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55 lines
2.0 KiB
C
55 lines
2.0 KiB
C
// Copyright (c) 2020 Cesanta Software Limited
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// All rights reserved
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//
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// Example Websocket server with timers. This is a simple Websocket echo
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// server, which sends a message to all connected clients periodically,
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// using timer API.
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//
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// 1. Start this server, type `make`
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// 2. Open https://www.websocket.org/echo.html in your browser
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// 3. In the "Location" text field, type ws://127.0.0.1:8000/websocket
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// 4. See "hi" messages appearing periodically
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#include "mongoose.h"
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static const char *s_listen_on = "http://localhost:8000";
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// This RESTful server implements the following endpoints:
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static void fn(struct mg_connection *c, int ev, void *ev_data, void *fn_data) {
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if (ev == MG_EV_HTTP_MSG) {
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struct mg_http_message *hm = (struct mg_http_message *) ev_data;
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mg_ws_upgrade(c, hm, NULL);
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} else if (ev == MG_EV_WS_MSG) {
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// Got websocket frame. Received data is wm->data. Echo it back!
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struct mg_ws_message *wm = (struct mg_ws_message *) ev_data;
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mg_ws_send(c, wm->data.ptr, wm->data.len, WEBSOCKET_OP_TEXT);
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mg_iobuf_delete(&c->recv, c->recv.len);
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}
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(void) fn_data;
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}
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static void timer_fn(void *arg) {
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struct mg_mgr *mgr = (struct mg_mgr *) arg;
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struct mg_connection *c;
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// Broadcast "hi" message to all connected websocket clients.
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// Traverse over all connections
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for (c = mgr->conns; c != NULL; c = c->next) {
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// Send only to accepted websocket connections
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if (c->is_accepted && c->is_websocket) {
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mg_ws_send(c, "hi", 2, WEBSOCKET_OP_TEXT);
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}
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}
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}
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int main(void) {
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struct mg_mgr mgr; // Event manager
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struct mg_timer t1; // Timer
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mg_mgr_init(&mgr); // Initialise event manager
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mg_timer_init(&t1, 300, MG_TIMER_REPEAT, timer_fn, &mgr); // Init timer
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mg_http_listen(&mgr, s_listen_on, fn, NULL); // Create HTTP listener
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for (;;) mg_mgr_poll(&mgr, 1000); // Infinite event loop
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mg_timer_free(&t1); // Free timer resources
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mg_mgr_free(&mgr); // Free manager resources
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return 0;
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}
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