opencv/modules/gpu/src/cuda/blend.cu

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/*M///////////////////////////////////////////////////////////////////////////////////////
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// License Agreement
// For Open Source Computer Vision Library
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#include "internal_shared.hpp"
using namespace cv::gpu;
namespace cv { namespace gpu
{
template <typename T>
__global__ void blendLinearKernel(int rows, int cols, int cn, const PtrStep_<T> img1, const PtrStep_<T> img2,
const PtrStepf weights1, const PtrStepf weights2, PtrStep_<T> result)
{
int x = blockIdx.x * blockDim.x + threadIdx.x;
int y = blockIdx.y * blockDim.y + threadIdx.y;
if (y < rows && x < cols)
{
int x_ = x / cn;
float w1 = weights1.ptr(y)[x_];
float w2 = weights2.ptr(y)[x_];
T p1 = img1.ptr(y)[x];
T p2 = img2.ptr(y)[x];
result.ptr(y)[x] = (p1 * w1 + p2 * w2) / (w1 + w2 + 1e-5f);
}
}
template <typename T>
void blendLinearCaller(int rows, int cols, int cn, const PtrStep_<T> img1, const PtrStep_<T> img2,
const PtrStepf weights1, const PtrStepf weights2, PtrStep_<T> result)
{
dim3 threads(16, 16);
dim3 grid(divUp(cols * cn, threads.x), divUp(rows, threads.y));
blendLinearKernel<<<grid, threads>>>(rows, cols * cn, cn, img1, img2, weights1, weights2, result);
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cudaSafeCall(cudaThreadSynchronize());
}
template void blendLinearCaller<uchar>(int, int, int, const PtrStep, const PtrStep,
const PtrStepf, const PtrStepf, PtrStep);
template void blendLinearCaller<float>(int, int, int, const PtrStepf, const PtrStepf,
const PtrStepf, const PtrStepf, PtrStepf);
__global__ void blendLinearKernel8UC4(int rows, int cols, const PtrStep img1, const PtrStep img2,
const PtrStepf weights1, const PtrStepf weights2, PtrStep result)
{
int x = blockIdx.x * blockDim.x + threadIdx.x;
int y = blockIdx.y * blockDim.y + threadIdx.y;
if (y < rows && x < cols)
{
float w1 = weights1.ptr(y)[x];
float w2 = weights2.ptr(y)[x];
float sum_inv = 1.f / (w1 + w2 + 1e-5f);
w1 *= sum_inv;
w2 *= sum_inv;
uchar4 p1 = ((const uchar4*)img1.ptr(y))[x];
uchar4 p2 = ((const uchar4*)img2.ptr(y))[x];
((uchar4*)result.ptr(y))[x] = make_uchar4(p1.x * w1 + p2.x * w2, p1.y * w1 + p2.y * w2,
p1.z * w1 + p2.z * w2, p1.w * w1 + p2.w * w2);
}
}
void blendLinearCaller8UC4(int rows, int cols, const PtrStep img1, const PtrStep img2,
const PtrStepf weights1, const PtrStepf weights2, PtrStep result)
{
dim3 threads(16, 16);
dim3 grid(divUp(cols, threads.x), divUp(rows, threads.y));
blendLinearKernel8UC4<<<grid, threads>>>(rows, cols, img1, img2, weights1, weights2, result);
cudaSafeCall(cudaThreadSynchronize());
}
}}