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Core: ngx_current_msec now uses monotonic time if available.
When clock_gettime(CLOCK_MONOTONIC) (or faster variants, _FAST on FreeBSD, and _COARSE on Linux) is available, we now use it for ngx_current_msec. This should improve handling of timers if system time changes (ticket #189).
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24
auto/unix
24
auto/unix
@ -791,6 +791,30 @@ ngx_feature_test="struct tm t; time_t c=0; localtime_r(&c, &t)"
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. auto/feature
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ngx_feature="clock_gettime(CLOCK_MONOTONIC)"
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ngx_feature_name="NGX_HAVE_CLOCK_MONOTONIC"
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ngx_feature_run=no
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ngx_feature_incs="#include <time.h>"
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ngx_feature_path=
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ngx_feature_libs=
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ngx_feature_test="struct timespec ts; clock_gettime(CLOCK_MONOTONIC, &ts)"
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. auto/feature
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if [ $ngx_found = no ]; then
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# Linux before glibc 2.17, notably CentOS 6
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ngx_feature="clock_gettime(CLOCK_MONOTONIC) in librt"
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ngx_feature_libs="-lrt"
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. auto/feature
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if [ $ngx_found = yes ]; then
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CORE_LIBS="$CORE_LIBS -lrt"
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fi
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fi
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ngx_feature="posix_memalign()"
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ngx_feature_name="NGX_HAVE_POSIX_MEMALIGN"
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ngx_feature_run=no
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@ -9,6 +9,9 @@
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#include <ngx_core.h>
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static ngx_msec_t ngx_monotonic_time(time_t sec, ngx_uint_t msec);
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/*
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* The time may be updated by signal handler or by several threads.
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* The time update operations are rare and require to hold the ngx_time_lock.
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@ -93,7 +96,7 @@ ngx_time_update(void)
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sec = tv.tv_sec;
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msec = tv.tv_usec / 1000;
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ngx_current_msec = (ngx_msec_t) sec * 1000 + msec;
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ngx_current_msec = ngx_monotonic_time(sec, msec);
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tp = &cached_time[slot];
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@ -189,6 +192,31 @@ ngx_time_update(void)
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}
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static ngx_msec_t
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ngx_monotonic_time(time_t sec, ngx_uint_t msec)
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{
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#if (NGX_HAVE_CLOCK_MONOTONIC)
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struct timespec ts;
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#if defined(CLOCK_MONOTONIC_FAST)
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clock_gettime(CLOCK_MONOTONIC_FAST, &ts);
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#elif defined(CLOCK_MONOTONIC_COARSE)
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clock_gettime(CLOCK_MONOTONIC_COARSE, &ts);
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#else
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clock_gettime(CLOCK_MONOTONIC, &ts);
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#endif
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sec = ts.tv_sec;
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msec = ts.tv_nsec / 1000000;
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#endif
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return (ngx_msec_t) sec * 1000 + msec;
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}
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#if !(NGX_WIN32)
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void
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