opencv/doc/tutorials/viz/launching_viz/launching_viz.markdown

109 lines
2.6 KiB
Markdown
Raw Normal View History

2014-11-27 20:39:05 +08:00
Launching Viz {#tutorial_launching_viz}
=============
Goal
----
In this tutorial you will learn how to
- Open a visualization window.
- Access a window by its name.
- Start event loop.
- Start event loop for a given amount of time.
Code
----
You can download the code from [here ](samples/cpp/tutorial_code/viz/launching_viz.cpp).
@code{.cpp}
#include <opencv2/viz.hpp>
#include <iostream>
using namespace cv;
using namespace std;
/*
* @function main
*/
int main()
{
/// Create a window
viz::Viz3d myWindow("Viz Demo");
/// Start event loop
myWindow.spin();
/// Event loop is over when pressed q, Q, e, E
cout << "First event loop is over" << endl;
/// Access window via its name
viz::Viz3d sameWindow = viz::getWindowByName("Viz Demo");
/// Start event loop
sameWindow.spin();
/// Event loop is over when pressed q, Q, e, E
cout << "Second event loop is over" << endl;
/// Event loop is over when pressed q, Q, e, E
/// Start event loop once for 1 millisecond
sameWindow.spinOnce(1, true);
while(!sameWindow.wasStopped())
{
/// Interact with window
/// Event loop for 1 millisecond
sameWindow.spinOnce(1, true);
}
/// Once more event loop is stopped
cout << "Last event loop is over" << endl;
return 0;
}
@endcode
Explanation
-----------
Here is the general structure of the program:
- Create a window.
@code{.cpp}
/// Create a window
viz::Viz3d myWindow("Viz Demo");
@endcode
- Start event loop. This event loop will run until user terminates it by pressing **e**, **E**,
**q**, **Q**.
@code{.cpp}
/// Start event loop
myWindow.spin();
@endcode
- Access same window via its name. Since windows are implicitly shared, **sameWindow** is exactly
the same with **myWindow**. If the name does not exist, a new window is created.
@code{.cpp}
/// Access window via its name
viz::Viz3d sameWindow = viz::get("Viz Demo");
@endcode
- Start a controlled event loop. Once it starts, **wasStopped** is set to false. Inside the while
loop, in each iteration, **spinOnce** is called to prevent event loop from completely stopping.
Inside the while loop, user can execute other statements including those which interact with the
window.
@code{.cpp}
/// Event loop is over when pressed q, Q, e, E
/// Start event loop once for 1 millisecond
sameWindow.spinOnce(1, true);
while(!sameWindow.wasStopped())
{
/// Interact with window
/// Event loop for 1 millisecond
sameWindow.spinOnce(1, true);
}
@endcode
Results
-------
Here is the result of the program.
![image](images/window_demo.png)