opencv/modules/viz/doc/widget.rst

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Widget
======
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.. highlight:: cpp
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In this section, the widget framework is explained. Widgets represent
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2D or 3D objects, varying from simple ones such as lines to complex one such as
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point clouds and meshes.
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Widgets are **implicitly shared**. Therefore, one can add a widget to the scene,
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and modify the widget without re-adding the widget.
.. code-block:: cpp
...
/// Create a cloud widget
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viz::WCloud cw(cloud, viz::Color::red());
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/// Display it in a window
myWindow.showWidget("CloudWidget1", cw);
/// Modify it, and it will be modified in the window.
cw.setColor(viz::Color::yellow());
...
viz::Widget
-----------
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.. ocv:class:: Widget
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Base class of all widgets. Widget is implicitly shared. ::
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class CV_EXPORTS Widget
{
public:
Widget();
Widget(const Widget& other);
Widget& operator=(const Widget& other);
~Widget();
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//! Create a widget directly from ply file
static Widget fromPlyFile(const String &file_name);
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//! Rendering properties of this particular widget
void setRenderingProperty(int property, double value);
double getRenderingProperty(int property) const;
//! Casting between widgets
template<typename _W> _W cast();
private:
/* hidden */
};
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viz::Widget::fromPlyFile
------------------------
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Creates a widget from ply file.
.. ocv:function:: static Widget fromPlyFile(const String &file_name)
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:param file_name: Ply file name.
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viz::Widget::setRenderingProperty
---------------------------------
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Sets rendering property of the widget.
.. ocv:function:: void setRenderingProperty(int property, double value)
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:param property: Property that will be modified.
:param value: The new value of the property.
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**Rendering property** can be one of the following:
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* **POINT_SIZE**
* **OPACITY**
* **LINE_WIDTH**
* **FONT_SIZE**
* **REPRESENTATION**: Expected values are
* **REPRESENTATION_POINTS**
* **REPRESENTATION_WIREFRAME**
* **REPRESENTATION_SURFACE**
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* **IMMEDIATE_RENDERING**:
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* Turn on immediate rendering by setting the value to ``1``.
* Turn off immediate rendering by setting the value to ``0``.
* **SHADING**: Expected values are
* **SHADING_FLAT**
* **SHADING_GOURAUD**
* **SHADING_PHONG**
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viz::Widget::getRenderingProperty
---------------------------------
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Returns rendering property of the widget.
.. ocv:function:: double getRenderingProperty(int property) const
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:param property: Property.
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**Rendering property** can be one of the following:
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* **POINT_SIZE**
* **OPACITY**
* **LINE_WIDTH**
* **FONT_SIZE**
* **REPRESENTATION**: Expected values are
* **REPRESENTATION_POINTS**
* **REPRESENTATION_WIREFRAME**
* **REPRESENTATION_SURFACE**
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* **IMMEDIATE_RENDERING**:
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* Turn on immediate rendering by setting the value to ``1``.
* Turn off immediate rendering by setting the value to ``0``.
* **SHADING**: Expected values are
* **SHADING_FLAT**
* **SHADING_GOURAUD**
* **SHADING_PHONG**
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viz::Widget::cast
-----------------
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Casts a widget to another.
.. ocv:function:: template<typename _W> _W cast()
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.. code-block:: cpp
// Create a sphere widget
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viz::WSphere sw(Point3f(0.0f,0.0f,0.0f), 0.5f);
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// Cast sphere widget to cloud widget
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viz::WCloud cw = sw.cast<viz::WCloud>();
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.. note:: 3D Widgets can only be cast to 3D Widgets. 2D Widgets can only be cast to 2D Widgets.
viz::WidgetAccessor
-------------------
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.. ocv:class:: WidgetAccessor
This class is for users who want to develop their own widgets using VTK library API. ::
struct CV_EXPORTS WidgetAccessor
{
static vtkSmartPointer<vtkProp> getProp(const Widget &widget);
static void setProp(Widget &widget, vtkSmartPointer<vtkProp> prop);
};
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viz::WidgetAccessor::getProp
----------------------------
Returns ``vtkProp`` of a given widget.
.. ocv:function:: static vtkSmartPointer<vtkProp> getProp(const Widget &widget)
:param widget: Widget whose ``vtkProp`` is to be returned.
.. note:: vtkProp has to be down cast appropriately to be modified.
.. code-block:: cpp
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vtkActor * actor = vtkActor::SafeDownCast(viz::WidgetAccessor::getProp(widget));
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viz::WidgetAccessor::setProp
----------------------------
Sets ``vtkProp`` of a given widget.
.. ocv:function:: static void setProp(Widget &widget, vtkSmartPointer<vtkProp> prop)
:param widget: Widget whose ``vtkProp`` is to be set.
:param prop: A ``vtkProp``.
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viz::Widget3D
-------------
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.. ocv:class:: Widget3D
Base class of all 3D widgets. ::
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class CV_EXPORTS Widget3D : public Widget
{
public:
Widget3D() {}
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//! widget position manipulation, i.e. place where it is rendered.
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void setPose(const Affine3d &pose);
void updatePose(const Affine3d &pose);
Affine3d getPose() const;
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//! updates internal widget data, i.e. points, normals, etc.
void applyTransform(const Affine3d &transform);
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void setColor(const Color &color);
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};
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viz::Widget3D::setPose
----------------------
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Sets pose of the widget.
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.. ocv:function:: void setPose(const Affine3d &pose)
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:param pose: The new pose of the widget.
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viz::Widget3D::updateWidgetPose
-------------------------------
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Updates pose of the widget by pre-multiplying its current pose.
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.. ocv:function:: void updateWidgetPose(const Affine3d &pose)
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:param pose: The pose that the current pose of the widget will be pre-multiplied by.
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viz::Widget3D::getPose
----------------------
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Returns the current pose of the widget.
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.. ocv:function:: Affine3d getWidgetPose() const
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viz::Widget3D::applyTransform
-------------------------------
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Transforms internal widget data (i.e. points, normals) using the given transform.
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.. ocv:function:: void applyTransform(const Affine3d &transform)
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:param transform: Specified transformation to apply.
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viz::Widget3D::setColor
-----------------------
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Sets the color of the widget.
.. ocv:function:: void setColor(const Color &color)
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:param color: color of type :ocv:class:`Color`
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viz::Widget2D
-------------
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.. ocv:class:: Widget2D
Base class of all 2D widgets. ::
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class CV_EXPORTS Widget2D : public Widget
{
public:
Widget2D() {}
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void setColor(const Color &color);
};
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viz::Widget2D::setColor
-----------------------
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Sets the color of the widget.
.. ocv:function:: void setColor(const Color &color)
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:param color: color of type :ocv:class:`Color`
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viz::WLine
----------
.. ocv:class:: WLine
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This 3D Widget defines a finite line. ::
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class CV_EXPORTS WLine : public Widget3D
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{
public:
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WLine(const Point3f &pt1, const Point3f &pt2, const Color &color = Color::white());
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};
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viz::WLine::WLine
-----------------
Constructs a WLine.
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.. ocv:function:: WLine(const Point3f &pt1, const Point3f &pt2, const Color &color = Color::white())
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:param pt1: Start point of the line.
:param pt2: End point of the line.
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:param color: :ocv:class:`Color` of the line.
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viz::WPlane
-----------
.. ocv:class:: WPlane
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This 3D Widget defines a finite plane. ::
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class CV_EXPORTS WPlane : public Widget3D
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{
public:
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//! created default plane with center point at origin and normal oriented along z-axis
WPlane(const Size2d& size = Size2d(1.0, 1.0), const Color &color = Color::white());
//! repositioned plane
WPlane(const Point3d& center, const Vec3d& normal, const Vec3d& new_plane_yaxis,const Size2d& size = Size2d(1.0, 1.0), const Color &color = Color::white());
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};
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viz::WPlane::WPlane
-------------------
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Constructs a default plane with center point at origin and normal oriented along z-axis.
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.. ocv:function:: WPlane(const Size2d& size = Size2d(1.0, 1.0), const Color &color = Color::white())
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:param size: Size of the plane
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:param color: :ocv:class:`Color` of the plane.
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viz::WPlane::WPlane
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-------------------
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Constructs a repositioned plane
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.. ocv:function:: WPlane(const Point3d& center, const Vec3d& normal, const Vec3d& new_yaxis,const Size2d& size = Size2d(1.0, 1.0), const Color &color = Color::white())
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:param center: Center of the plane
:param normal: Plane normal orientation
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:param new_yaxis: Up-vector. New orientation of plane y-axis.
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:param color: :ocv:class:`Color` of the plane.
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viz::WSphere
------------
.. ocv:class:: WSphere
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This 3D Widget defines a sphere. ::
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class CV_EXPORTS WSphere : public Widget3D
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{
public:
WSphere(const cv::Point3f &center, double radius, int sphere_resolution = 10, const Color &color = Color::white())
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};
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viz::WSphere::WSphere
---------------------
Constructs a WSphere.
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.. ocv:function:: WSphere(const cv::Point3f &center, double radius, int sphere_resolution = 10, const Color &color = Color::white())
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:param center: Center of the sphere.
:param radius: Radius of the sphere.
:param sphere_resolution: Resolution of the sphere.
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:param color: :ocv:class:`Color` of the sphere.
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viz::WArrow
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----------------
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.. ocv:class:: WArrow
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This 3D Widget defines an arrow. ::
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class CV_EXPORTS WArrow : public Widget3D
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{
public:
WArrow(const Point3f& pt1, const Point3f& pt2, double thickness = 0.03, const Color &color = Color::white());
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};
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viz::WArrow::WArrow
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-----------------------------
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Constructs an WArrow.
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.. ocv:function:: WArrow(const Point3f& pt1, const Point3f& pt2, double thickness = 0.03, const Color &color = Color::white())
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:param pt1: Start point of the arrow.
:param pt2: End point of the arrow.
:param thickness: Thickness of the arrow. Thickness of arrow head is also adjusted accordingly.
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:param color: :ocv:class:`Color` of the arrow.
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Arrow head is located at the end point of the arrow.
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viz::WCircle
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-----------------
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.. ocv:class:: WCircle
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This 3D Widget defines a circle. ::
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class CV_EXPORTS WCircle : public Widget3D
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{
public:
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//! creates default planar circle centred at origin with plane normal along z-axis
WCircle(double radius, double thickness = 0.01, const Color &color = Color::white());
//! creates repositioned circle
WCircle(double radius, const Point3d& center, const Vec3d& normal, double thickness = 0.01, const Color &color = Color::white());
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};
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viz::WCircle::WCircle
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-------------------------------
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Constructs default planar circle centred at origin with plane normal along z-axis
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.. ocv:function:: WCircle(double radius, double thickness = 0.01, const Color &color = Color::white())
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:param radius: Radius of the circle.
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:param thickness: Thickness of the circle.
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:param color: :ocv:class:`Color` of the circle.
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viz::WCircle::WCircle
-------------------------------
Constructs repositioned planar circle.
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.. ocv:function:: WCircle(double radius, const Point3d& center, const Vec3d& normal, double thickness = 0.01, const Color &color = Color::white())
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:param radius: Radius of the circle.
:param center: Center of the circle.
:param normal: Normal of the plane in which the circle lies.
:param thickness: Thickness of the circle.
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:param color: :ocv:class:`Color` of the circle.
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viz::WCone
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-------------------------------
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.. ocv:class:: WCone
This 3D Widget defines a cone. ::
class CV_EXPORTS WCone : public Widget3D
{
public:
//! create default cone, oriented along x-axis with center of its base located at origin
WCone(double lenght, double radius, int resolution = 6.0, const Color &color = Color::white());
//! creates repositioned cone
WCone(double radius, const Point3d& center, const Point3d& tip, int resolution = 6.0, const Color &color = Color::white());
};
viz::WCone::WCone
-------------------------------
Constructs default cone oriented along x-axis with center of its base located at origin
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.. ocv:function:: WCone(double length, double radius, int resolution = 6.0, const Color &color = Color::white())
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:param length: Length of the cone.
:param radius: Radius of the cone.
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:param resolution: Resolution of the cone.
:param color: :ocv:class:`Color` of the cone.
viz::WCone::WCone
-------------------------------
Constructs repositioned planar cone.
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.. ocv:function:: WCone(double radius, const Point3d& center, const Point3d& tip, int resolution = 6.0, const Color &color = Color::white())
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:param radius: Radius of the cone.
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:param center: Center of the cone base.
:param tip: Tip of the cone.
:param resolution: Resolution of the cone.
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:param color: :ocv:class:`Color` of the cone.
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viz::WCylinder
--------------
.. ocv:class:: WCylinder
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This 3D Widget defines a cylinder. ::
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class CV_EXPORTS WCylinder : public Widget3D
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{
public:
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WCylinder(const Point3d& axis_point1, const Point3d& axis_point2, double radius, int numsides = 30, const Color &color = Color::white());
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};
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viz::WCylinder::WCylinder
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-----------------------------------
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Constructs a WCylinder.
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.. ocv:function:: WCylinder(const Point3f& pt_on_axis, const Point3f& axis_direction, double radius, int numsides = 30, const Color &color = Color::white())
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:param axis_point1: A point1 on the axis of the cylinder.
:param axis_point2: A point2 on the axis of the cylinder.
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:param radius: Radius of the cylinder.
:param numsides: Resolution of the cylinder.
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:param color: :ocv:class:`Color` of the cylinder.
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viz::WCube
----------
.. ocv:class:: WCube
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This 3D Widget defines a cube. ::
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class CV_EXPORTS WCube : public Widget3D
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{
public:
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WCube(const Point3f& pt_min, const Point3f& pt_max, bool wire_frame = true, const Color &color = Color::white());
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};
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viz::WCube::WCube
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---------------------------
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Constructs a WCube.
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.. ocv:function:: WCube(const Point3f& pt_min, const Point3f& pt_max, bool wire_frame = true, const Color &color = Color::white())
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:param pt_min: Specifies minimum point of the bounding box.
:param pt_max: Specifies maximum point of the bounding box.
:param wire_frame: If true, cube is represented as wireframe.
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:param color: :ocv:class:`Color` of the cube.
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.. image:: images/cube_widget.png
:alt: Cube Widget
:align: center
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viz::WCoordinateSystem
----------------------
.. ocv:class:: WCoordinateSystem
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This 3D Widget represents a coordinate system. ::
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class CV_EXPORTS WCoordinateSystem : public Widget3D
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{
public:
WCoordinateSystem(double scale = 1.0);
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};
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viz::WCoordinateSystem::WCoordinateSystem
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---------------------------------------------------
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Constructs a WCoordinateSystem.
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.. ocv:function:: WCoordinateSystem(double scale = 1.0)
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:param scale: Determines the size of the axes.
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viz::WPolyLine
--------------
.. ocv:class:: WPolyLine
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This 3D Widget defines a poly line. ::
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class CV_EXPORTS WPolyLine : public Widget3D
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{
public:
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WPolyLine(InputArray points, const Color &color = Color::white());
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};
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viz::WPolyLine::WPolyLine
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-----------------------------------
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Constructs a WPolyLine.
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.. ocv:function:: WPolyLine(InputArray points, const Color &color = Color::white())
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:param points: Point set.
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:param color: :ocv:class:`Color` of the poly line.
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viz::WGrid
----------
.. ocv:class:: WGrid
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This 3D Widget defines a grid. ::
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class CV_EXPORTS WGrid : public Widget3D
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{
public:
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//! Creates grid at the origin and normal oriented along z-axis
WGrid(const Vec2i &cells = Vec2i::all(10), const Vec2d &cells_spacing = Vec2d::all(1.0), const Color &color = Color::white());
//! Creates repositioned grid
WGrid(const Point3d& center, const Vec3d& normal, const Vec3d& new_yaxis,
const Vec2i &cells = Vec2i::all(10), const Vec2d &cells_spacing = Vec2d::all(1.0), const Color &color = Color::white());
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};
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viz::WGrid::WGrid
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---------------------------
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Constructs a WGrid.
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.. ocv:function:: WGrid(const Vec2i &cells = Vec2i::all(10), const Vec2d &cells_spacing = Vec2d::all(1.0), const Color &color = Color::white())
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:param cells: Number of cell columns and rows, respectively.
:param cells_spacing: Size of each cell, respectively.
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:param color: :ocv:class:`Color` of the grid.
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.. ocv:function: WGrid(const Point3d& center, const Vec3d& normal, const Vec3d& new_yaxis, Vec2i &cells, const Vec2d &cells_spacing, const Color &color;
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:param center: Center of the grid
:param normal: Grid normal orientation
:param new_yaxis: Up-vector. New orientation of grid y-axis.
:param cells: Number of cell columns and rows, respectively.
:param cells_spacing: Size of each cell, respectively.
:param color: :ocv:class:`Color` of the grid..
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viz::WText3D
------------
.. ocv:class:: WText3D
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This 3D Widget represents 3D text. The text always faces the camera. ::
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class CV_EXPORTS WText3D : public Widget3D
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{
public:
WText3D(const String &text, const Point3f &position, double text_scale = 1.0, bool face_camera = true, const Color &color = Color::white());
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void setText(const String &text);
String getText() const;
};
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viz::WText3D::WText3D
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-------------------------------
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Constructs a WText3D.
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.. ocv:function:: WText3D(const String &text, const Point3f &position, double text_scale = 1.0, bool face_camera = true, const Color &color = Color::white())
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:param text: Text content of the widget.
:param position: Position of the text.
:param text_scale: Size of the text.
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:param face_camera: If true, text always faces the camera.
:param color: :ocv:class:`Color` of the text.
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viz::WText3D::setText
---------------------
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Sets the text content of the widget.
.. ocv:function:: void setText(const String &text)
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:param text: Text content of the widget.
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viz::WText3D::getText
---------------------
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Returns the current text content of the widget.
.. ocv:function:: String getText() const
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viz::WText
----------
.. ocv:class:: WText
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This 2D Widget represents text overlay. ::
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class CV_EXPORTS WText : public Widget2D
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{
public:
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WText(const String &text, const Point2i &pos, int font_size = 10, const Color &color = Color::white());
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void setText(const String &text);
String getText() const;
};
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viz::WText::WText
-----------------
Constructs a WText.
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.. ocv:function:: WText(const String &text, const Point2i &pos, int font_size = 10, const Color &color = Color::white())
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:param text: Text content of the widget.
:param pos: Position of the text.
:param font_size: Font size.
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:param color: :ocv:class:`Color` of the text.
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viz::WText::setText
-------------------
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Sets the text content of the widget.
.. ocv:function:: void setText(const String &text)
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:param text: Text content of the widget.
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viz::WText::getText
-------------------
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Returns the current text content of the widget.
.. ocv:function:: String getText() const
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viz::WImageOverlay
------------------
.. ocv:class:: WImageOverlay
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This 2D Widget represents an image overlay. ::
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class CV_EXPORTS WImageOverlay : public Widget2D
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{
public:
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WImageOverlay(InputArray image, const Rect &rect);
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void setImage(InputArray image);
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};
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viz::WImageOverlay::WImageOverlay
---------------------------------
Constructs an WImageOverlay.
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.. ocv:function:: WImageOverlay(InputArray image, const Rect &rect)
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:param image: BGR or Gray-Scale image.
:param rect: Image is scaled and positioned based on rect.
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viz::WImageOverlay::setImage
----------------------------
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Sets the image content of the widget.
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.. ocv:function:: void setImage(InputArray image)
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:param image: BGR or Gray-Scale image.
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viz::WImage3D
-------------
.. ocv:class:: WImage3D
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This 3D Widget represents an image in 3D space. ::
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class CV_EXPORTS WImage3D : public Widget3D
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{
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public:
//! Creates 3D image at the origin
WImage3D(InputArray image, const Size2d &size);
//! Creates 3D image at a given position, pointing in the direction of the normal, and having the up_vector orientation
WImage3D(InputArray image, const Size2d &size, const Vec3d &position, const Vec3d &normal, const Vec3d &up_vector);
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void setImage(InputArray image);
};
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viz::WImage3D::WImage3D
-----------------------
Constructs an WImage3D.
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.. ocv:function:: WImage3D(InputArray image, const Size2d &size)
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:param image: BGR or Gray-Scale image.
:param size: Size of the image.
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.. ocv:function:: WImage3D(InputArray image, const Size2d &size, const Vec3d &position, const Vec3d &normal, const Vec3d &up_vector)
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:param position: Position of the image.
:param normal: Normal of the plane that represents the image.
:param up_vector: Determines orientation of the image.
:param image: BGR or Gray-Scale image.
:param size: Size of the image.
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viz::WImage3D::setImage
-----------------------
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Sets the image content of the widget.
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.. ocv:function:: void setImage(InputArray image)
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:param image: BGR or Gray-Scale image.
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viz::WCameraPosition
--------------------
.. ocv:class:: WCameraPosition
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This 3D Widget represents camera position in a scene by its axes or viewing frustum. ::
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class CV_EXPORTS WCameraPosition : public Widget3D
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{
public:
//! Creates camera coordinate frame (axes) at the origin
WCameraPosition(double scale = 1.0);
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//! Creates frustum based on the intrinsic marix K at the origin
WCameraPosition(const Matx33d &K, double scale = 1.0, const Color &color = Color::white());
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//! Creates frustum based on the field of view at the origin
WCameraPosition(const Vec2d &fov, double scale = 1.0, const Color &color = Color::white());
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//! Creates frustum and display given image at the far plane
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WCameraPosition(const Matx33d &K, InputArray image, double scale = 1.0, const Color &color = Color::white());
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//! Creates frustum and display given image at the far plane
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WCameraPosition(const Vec2d &fov, InputArray image, double scale = 1.0, const Color &color = Color::white());
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};
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viz::WCameraPosition::WCameraPosition
-------------------------------------
Constructs a WCameraPosition.
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- **Display camera coordinate frame.**
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.. ocv:function:: WCameraPosition(double scale = 1.0)
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Creates camera coordinate frame at the origin.
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.. image:: images/cpw1.png
:alt: Camera coordinate frame
:align: center
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- **Display the viewing frustum.**
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.. ocv:function:: WCameraPosition(const Matx33d &K, double scale = 1.0, const Color &color = Color::white())
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:param K: Intrinsic matrix of the camera.
:param scale: Scale of the frustum.
:param color: :ocv:class:`Color` of the frustum.
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Creates viewing frustum of the camera based on its intrinsic matrix K.
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.. ocv:function:: WCameraPosition(const Vec2d &fov, double scale = 1.0, const Color &color = Color::white())
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:param fov: Field of view of the camera (horizontal, vertical).
:param scale: Scale of the frustum.
:param color: :ocv:class:`Color` of the frustum.
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Creates viewing frustum of the camera based on its field of view fov.
.. image:: images/cpw2.png
:alt: Camera viewing frustum
:align: center
- **Display image on the far plane of the viewing frustum.**
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.. ocv:function:: WCameraPosition(const Matx33d &K, InputArray image, double scale = 1.0, const Color &color = Color::white())
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:param K: Intrinsic matrix of the camera.
:param img: BGR or Gray-Scale image that is going to be displayed on the far plane of the frustum.
:param scale: Scale of the frustum and image.
:param color: :ocv:class:`Color` of the frustum.
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Creates viewing frustum of the camera based on its intrinsic matrix K, and displays image on the far end plane.
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.. ocv:function:: WCameraPosition(const Vec2d &fov, InputArray image, double scale = 1.0, const Color &color = Color::white())
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:param fov: Field of view of the camera (horizontal, vertical).
:param img: BGR or Gray-Scale image that is going to be displayed on the far plane of the frustum.
:param scale: Scale of the frustum and image.
:param color: :ocv:class:`Color` of the frustum.
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Creates viewing frustum of the camera based on its intrinsic matrix K, and displays image on the far end plane.
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.. image:: images/cpw3.png
:alt: Camera viewing frustum with image
:align: center
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viz::WTrajectory
----------------
.. ocv:class:: WTrajectory
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This 3D Widget represents a trajectory. ::
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class CV_EXPORTS WTrajectory : public Widget3D
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{
public:
enum {FRAMES = 1, PATH = 2, BOTH = FRAMES + PATH};
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//! Displays trajectory of the given path either by coordinate frames or polyline
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WTrajectory(InputArray path, int display_mode = WTrajectory::PATH, double scale = 1.0, const Color &color = Color::white(),;
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};
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viz::WTrajectory::WTrajectory
-----------------------------
Constructs a WTrajectory.
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.. ocv:function:: WTrajectory(InputArray path, int display_mode = WTrajectory::PATH, double scale = 1.0, const Color &color = Color::white())
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:param path: List of poses on a trajectory. Takes std::vector<Affine<T>> with T == [float | double]
:param display_mode: Display mode. This can be PATH, FRAMES, and BOTH.
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:param scale: Scale of the frames. Polyline is not affected.
:param color: :ocv:class:`Color` of the polyline that represents path. Frames are not affected.
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Displays trajectory of the given path as follows:
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* PATH : Displays a poly line that represents the path.
* FRAMES : Displays coordinate frames at each pose.
* PATH & FRAMES : Displays both poly line and coordinate frames.
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viz::WTrajectoryFrustums
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------------------------
.. ocv:class:: WTrajectoryFrustums
This 3D Widget represents a trajectory. ::
class CV_EXPORTS WTrajectoryFrustums : public Widget3D
{
public:
//! Displays trajectory of the given path by frustums
WTrajectoryFrustums(InputArray path, const Matx33d &K, double scale = 1.0, const Color &color = Color::white());
//! Displays trajectory of the given path by frustums
WTrajectoryFrustums(InputArray path, const Vec2d &fov, double scale = 1.0, const Color &color = Color::white());
};
viz::WTrajectoryFrustums::WTrajectoryFrustums
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---------------------------------------------
Constructs a WTrajectoryFrustums.
.. ocv:function:: WTrajectoryFrustums(const std::vector<Affine3d> &path, const Matx33d &K, double scale = 1.0, const Color &color = Color::white())
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:param path: List of poses on a trajectory. Takes std::vector<Affine<T>> with T == [float | double]
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:param K: Intrinsic matrix of the camera.
:param scale: Scale of the frustums.
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:param color: :ocv:class:`Color` of the frustums.
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Displays frustums at each pose of the trajectory.
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.. ocv:function:: WTrajectoryFrustums(const std::vector<Affine3d> &path, const Vec2d &fov, double scale = 1.0, const Color &color = Color::white())
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:param path: List of poses on a trajectory. Takes std::vector<Affine<T>> with T == [float | double]
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:param fov: Field of view of the camera (horizontal, vertical).
:param scale: Scale of the frustums.
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:param color: :ocv:class:`Color` of the frustums.
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Displays frustums at each pose of the trajectory.
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viz::WTrajectorySpheres
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-----------------------
.. ocv:class:: WTrajectorySpheres
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This 3D Widget represents a trajectory using spheres and lines, where spheres represent the positions of the camera, and lines
represent the direction from previous position to the current. ::
class CV_EXPORTS WTrajectorySpheres : public Widget3D
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{
public:
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WTrajectorySpheres(InputArray path, double line_length = 0.05, double radius = 0.007,
const Color &from = Color::red(), const Color &to = Color::white());
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};
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viz::WTrajectorySpheres::WTrajectorySpheres
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-------------------------------------------
Constructs a WTrajectorySpheres.
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.. ocv:function:: WTrajectorySpheres(InputArray path, double line_length = 0.05, double radius = 0.007, const Color &from = Color::red(), const Color &to = Color::white())
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:param path: List of poses on a trajectory. Takes std::vector<Affine<T>> with T == [float | double]
:param line_length: Max length of the lines which point to previous position
:param sphere_radius: Radius of the spheres.
:param from: :ocv:class:`Color` for first sphere.
:param to: :ocv:class:`Color` for last sphere. Intermediate spheres will have interpolated color.
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viz::WCloud
-----------
.. ocv:class:: WCloud
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This 3D Widget defines a point cloud. ::
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class CV_EXPORTS WCloud : public Widget3D
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{
public:
//! Each point in cloud is mapped to a color in colors
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WCloud(InputArray cloud, InputArray colors);
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//! All points in cloud have the same color
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WCloud(InputArray cloud, const Color &color = Color::white());
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};
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viz::WCloud::WCloud
-------------------
Constructs a WCloud.
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.. ocv:function:: WCloud(InputArray cloud, InputArray colors)
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:param cloud: Set of points which can be of type: ``CV_32FC3``, ``CV_32FC4``, ``CV_64FC3``, ``CV_64FC4``.
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:param colors: Set of colors. It has to be of the same size with cloud.
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Points in the cloud belong to mask when they are set to (NaN, NaN, NaN).
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.. ocv:function:: WCloud(InputArray cloud, const Color &color = Color::white())
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:param cloud: Set of points which can be of type: ``CV_32FC3``, ``CV_32FC4``, ``CV_64FC3``, ``CV_64FC4``.
:param color: A single :ocv:class:`Color` for the whole cloud.
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Points in the cloud belong to mask when they are set to (NaN, NaN, NaN).
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.. note:: In case there are four channels in the cloud, fourth channel is ignored.
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viz::WCloudCollection
---------------------
.. ocv:class:: WCloudCollection
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This 3D Widget defines a collection of clouds. ::
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class CV_EXPORTS WCloudCollection : public Widget3D
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{
public:
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WCloudCollection();
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//! Each point in cloud is mapped to a color in colors
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void addCloud(InputArray cloud, InputArray colors, const Affine3d &pose = Affine3d::Identity());
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//! All points in cloud have the same color
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void addCloud(InputArray cloud, const Color &color = Color::white(), Affine3d &pose = Affine3d::Identity());
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};
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viz::WCloudCollection::WCloudCollection
---------------------------------------
Constructs a WCloudCollection.
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.. ocv:function:: WCloudCollection()
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viz::WCloudCollection::addCloud
-------------------------------
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Adds a cloud to the collection.
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.. ocv:function:: void addCloud(InputArray cloud, InputArray colors, const Affine3d &pose = Affine3d::Identity())
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:param cloud: Point set which can be of type: ``CV_32FC3``, ``CV_32FC4``, ``CV_64FC3``, ``CV_64FC4``.
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:param colors: Set of colors. It has to be of the same size with cloud.
:param pose: Pose of the cloud.
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Points in the cloud belong to mask when they are set to (NaN, NaN, NaN).
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.. ocv:function:: void addCloud(InputArray cloud, const Color &color = Color::white(), const Affine3d &pose = Affine3d::Identity())
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:param cloud: Point set which can be of type: ``CV_32FC3``, ``CV_32FC4``, ``CV_64FC3``, ``CV_64FC4``.
:param colors: A single :ocv:class:`Color` for the whole cloud.
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:param pose: Pose of the cloud.
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Points in the cloud belong to mask when they are set to (NaN, NaN, NaN).
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.. note:: In case there are four channels in the cloud, fourth channel is ignored.
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viz::WCloudNormals
------------------
.. ocv:class:: WCloudNormals
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This 3D Widget represents normals of a point cloud. ::
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class CV_EXPORTS WCloudNormals : public Widget3D
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{
public:
WCloudNormals(InputArray cloud, InputArray normals, int level = 100, double scale = 0.02f, const Color &color = Color::white());
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};
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viz::WCloudNormals::WCloudNormals
---------------------------------
Constructs a WCloudNormals.
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.. ocv:function:: WCloudNormals(InputArray cloud, InputArray normals, int level = 100, double scale = 0.02f, const Color &color = Color::white())
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:param cloud: Point set which can be of type: ``CV_32FC3``, ``CV_32FC4``, ``CV_64FC3``, ``CV_64FC4``.
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:param normals: A set of normals that has to be of same type with cloud.
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:param level: Display only every ``level`` th normal.
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:param scale: Scale of the arrows that represent normals.
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:param color: :ocv:class:`Color` of the arrows that represent normals.
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.. note:: In case there are four channels in the cloud, fourth channel is ignored.
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viz::WMesh
----------
.. ocv:class:: WMesh
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This 3D Widget defines a mesh. ::
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class CV_EXPORTS WMesh : public Widget3D
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{
public:
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WMesh(const Mesh &mesh);
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WMesh(InputArray cloud, InputArray polygons, InputArray colors = noArray(), InputArray normals = noArray());
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};
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viz::WMesh::WMesh
-----------------
Constructs a WMesh.
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.. ocv:function:: WMesh(const Mesh &mesh)
:param mesh: :ocv:class:`Mesh` object that will be displayed.
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.. ocv:function:: WMesh(InputArray cloud, InputArray polygons, InputArray colors = noArray(), InputArray normals = noArray())
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:param cloud: Points of the mesh object.
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:param polygons: Points of the mesh object.
:param colors: Point colors.
:param normals: Point normals.