2012-03-19 22:13:33 +08:00
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/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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// Copyright (C) 2009-2011, Willow Garage Inc., all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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2012-03-19 21:39:23 +08:00
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#include "precomp.hpp"
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#include "opencv2/videostab/deblurring.hpp"
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#include "opencv2/videostab/global_motion.hpp"
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using namespace std;
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namespace cv
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{
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namespace videostab
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{
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float calcBlurriness(const Mat &frame)
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{
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Mat Gx, Gy;
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Sobel(frame, Gx, CV_32F, 1, 0);
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Sobel(frame, Gy, CV_32F, 0, 1);
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double normGx = norm(Gx);
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double normGy = norm(Gx);
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double sumSq = normGx*normGx + normGy*normGy;
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2012-03-21 16:37:24 +08:00
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return static_cast<float>(1. / (sumSq / frame.size().area() + 1e-6));
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2012-03-19 21:39:23 +08:00
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}
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WeightingDeblurer::WeightingDeblurer()
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{
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2012-03-21 15:35:25 +08:00
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setSensitivity(0.1f);
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2012-03-19 21:39:23 +08:00
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}
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void WeightingDeblurer::deblur(int idx, Mat &frame)
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{
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CV_Assert(frame.type() == CV_8UC3);
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bSum_.create(frame.size());
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gSum_.create(frame.size());
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rSum_.create(frame.size());
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wSum_.create(frame.size());
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for (int y = 0; y < frame.rows; ++y)
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{
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for (int x = 0; x < frame.cols; ++x)
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{
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Point3_<uchar> p = frame.at<Point3_<uchar> >(y,x);
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bSum_(y,x) = p.x;
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gSum_(y,x) = p.y;
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rSum_(y,x) = p.z;
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wSum_(y,x) = 1.f;
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}
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}
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for (int k = idx - radius_; k <= idx + radius_; ++k)
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{
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const Mat &neighbor = at(k, *frames_);
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float bRatio = at(idx, *blurrinessRates_) / at(k, *blurrinessRates_);
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Mat_<float> M = getMotion(idx, k, *motions_);
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if (bRatio > 1.f)
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{
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for (int y = 0; y < frame.rows; ++y)
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{
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for (int x = 0; x < frame.cols; ++x)
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{
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2012-03-21 15:35:25 +08:00
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int x1 = static_cast<int>(M(0,0)*x + M(0,1)*y + M(0,2));
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int y1 = static_cast<int>(M(1,0)*x + M(1,1)*y + M(1,2));
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2012-03-19 21:39:23 +08:00
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if (x1 >= 0 && x1 < neighbor.cols && y1 >= 0 && y1 < neighbor.rows)
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{
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const Point3_<uchar> &p = frame.at<Point3_<uchar> >(y,x);
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const Point3_<uchar> &p1 = neighbor.at<Point3_<uchar> >(y1,x1);
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float w = bRatio * sensitivity_ /
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(sensitivity_ + std::abs(intensity(p1) - intensity(p)));
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bSum_(y,x) += w * p1.x;
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gSum_(y,x) += w * p1.y;
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rSum_(y,x) += w * p1.z;
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wSum_(y,x) += w;
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}
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}
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}
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}
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}
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for (int y = 0; y < frame.rows; ++y)
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{
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for (int x = 0; x < frame.cols; ++x)
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{
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float wSumInv = 1.f / wSum_(y,x);
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frame.at<Point3_<uchar> >(y,x) = Point3_<uchar>(
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2012-03-21 15:35:25 +08:00
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static_cast<uchar>(bSum_(y,x)*wSumInv),
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static_cast<uchar>(gSum_(y,x)*wSumInv),
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static_cast<uchar>(rSum_(y,x)*wSumInv));
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2012-03-19 21:39:23 +08:00
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}
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}
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}
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} // namespace videostab
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} // namespace cv
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