opencv/modules/videostab/src/deblurring.cpp

139 lines
4.8 KiB
C++
Raw Normal View History

2012-03-19 22:13:33 +08:00
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
// Copyright (C) 2009-2011, Willow Garage Inc., all rights reserved.
// Third party copyrights are property of their respective owners.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * The name of the copyright holders may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the Intel Corporation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
//M*/
#include "precomp.hpp"
#include "opencv2/videostab/deblurring.hpp"
#include "opencv2/videostab/global_motion.hpp"
using namespace std;
namespace cv
{
namespace videostab
{
float calcBlurriness(const Mat &frame)
{
Mat Gx, Gy;
Sobel(frame, Gx, CV_32F, 1, 0);
Sobel(frame, Gy, CV_32F, 0, 1);
double normGx = norm(Gx);
double normGy = norm(Gx);
double sumSq = normGx*normGx + normGy*normGy;
2012-03-21 16:37:24 +08:00
return static_cast<float>(1. / (sumSq / frame.size().area() + 1e-6));
}
WeightingDeblurer::WeightingDeblurer()
{
2012-03-21 15:35:25 +08:00
setSensitivity(0.1f);
}
void WeightingDeblurer::deblur(int idx, Mat &frame)
{
CV_Assert(frame.type() == CV_8UC3);
bSum_.create(frame.size());
gSum_.create(frame.size());
rSum_.create(frame.size());
wSum_.create(frame.size());
for (int y = 0; y < frame.rows; ++y)
{
for (int x = 0; x < frame.cols; ++x)
{
Point3_<uchar> p = frame.at<Point3_<uchar> >(y,x);
bSum_(y,x) = p.x;
gSum_(y,x) = p.y;
rSum_(y,x) = p.z;
wSum_(y,x) = 1.f;
}
}
for (int k = idx - radius_; k <= idx + radius_; ++k)
{
const Mat &neighbor = at(k, *frames_);
float bRatio = at(idx, *blurrinessRates_) / at(k, *blurrinessRates_);
Mat_<float> M = getMotion(idx, k, *motions_);
if (bRatio > 1.f)
{
for (int y = 0; y < frame.rows; ++y)
{
for (int x = 0; x < frame.cols; ++x)
{
2012-03-21 15:35:25 +08:00
int x1 = static_cast<int>(M(0,0)*x + M(0,1)*y + M(0,2));
int y1 = static_cast<int>(M(1,0)*x + M(1,1)*y + M(1,2));
if (x1 >= 0 && x1 < neighbor.cols && y1 >= 0 && y1 < neighbor.rows)
{
const Point3_<uchar> &p = frame.at<Point3_<uchar> >(y,x);
const Point3_<uchar> &p1 = neighbor.at<Point3_<uchar> >(y1,x1);
float w = bRatio * sensitivity_ /
(sensitivity_ + std::abs(intensity(p1) - intensity(p)));
bSum_(y,x) += w * p1.x;
gSum_(y,x) += w * p1.y;
rSum_(y,x) += w * p1.z;
wSum_(y,x) += w;
}
}
}
}
}
for (int y = 0; y < frame.rows; ++y)
{
for (int x = 0; x < frame.cols; ++x)
{
float wSumInv = 1.f / wSum_(y,x);
frame.at<Point3_<uchar> >(y,x) = Point3_<uchar>(
2012-03-21 15:35:25 +08:00
static_cast<uchar>(bSum_(y,x)*wSumInv),
static_cast<uchar>(gSum_(y,x)*wSumInv),
static_cast<uchar>(rSum_(y,x)*wSumInv));
}
}
}
} // namespace videostab
} // namespace cv