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HTTP/2: limit the number of idle state switches.
An attack that continuously switches HTTP/2 connection between idle and active states can result in excessive CPU usage. This is because when a connection switches to the idle state, all of its memory pool caches are freed. This change limits the maximum allowed number of idle state switches to 10 * http2_max_requests (i.e., 10000 by default). This limits possible CPU usage in one connection, and also imposes a limit on the maximum lifetime of a connection. Initially reported by Gal Goldshtein from F5 Networks.
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@ -4511,12 +4511,19 @@ ngx_http_v2_idle_handler(ngx_event_t *rev)
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#endif
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c->destroyed = 0;
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ngx_reusable_connection(c, 0);
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h2scf = ngx_http_get_module_srv_conf(h2c->http_connection->conf_ctx,
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ngx_http_v2_module);
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if (h2c->idle++ > 10 * h2scf->max_requests) {
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ngx_log_error(NGX_LOG_INFO, h2c->connection->log, 0,
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"http2 flood detected");
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ngx_http_v2_finalize_connection(h2c, NGX_HTTP_V2_NO_ERROR);
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return;
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}
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c->destroyed = 0;
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ngx_reusable_connection(c, 0);
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h2c->pool = ngx_create_pool(h2scf->pool_size, h2c->connection->log);
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if (h2c->pool == NULL) {
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ngx_http_v2_finalize_connection(h2c, NGX_HTTP_V2_INTERNAL_ERROR);
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@ -121,6 +121,7 @@ struct ngx_http_v2_connection_s {
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ngx_uint_t processing;
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ngx_uint_t frames;
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ngx_uint_t idle;
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ngx_uint_t pushing;
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ngx_uint_t concurrent_pushes;
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