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QUIC: inline function instead of macro for hexdump.
This prevents name clashes with local variables.
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@ -130,18 +130,20 @@ void ngx_quic_finalize_connection(ngx_connection_t *c, ngx_uint_t err,
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#if (NGX_DEBUG)
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#define ngx_quic_hexdump(log, label, data, len) \
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do { \
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ngx_int_t m; \
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u_char buf[2048]; \
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\
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if (log->log_level & NGX_LOG_DEBUG_EVENT) { \
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m = ngx_hex_dump(buf, (u_char *) data, ngx_min(len, 1024)) - buf; \
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ngx_log_debug4(NGX_LOG_DEBUG_EVENT, log, 0, \
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label " len:%uz data:%*s%s", \
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len, m, buf, len < 2048 ? "" : "..."); \
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} \
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} while (0)
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static ngx_inline
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void ngx_quic_hexdump(ngx_log_t *log, const char *label, u_char *data,
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size_t len)
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{
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ngx_int_t m;
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u_char buf[2048];
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if (log->log_level & NGX_LOG_DEBUG_EVENT) {
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m = ngx_hex_dump(buf, data, (len > 1024) ? 1024 : len) - buf;
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ngx_log_debug5(NGX_LOG_DEBUG_EVENT, log, 0,
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"%s len:%uz data:%*s%s",
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label, len, m, buf, len < 2048 ? "" : "...");
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}
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}
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#else
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