2012-03-21 17:34:27 +08:00
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/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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// Copyright (C) 2009-2011, Willow Garage Inc., all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#include "precomp.hpp"
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#include "opencv2/videostab/motion_stabilizing.hpp"
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#include "opencv2/videostab/global_motion.hpp"
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2012-04-04 17:28:47 +08:00
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#include "opencv2/videostab/ring_buffer.hpp"
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2012-03-21 17:34:27 +08:00
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2012-04-11 20:34:30 +08:00
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#ifdef HAVE_CLP
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#include "coin/ClpSimplex.hpp"
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#endif
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2012-03-21 17:34:27 +08:00
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using namespace std;
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namespace cv
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{
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namespace videostab
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{
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2012-04-04 21:58:38 +08:00
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void MotionStabilizationPipeline::stabilize(
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int size, const vector<Mat> &motions, pair<int,int> range,
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Mat *stabilizationMotions) const
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{
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2012-04-09 19:58:56 +08:00
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vector<Mat> updatedMotions(motions.size());
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for (size_t i = 0; i < motions.size(); ++i)
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updatedMotions[i] = motions[i].clone();
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2012-04-04 21:58:38 +08:00
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vector<Mat> stabilizationMotions_(size);
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for (int i = 0; i < size; ++i)
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stabilizationMotions[i] = Mat::eye(3, 3, CV_32F);
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for (size_t i = 0; i < stabilizers_.size(); ++i)
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{
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stabilizers_[i]->stabilize(size, updatedMotions, range, &stabilizationMotions_[0]);
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for (int i = 0; i < size; ++i)
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stabilizationMotions[i] = stabilizationMotions_[i] * stabilizationMotions[i];
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for (int j = 0; j + 1 < size; ++j)
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{
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Mat S0 = stabilizationMotions[j];
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Mat S1 = stabilizationMotions[j+1];
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at(j, updatedMotions) = S1 * at(j, updatedMotions) * S0.inv();
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}
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}
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}
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2012-04-04 17:28:47 +08:00
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void MotionFilterBase::stabilize(
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int size, const vector<Mat> &motions, pair<int,int> range, Mat *stabilizationMotions) const
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{
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for (int i = 0; i < size; ++i)
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2012-04-04 17:28:47 +08:00
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stabilizationMotions[i] = stabilize(i, motions, range);
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2012-03-22 15:52:17 +08:00
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}
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2012-04-02 20:26:05 +08:00
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void GaussianMotionFilter::setParams(int radius, float stdev)
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2012-03-22 15:52:17 +08:00
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{
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radius_ = radius;
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2012-04-04 17:28:47 +08:00
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stdev_ = stdev > 0.f ? stdev : sqrt(static_cast<float>(radius));
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2012-04-02 20:26:05 +08:00
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2012-03-21 17:34:27 +08:00
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float sum = 0;
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weight_.resize(2*radius_ + 1);
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for (int i = -radius_; i <= radius_; ++i)
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2012-04-02 20:26:05 +08:00
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sum += weight_[radius_ + i] = std::exp(-i*i/(stdev_*stdev_));
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for (int i = -radius_; i <= radius_; ++i)
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weight_[radius_ + i] /= sum;
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}
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2012-04-04 17:28:47 +08:00
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Mat GaussianMotionFilter::stabilize(int idx, const vector<Mat> &motions, pair<int,int> range) const
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2012-03-21 17:34:27 +08:00
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{
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const Mat &cur = at(idx, motions);
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2012-03-21 17:34:27 +08:00
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Mat res = Mat::zeros(cur.size(), cur.type());
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float sum = 0.f;
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2012-04-04 17:28:47 +08:00
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int iMin = std::max(idx - radius_, range.first);
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int iMax = std::min(idx + radius_, range.second);
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for (int i = iMin; i <= iMax; ++i)
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{
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2012-04-04 17:28:47 +08:00
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res += weight_[radius_ + i - idx] * getMotion(idx, i, motions);
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sum += weight_[radius_ + i - idx];
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}
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return sum > 0.f ? res / sum : Mat::eye(cur.size(), cur.type());
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2012-03-21 17:34:27 +08:00
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}
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static inline int areaSign(Point2f a, Point2f b, Point2f c)
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{
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double area = (b-a).cross(c-a);
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if (area < -1e-5) return -1;
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if (area > 1e-5) return 1;
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return 0;
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}
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static inline bool segmentsIntersect(Point2f a, Point2f b, Point2f c, Point2f d)
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{
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return areaSign(a,b,c) * areaSign(a,b,d) < 0 &&
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areaSign(c,d,a) * areaSign(c,d,b) < 0;
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}
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// Checks if rect a (with sides parallel to axis) is inside rect b (arbitrary).
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// Rects must be passed in the [(0,0), (w,0), (w,h), (0,h)] order.
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static inline bool isRectInside(const Point2f a[4], const Point2f b[4])
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{
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for (int i = 0; i < 4; ++i)
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if (b[i].x > a[0].x && b[i].x < a[2].x && b[i].y > a[0].y && b[i].y < a[2].y)
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return false;
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for (int i = 0; i < 4; ++i)
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for (int j = 0; j < 4; ++j)
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if (segmentsIntersect(a[i], a[(i+1)%4], b[j], b[(j+1)%4]))
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return false;
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return true;
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}
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static inline bool isGoodMotion(const float M[], float w, float h, float dx, float dy)
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{
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Point2f pt[4] = {Point2f(0,0), Point2f(w,0), Point2f(w,h), Point2f(0,h)};
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Point2f Mpt[4];
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for (int i = 0; i < 4; ++i)
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{
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Mpt[i].x = M[0]*pt[i].x + M[1]*pt[i].y + M[2];
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Mpt[i].y = M[3]*pt[i].x + M[4]*pt[i].y + M[5];
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}
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pt[0] = Point2f(dx, dy);
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pt[1] = Point2f(w - dx, dy);
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pt[2] = Point2f(w - dx, h - dy);
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pt[3] = Point2f(dx, h - dy);
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return isRectInside(pt, Mpt);
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}
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static inline void relaxMotion(const float M[], float t, float res[])
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{
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res[0] = M[0]*(1.f-t) + t;
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res[1] = M[1]*(1.f-t);
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res[2] = M[2]*(1.f-t);
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res[3] = M[3]*(1.f-t);
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res[4] = M[4]*(1.f-t) + t;
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res[5] = M[5]*(1.f-t);
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}
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Mat ensureInclusionConstraint(const Mat &M, Size size, float trimRatio)
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{
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CV_Assert(M.size() == Size(3,3) && M.type() == CV_32F);
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const float w = static_cast<float>(size.width);
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const float h = static_cast<float>(size.height);
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const float dx = floor(w * trimRatio);
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const float dy = floor(h * trimRatio);
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const float srcM[6] =
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{M.at<float>(0,0), M.at<float>(0,1), M.at<float>(0,2),
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M.at<float>(1,0), M.at<float>(1,1), M.at<float>(1,2)};
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float curM[6];
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float t = 0;
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relaxMotion(srcM, t, curM);
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if (isGoodMotion(curM, w, h, dx, dy))
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return M;
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float l = 0, r = 1;
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while (r - l > 1e-3f)
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{
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t = (l + r) * 0.5f;
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relaxMotion(srcM, t, curM);
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if (isGoodMotion(curM, w, h, dx, dy))
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r = t;
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else
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l = t;
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}
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return (1 - r) * M + r * Mat::eye(3, 3, CV_32F);
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}
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// TODO can be estimated for O(1) time
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float estimateOptimalTrimRatio(const Mat &M, Size size)
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{
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CV_Assert(M.size() == Size(3,3) && M.type() == CV_32F);
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const float w = static_cast<float>(size.width);
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const float h = static_cast<float>(size.height);
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Mat_<float> M_(M);
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Point2f pt[4] = {Point2f(0,0), Point2f(w,0), Point2f(w,h), Point2f(0,h)};
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Point2f Mpt[4];
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for (int i = 0; i < 4; ++i)
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{
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Mpt[i].x = M_(0,0)*pt[i].x + M_(0,1)*pt[i].y + M_(0,2);
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Mpt[i].y = M_(1,0)*pt[i].x + M_(1,1)*pt[i].y + M_(1,2);
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}
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float l = 0, r = 0.5f;
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while (r - l > 1e-3f)
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{
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float t = (l + r) * 0.5f;
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float dx = floor(w * t);
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float dy = floor(h * t);
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pt[0] = Point2f(dx, dy);
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pt[1] = Point2f(w - dx, dy);
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pt[2] = Point2f(w - dx, h - dy);
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pt[3] = Point2f(dx, h - dy);
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if (isRectInside(pt, Mpt))
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r = t;
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else
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l = t;
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}
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return r;
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}
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2012-04-11 20:34:30 +08:00
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LpMotionStabilizer::LpMotionStabilizer(MotionModel model)
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{
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setMotionModel(model);
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}
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#ifndef HAVE_CLP
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void LpMotionStabilizer::stabilize(int, const vector<Mat>&, pair<int,int>, Mat*) const
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{
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CV_Error(CV_StsError, "The library is built without Clp support");
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}
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#else
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void LpMotionStabilizer::stabilize(
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int size, const vector<Mat> &motions, pair<int,int> range,
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Mat *stabilizationMotions) const
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{
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// TODO implement
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CV_Error(CV_StsNotImplemented, "LpMotionStabilizer::stabilize");
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}
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#endif
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2012-03-21 17:34:27 +08:00
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} // namespace videostab
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} // namespace cv
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