(L); /* column names not known at this point */ lua_newtable(L); /* column values table */ result = sqlite3_exec(db->db, sql, db_exec_callback, L, NULL); } else { /* no callbacks */ result = sqlite3_exec(db->db, sql, NULL, NULL, NULL); } lua_pushnumber(L, result); return 1; } /* ** Params: db, sql ** returns: code, compiled length or error message */ static int db_prepare(lua_State *L) { sdb *db = lsqlite_checkdb(L, 1); const char *sql = luaL_checkstring(L, 2); int sql_len = lua_strlen(L, 2); const char *sqltail; sdb_vm *svm; lua_settop(L,2); /* sql is on top of stack for call to newvm */ svm = newvm(L, db); if (sqlite3_prepare(db->db, sql, sql_len, &svm->vm, &sqltail) != SQLITE_OK) { cleanupvm(L, svm); lua_pushnil(L); lua_pushnumber(L, sqlite3_errcode(db->db)); return 2; } /* vm already in the stack */ lua_pushstring(L, sqltail); return 2; } static int db_do_next_row(lua_State *L, int packed) { int result; sdb_vm *svm = lsqlite_checkvm(L, 1); sqlite3_stmt *vm; int columns; int i; result = stepvm(L, svm); vm = svm->vm; /* stepvm may change svm->vm if re-prepare is needed */ svm->has_values = result == SQLITE_ROW ? 1 : 0; svm->columns = columns = sqlite3_data_count(vm); if (result == SQLITE_ROW) { if (packed) { lua_newtable(L); if (packed == 1) { for (i = 0; i < columns;) { vm_push_column(L, vm, i); lua_rawseti(L, -2, ++i); } } else { for (i = 0; i < columns; ++i) { lua_pushstring(L, sqlite3_column_name(vm, i)); vm_push_column(L, vm, i); lua_rawset(L, -3); } } return 1; } else { lua_checkstack(L, columns); for (i = 0; i < columns; ++i) vm_push_column(L, vm, i); return svm->columns; } } if (svm->temp) { /* finalize and check for errors */ result = sqlite3_finalize(vm); svm->vm = NULL; cleanupvm(L, svm); } else if (result == SQLITE_DONE) { result = sqlite3_reset(vm); } if (result != SQLITE_OK) { lua_pushstring(L, sqlite3_errmsg(svm->db->db)); lua_error(L); } return 0; } static int db_next_row(lua_State *L) { return db_do_next_row(L, 0); } static int db_next_packed_row(lua_State *L) { return db_do_next_row(L, 1); } static int db_next_named_row(lua_State *L) { return db_do_next_row(L, 2); } static int dbvm_do_rows(lua_State *L, int(*f)(lua_State *)) { /* sdb_vm *svm = */ lsqlite_checkvm(L, 1); lua_pushvalue(L,1); lua_pushcfunction(L, f); lua_insert(L, -2); return 2; } static int dbvm_rows(lua_State *L) { return dbvm_do_rows(L, db_next_packed_row); } static int dbvm_nrows(lua_State *L) { return dbvm_do_rows(L, db_next_named_row); } static int dbvm_urows(lua_State *L) { return dbvm_do_rows(L, db_next_row); } static int db_do_rows(lua_State *L, int(*f)(lua_State *)) { sdb *db = lsqlite_checkdb(L, 1); const char *sql = luaL_checkstring(L, 2); sdb_vm *svm; lua_settop(L,2); /* sql is on top of stack for call to newvm */ svm = newvm(L, db); svm->temp = 1; if (sqlite3_prepare(db->db, sql, -1, &svm->vm, NULL) != SQLITE_OK) { cleanupvm(L, svm); lua_pushstring(L, sqlite3_errmsg(svm->db->db)); lua_error(L); } lua_pushcfunction(L, f); lua_insert(L, -2); return 2; } static int db_rows(lua_State *L) { return db_do_rows(L, db_next_packed_row); } static int db_nrows(lua_State *L) { return db_do_rows(L, db_next_named_row); } /* unpacked version of db:rows */ static int db_urows(lua_State *L) { return db_do_rows(L, db_next_row); } static int db_tostring(lua_State *L) { char buff[32]; sdb *db = lsqlite_getdb(L, 1); if (db->db == NULL) strcpy(buff, "closed"); else sprintf(buff, "%p", lua_touserdata(L, 1)); lua_pushfstring(L, "sqlite database (%s)", buff); return 1; } static int db_close(lua_State *L) { sdb *db = lsqlite_checkdb(L, 1); lua_pushnumber(L, cleanupdb(L, db)); return 1; } static int db_close_vm(lua_State *L) { sdb *db = lsqlite_checkdb(L, 1); /* cleanup temporary only tables? */ int temp = lua_toboolean(L, 2); /* free associated virtual machines */ lua_pushlightuserdata(L, db); lua_rawget(L, LUA_REGISTRYINDEX); /* close all used handles */ lua_pushnil(L); while (lua_next(L, -2)) { sdb_vm *svm = lua_touserdata(L, -2); /* key: vm; val: sql text */ if ((!temp || svm->temp) && svm->vm) { sqlite3_finalize(svm->vm); svm->vm = NULL; } /* leave key in the stack */ lua_pop(L, 1); } return 0; } static int db_gc(lua_State *L) { sdb *db = lsqlite_getdb(L, 1); if (db->db != NULL) /* ignore closed databases */ cleanupdb(L, db); return 0; } /* ** ======================================================= ** General library functions ** ======================================================= */ static int lsqlite_version(lua_State *L) { lua_pushstring(L, sqlite3_libversion()); return 1; } static int lsqlite_complete(lua_State *L) { const char *sql = luaL_checkstring(L, 1); lua_pushboolean(L, sqlite3_complete(sql)); return 1; } #ifndef WIN32 static int lsqlite_temp_directory(lua_State *L) { const char *oldtemp = sqlite3_temp_directory; if (!lua_isnone(L, 1)) { const char *temp = luaL_optstring(L, 1, NULL); if (sqlite3_temp_directory) { sqlite3_free((char*)sqlite3_temp_directory); } if (temp) { sqlite3_temp_directory = sqlite3_mprintf("%s", temp); } else { sqlite3_temp_directory = NULL; } } lua_pushstring(L, oldtemp); return 1; } #endif static int lsqlite_do_open(lua_State *L, const char *filename) { sdb *db = newdb(L); /* create and leave in stack */ if (sqlite3_open(filename, &db->db) == SQLITE_OK) { /* database handle already in the stack - return it */ return 1; } /* failed to open database */ lua_pushnil(L); /* push nil */ lua_pushnumber(L, sqlite3_errcode(db->db)); lua_pushstring(L, sqlite3_errmsg(db->db)); /* push error message */ /* clean things up */ cleanupdb(L, db); /* return */ return 3; } static int lsqlite_open(lua_State *L) { const char *filename = luaL_checkstring(L, 1); return lsqlite_do_open(L, filename); } static int lsqlite_open_memory(lua_State *L) { return lsqlite_do_open(L, ":memory:"); } static int lsqlite_newindex(lua_State *L) { lua_pushliteral(L, "attempt to change readonly table"); lua_error(L); return 0; } /* ** ======================================================= ** Register functions ** ======================================================= */ #define SC(s) { #s, SQLITE_ ## s }, #define LSC(s) { #s, LSQLITE_ ## s }, static const struct { const char* name; int value; } sqlite_constants[] = { /* error codes */ SC(OK) SC(ERROR) SC(INTERNAL) SC(PERM) SC(ABORT) SC(BUSY) SC(LOCKED) SC(NOMEM) SC(READONLY) SC(INTERRUPT) SC(IOERR) SC(CORRUPT) SC(NOTFOUND) SC(FULL) SC(CANTOPEN) SC(PROTOCOL) SC(EMPTY) SC(SCHEMA) SC(TOOBIG) SC(CONSTRAINT) SC(MISMATCH) SC(MISUSE) SC(NOLFS) SC(FORMAT) SC(NOTADB) /* sqlite_step specific return values */ SC(RANGE) SC(ROW) SC(DONE) /* column types */ SC(INTEGER) SC(FLOAT) SC(TEXT) SC(BLOB) SC(NULL) /* terminator */ { NULL, 0 } }; /* ======================================================= */ static const luaL_Reg dblib[] = { {"isopen", db_isopen }, {"last_insert_rowid", db_last_insert_rowid }, {"changes", db_changes }, {"total_changes", db_total_changes }, {"errcode", db_errcode }, {"error_code", db_errcode }, {"errmsg", db_errmsg }, {"error_message", db_errmsg }, {"interrupt", db_interrupt }, {"create_function", db_create_function }, {"create_aggregate", db_create_aggregate }, {"create_collation", db_create_collation }, {"trace", db_trace }, {"progress_handler", db_progress_handler }, {"busy_timeout", db_busy_timeout }, {"busy_handler", db_busy_handler }, {"prepare", db_prepare }, {"rows", db_rows }, {"urows", db_urows }, {"nrows", db_nrows }, {"exec", db_exec }, {"execute", db_exec }, {"close", db_close }, {"close_vm", db_close_vm }, {"__tostring", db_tostring }, {"__gc", db_gc }, {NULL, NULL} }; static const luaL_Reg vmlib[] = { {"isopen", dbvm_isopen }, {"step", dbvm_step }, {"reset", dbvm_reset }, {"finalize", dbvm_finalize }, {"columns", dbvm_columns }, {"bind", dbvm_bind }, {"bind_values", dbvm_bind_values }, {"bind_names", dbvm_bind_names }, {"bind_blob", dbvm_bind_blob }, {"bind_parameter_count",dbvm_bind_parameter_count}, {"bind_parameter_name", dbvm_bind_parameter_name}, {"get_value", dbvm_get_value }, {"get_values", dbvm_get_values }, {"get_name", dbvm_get_name }, {"get_names", dbvm_get_names }, {"get_type", dbvm_get_type }, {"get_types", dbvm_get_types }, {"get_uvalues", dbvm_get_uvalues }, {"get_unames", dbvm_get_unames }, {"get_utypes", dbvm_get_utypes }, {"get_named_values", dbvm_get_named_values }, {"get_named_types", dbvm_get_named_types }, {"rows", dbvm_rows }, {"urows", dbvm_urows }, {"nrows", dbvm_nrows }, /* compatibility names (added by request) */ {"idata", dbvm_get_values }, {"inames", dbvm_get_names }, {"itypes", dbvm_get_types }, {"data", dbvm_get_named_values }, {"type", dbvm_get_named_types }, {"__tostring", dbvm_tostring }, {"__gc", dbvm_gc }, { NULL, NULL } }; static const luaL_Reg ctxlib[] = { {"user_data", lcontext_user_data }, {"get_aggregate_data", lcontext_get_aggregate_context }, {"set_aggregate_data", lcontext_set_aggregate_context }, {"aggregate_count", lcontext_aggregate_count }, {"result", lcontext_result }, {"result_null", lcontext_result_null }, {"result_number", lcontext_result_double }, {"result_double", lcontext_result_double }, {"result_int", lcontext_result_int }, {"result_text", lcontext_result_text }, {"result_blob", lcontext_result_blob }, {"result_error", lcontext_result_error }, {"__tostring", lcontext_tostring }, {NULL, NULL} }; static const luaL_Reg sqlitelib[] = { {"version", lsqlite_version }, {"complete", lsqlite_complete }, #ifndef WIN32 {"temp_directory", lsqlite_temp_directory }, #endif {"open", lsqlite_open }, {"open_memory", lsqlite_open_memory }, {"__newindex", lsqlite_newindex }, {NULL, NULL} }; static void create_meta(lua_State *L, const char *name, const luaL_Reg *lib) { luaL_newmetatable(L, name); lua_pushstring(L, "__index"); lua_pushvalue(L, -2); /* push metatable */ lua_rawset(L, -3); /* metatable.__index = metatable */ /* register metatable functions */ luaL_openlib(L, NULL, lib, 0); /* remove metatable from stack */ lua_pop(L, 1); } LUALIB_API int luaopen_lsqlite3(lua_State *L) { create_meta(L, sqlite_meta, dblib); create_meta(L, sqlite_vm_meta, vmlib); create_meta(L, sqlite_ctx_meta, ctxlib); luaL_getmetatable(L, sqlite_ctx_meta); sqlite_ctx_meta_ref = luaL_ref(L, LUA_REGISTRYINDEX); /* register (local) sqlite metatable */ luaL_register(L, "sqlite3", sqlitelib); { int i = 0; /* add constants to global table */ while (sqlite_constants[i].name) { lua_pushstring(L, sqlite_constants[i].name); lua_pushnumber(L, sqlite_constants[i].value); lua_rawset(L, -3); ++i; } } /* set sqlite's metatable to itself - set as readonly (__newindex) */ lua_pushvalue(L, -1); lua_setmetatable(L, -2); return 1; }