/* * Copyright (C) Igor Sysoev */ #ifndef _NGX_EVENT_TIMER_H_INCLUDED_ #define _NGX_EVENT_TIMER_H_INCLUDED_ #include #include #include #define NGX_TIMER_INFINITE (ngx_msec_t) -1 #define NGX_TIMER_LAZY_DELAY 300 ngx_int_t ngx_event_timer_init(ngx_log_t *log); ngx_msec_t ngx_event_find_timer(void); void ngx_event_expire_timers(void); #if (NGX_THREADS) extern ngx_mutex_t *ngx_event_timer_mutex; #endif extern ngx_thread_volatile ngx_rbtree_t ngx_event_timer_rbtree; static ngx_inline void ngx_event_del_timer(ngx_event_t *ev) { ngx_log_debug2(NGX_LOG_DEBUG_EVENT, ev->log, 0, "event timer del: %d: %M", ngx_event_ident(ev->data), ev->timer.key); ngx_mutex_lock(ngx_event_timer_mutex); ngx_rbtree_delete(&ngx_event_timer_rbtree, &ev->timer); ngx_mutex_unlock(ngx_event_timer_mutex); #if (NGX_DEBUG) ev->timer.left = NULL; ev->timer.right = NULL; ev->timer.parent = NULL; #endif ev->timer_set = 0; } static ngx_inline void ngx_event_add_timer(ngx_event_t *ev, ngx_msec_t timer) { ngx_msec_t key; ngx_msec_int_t diff; key = ngx_current_msec + timer; if (ev->timer_set) { /* * Use the previous timer value if a difference between them is less * then NGX_TIMER_LAZY_DELAY milliseconds. It allows to minimize * the rbtree operations for the fast connections. */ diff = (ngx_msec_int_t) (key - ev->timer.key); if (ngx_abs(diff) < NGX_TIMER_LAZY_DELAY) { ngx_log_debug3(NGX_LOG_DEBUG_EVENT, ev->log, 0, "event timer: %d, old: %M, new: %M", ngx_event_ident(ev->data), ev->timer.key, key); return; } ngx_del_timer(ev); } ev->timer.key = key; ngx_log_debug3(NGX_LOG_DEBUG_EVENT, ev->log, 0, "event timer add: %d: %M:%M", ngx_event_ident(ev->data), timer, ev->timer.key); ngx_mutex_lock(ngx_event_timer_mutex); ngx_rbtree_insert(&ngx_event_timer_rbtree, &ev->timer); ngx_mutex_unlock(ngx_event_timer_mutex); ev->timer_set = 1; } #endif /* _NGX_EVENT_TIMER_H_INCLUDED_ */