2010-05-12 01:44:00 +08:00
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/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// Intel License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000, Intel Corporation, all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of Intel Corporation may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or implied warranties, including, but not limited to, the implied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#include "precomp.hpp"
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#if 0
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#include <malloc.h>
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//#include "decomppoly.h"
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#define ZERO_CLOSE 0.00001f
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#define ONE_CLOSE 0.99999f
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#define CHECK_COLLINEARITY(vec1_x,vec1_y,vec2_x,vec2_y) \
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if( vec1_x == 0 ) { \
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if( vec1_y * vec2_y > 0 ) { \
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return 0; \
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} \
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} \
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else { \
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if( vec1_x * vec2_x > 0 ) { \
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return 0; \
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} \
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}
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// determines if edge number one lies in counterclockwise
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// earlier than edge number two
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inline int icvIsFirstEdgeClosier( int x0,
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int y0,
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int x0_end,
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int y0_end,
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int x1_end,
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int y1_end,
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int x2_end,
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int y2_end )
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{
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int mult, mult1, mult2;
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int vec0_x, vec0_y;
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int vec1_x, vec1_y;
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int vec2_x, vec2_y;
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vec0_x = x0_end - x0;
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vec0_y = y0_end - y0;
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vec1_x = x1_end - x0;
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vec1_y = y1_end - y0;
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vec2_x = x2_end - x0;
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vec2_y = y2_end - y0;
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mult1 = vec1_x * vec0_y - vec0_x * vec1_y;
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mult2 = vec2_x * vec0_y - vec0_x * vec2_y;
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if( mult1 == 0 ) {
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CHECK_COLLINEARITY( vec0_x, vec0_y, vec1_x, vec1_y );
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}
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if( mult2 == 0 ) {
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CHECK_COLLINEARITY( vec0_x, vec0_y, vec2_x, vec2_y );
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}
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if( mult1 > 0 && mult2 < 0 ) {
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return 1;
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}
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if( mult1 < 0 && mult2 > 0 ) {
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return -1;
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}
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mult = vec1_x * vec2_y - vec2_x * vec1_y;
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if( mult == 0 ) {
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CHECK_COLLINEARITY( vec1_x, vec1_y, vec2_x, vec2_y );
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}
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if( mult1 > 0 )
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{
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if( mult > 0 ) {
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return -1;
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}
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else {
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return 1;
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}
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} // if( mult1 > 0 )
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else
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{
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if( mult1 != 0 ) {
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if( mult > 0 ) {
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return 1;
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}
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else {
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return -1;
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}
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} // if( mult1 != 0 )
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else {
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if( mult2 > 0 ) {
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return -1;
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}
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else {
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return 1;
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}
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} // if( mult1 != 0 ) else
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} // if( mult1 > 0 ) else
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} // icvIsFirstEdgeClosier
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bool icvEarCutTriangulation( CvPoint* contour,
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int num,
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int* outEdges,
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int* numEdges )
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{
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int i;
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int notFoundFlag = 0;
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int begIndex = -1;
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int isInternal;
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int currentNum = num;
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int index1, index2, index3;
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int ix0, iy0, ix1, iy1, ix2, iy2;
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int x1, y1, x2, y2, x3, y3;
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int dx1, dy1, dx2, dy2;
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int* pointExist = ( int* )0;
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int det, det1, det2;
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float t1, t2;
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(*numEdges) = 0;
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if( num <= 2 ) {
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return false;
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}
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pointExist = ( int* )malloc( num * sizeof( int ) );
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for( i = 0; i < num; i ++ ) {
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pointExist[i] = 1;
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}
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for( i = 0; i < num; i ++ ) {
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outEdges[ (*numEdges) * 2 ] = i;
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if( i != num - 1 ) {
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outEdges[ (*numEdges) * 2 + 1 ] = i + 1;
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}
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else {
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outEdges[ (*numEdges) * 2 + 1 ] = 0;
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}
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(*numEdges) ++;
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} // for( i = 0; i < num; i ++ )
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// initializing data before while cycle
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index1 = 0;
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index2 = 1;
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index3 = 2;
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x1 = contour[ index1 ].x;
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y1 = contour[ index1 ].y;
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x2 = contour[ index2 ].x;
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y2 = contour[ index2 ].y;
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x3 = contour[ index3 ].x;
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y3 = contour[ index3 ].y;
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while( currentNum > 3 )
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{
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dx1 = x2 - x1;
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dy1 = y2 - y1;
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dx2 = x3 - x2;
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dy2 = y3 - y2;
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if( dx1 * dy2 - dx2 * dy1 < 0 ) // convex condition
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{
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// checking for noncrossing edge
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ix1 = x3 - x1;
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iy1 = y3 - y1;
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isInternal = 1;
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for( i = 0; i < num; i ++ )
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{
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if( i != num - 1 ) {
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ix2 = contour[ i + 1 ].x - contour[ i ].x;
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iy2 = contour[ i + 1 ].y - contour[ i ].y;
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}
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else {
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ix2 = contour[ 0 ].x - contour[ i ].x;
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iy2 = contour[ 0 ].y - contour[ i ].y;
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}
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ix0 = contour[ i ].x - x1;
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iy0 = contour[ i ].y - y1;
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det = ix2 * iy1 - ix1 * iy2;
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det1 = ix2 * iy0 - ix0 * iy2;
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if( det != 0.0f )
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{
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t1 = ( ( float )( det1 ) ) / det;
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if( t1 > ZERO_CLOSE && t1 < ONE_CLOSE )
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{
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det2 = ix1 * iy0 - ix0 * iy1;
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t2 = ( ( float )( det2 ) ) / det;
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if( t2 > ZERO_CLOSE && t2 < ONE_CLOSE ) {
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isInternal = 0;
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}
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2012-10-17 07:18:30 +08:00
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2010-05-12 01:44:00 +08:00
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} // if( t1 > ZERO_CLOSE && t1 < ONE_CLOSE )
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} // if( det != 0.0f )
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} // for( i = 0; i < (*numEdges); i ++ )
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if( isInternal )
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{
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// this edge is internal
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notFoundFlag = 0;
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outEdges[ (*numEdges) * 2 ] = index1;
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outEdges[ (*numEdges) * 2 + 1 ] = index3;
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(*numEdges) ++;
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pointExist[ index2 ] = 0;
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index2 = index3;
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x2 = x3;
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y2 = y3;
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currentNum --;
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if( currentNum >= 3 ) {
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do {
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index3 ++;
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if( index3 == num ) {
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index3 = 0;
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}
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} while( !pointExist[ index3 ] );
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x3 = contour[ index3 ].x;
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y3 = contour[ index3 ].y;
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} // if( currentNum >= 3 )
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} // if( isInternal )
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else {
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// this edge intersects some other initial edges
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if( !notFoundFlag ) {
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notFoundFlag = 1;
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begIndex = index1;
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}
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index1 = index2;
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x1 = x2;
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y1 = y2;
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index2 = index3;
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x2 = x3;
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y2 = y3;
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do {
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index3 ++;
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if( index3 == num ) {
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index3 = 0;
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}
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if( index3 == begIndex ) {
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if( pointExist ) {
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free( pointExist );
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}
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return false;
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}
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} while( !pointExist[ index3 ] );
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x3 = contour[ index3 ].x;
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y3 = contour[ index3 ].y;
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} // if( isInternal ) else
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} // if( dx1 * dy2 - dx2 * dy1 < 0 )
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else
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{
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if( !notFoundFlag ) {
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notFoundFlag = 1;
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begIndex = index1;
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}
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index1 = index2;
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x1 = x2;
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y1 = y2;
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index2 = index3;
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x2 = x3;
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y2 = y3;
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do {
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index3 ++;
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if( index3 == num ) {
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index3 = 0;
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}
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if( index3 == begIndex ) {
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if( pointExist ) {
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free( pointExist );
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}
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return false;
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}
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} while( !pointExist[ index3 ] );
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x3 = contour[ index3 ].x;
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y3 = contour[ index3 ].y;
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} // if( dx1 * dy2 - dx2 * dy1 < 0 ) else
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} // while( currentNum > 3 )
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if( pointExist ) {
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free( pointExist );
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}
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return true;
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} // icvEarCutTriangulation
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inline bool icvFindTwoNeighbourEdges( CvPoint* contour,
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int* edges,
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int numEdges,
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int vtxIdx,
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int mainEdgeIdx,
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int* leftEdgeIdx,
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int* rightEdgeIdx )
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{
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int i;
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int compRes;
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int vec0_x, vec0_y;
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int x0, y0, x0_end, y0_end;
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int x1_left = 0, y1_left = 0, x1_right = 0, y1_right = 0, x2, y2;
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(*leftEdgeIdx) = -1;
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(*rightEdgeIdx) = -1;
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if( edges[ mainEdgeIdx * 2 ] == vtxIdx ) {
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x0 = contour[ vtxIdx ].x;
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y0 = contour[ vtxIdx ].y;
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x0_end = contour[ edges[ mainEdgeIdx * 2 + 1 ] ].x;
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y0_end = contour[ edges[ mainEdgeIdx * 2 + 1 ] ].y;
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vec0_x = x0_end - x0;
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vec0_y = y0_end - y0;
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}
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else {
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//x0 = contour[ edges[ mainEdgeIdx * 2 ] ].x;
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//y0 = contour[ edges[ mainEdgeIdx * 2 ] ].y;
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//x0_end = contour[ vtxIdx ].x;
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//y0_end = contour[ vtxIdx ].y;
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x0 = contour[ vtxIdx ].x;
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y0 = contour[ vtxIdx ].y;
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x0_end = contour[ edges[ mainEdgeIdx * 2 ] ].x;
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y0_end = contour[ edges[ mainEdgeIdx * 2 ] ].y;
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vec0_x = x0_end - x0;
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vec0_y = y0_end - y0;
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}
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for( i = 0; i < numEdges; i ++ )
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{
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if( ( i != mainEdgeIdx ) &&
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( edges[ i * 2 ] == vtxIdx || edges[ i * 2 + 1 ] == vtxIdx ) )
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{
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if( (*leftEdgeIdx) == -1 )
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{
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(*leftEdgeIdx) = (*rightEdgeIdx) = i;
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if( edges[ i * 2 ] == vtxIdx ) {
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x1_left = x1_right = contour[ edges[ i * 2 + 1 ] ].x;
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y1_left = y1_right = contour[ edges[ i * 2 + 1 ] ].y;
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}
|
|
|
|
else {
|
|
|
|
x1_left = x1_right = contour[ edges[ i * 2 ] ].x;
|
|
|
|
y1_left = y1_right = contour[ edges[ i * 2 ] ].y;
|
|
|
|
}
|
|
|
|
|
|
|
|
} // if( (*leftEdgeIdx) == -1 )
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if( edges[ i * 2 ] == vtxIdx ) {
|
|
|
|
x2 = contour[ edges[ i * 2 + 1 ] ].x;
|
|
|
|
y2 = contour[ edges[ i * 2 + 1 ] ].y;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
x2 = contour[ edges[ i * 2 ] ].x;
|
|
|
|
y2 = contour[ edges[ i * 2 ] ].y;
|
|
|
|
}
|
|
|
|
|
|
|
|
compRes = icvIsFirstEdgeClosier( x0,
|
|
|
|
y0, x0_end, y0_end, x1_left, y1_left, x2, y2 );
|
|
|
|
if( compRes == 0 ) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
if( compRes == -1 ) {
|
|
|
|
(*leftEdgeIdx) = i;
|
|
|
|
x1_left = x2;
|
|
|
|
y1_left = y2;
|
|
|
|
} // if( compRes == -1 )
|
|
|
|
else {
|
|
|
|
compRes = icvIsFirstEdgeClosier( x0,
|
|
|
|
y0, x0_end, y0_end, x1_right, y1_right, x2, y2 );
|
|
|
|
if( compRes == 0 ) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
if( compRes == 1 ) {
|
|
|
|
(*rightEdgeIdx) = i;
|
|
|
|
x1_right = x2;
|
|
|
|
y1_right = y2;
|
|
|
|
}
|
|
|
|
|
|
|
|
} // if( compRes == -1 ) else
|
|
|
|
|
|
|
|
} // if( (*leftEdgeIdx) == -1 ) else
|
|
|
|
|
|
|
|
} // if( ( i != mainEdgesIdx ) && ...
|
|
|
|
|
|
|
|
} // for( i = 0; i < numEdges; i ++ )
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
} // icvFindTwoNeighbourEdges
|
|
|
|
|
|
|
|
bool icvFindReferences( CvPoint* contour,
|
|
|
|
int num,
|
|
|
|
int* outEdges,
|
|
|
|
int* refer,
|
|
|
|
int* numEdges )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
int currPntIdx;
|
|
|
|
int leftEdgeIdx, rightEdgeIdx;
|
|
|
|
|
|
|
|
if( icvEarCutTriangulation( contour, num, outEdges, numEdges ) )
|
|
|
|
{
|
|
|
|
for( i = 0; i < (*numEdges); i ++ )
|
|
|
|
{
|
|
|
|
refer[ i * 4 ] = -1;
|
|
|
|
refer[ i * 4 + 1 ] = -1;
|
|
|
|
refer[ i * 4 + 2 ] = -1;
|
|
|
|
refer[ i * 4 + 3 ] = -1;
|
|
|
|
} // for( i = 0; i < (*numEdges); i ++ )
|
|
|
|
|
|
|
|
for( i = 0; i < (*numEdges); i ++ )
|
|
|
|
{
|
|
|
|
currPntIdx = outEdges[ i * 2 ];
|
|
|
|
if( !icvFindTwoNeighbourEdges( contour,
|
|
|
|
outEdges, (*numEdges), currPntIdx,
|
|
|
|
i, &leftEdgeIdx, &rightEdgeIdx ) )
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
} // if( !icvFindTwoNeighbourEdges( contour, ...
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if( outEdges[ leftEdgeIdx * 2 ] == currPntIdx ) {
|
|
|
|
if( refer[ i * 4 ] == -1 ) {
|
|
|
|
refer[ i * 4 ] = ( leftEdgeIdx << 2 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
if( refer[ i * 4 ] == -1 ) {
|
|
|
|
refer[ i * 4 ] = ( leftEdgeIdx << 2 ) | 2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if( outEdges[ rightEdgeIdx * 2 ] == currPntIdx ) {
|
|
|
|
if( refer[ i * 4 + 1 ] == -1 ) {
|
|
|
|
refer[ i * 4 + 1 ] = ( rightEdgeIdx << 2 ) | 3;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
if( refer[ i * 4 + 1 ] == -1 ) {
|
|
|
|
refer[ i * 4 + 1 ] = ( rightEdgeIdx << 2 ) | 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
} // if( !icvFindTwoNeighbourEdges( contour, ... ) else
|
|
|
|
|
|
|
|
currPntIdx = outEdges[ i * 2 + 1 ];
|
|
|
|
if( i == 18 ) {
|
|
|
|
i = i;
|
|
|
|
}
|
|
|
|
if( !icvFindTwoNeighbourEdges( contour,
|
|
|
|
outEdges, (*numEdges), currPntIdx,
|
|
|
|
i, &leftEdgeIdx, &rightEdgeIdx ) )
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
} // if( !icvFindTwoNeighbourEdges( contour, ...
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if( outEdges[ leftEdgeIdx * 2 ] == currPntIdx ) {
|
|
|
|
if( refer[ i * 4 + 3 ] == -1 ) {
|
|
|
|
refer[ i * 4 + 3 ] = ( leftEdgeIdx << 2 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
if( refer[ i * 4 + 3 ] == -1 ) {
|
|
|
|
refer[ i * 4 + 3 ] = ( leftEdgeIdx << 2 ) | 2;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if( outEdges[ rightEdgeIdx * 2 ] == currPntIdx ) {
|
|
|
|
if( refer[ i * 4 + 2 ] == -1 ) {
|
|
|
|
refer[ i * 4 + 2 ] = ( rightEdgeIdx << 2 ) | 3;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
if( refer[ i * 4 + 2 ] == -1 ) {
|
|
|
|
refer[ i * 4 + 2 ] = ( rightEdgeIdx << 2 ) | 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
} // if( !icvFindTwoNeighbourEdges( contour, ... ) else
|
|
|
|
|
|
|
|
} // for( i = 0; i < (*numEdges); i ++ )
|
|
|
|
|
|
|
|
} // if( icvEarCutTriangulation( contour, num, outEdges, numEdges ) )
|
|
|
|
else {
|
|
|
|
return false;
|
|
|
|
} // if( icvEarCutTriangulation( contour, num, outEdges, ... ) else
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
} // icvFindReferences
|
|
|
|
|
|
|
|
void cvDecompPoly( CvContour* cont,
|
|
|
|
CvSubdiv2D** subdiv,
|
|
|
|
CvMemStorage* storage )
|
|
|
|
{
|
|
|
|
int* memory;
|
|
|
|
CvPoint* contour;
|
|
|
|
int* outEdges;
|
|
|
|
int* refer;
|
|
|
|
CvSubdiv2DPoint** pntsPtrs;
|
|
|
|
CvQuadEdge2D** edgesPtrs;
|
|
|
|
int numVtx;
|
|
|
|
int numEdges;
|
|
|
|
int i;
|
|
|
|
CvSeqReader reader;
|
|
|
|
CvPoint2D32f pnt;
|
|
|
|
CvQuadEdge2D* quadEdge;
|
2012-10-17 07:18:30 +08:00
|
|
|
|
2010-05-12 01:44:00 +08:00
|
|
|
numVtx = cont -> total;
|
|
|
|
if( numVtx < 3 ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
*subdiv = ( CvSubdiv2D* )0;
|
|
|
|
|
|
|
|
memory = ( int* )malloc( sizeof( int ) * ( numVtx * 2
|
|
|
|
+ numVtx * numVtx * 2 * 5 )
|
|
|
|
+ sizeof( CvQuadEdge2D* ) * ( numVtx * numVtx )
|
|
|
|
+ sizeof( CvSubdiv2DPoint* ) * ( numVtx * 2 ) );
|
|
|
|
contour = ( CvPoint* )memory;
|
|
|
|
outEdges = ( int* )( contour + numVtx );
|
|
|
|
refer = outEdges + numVtx * numVtx * 2;
|
|
|
|
edgesPtrs = ( CvQuadEdge2D** )( refer + numVtx * numVtx * 4 );
|
|
|
|
pntsPtrs = ( CvSubdiv2DPoint** )( edgesPtrs + numVtx * numVtx );
|
|
|
|
|
|
|
|
cvStartReadSeq( ( CvSeq* )cont, &reader, 0 );
|
|
|
|
for( i = 0; i < numVtx; i ++ )
|
|
|
|
{
|
|
|
|
CV_READ_SEQ_ELEM( (contour[ i ]), reader );
|
|
|
|
} // for( i = 0; i < numVtx; i ++ )
|
|
|
|
|
|
|
|
if( !icvFindReferences( contour, numVtx, outEdges, refer, &numEdges ) )
|
|
|
|
{
|
|
|
|
free( memory );
|
|
|
|
return;
|
|
|
|
} // if( !icvFindReferences( contour, numVtx, outEdges, refer, ...
|
|
|
|
|
|
|
|
*subdiv = cvCreateSubdiv2D( CV_SEQ_KIND_SUBDIV2D,
|
|
|
|
sizeof( CvSubdiv2D ),
|
|
|
|
sizeof( CvSubdiv2DPoint ),
|
|
|
|
sizeof( CvQuadEdge2D ),
|
|
|
|
storage );
|
|
|
|
|
|
|
|
for( i = 0; i < numVtx; i ++ )
|
|
|
|
{
|
|
|
|
pnt.x = ( float )contour[ i ].x;
|
|
|
|
pnt.y = ( float )contour[ i ].y;
|
|
|
|
pntsPtrs[ i ] = cvSubdiv2DAddPoint( *subdiv, pnt, 0 );
|
|
|
|
} // for( i = 0; i < numVtx; i ++ )
|
|
|
|
|
|
|
|
for( i = 0; i < numEdges; i ++ )
|
|
|
|
{
|
|
|
|
edgesPtrs[ i ] = ( CvQuadEdge2D* )
|
|
|
|
( cvSubdiv2DMakeEdge( *subdiv ) & 0xfffffffc );
|
|
|
|
} // for( i = 0; i < numEdges; i ++ )
|
|
|
|
|
|
|
|
for( i = 0; i < numEdges; i ++ )
|
|
|
|
{
|
|
|
|
quadEdge = edgesPtrs[ i ];
|
|
|
|
quadEdge -> next[ 0 ] =
|
|
|
|
( ( CvSubdiv2DEdge )edgesPtrs[ refer[ i * 4 ] >> 2 ] )
|
|
|
|
| ( refer[ i * 4 ] & 3 );
|
|
|
|
quadEdge -> next[ 1 ] =
|
|
|
|
( ( CvSubdiv2DEdge )edgesPtrs[ refer[ i * 4 + 1 ] >> 2 ] )
|
|
|
|
| ( refer[ i * 4 + 1 ] & 3 );
|
|
|
|
quadEdge -> next[ 2 ] =
|
|
|
|
( ( CvSubdiv2DEdge )edgesPtrs[ refer[ i * 4 + 2 ] >> 2 ] )
|
|
|
|
| ( refer[ i * 4 + 2 ] & 3 );
|
|
|
|
quadEdge -> next[ 3 ] =
|
|
|
|
( ( CvSubdiv2DEdge )edgesPtrs[ refer[ i * 4 + 3 ] >> 2 ] )
|
|
|
|
| ( refer[ i * 4 + 3 ] & 3 );
|
|
|
|
quadEdge -> pt[ 0 ] = pntsPtrs[ outEdges[ i * 2 ] ];
|
|
|
|
quadEdge -> pt[ 1 ] = ( CvSubdiv2DPoint* )0;
|
|
|
|
quadEdge -> pt[ 2 ] = pntsPtrs[ outEdges[ i * 2 + 1 ] ];
|
|
|
|
quadEdge -> pt[ 3 ] = ( CvSubdiv2DPoint* )0;
|
|
|
|
} // for( i = 0; i < numEdges; i ++ )
|
|
|
|
|
|
|
|
(*subdiv) -> topleft.x = ( float )cont -> rect.x;
|
|
|
|
(*subdiv) -> topleft.y = ( float )cont -> rect.y;
|
|
|
|
(*subdiv) -> bottomright.x =
|
|
|
|
( float )( cont -> rect.x + cont -> rect.width );
|
|
|
|
(*subdiv) -> bottomright.y =
|
|
|
|
( float )( cont -> rect.y + cont -> rect.height );
|
|
|
|
|
|
|
|
free( memory );
|
|
|
|
return;
|
|
|
|
|
|
|
|
} // cvDecompPoly
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// End of file decomppoly.cpp
|
|
|
|
|