opencv/doc/tutorials/viz/creating_widgets/creating_widgets.rst

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.. _creating_widgets:
Creating Widgets
****************
Goal
====
In this tutorial you will learn how to
.. container:: enumeratevisibleitemswithsquare
* Create your own widgets using WidgetAccessor and VTK.
* Show your widget in the visualization window.
Code
====
You can download the code from :download:`here <../../../../samples/cpp/tutorial_code/viz/creating_widgets.cpp>`.
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.. code-block:: cpp
#include <opencv2/viz.hpp>
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#include <opencv2/viz/widget_accessor.hpp>
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#include <iostream>
#include <vtkPoints.h>
#include <vtkTriangle.h>
#include <vtkCellArray.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkIdList.h>
#include <vtkActor.h>
#include <vtkProp.h>
using namespace cv;
using namespace std;
/**
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* @class WTriangle
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* @brief Defining our own 3D Triangle widget
*/
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class WTriangle : public viz::Widget3D
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{
public:
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WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white());
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};
/**
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* @function WTriangle::WTriangle
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*/
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WTriangle::WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color)
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{
// Create a triangle
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(pt1.x, pt1.y, pt1.z);
points->InsertNextPoint(pt2.x, pt2.y, pt2.z);
points->InsertNextPoint(pt3.x, pt3.y, pt3.z);
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vtkSmartPointer<vtkTriangle> triangle = vtkSmartPointer<vtkTriangle>::New();
triangle->GetPointIds()->SetId(0,0);
triangle->GetPointIds()->SetId(1,1);
triangle->GetPointIds()->SetId(2,2);
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vtkSmartPointer<vtkCellArray> cells = vtkSmartPointer<vtkCellArray>::New();
cells->InsertNextCell(triangle);
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// Create a polydata object
vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New();
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// Add the geometry and topology to the polydata
polyData->SetPoints(points);
polyData->SetPolys(cells);
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// Create mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
#if VTK_MAJOR_VERSION <= 5
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mapper->SetInput(polyData);
#else
mapper->SetInputData(polyData);
#endif
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vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
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// Store this actor in the widget in order that visualizer can access it
viz::WidgetAccessor::setProp(*this, actor);
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// Set the color of the widget. This has to be called after WidgetAccessor.
setColor(color);
}
/**
* @function main
*/
int main()
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{
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/// Create a window
viz::Viz3d myWindow("Creating Widgets");
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/// Create a triangle widget
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WTriangle tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0), viz::Color::red());
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/// Show widget in the visualizer window
myWindow.showWidget("TRIANGLE", tw);
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/// Start event loop
myWindow.spin();
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return 0;
}
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Explanation
===========
Here is the general structure of the program:
* Extend Widget3D class to create a new 3D widget.
.. code-block:: cpp
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class WTriangle : public viz::Widget3D
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{
public:
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WTriangle(const Point3f &pt1, const Point3f &pt2, const Point3f &pt3, const viz::Color & color = viz::Color::white());
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};
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* Assign a VTK actor to the widget.
.. code-block:: cpp
// Store this actor in the widget in order that visualizer can access it
viz::WidgetAccessor::setProp(*this, actor);
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* Set color of the widget.
.. code-block:: cpp
// Set the color of the widget. This has to be called after WidgetAccessor.
setColor(color);
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* Construct a triangle widget and display it in the window.
.. code-block:: cpp
/// Create a triangle widget
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WTriangle tw(Point3f(0.0,0.0,0.0), Point3f(1.0,1.0,1.0), Point3f(0.0,1.0,0.0), viz::Color::red());
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/// Show widget in the visualizer window
myWindow.showWidget("TRIANGLE", tw);
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Results
=======
Here is the result of the program.
.. image:: images/red_triangle.png
:alt: Creating Widgets
:align: center