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https://github.com/opencv/opencv.git
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386 lines
12 KiB
C
386 lines
12 KiB
C
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#ifndef _VIDEOINPUT
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#define _VIDEOINPUT
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//THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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//IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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//FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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//AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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//LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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//OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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//THE SOFTWARE.
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//////////////////////////////////////////////////////////
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//Written by Theodore Watson - theo.watson@gmail.com //
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//Do whatever you want with this code but if you find //
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//a bug or make an improvement I would love to know! //
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// //
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//Warning This code is experimental //
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//use at your own risk :) //
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//////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////
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/* Shoutouts
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Thanks to:
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Dillip Kumar Kara for crossbar code.
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Zachary Lieberman for getting me into this stuff
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and for being so generous with time and code.
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The guys at Potion Design for helping me with VC++
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Josh Fisher for being a serious C++ nerd :)
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Golan Levin for helping me debug the strangest
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and slowest bug in the world!
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And all the people using this library who send in
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bugs, suggestions and improvements who keep me working on
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the next version - yeah thanks a lot ;)
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*/
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/////////////////////////////////////////////////////////
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#include <string.h>
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#include <wchar.h>
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//this is for TryEnterCriticalSection
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#ifndef _WIN32_WINNT
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# define _WIN32_WINNT 0x400
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#endif
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#include <windows.h>
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//Example Usage
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/*
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//create a videoInput object
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videoInput VI;
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//Prints out a list of available devices and returns num of devices found
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int numDevices = VI.listDevices();
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int device1 = 0; //this could be any deviceID that shows up in listDevices
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int device2 = 1; //this could be any deviceID that shows up in listDevices
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//if you want to capture at a different frame rate (default is 30)
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//specify it here, you are not guaranteed to get this fps though.
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//VI.setIdealFramerate(dev, 60);
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//setup the first device - there are a number of options:
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VI.setupDevice(device1); //setup the first device with the default settings
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//VI.setupDevice(device1, VI_COMPOSITE); //or setup device with specific connection type
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//VI.setupDevice(device1, 320, 240); //or setup device with specified video size
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//VI.setupDevice(device1, 320, 240, VI_COMPOSITE); //or setup device with video size and connection type
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//VI.setFormat(device1, VI_NTSC_M); //if your card doesn't remember what format it should be
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//call this with the appropriate format listed above
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//NOTE: must be called after setupDevice!
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//optionally setup a second (or third, fourth ...) device - same options as above
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VI.setupDevice(device2);
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//As requested width and height can not always be accomodated
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//make sure to check the size once the device is setup
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int width = VI.getWidth(device1);
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int height = VI.getHeight(device1);
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int size = VI.getSize(device1);
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unsigned char * yourBuffer1 = new unsigned char[size];
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unsigned char * yourBuffer2 = new unsigned char[size];
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//to get the data from the device first check if the data is new
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if(VI.isFrameNew(device1)){
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VI.getPixels(device1, yourBuffer1, false, false); //fills pixels as a BGR (for openCV) unsigned char array - no flipping
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VI.getPixels(device1, yourBuffer2, true, true); //fills pixels as a RGB (for openGL) unsigned char array - flipping!
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}
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//same applies to device2 etc
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//to get a settings dialog for the device
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VI.showSettingsWindow(device1);
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//Shut down devices properly
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VI.stopDevice(device1);
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VI.stopDevice(device2);
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*/
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////////////////////////////////////// VARS AND DEFS //////////////////////////////////
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//STUFF YOU CAN CHANGE
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//change for verbose debug info
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static bool verbose = true;
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//if you need VI to use multi threaded com
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//#define VI_COM_MULTI_THREADED
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//STUFF YOU DON'T CHANGE
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//videoInput defines
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#define VI_VERSION 0.1995
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#define VI_MAX_CAMERAS 20
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#define VI_NUM_TYPES 18 //DON'T TOUCH
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#define VI_NUM_FORMATS 18 //DON'T TOUCH
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//defines for setPhyCon - tuner is not as well supported as composite and s-video
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#define VI_COMPOSITE 0
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#define VI_S_VIDEO 1
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#define VI_TUNER 2
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#define VI_USB 3
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#define VI_1394 4
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//defines for formats
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#define VI_NTSC_M 0
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#define VI_PAL_B 1
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#define VI_PAL_D 2
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#define VI_PAL_G 3
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#define VI_PAL_H 4
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#define VI_PAL_I 5
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#define VI_PAL_M 6
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#define VI_PAL_N 7
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#define VI_PAL_NC 8
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#define VI_SECAM_B 9
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#define VI_SECAM_D 10
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#define VI_SECAM_G 11
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#define VI_SECAM_H 12
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#define VI_SECAM_K 13
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#define VI_SECAM_K1 14
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#define VI_SECAM_L 15
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#define VI_NTSC_M_J 16
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#define VI_NTSC_433 17
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//allows us to directShow classes here with the includes in the cpp
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struct ICaptureGraphBuilder2;
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struct IGraphBuilder;
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struct IBaseFilter;
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struct IAMCrossbar;
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struct IMediaControl;
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struct ISampleGrabber;
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struct IMediaEventEx;
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struct IAMStreamConfig;
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struct _AMMediaType;
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class SampleGrabberCallback;
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typedef _AMMediaType AM_MEDIA_TYPE;
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//keeps track of how many instances of VI are being used
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//don't touch
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static int comInitCount = 0;
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//////////////////////////////////////// VIDEO DEVICE ///////////////////////////////////
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class videoDevice{
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public:
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videoDevice();
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void setSize(int w, int h);
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void NukeDownstream(IBaseFilter *pBF);
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void destroyGraph();
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~videoDevice();
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int videoSize;
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int width;
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int height;
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int tryWidth;
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int tryHeight;
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ICaptureGraphBuilder2 *pCaptureGraph; // Capture graph builder object
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IGraphBuilder *pGraph; // Graph builder object
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IMediaControl *pControl; // Media control object
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IBaseFilter *pVideoInputFilter; // Video Capture filter
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IBaseFilter *pGrabberF;
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IBaseFilter * pDestFilter;
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IAMStreamConfig *streamConf;
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ISampleGrabber * pGrabber; // Grabs frame
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AM_MEDIA_TYPE * pAmMediaType;
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IMediaEventEx * pMediaEvent;
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GUID videoType;
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long formatType;
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SampleGrabberCallback * sgCallback;
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bool tryDiffSize;
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bool useCrossbar;
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bool readyToCapture;
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bool sizeSet;
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bool setupStarted;
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bool specificFormat;
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bool autoReconnect;
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int nFramesForReconnect;
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unsigned long nFramesRunning;
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int connection;
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int storeConn;
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int myID;
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long requestedFrameTime; //ie fps
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char nDeviceName[255];
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WCHAR wDeviceName[255];
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unsigned char * pixels;
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char * pBuffer;
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};
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////////////////////////////////////// VIDEO INPUT /////////////////////////////////////
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class videoInput{
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public:
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videoInput();
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~videoInput();
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//turns off console messages - default is to print messages
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static void setVerbose(bool _verbose);
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//Functions in rough order they should be used.
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static int listDevices(bool silent = false);
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//needs to be called after listDevices - otherwise returns NULL
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static char * getDeviceName(int deviceID);
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//choose to use callback based capture - or single threaded
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void setUseCallback(bool useCallback);
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//call before setupDevice
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//directshow will try and get the closest possible framerate to what is requested
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void setIdealFramerate(int deviceID, int idealFramerate);
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//some devices will stop delivering frames after a while - this method gives you the option to try and reconnect
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//to a device if videoInput detects that a device has stopped delivering frames.
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//you MUST CALL isFrameNew every app loop for this to have any effect
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void setAutoReconnectOnFreeze(int deviceNumber, bool doReconnect, int numMissedFramesBeforeReconnect);
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//Choose one of these four to setup your device
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bool setupDevice(int deviceID);
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bool setupDevice(int deviceID, int w, int h);
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//These two are only for capture cards
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//USB and Firewire cameras souldn't specify connection
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bool setupDevice(int deviceID, int connection);
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bool setupDevice(int deviceID, int w, int h, int connection);
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//If you need to you can set your NTSC/PAL/SECAM
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//preference here. if it is available it will be used.
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//see #defines above for available formats - eg VI_NTSC_M or VI_PAL_B
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//should be called after setupDevice
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//can be called multiple times
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bool setFormat(int deviceNumber, int format);
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//Tells you when a new frame has arrived - you should call this if you have specified setAutoReconnectOnFreeze to true
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bool isFrameNew(int deviceID);
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bool isDeviceSetup(int deviceID);
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//Returns the pixels - flipRedAndBlue toggles RGB/BGR flipping - and you can flip the image too
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unsigned char * getPixels(int deviceID, bool flipRedAndBlue = true, bool flipImage = false);
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//Or pass in a buffer for getPixels to fill returns true if successful.
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bool getPixels(int id, unsigned char * pixels, bool flipRedAndBlue = true, bool flipImage = false);
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//Launches a pop up settings window
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//For some reason in GLUT you have to call it twice each time.
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void showSettingsWindow(int deviceID);
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//Manual control over settings thanks.....
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//These are experimental for now.
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bool setVideoSettingFilter(int deviceID, long Property, long lValue, long Flags = NULL, bool useDefaultValue = false);
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bool setVideoSettingFilterPct(int deviceID, long Property, float pctValue, long Flags = NULL);
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bool getVideoSettingFilter(int deviceID, long Property, long &min, long &max, long &SteppingDelta, long ¤tValue, long &flags, long &defaultValue);
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bool setVideoSettingCamera(int deviceID, long Property, long lValue, long Flags = NULL, bool useDefaultValue = false);
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bool setVideoSettingCameraPct(int deviceID, long Property, float pctValue, long Flags = NULL);
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bool getVideoSettingCamera(int deviceID, long Property, long &min, long &max, long &SteppingDelta, long ¤tValue, long &flags, long &defaultValue);
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//bool setVideoSettingCam(int deviceID, long Property, long lValue, long Flags = NULL, bool useDefaultValue = false);
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//get width, height and number of pixels
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int getWidth(int deviceID);
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int getHeight(int deviceID);
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int getSize(int deviceID);
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//completely stops and frees a device
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void stopDevice(int deviceID);
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//as above but then sets it up with same settings
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bool restartDevice(int deviceID);
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//number of devices available
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int devicesFound;
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long propBrightness;
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long propContrast;
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long propHue;
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long propSaturation;
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long propSharpness;
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long propGamma;
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long propColorEnable;
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long propWhiteBalance;
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long propBacklightCompensation;
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long propGain;
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long propPan;
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long propTilt;
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long propRoll;
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long propZoom;
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long propExposure;
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long propIris;
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long propFocus;
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private:
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void setPhyCon(int deviceID, int conn);
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void setAttemptCaptureSize(int deviceID, int w, int h);
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bool setup(int deviceID);
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void processPixels(unsigned char * src, unsigned char * dst, int width, int height, bool bRGB, bool bFlip);
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int start(int deviceID, videoDevice * VD);
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int getDeviceCount();
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void getMediaSubtypeAsString(GUID type, char * typeAsString);
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HRESULT getDevice(IBaseFilter **pSrcFilter, int deviceID, WCHAR * wDeviceName, char * nDeviceName);
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static HRESULT ShowFilterPropertyPages(IBaseFilter *pFilter);
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HRESULT SaveGraphFile(IGraphBuilder *pGraph, WCHAR *wszPath);
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HRESULT routeCrossbar(ICaptureGraphBuilder2 **ppBuild, IBaseFilter **pVidInFilter, int conType, GUID captureMode);
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//don't touch
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static bool comInit();
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static bool comUnInit();
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int connection;
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int callbackSetCount;
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bool bCallback;
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GUID CAPTURE_MODE;
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//Extra video subtypes
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GUID MEDIASUBTYPE_Y800;
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GUID MEDIASUBTYPE_Y8;
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GUID MEDIASUBTYPE_GREY;
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videoDevice * VDList[VI_MAX_CAMERAS];
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GUID mediaSubtypes[VI_NUM_TYPES];
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long formatTypes[VI_NUM_FORMATS];
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static void __cdecl basicThread(void * objPtr);
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static char deviceNames[VI_MAX_CAMERAS][255];
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};
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#endif
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