opencv/modules/imgproc/src/intersection.cpp

226 lines
6.8 KiB
C++
Raw Normal View History

/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
// Copyright (C) 2008-2011, Willow Garage Inc., all rights reserved.
// Third party copyrights are property of their respective owners.
//
// @Authors
// Nghia Ho, nghiaho12@yahoo.com
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * The name of OpenCV Foundation may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the OpenCV Foundation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
//M*/
#include "precomp.hpp"
namespace cv
{
bool rotatedRectangleIntersection( const RotatedRect& rect1, const RotatedRect& rect2, OutputArray intersectingRegion )
{
const float samePointEps = 0.00001; // used to test if two points are the same, due to numerical error
Point2f vec1[4], vec2[4];
Point2f pts1[4], pts2[4];
std::vector <Point2f> intersection;
rect1.points(pts1);
rect2.points(pts2);
// Line vector
// A line from p1 to p2 is: p1 + (p2-p1)*t, t=[0,1]
for( int i = 0; i < 4; i++ )
{
vec1[i].x = pts1[(i+1)%4].x - pts1[i].x;
vec1[i].y = pts1[(i+1)%4].y - pts1[i].y;
vec2[i].x = pts2[(i+1)%4].x - pts2[i].x;
vec2[i].y = pts2[(i+1)%4].y - pts2[i].y;
}
// Line test - test all line combos for intersection
for( int i = 0; i < 4; i++ )
{
for( int j = 0; j < 4; j++ )
{
// Solve for 2x2 Ax=b
float x21 = pts2[j].x - pts1[i].x;
float y21 = pts2[j].y - pts1[i].y;
float vx1 = vec1[i].x;
float vy1 = vec1[i].y;
float vx2 = vec2[j].x;
float vy2 = vec2[j].y;
float det = vx2*vy1 - vx1*vy2;
float t1 = (vx2*y21 - vy2*x21) / det;
float t2 = (vx1*y21 - vy1*x21) / det;
// This takes care of parallel lines
if( !std::isnormal(t1) || !std::isnormal(t2) )
{
continue;
}
if( t1 >= 0.0f && t1 <= 1.0f && t2 >= 0.0f && t2 <= 1.0f )
{
float xi = pts1[i].x + vec1[i].x*t1;
float yi = pts1[i].y + vec1[i].y*t1;
intersection.push_back(Point2f(xi,yi));
}
}
}
// Check for vertices from rect1 inside recct2
for( int i = 0; i < 4; i++ )
{
// We do a sign test to see which side the point lies.
// If the point all lie on the same sign for all 4 sides of the rect,
// then there's an intersection
int posSign = 0;
int negSign = 0;
float x = pts1[i].x;
float y = pts1[i].y;
for( int j = 0; j < 4; j++ )
{
// line equation: Ax + By + C = 0
// see which side of the line this point is at
float A = -vec2[j].y;
float B = vec2[j].x;
float C = -(A*pts2[j].x + B*pts2[j].y);
float s = A*x+ B*y+ C;
if( s >= 0 )
{
posSign++;
}
else
{
negSign++;
}
}
if( posSign == 4 || negSign == 4 )
{
intersection.push_back(pts1[i]);
}
}
// Reverse the check - check for vertices from rect2 inside recct1
for( int i = 0; i < 4; i++ )
{
// We do a sign test to see which side the point lies.
// If the point all lie on the same sign for all 4 sides of the rect,
// then there's an intersection
int posSign = 0;
int negSign = 0;
float x = pts2[i].x;
float y = pts2[i].y;
for( int j = 0; j < 4; j++ )
{
// line equation: Ax + By + C = 0
// see which side of the line this point is at
float A = -vec1[j].y;
float B = vec1[j].x;
float C = -(A*pts1[j].x + B*pts1[j].y);
float s = A*x + B*y + C;
if( s >= 0 )
{
posSign++;
}
else
{
negSign++;
}
}
if( posSign == 4 || negSign == 4 )
{
intersection.push_back(pts2[i]);
}
}
// Get rid of dupes
for( int i = 0; i < (int)intersection.size()-1; i++ )
{
for( size_t j = i+1; j < intersection.size(); j++ )
{
float dx = intersection[i].x - intersection[j].x;
float dy = intersection[i].y - intersection[j].y;
double d2 = dx*dx + dy*dy; // can be a really small number, need double here
if( d2 < samePointEps*samePointEps )
{
// Found a dupe, remove it
std::swap(intersection[j], intersection.back());
intersection.pop_back();
i--; // restart check
}
}
}
if( intersection.empty() )
{
return false;
}
2013-07-27 22:46:44 +08:00
//intersectingRegion.create(intersection.size(), 2, CV_32F);
2013-07-27 22:46:44 +08:00
// Mat ret = intersectingRegion.getMat();
2013-07-27 22:46:44 +08:00
Mat(intersection).copyTo(intersectingRegion);
2013-07-27 22:46:44 +08:00
// size_t step = !m.isContinuous() ? m.step[0] : sizeof(Point2f);
// for( size_t i = 0; i < intersection.size(); i++ )
// {
// *(Point2f*)(m.data + i*step) = intersection[i];
// }
return true;
}
}