// Copyright (c) 2020 Cesanta Software Limited // All rights reserved // // Example Websocket server with timers. This is a simple Websocket echo // server, which sends a message to all connected clients periodically, // using timer API. // // 1. Start this server, type `make` // 2. Open https://www.websocket.org/echo.html in your browser // 3. In the "Location" text field, type ws://127.0.0.1:8000/websocket // 4. See "hi" messages appearing periodically #include "mongoose.h" static const char *s_listen_on = "http://localhost:8000"; // This RESTful server implements the following endpoints: static void fn(struct mg_connection *c, int ev, void *ev_data, void *fn_data) { if (ev == MG_EV_HTTP_MSG) { struct mg_http_message *hm = (struct mg_http_message *) ev_data; mg_ws_upgrade(c, hm, NULL); c->label[0] = 'W'; // Set some unique mark on a connection } else if (ev == MG_EV_WS_MSG) { // Got websocket frame. Received data is wm->data. Echo it back! struct mg_ws_message *wm = (struct mg_ws_message *) ev_data; mg_ws_send(c, wm->data.ptr, wm->data.len, WEBSOCKET_OP_TEXT); mg_iobuf_del(&c->recv, 0, c->recv.len); } (void) fn_data; } static void timer_fn(void *arg) { struct mg_mgr *mgr = (struct mg_mgr *) arg; // Broadcast "hi" message to all connected websocket clients. // Traverse over all connections for (struct mg_connection *c = mgr->conns; c != NULL; c = c->next) { // Send only to marked connections if (c->label[0] == 'W') mg_ws_send(c, "hi", 2, WEBSOCKET_OP_TEXT); } } int main(void) { struct mg_mgr mgr; // Event manager struct mg_timer t1; // Timer mg_mgr_init(&mgr); // Initialise event manager mg_timer_init(&t1, 300, MG_TIMER_REPEAT, timer_fn, &mgr); // Init timer mg_http_listen(&mgr, s_listen_on, fn, NULL); // Create HTTP listener for (;;) mg_mgr_poll(&mgr, 1000); // Infinite event loop mg_timer_free(&t1); // Free timer resources mg_mgr_free(&mgr); // Free manager resources return 0; }