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//Yannick Verdie 2010
//--- Please read help() below: ---
# include <iostream>
# include <vector>
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# include <opencv2/core/core_c.h>
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# include <opencv2/calib3d/calib3d_c.h>
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# include <opencv2/imgproc.hpp>
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# include <opencv2/highgui.hpp>
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# include <opencv2/legacy/compat.hpp>
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# if defined WIN32 || defined _WIN32 || defined WINCE
# include <windows.h>
# undef small
# undef min
# undef max
# undef abs
# endif
# ifdef __APPLE__
# include <OpenGL/gl.h>
# else
# include <GL/gl.h>
# endif
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using namespace std ;
using namespace cv ;
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static void help ( )
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{
cout < < " \n This demo demonstrates the use of the Qt enhanced version of the highgui GUI interface \n "
" and dang if it doesn't throw in the use of of the POSIT 3D tracking algorithm too \n "
" It works off of the video: cube4.avi \n "
" Using OpenCV version %s \n " < < CV_VERSION < < " \n \n "
" 1). This demo is mainly based on work from Javier Barandiaran Martirena \n "
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" See this page http://code.opencv.org/projects/opencv/wiki/Posit. \n "
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" 2). This is a demo to illustrate how to use **OpenGL Callback**. \n "
" 3). You need Qt binding to compile this sample with OpenGL support enabled. \n "
" 4). The features' detection is very basic and could highly be improved \n "
" (basic thresholding tuned for the specific video) but 2). \n "
" 5) THANKS TO Google Summer of Code 2010 for supporting this work! \n " < < endl ;
}
# define FOCAL_LENGTH 600
# define CUBE_SIZE 10
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static void renderCube ( float size )
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{
glBegin ( GL_QUADS ) ;
// Front Face
glNormal3f ( 0.0f , 0.0f , 1.0f ) ;
glVertex3f ( 0.0f , 0.0f , 0.0f ) ;
glVertex3f ( size , 0.0f , 0.0f ) ;
glVertex3f ( size , size , 0.0f ) ;
glVertex3f ( 0.0f , size , 0.0f ) ;
// Back Face
glNormal3f ( 0.0f , 0.0f , - 1.0f ) ;
glVertex3f ( 0.0f , 0.0f , size ) ;
glVertex3f ( 0.0f , size , size ) ;
glVertex3f ( size , size , size ) ;
glVertex3f ( size , 0.0f , size ) ;
// Top Face
glNormal3f ( 0.0f , 1.0f , 0.0f ) ;
glVertex3f ( 0.0f , size , 0.0f ) ;
glVertex3f ( size , size , 0.0f ) ;
glVertex3f ( size , size , size ) ;
glVertex3f ( 0.0f , size , size ) ;
// Bottom Face
glNormal3f ( 0.0f , - 1.0f , 0.0f ) ;
glVertex3f ( 0.0f , 0.0f , 0.0f ) ;
glVertex3f ( 0.0f , 0.0f , size ) ;
glVertex3f ( size , 0.0f , size ) ;
glVertex3f ( size , 0.0f , 0.0f ) ;
// Right face
glNormal3f ( 1.0f , 0.0f , 0.0f ) ;
glVertex3f ( size , 0.0f , 0.0f ) ;
glVertex3f ( size , 0.0f , size ) ;
glVertex3f ( size , size , size ) ;
glVertex3f ( size , size , 0.0f ) ;
// Left Face
glNormal3f ( - 1.0f , 0.0f , 0.0f ) ;
glVertex3f ( 0.0f , 0.0f , 0.0f ) ;
glVertex3f ( 0.0f , size , 0.0f ) ;
glVertex3f ( 0.0f , size , size ) ;
glVertex3f ( 0.0f , 0.0f , size ) ;
glEnd ( ) ;
}
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static void on_opengl ( void * param )
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{
//Draw the object with the estimated pose
glLoadIdentity ( ) ;
glScalef ( 1.0f , 1.0f , - 1.0f ) ;
glMultMatrixf ( ( float * ) param ) ;
glEnable ( GL_LIGHTING ) ;
glEnable ( GL_LIGHT0 ) ;
glEnable ( GL_BLEND ) ;
glBlendFunc ( GL_SRC_ALPHA , GL_ONE ) ;
renderCube ( CUBE_SIZE ) ;
glDisable ( GL_BLEND ) ;
glDisable ( GL_LIGHTING ) ;
}
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static void initPOSIT ( std : : vector < CvPoint3D32f > * modelPoints )
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{
//Create the model pointss
modelPoints - > push_back ( cvPoint3D32f ( 0.0f , 0.0f , 0.0f ) ) ; //The first must be (0,0,0)
modelPoints - > push_back ( cvPoint3D32f ( 0.0f , 0.0f , CUBE_SIZE ) ) ;
modelPoints - > push_back ( cvPoint3D32f ( CUBE_SIZE , 0.0f , 0.0f ) ) ;
modelPoints - > push_back ( cvPoint3D32f ( 0.0f , CUBE_SIZE , 0.0f ) ) ;
}
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static void foundCorners ( vector < CvPoint2D32f > * srcImagePoints , const Mat & source , Mat & grayImage )
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{
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cvtColor ( source , grayImage , COLOR_RGB2GRAY ) ;
GaussianBlur ( grayImage , grayImage , Size ( 11 , 11 ) , 0 , 0 ) ;
normalize ( grayImage , grayImage , 0 , 255 , NORM_MINMAX ) ;
threshold ( grayImage , grayImage , 26 , 255 , THRESH_BINARY_INV ) ; //25
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vector < vector < Point > > contours ;
vector < Vec4i > hierarchy ;
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findContours ( grayImage , contours , hierarchy , RETR_EXTERNAL , CHAIN_APPROX_NONE ) ;
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Point p ;
vector < CvPoint2D32f > srcImagePoints_temp ( 4 , cvPoint2D32f ( 0 , 0 ) ) ;
if ( contours . size ( ) = = srcImagePoints_temp . size ( ) )
{
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for ( size_t i = 0 ; i < contours . size ( ) ; i + + )
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{
p . x = p . y = 0 ;
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for ( size_t j = 0 ; j < contours [ i ] . size ( ) ; j + + )
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p + = contours [ i ] [ j ] ;
srcImagePoints_temp . at ( i ) = cvPoint2D32f ( float ( p . x ) / contours [ i ] . size ( ) , float ( p . y ) / contours [ i ] . size ( ) ) ;
}
//Need to keep the same order
//> y = 0
//> x = 1
//< x = 2
//< y = 3
//get point 0;
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size_t index = 0 ;
for ( size_t i = 1 ; i < srcImagePoints_temp . size ( ) ; i + + )
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{
if ( srcImagePoints_temp . at ( i ) . y > srcImagePoints_temp . at ( index ) . y )
index = i ;
}
srcImagePoints - > at ( 0 ) = srcImagePoints_temp . at ( index ) ;
//get point 1;
index = 0 ;
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for ( size_t i = 1 ; i < srcImagePoints_temp . size ( ) ; i + + )
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{
if ( srcImagePoints_temp . at ( i ) . x > srcImagePoints_temp . at ( index ) . x )
index = i ;
}
srcImagePoints - > at ( 1 ) = srcImagePoints_temp . at ( index ) ;
//get point 2;
index = 0 ;
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for ( size_t i = 1 ; i < srcImagePoints_temp . size ( ) ; i + + )
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{
if ( srcImagePoints_temp . at ( i ) . x < srcImagePoints_temp . at ( index ) . x )
index = i ;
}
srcImagePoints - > at ( 2 ) = srcImagePoints_temp . at ( index ) ;
//get point 3;
index = 0 ;
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for ( size_t i = 1 ; i < srcImagePoints_temp . size ( ) ; i + + )
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{
if ( srcImagePoints_temp . at ( i ) . y < srcImagePoints_temp . at ( index ) . y )
index = i ;
}
srcImagePoints - > at ( 3 ) = srcImagePoints_temp . at ( index ) ;
Mat Msource = source ;
stringstream ss ;
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for ( size_t i = 0 ; i < srcImagePoints_temp . size ( ) ; i + + )
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{
ss < < i ;
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circle ( Msource , srcImagePoints - > at ( i ) , 5 , Scalar ( 0 , 0 , 255 ) ) ;
putText ( Msource , ss . str ( ) , srcImagePoints - > at ( i ) , FONT_HERSHEY_SIMPLEX , 1 , Scalar ( 0 , 0 , 255 ) ) ;
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ss . str ( " " ) ;
//new coordinate system in the middle of the frame and reversed (camera coordinate system)
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srcImagePoints - > at ( i ) = cvPoint2D32f ( srcImagePoints_temp . at ( i ) . x - source . cols / 2 , source . rows / 2 - srcImagePoints_temp . at ( i ) . y ) ;
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}
}
}
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static void createOpenGLMatrixFrom ( float * posePOSIT , const CvMatr32f & rotationMatrix , const CvVect32f & translationVector )
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{
//coordinate system returned is relative to the first 3D input point
for ( int f = 0 ; f < 3 ; f + + )
{
for ( int c = 0 ; c < 3 ; c + + )
{
posePOSIT [ c * 4 + f ] = rotationMatrix [ f * 3 + c ] ; //transposed
}
}
posePOSIT [ 3 ] = 0.0 ;
posePOSIT [ 7 ] = 0.0 ;
posePOSIT [ 11 ] = 0.0 ;
posePOSIT [ 12 ] = translationVector [ 0 ] ;
posePOSIT [ 13 ] = translationVector [ 1 ] ;
posePOSIT [ 14 ] = translationVector [ 2 ] ;
posePOSIT [ 15 ] = 1.0 ;
}
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int main ( void )
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{
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help ( ) ;
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VideoCapture video ( " cube4.avi " ) ;
CV_Assert ( video . isOpened ( ) ) ;
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Mat source , grayImage ;
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video > > source ;
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namedWindow ( " original " , WINDOW_AUTOSIZE | WINDOW_FREERATIO ) ;
namedWindow ( " POSIT " , WINDOW_AUTOSIZE | WINDOW_FREERATIO ) ;
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displayOverlay ( " POSIT " , " We lost the 4 corners' detection quite often (the red circles disappear). This demo is only to illustrate how to use OpenGL callback. \n -- Press ESC to exit. " , 10000 ) ;
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float OpenGLMatrix [ ] = { 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 } ;
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setOpenGlDrawCallback ( " POSIT " , on_opengl , OpenGLMatrix ) ;
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vector < CvPoint3D32f > modelPoints ;
initPOSIT ( & modelPoints ) ;
//Create the POSIT object with the model points
CvPOSITObject * positObject = cvCreatePOSITObject ( & modelPoints [ 0 ] , ( int ) modelPoints . size ( ) ) ;
CvMatr32f rotation_matrix = new float [ 9 ] ;
CvVect32f translation_vector = new float [ 3 ] ;
CvTermCriteria criteria = cvTermCriteria ( CV_TERMCRIT_EPS | CV_TERMCRIT_ITER , 100 , 1.0e-4 f ) ;
vector < CvPoint2D32f > srcImagePoints ( 4 , cvPoint2D32f ( 0 , 0 ) ) ;
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while ( waitKey ( 33 ) ! = 27 )
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{
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video > > source ;
imshow ( " original " , source ) ;
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foundCorners ( & srcImagePoints , source , grayImage ) ;
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cvPOSIT ( positObject , & srcImagePoints [ 0 ] , FOCAL_LENGTH , criteria , rotation_matrix , translation_vector ) ;
createOpenGLMatrixFrom ( OpenGLMatrix , rotation_matrix , translation_vector ) ;
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imshow ( " POSIT " , source ) ;
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if ( video . get ( CAP_PROP_POS_AVI_RATIO ) > 0.99 )
video . set ( CAP_PROP_POS_AVI_RATIO , 0 ) ;
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}
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destroyAllWindows ( ) ;
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cvReleasePOSITObject ( & positObject ) ;
return 0 ;
}