opencv/modules/cudabgsegm/include/opencv2/cudabgsegm.hpp

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#ifndef __OPENCV_CUDABGSEGM_HPP__
#define __OPENCV_CUDABGSEGM_HPP__
#ifndef __cplusplus
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# error cudabgsegm.hpp header must be compiled as C++
#endif
#include "opencv2/core/cuda.hpp"
#include "opencv2/video/background_segm.hpp"
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namespace cv { namespace cuda {
////////////////////////////////////////////////////
// MOG
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class CV_EXPORTS BackgroundSubtractorMOG : public cv::BackgroundSubtractor
{
public:
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using cv::BackgroundSubtractor::apply;
virtual void apply(InputArray image, OutputArray fgmask, double learningRate, Stream& stream) = 0;
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using cv::BackgroundSubtractor::getBackgroundImage;
virtual void getBackgroundImage(OutputArray backgroundImage, Stream& stream) const = 0;
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virtual int getHistory() const = 0;
virtual void setHistory(int nframes) = 0;
virtual int getNMixtures() const = 0;
virtual void setNMixtures(int nmix) = 0;
virtual double getBackgroundRatio() const = 0;
virtual void setBackgroundRatio(double backgroundRatio) = 0;
virtual double getNoiseSigma() const = 0;
virtual void setNoiseSigma(double noiseSigma) = 0;
};
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CV_EXPORTS Ptr<cuda::BackgroundSubtractorMOG>
createBackgroundSubtractorMOG(int history = 200, int nmixtures = 5,
double backgroundRatio = 0.7, double noiseSigma = 0);
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////////////////////////////////////////////////////
// MOG2
class CV_EXPORTS BackgroundSubtractorMOG2 : public cv::BackgroundSubtractorMOG2
{
public:
using cv::BackgroundSubtractorMOG2::apply;
using cv::BackgroundSubtractorMOG2::getBackgroundImage;
virtual void apply(InputArray image, OutputArray fgmask, double learningRate, Stream& stream) = 0;
virtual void getBackgroundImage(OutputArray backgroundImage, Stream& stream) const = 0;
};
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CV_EXPORTS Ptr<cuda::BackgroundSubtractorMOG2>
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createBackgroundSubtractorMOG2(int history = 500, double varThreshold = 16,
bool detectShadows = true);
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////////////////////////////////////////////////////
// GMG
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class CV_EXPORTS BackgroundSubtractorGMG : public cv::BackgroundSubtractor
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{
public:
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using cv::BackgroundSubtractor::apply;
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virtual void apply(InputArray image, OutputArray fgmask, double learningRate, Stream& stream) = 0;
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virtual int getMaxFeatures() const = 0;
virtual void setMaxFeatures(int maxFeatures) = 0;
virtual double getDefaultLearningRate() const = 0;
virtual void setDefaultLearningRate(double lr) = 0;
virtual int getNumFrames() const = 0;
virtual void setNumFrames(int nframes) = 0;
virtual int getQuantizationLevels() const = 0;
virtual void setQuantizationLevels(int nlevels) = 0;
virtual double getBackgroundPrior() const = 0;
virtual void setBackgroundPrior(double bgprior) = 0;
virtual int getSmoothingRadius() const = 0;
virtual void setSmoothingRadius(int radius) = 0;
virtual double getDecisionThreshold() const = 0;
virtual void setDecisionThreshold(double thresh) = 0;
virtual bool getUpdateBackgroundModel() const = 0;
virtual void setUpdateBackgroundModel(bool update) = 0;
virtual double getMinVal() const = 0;
virtual void setMinVal(double val) = 0;
virtual double getMaxVal() const = 0;
virtual void setMaxVal(double val) = 0;
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};
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CV_EXPORTS Ptr<cuda::BackgroundSubtractorGMG>
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createBackgroundSubtractorGMG(int initializationFrames = 120, double decisionThreshold = 0.8);
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////////////////////////////////////////////////////
// FGD
/**
* Foreground Object Detection from Videos Containing Complex Background.
* Liyuan Li, Weimin Huang, Irene Y.H. Gu, and Qi Tian.
* ACM MM2003 9p
*/
class CV_EXPORTS BackgroundSubtractorFGD : public cv::BackgroundSubtractor
{
public:
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virtual void getForegroundRegions(OutputArrayOfArrays foreground_regions) = 0;
};
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struct CV_EXPORTS FGDParams
{
int Lc; // Quantized levels per 'color' component. Power of two, typically 32, 64 or 128.
int N1c; // Number of color vectors used to model normal background color variation at a given pixel.
int N2c; // Number of color vectors retained at given pixel. Must be > N1c, typically ~ 5/3 of N1c.
// Used to allow the first N1c vectors to adapt over time to changing background.
int Lcc; // Quantized levels per 'color co-occurrence' component. Power of two, typically 16, 32 or 64.
int N1cc; // Number of color co-occurrence vectors used to model normal background color variation at a given pixel.
int N2cc; // Number of color co-occurrence vectors retained at given pixel. Must be > N1cc, typically ~ 5/3 of N1cc.
// Used to allow the first N1cc vectors to adapt over time to changing background.
bool is_obj_without_holes; // If TRUE we ignore holes within foreground blobs. Defaults to TRUE.
int perform_morphing; // Number of erode-dilate-erode foreground-blob cleanup iterations.
// These erase one-pixel junk blobs and merge almost-touching blobs. Default value is 1.
float alpha1; // How quickly we forget old background pixel values seen. Typically set to 0.1.
float alpha2; // "Controls speed of feature learning". Depends on T. Typical value circa 0.005.
float alpha3; // Alternate to alpha2, used (e.g.) for quicker initial convergence. Typical value 0.1.
float delta; // Affects color and color co-occurrence quantization, typically set to 2.
float T; // A percentage value which determines when new features can be recognized as new background. (Typically 0.9).
float minArea; // Discard foreground blobs whose bounding box is smaller than this threshold.
// default Params
FGDParams();
};
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CV_EXPORTS Ptr<cuda::BackgroundSubtractorFGD>
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createBackgroundSubtractorFGD(const FGDParams& params = FGDParams());
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}} // namespace cv { namespace cuda {
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#endif /* __OPENCV_CUDABGSEGM_HPP__ */