opencv/3rdparty/openexr/IlmImf/ImfFastHuf.cpp

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///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2009-2014 DreamWorks Animation LLC.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of DreamWorks Animation nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////
#include "ImfFastHuf.h"
#include <Iex.h>
#include <string.h>
#include <assert.h>
#include <math.h>
#include <vector>
OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_ENTER
//
// Adapted from hufUnpackEncTable -
// We don't need to reconstruct the code book, just the encoded
// lengths for each symbol. From the lengths, we can build the
// base + offset tables. This should be a bit more efficient
// for sparse code books.
//
// table - ptr to the start of the code length data. Will be
// updated as we decode data
//
// numBytes - size of the encoded table (I think)?
//
// minSymbol - smallest symbol in the code book
//
// maxSymbol - largest symbol in the code book.
//
// rleSymbol - the symbol to trigger RLE in the encoded bitstream
//
FastHufDecoder::FastHufDecoder
(const char *&table,
int numBytes,
int minSymbol,
int maxSymbol,
int rleSymbol)
:
_rleSymbol (rleSymbol),
_numSymbols (0),
_minCodeLength (255),
_maxCodeLength (0),
_idToSymbol (0)
{
//
// List of symbols that we find with non-zero code lengths
// (listed in the order we find them). Store these in the
// same format as the code book stores codes + lengths -
// low 6 bits are the length, everything above that is
// the symbol.
//
std::vector<Int64> symbols;
//
// The 'base' table is the minimum code at each code length. base[i]
// is the smallest code (numerically) of length i.
//
Int64 base[MAX_CODE_LEN + 1];
//
// The 'offset' table is the position (in sorted order) of the first id
// of a given code lenght. Array is indexed by code length, like base.
//
Int64 offset[MAX_CODE_LEN + 1];
//
// Count of how many codes at each length there are. Array is
// indexed by code length, like base and offset.
//
size_t codeCount[MAX_CODE_LEN + 1];
for (int i = 0; i <= MAX_CODE_LEN; ++i)
{
codeCount[i] = 0;
base[i] = 0xffffffffffffffffULL;
offset[i] = 0;
}
//
// Count the number of codes, the min/max code lengths, the number of
// codes with each length, and record symbols with non-zero code
// length as we find them.
//
const char *currByte = table;
Int64 currBits = 0;
int currBitCount = 0;
const int SHORT_ZEROCODE_RUN = 59;
const int LONG_ZEROCODE_RUN = 63;
const int SHORTEST_LONG_RUN = 2 + LONG_ZEROCODE_RUN - SHORT_ZEROCODE_RUN;
for (Int64 symbol = minSymbol; symbol <= maxSymbol; symbol++)
{
if (currByte - table > numBytes)
{
throw IEX_NAMESPACE::InputExc ("Error decoding Huffman table "
"(Truncated table data).");
}
//
// Next code length - either:
// 0-58 (literal code length)
// 59-62 (various lengths runs of 0)
// 63 (run of n 0's, with n is the next 8 bits)
//
Int64 codeLen = readBits (6, currBits, currBitCount, currByte);
if (codeLen == (Int64) LONG_ZEROCODE_RUN)
{
if (currByte - table > numBytes)
{
throw IEX_NAMESPACE::InputExc ("Error decoding Huffman table "
"(Truncated table data).");
}
int runLen = readBits (8, currBits, currBitCount, currByte) +
SHORTEST_LONG_RUN;
if (symbol + runLen > maxSymbol + 1)
{
throw IEX_NAMESPACE::InputExc ("Error decoding Huffman table "
"(Run beyond end of table).");
}
symbol += runLen - 1;
}
else if (codeLen >= (Int64) SHORT_ZEROCODE_RUN)
{
int runLen = codeLen - SHORT_ZEROCODE_RUN + 2;
if (symbol + runLen > maxSymbol + 1)
{
throw IEX_NAMESPACE::InputExc ("Error decoding Huffman table "
"(Run beyond end of table).");
}
symbol += runLen - 1;
}
else if (codeLen != 0)
{
symbols.push_back ((symbol << 6) | (codeLen & 63));
if (codeLen < _minCodeLength)
_minCodeLength = codeLen;
if (codeLen > _maxCodeLength)
_maxCodeLength = codeLen;
codeCount[codeLen]++;
}
}
for (int i = 0; i < MAX_CODE_LEN; ++i)
_numSymbols += codeCount[i];
table = currByte;
//
// Compute base - once we have the code length counts, there
// is a closed form solution for this
//
{
double* countTmp = new double[_maxCodeLength+1];
for (int l = _minCodeLength; l <= _maxCodeLength; ++l)
{
countTmp[l] = (double)codeCount[l] *
(double)(2 << (_maxCodeLength-l));
}
for (int l = _minCodeLength; l <= _maxCodeLength; ++l)
{
double tmp = 0;
for (int k =l + 1; k <= _maxCodeLength; ++k)
tmp += countTmp[k];
tmp /= (double)(2 << (_maxCodeLength - l));
base[l] = (Int64)ceil (tmp);
}
delete [] countTmp;
}
//
// Compute offset - these are the positions of the first
// id (not symbol) that has length [i]
//
offset[_maxCodeLength] = 0;
for (int i= _maxCodeLength - 1; i >= _minCodeLength; i--)
offset[i] = offset[i + 1] + codeCount[i + 1];
//
// Allocate and fill the symbol-to-id mapping. Smaller Ids should be
// mapped to less-frequent symbols (which have longer codes). Use
// the offset table to tell us where the id's for a given code
// length start off.
//
_idToSymbol = new int[_numSymbols];
Int64 mapping[MAX_CODE_LEN + 1];
for (int i = 0; i < MAX_CODE_LEN + 1; ++i)
mapping[i] = -1;
for (int i = _minCodeLength; i <= _maxCodeLength; ++i)
mapping[i] = offset[i];
for (std::vector<Int64>::const_iterator i = symbols.begin();
i != symbols.end();
++i)
{
int codeLen = *i & 63;
int symbol = *i >> 6;
if (mapping[codeLen] >= _numSymbols)
throw IEX_NAMESPACE::InputExc ("Huffman decode error "
"(Invalid symbol in header).");
_idToSymbol[mapping[codeLen]] = symbol;
mapping[codeLen]++;
}
buildTables(base, offset);
}
FastHufDecoder::~FastHufDecoder()
{
delete[] _idToSymbol;
}
//
// Static check if the decoder is enabled.
//
// ATM, I only have access to little endian hardware for testing,
// so I'm not entirely sure that we are reading fom the bit stream
// properly on BE.
//
// If you happen to have more obscure hardware, check that the
// byte swapping in refill() is happening sensable, add an endian
// check if needed, and fix the preprocessor magic here.
//
#define READ64(c) \
((Int64)(c)[0] << 56) | ((Int64)(c)[1] << 48) | ((Int64)(c)[2] << 40) | \
((Int64)(c)[3] << 32) | ((Int64)(c)[4] << 24) | ((Int64)(c)[5] << 16) | \
((Int64)(c)[6] << 8) | ((Int64)(c)[7] )
#ifdef __INTEL_COMPILER // ICC built-in swap for LE hosts
#if defined (__i386__) || defined(__x86_64__)
#undef READ64
#define READ64(c) _bswap64 (*(const Int64*)(c))
#endif
#endif
bool
FastHufDecoder::enabled()
{
#if defined(__INTEL_COMPILER) || defined(__GNUC__)
//
// Enabled for ICC, GCC:
// __i386__ -> x86
// __x86_64__ -> 64-bit x86
//
#if defined (__i386__) || defined(__x86_64__)
return true;
#else
return false;
#endif
#elif defined (_MSC_VER)
//
// Enabled for Visual Studio:
// _M_IX86 -> x86
// _M_X64 -> 64bit x86
#if defined (_M_IX86) || defined(_M_X64)
return true;
#else
return false;
#endif
#else
//
// Unknown compiler - Be safe and disable.
//
return false;
#endif
}
//
//
// Built the acceleration tables for lookups on the upper bits
// as well as the 'LJ' tables.
//
void
FastHufDecoder::buildTables (Int64 *base, Int64 *offset)
{
//
// Build the 'left justified' base table, by shifting base left..
//
for (int i = 0; i <= MAX_CODE_LEN; ++i)
{
if (base[i] != 0xffffffffffffffffULL)
{
_ljBase[i] = base[i] << (64 - i);
}
else
{
//
// Unused code length - insert dummy values
//
_ljBase[i] = 0xffffffffffffffffULL;
}
}
//
// Combine some terms into a big fat constant, which for
// lack of a better term we'll call the 'left justified'
// offset table (because it serves the same function
// as 'offset', when using the left justified base table.
//
for (int i = 0; i <= MAX_CODE_LEN; ++i)
_ljOffset[i] = offset[i] - (_ljBase[i] >> (64 - i));
//
// Build the acceleration tables for the lookups of
// short codes ( <= TABLE_LOOKUP_BITS long)
//
for (Int64 i = 0; i < 1 << TABLE_LOOKUP_BITS; ++i)
{
Int64 value = i << (64 - TABLE_LOOKUP_BITS);
_tableSymbol[i] = 0xffff;
_tableCodeLen[i] = 0;
for (int codeLen = _minCodeLength; codeLen <= _maxCodeLength; ++codeLen)
{
if (_ljBase[codeLen] <= value)
{
_tableCodeLen[i] = codeLen;
Int64 id = _ljOffset[codeLen] + (value >> (64 - codeLen));
if (id < _numSymbols)
{
_tableSymbol[i] = _idToSymbol[id];
}
else
{
throw IEX_NAMESPACE::InputExc ("Huffman decode error "
"(Overrun).");
}
break;
}
}
}
//
// Store the smallest value in the table that points to real data.
// This should be the entry for the largest length that has
// valid data (in our case, non-dummy _ljBase)
//
int minIdx = TABLE_LOOKUP_BITS;
while (minIdx > 0 && _ljBase[minIdx] == 0xffffffffffffffffULL)
minIdx--;
if (minIdx < 0)
{
//
// Error, no codes with lengths 0-TABLE_LOOKUP_BITS used.
// Set the min value such that the table is never tested.
//
_tableMin = 0xffffffffffffffffULL;
}
else
{
_tableMin = _ljBase[minIdx];
}
}
//
// For decoding, we're holding onto 2 Int64's.
//
// The first (buffer), holds the next bits from the bitstream to be
// decoded. For certain paths in the decoder, we only need TABLE_LOOKUP_BITS
// valid bits to decode the next symbol. For other paths, we need a full
// 64-bits to decode a symbol.
//
// When we need to refill 'buffer', we could pull bits straight from
// the bitstream. But this is very slow and requires lots of book keeping
// (what's the next bit in the next byte?). Instead, we keep another Int64
// around that we use to refill from. While this doesn't cut down on the
// book keeping (still need to know how many valid bits), it does cut
// down on some of the bit shifting crazy and byte access.
//
// The refill Int64 (bufferBack) gets left-shifted after we've pulled
// off bits. If we run out of bits in the input bit stream, we just
// shift in 0's to bufferBack.
//
// The refill act takes numBits from the top of bufferBack and sticks
// them in the bottom of buffer. If there arn't enough bits in bufferBack,
// it gets refilled (to 64-bits) from the input bitstream.
//
inline void
FastHufDecoder::refill
(Int64 &buffer,
int numBits, // number of bits to refill
Int64 &bufferBack, // the next 64-bits, to refill from
int &bufferBackNumBits, // number of bits left in bufferBack
const unsigned char *&currByte, // current byte in the bitstream
int &currBitsLeft) // number of bits left in the bitsream
{
//
// Refill bits into the bottom of buffer, from the top of bufferBack.
// Always top up buffer to be completely full.
//
buffer |= bufferBack >> (64 - numBits);
if (bufferBackNumBits < numBits)
{
numBits -= bufferBackNumBits;
//
// Refill all of bufferBack from the bitstream. Either grab
// a full 64-bit chunk, or whatever bytes are left. If we
// don't have 64-bits left, pad with 0's.
//
if (currBitsLeft >= 64)
{
bufferBack = READ64 (currByte);
bufferBackNumBits = 64;
currByte += sizeof (Int64);
currBitsLeft -= 8 * sizeof (Int64);
}
else
{
bufferBack = 0;
bufferBackNumBits = 64;
Int64 shift = 56;
while (currBitsLeft > 0)
{
bufferBack |= ((Int64)(*currByte)) << shift;
currByte++;
shift -= 8;
currBitsLeft -= 8;
}
//
// At this point, currBitsLeft might be negative, just because
// we're subtracting whole bytes. To keep anyone from freaking
// out, zero the counter.
//
if (currBitsLeft < 0)
currBitsLeft = 0;
}
buffer |= bufferBack >> (64 - numBits);
}
bufferBack = bufferBack << numBits;
bufferBackNumBits -= numBits;
//
// We can have cases where the previous shift of bufferBack is << 64 -
// in which case no shift occurs. The bit count math still works though,
// so if we don't have any bits left, zero out bufferBack.
//
if (bufferBackNumBits == 0)
bufferBack = 0;
}
//
// Read the next few bits out of a bitstream. Will be given a backing buffer
// (buffer) that may still have data left over from previous reads
// (bufferNumBits). Bitstream pointer (currByte) will be advanced when needed.
//
inline Int64
FastHufDecoder::readBits
(int numBits,
Int64 &buffer, // c
int &bufferNumBits, // lc
const char *&currByte) // in
{
while (bufferNumBits < numBits)
{
buffer = (buffer << 8) | *(unsigned char*)(currByte++);
bufferNumBits += 8;
}
bufferNumBits -= numBits;
return (buffer >> bufferNumBits) & ((1 << numBits) - 1);
}
//
// Decode using a the 'One-Shift' strategy for decoding, with a
// small-ish table to accelerate decoding of short codes.
//
// If possible, try looking up codes into the acceleration table.
// This has a few benifits - there's no search involved; We don't
// need an additional lookup to map id to symbol; we don't need
// a full 64-bits (so less refilling).
//
void
FastHufDecoder::decode
(const unsigned char *src,
int numSrcBits,
unsigned short *dst,
int numDstElems)
{
if (numSrcBits < 128)
throw IEX_NAMESPACE::InputExc ("Error choosing Huffman decoder implementation "
"(insufficient number of bits).");
//
// Current position (byte/bit) in the src data stream
// (after the first buffer fill)
//
const unsigned char *currByte = src + 2 * sizeof (Int64);
numSrcBits -= 8 * 2 * sizeof (Int64);
//
// 64-bit buffer holding the current bits in the stream
//
Int64 buffer = READ64 (src);
int bufferNumBits = 64;
//
// 64-bit buffer holding the next bits in the stream
//
Int64 bufferBack = READ64 ((src + sizeof (Int64)));
int bufferBackNumBits = 64;
int dstIdx = 0;
while (dstIdx < numDstElems)
{
int codeLen;
int symbol;
//
// Test if we can be table accelerated. If so, directly
// lookup the output symbol. Otherwise, we need to fall
// back to searching for the code.
//
// If we're doing table lookups, we don't really need
// a re-filled buffer, so long as we have TABLE_LOOKUP_BITS
// left. But for a search, we do need a refilled table.
//
if (_tableMin <= buffer)
{
int tableIdx = buffer >> (64 - TABLE_LOOKUP_BITS);
//
// For invalid codes, _tableCodeLen[] should return 0. This
// will cause the decoder to get stuck in the current spot
// until we run out of elements, then barf that the codestream
// is bad. So we don't need to stick a condition like
// if (codeLen > _maxCodeLength) in this inner.
//
codeLen = _tableCodeLen[tableIdx];
symbol = _tableSymbol[tableIdx];
}
else
{
if (bufferNumBits < 64)
{
refill (buffer,
64 - bufferNumBits,
bufferBack,
bufferBackNumBits,
currByte,
numSrcBits);
bufferNumBits = 64;
}
//
// Brute force search:
// Find the smallest length where _ljBase[length] <= buffer
//
codeLen = TABLE_LOOKUP_BITS + 1;
while (_ljBase[codeLen] > buffer && codeLen <= _maxCodeLength)
codeLen++;
if (codeLen > _maxCodeLength)
{
throw IEX_NAMESPACE::InputExc ("Huffman decode error "
"(Decoded an invalid symbol).");
}
Int64 id = _ljOffset[codeLen] + (buffer >> (64 - codeLen));
if (id < _numSymbols)
{
symbol = _idToSymbol[id];
}
else
{
throw IEX_NAMESPACE::InputExc ("Huffman decode error "
"(Decoded an invalid symbol).");
}
}
//
// Shift over bit stream, and update the bit count in the buffer
//
buffer = buffer << codeLen;
bufferNumBits -= codeLen;
//
// If we recieved a RLE symbol (_rleSymbol), then we need
// to read ahead 8 bits to know how many times to repeat
// the previous symbol. Need to ensure we at least have
// 8 bits of data in the buffer
//
if (symbol == _rleSymbol)
{
if (bufferNumBits < 8)
{
refill (buffer,
64 - bufferNumBits,
bufferBack,
bufferBackNumBits,
currByte,
numSrcBits);
bufferNumBits = 64;
}
int rleCount = buffer >> 56;
if (dstIdx < 1)
{
throw IEX_NAMESPACE::InputExc ("Huffman decode error (RLE code "
"with no previous symbol).");
}
if (dstIdx + rleCount > numDstElems)
{
throw IEX_NAMESPACE::InputExc ("Huffman decode error (Symbol run "
"beyond expected output buffer length).");
}
if (rleCount <= 0)
{
throw IEX_NAMESPACE::InputExc("Huffman decode error"
" (Invalid RLE length)");
}
for (int i = 0; i < rleCount; ++i)
dst[dstIdx + i] = dst[dstIdx - 1];
dstIdx += rleCount;
buffer = buffer << 8;
bufferNumBits -= 8;
}
else
{
dst[dstIdx] = symbol;
dstIdx++;
}
//
// refill bit stream buffer if we're below the number of
// bits needed for a table lookup
//
if (bufferNumBits < TABLE_LOOKUP_BITS)
{
refill (buffer,
64 - bufferNumBits,
bufferBack,
bufferBackNumBits,
currByte,
numSrcBits);
bufferNumBits = 64;
}
}
if (numSrcBits != 0)
{
throw IEX_NAMESPACE::InputExc ("Huffman decode error (Compressed data remains "
"after filling expected output buffer).");
}
}
OPENEXR_IMF_INTERNAL_NAMESPACE_SOURCE_EXIT