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115 lines
3.5 KiB
C
115 lines
3.5 KiB
C
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///////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
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// Digital Ltd. LLC
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Industrial Light & Magic nor the names of
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// its contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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///////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDED_IMF_OPAQUE_ATTRIBUTE_H
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#define INCLUDED_IMF_OPAQUE_ATTRIBUTE_H
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//-----------------------------------------------------------------------------
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//
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// class OpaqueAttribute
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//
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// When an image file is read, OpqaqueAttribute objects are used
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// to hold the values of attributes whose types are not recognized
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// by the reading program. OpaqueAttribute objects can be read
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// from an image file, copied, and written back to to another image
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// file, but their values are inaccessible.
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//
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//-----------------------------------------------------------------------------
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#include <ImfAttribute.h>
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#include <ImfArray.h>
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namespace Imf {
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class OpaqueAttribute: public Attribute
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{
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public:
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//----------------------------
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// Constructors and destructor
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//----------------------------
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OpaqueAttribute (const char typeName[]);
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OpaqueAttribute (const OpaqueAttribute &other);
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virtual ~OpaqueAttribute ();
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//-------------------------------
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// Get this attribute's type name
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//-------------------------------
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virtual const char * typeName () const;
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//------------------------------
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// Make a copy of this attribute
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//------------------------------
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virtual Attribute * copy () const;
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//----------------
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// I/O and copying
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//----------------
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virtual void writeValueTo (OStream &os,
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int version) const;
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virtual void readValueFrom (IStream &is,
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int size,
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int version);
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virtual void copyValueFrom (const Attribute &other);
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private:
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Array<char> _typeName;
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long _dataSize;
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Array<char> _data;
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};
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} // namespace Imf
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// Metrowerks compiler wants the .cpp file inlined, too
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#ifdef __MWERKS__
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#include <ImfOpaqueAttribute.cpp>
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#endif
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#endif
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