opencv/3rdparty/openexr/IlmImf/ImfFrameBuffer.cpp

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///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// class Slice
// class FrameBuffer
//
//-----------------------------------------------------------------------------
#include <ImfFrameBuffer.h>
#include "Iex.h"
using namespace std;
namespace Imf {
Slice::Slice (PixelType t,
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char *b,
size_t xst,
size_t yst,
int xsm,
int ysm,
double fv,
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bool xtc,
bool ytc)
:
type (t),
base (b),
xStride (xst),
yStride (yst),
xSampling (xsm),
ySampling (ysm),
fillValue (fv),
xTileCoords (xtc),
yTileCoords (ytc)
{
// empty
}
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void
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FrameBuffer::insert (const char name[], const Slice &slice)
{
if (name[0] == 0)
{
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THROW (Iex::ArgExc,
"Frame buffer slice name cannot be an empty string.");
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}
_map[name] = slice;
}
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void
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FrameBuffer::insert (const string &name, const Slice &slice)
{
insert (name.c_str(), slice);
}
Slice &
FrameBuffer::operator [] (const char name[])
{
SliceMap::iterator i = _map.find (name);
if (i == _map.end())
{
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THROW (Iex::ArgExc,
"Cannot find frame buffer slice \"" << name << "\".");
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}
return i->second;
}
const Slice &
FrameBuffer::operator [] (const char name[]) const
{
SliceMap::const_iterator i = _map.find (name);
if (i == _map.end())
{
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THROW (Iex::ArgExc,
"Cannot find frame buffer slice \"" << name << "\".");
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}
return i->second;
}
Slice &
FrameBuffer::operator [] (const string &name)
{
return this->operator[] (name.c_str());
}
const Slice &
FrameBuffer::operator [] (const string &name) const
{
return this->operator[] (name.c_str());
}
Slice *
FrameBuffer::findSlice (const char name[])
{
SliceMap::iterator i = _map.find (name);
return (i == _map.end())? 0: &i->second;
}
const Slice *
FrameBuffer::findSlice (const char name[]) const
{
SliceMap::const_iterator i = _map.find (name);
return (i == _map.end())? 0: &i->second;
}
Slice *
FrameBuffer::findSlice (const string &name)
{
return findSlice (name.c_str());
}
const Slice *
FrameBuffer::findSlice (const string &name) const
{
return findSlice (name.c_str());
}
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FrameBuffer::Iterator
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FrameBuffer::begin ()
{
return _map.begin();
}
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FrameBuffer::ConstIterator
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FrameBuffer::begin () const
{
return _map.begin();
}
FrameBuffer::Iterator
FrameBuffer::end ()
{
return _map.end();
}
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FrameBuffer::ConstIterator
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FrameBuffer::end () const
{
return _map.end();
}
FrameBuffer::Iterator
FrameBuffer::find (const char name[])
{
return _map.find (name);
}
FrameBuffer::ConstIterator
FrameBuffer::find (const char name[]) const
{
return _map.find (name);
}
FrameBuffer::Iterator
FrameBuffer::find (const string &name)
{
return find (name.c_str());
}
FrameBuffer::ConstIterator
FrameBuffer::find (const string &name) const
{
return find (name.c_str());
}
} // namespace Imf