mirror of
https://github.com/opencv/opencv.git
synced 2024-12-27 11:28:14 +08:00
26 lines
634 B
HLSL
26 lines
634 B
HLSL
|
Texture2D shaderTexture;
|
||
|
SamplerState SampleType;
|
||
|
|
||
|
//////////////
|
||
|
// TYPEDEFS //
|
||
|
//////////////
|
||
|
struct PixelInputType
|
||
|
{
|
||
|
float4 position : SV_POSITION;
|
||
|
float2 tex : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
// Pixel Shader
|
||
|
////////////////////////////////////////////////////////////////////////////////
|
||
|
float4 main(PixelInputType input) : SV_TARGET
|
||
|
{
|
||
|
float4 textureColor;
|
||
|
|
||
|
|
||
|
// Sample the pixel color from the texture using the sampler at this texture coordinate location.
|
||
|
textureColor = shaderTexture.Sample(SampleType, input.tex);
|
||
|
|
||
|
return textureColor;
|
||
|
}
|