SPDY: better name for queued frames counter.

No functional changes.
This commit is contained in:
Valentin Bartenev 2014-01-14 16:24:45 +04:00
parent df1d8f78ac
commit 00944562ac
3 changed files with 12 additions and 11 deletions

View File

@ -2861,9 +2861,9 @@ ngx_http_spdy_finalize_connection(ngx_http_spdy_connection_t *sc,
fc->error = 1;
if (stream->waiting) {
r->blocked -= stream->waiting;
stream->waiting = 0;
if (stream->queued) {
r->blocked -= stream->queued;
stream->queued = 0;
ev = fc->write;
ev->delayed = 0;

View File

@ -119,7 +119,8 @@ struct ngx_http_spdy_stream_s {
ngx_http_spdy_stream_t *next;
ngx_uint_t header_buffers;
ngx_uint_t waiting;
ngx_uint_t queued;
ngx_http_spdy_out_frame_t *free_frames;
ngx_chain_t *free_data_headers;

View File

@ -607,7 +607,7 @@ ngx_http_spdy_header_filter(ngx_http_request_t *r)
cln->handler = ngx_http_spdy_filter_cleanup;
cln->data = stream;
stream->waiting = 1;
stream->queued = 1;
return ngx_http_spdy_filter_send(c, stream);
}
@ -633,7 +633,7 @@ ngx_http_spdy_body_filter(ngx_http_request_t *r, ngx_chain_t *in)
if (in == NULL || r->header_only) {
if (stream->waiting) {
if (stream->queued) {
return NGX_AGAIN;
}
@ -695,7 +695,7 @@ ngx_http_spdy_body_filter(ngx_http_request_t *r, ngx_chain_t *in)
ngx_http_spdy_queue_frame(stream->connection, frame);
stream->waiting++;
stream->queued++;
r->main->blocked++;
@ -800,7 +800,7 @@ ngx_http_spdy_filter_send(ngx_connection_t *fc, ngx_http_spdy_stream_t *stream)
stream->blocked = 0;
if (stream->waiting) {
if (stream->queued) {
fc->buffered |= NGX_SPDY_WRITE_BUFFERED;
fc->write->delayed = 1;
return NGX_AGAIN;
@ -932,7 +932,7 @@ ngx_http_spdy_handle_frame(ngx_http_spdy_stream_t *stream,
frame->free = stream->free_frames;
stream->free_frames = frame;
stream->waiting--;
stream->queued--;
}
@ -965,7 +965,7 @@ ngx_http_spdy_filter_cleanup(void *data)
ngx_http_request_t *r;
ngx_http_spdy_out_frame_t *frame, **fn;
if (stream->waiting == 0) {
if (stream->queued == 0) {
return;
}
@ -982,7 +982,7 @@ ngx_http_spdy_filter_cleanup(void *data)
if (frame->stream == stream && !frame->blocked) {
stream->waiting--;
stream->queued--;
r->blocked--;
*fn = frame->next;