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144 lines
6.3 KiB
Plaintext
144 lines
6.3 KiB
Plaintext
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/*M///////////////////////////////////////////////////////////////////////////////////////
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//
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// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
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//
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// By downloading, copying, installing or using the software you agree to this license.
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// If you do not agree to this license, do not download, install,
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// copy or use the software.
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//
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//
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// License Agreement
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// For Open Source Computer Vision Library
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//
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// Copyright (C) 2000-2008, Intel Corporation, all rights reserved.
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// Copyright (C) 2009, Willow Garage Inc., all rights reserved.
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// Copyright (C) 1993-2011, NVIDIA Corporation, all rights reserved.
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// Third party copyrights are property of their respective owners.
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//
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// Redistribution and use in source and binary forms, with or without modification,
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// are permitted provided that the following conditions are met:
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//
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// * Redistribution's of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// * Redistribution's in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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//
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// * The name of the copyright holders may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// This software is provided by the copyright holders and contributors "as is" and
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// any express or bpied warranties, including, but not limited to, the bpied
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// warranties of merchantability and fitness for a particular purpose are disclaimed.
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// In no event shall the Intel Corporation or contributors be liable for any direct,
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// indirect, incidental, special, exemplary, or consequential damages
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// (including, but not limited to, procurement of substitute goods or services;
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// loss of use, data, or profits; or business interruption) however caused
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// and on any theory of liability, whether in contract, strict liability,
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// or tort (including negligence or otherwise) arising in any way out of
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// the use of this software, even if advised of the possibility of such damage.
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//
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//M*/
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#include "internal_shared.hpp"
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#include "opencv2/gpu/device/vec_traits.hpp"
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#include "opencv2/gpu/device/vec_math.hpp"
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#include "opencv2/gpu/device/border_interpolate.hpp"
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using namespace cv::gpu;
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typedef unsigned char uchar;
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typedef unsigned short ushort;
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//////////////////////////////////////////////////////////////////////////////////
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/// Non local means denosings
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namespace cv { namespace gpu { namespace device
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{
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namespace imgproc
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{
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__device__ __forceinline__ float norm2(const float& v) { return v*v; }
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__device__ __forceinline__ float norm2(const float2& v) { return v.x*v.x + v.y*v.y; }
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__device__ __forceinline__ float norm2(const float3& v) { return v.x*v.x + v.y*v.y + v.z*v.z; }
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__device__ __forceinline__ float norm2(const float4& v) { return v.x*v.x + v.y*v.y + v.z*v.z + v.w*v.w; }
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template<typename T, typename B>
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__global__ void nlm_kernel(const PtrStepSz<T> src, PtrStep<T> dst, const B b, int search_radius, int block_radius, float h2_inv_half)
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{
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typedef typename TypeVec<float, VecTraits<T>::cn>::vec_type value_type;
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const int x = blockDim.x * blockIdx.x + threadIdx.x;
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const int y = blockDim.y * blockIdx.y + threadIdx.y;
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if (x >= src.cols || y >= src.rows)
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return;
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float block_radius2_inv = -1.f/(block_radius * block_radius);
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value_type sum1 = VecTraits<value_type>::all(0);
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float sum2 = 0.f;
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for(float cy = -search_radius; cy <= search_radius; ++cy)
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for(float cx = -search_radius; cx <= search_radius; ++cx)
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{
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float color2 = 0;
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for(float by = -block_radius; by <= block_radius; ++by)
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for(float bx = -block_radius; bx <= block_radius; ++bx)
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{
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value_type v1 = saturate_cast<value_type>(src(y + by, x + bx));
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value_type v2 = saturate_cast<value_type>(src(y + cy + by, x + cx + bx));
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color2 += norm2(v1 - v2);
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}
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float dist2 = cx * cx + cy * cy;
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float w = __expf(color2 * h2_inv_half + dist2 * block_radius2_inv);
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sum1 = sum1 + saturate_cast<value_type>(src(y + cy, x + cy)) * w;
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sum2 += w;
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}
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dst(y, x) = saturate_cast<T>(sum1 / sum2);
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}
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template<typename T, template <typename> class B>
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void nlm_caller(const PtrStepSzb src, PtrStepSzb dst, int search_radius, int block_radius, float h, cudaStream_t stream)
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{
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dim3 block (32, 8);
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dim3 grid (divUp (src.cols, block.x), divUp (src.rows, block.y));
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B<T> b(src.rows, src.cols);
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float h2_inv_half = -0.5f/(h * h * VecTraits<T>::cn);
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cudaSafeCall( cudaFuncSetCacheConfig (nlm_kernel<T, B<T> >, cudaFuncCachePreferL1) );
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nlm_kernel<<<grid, block>>>((PtrStepSz<T>)src, (PtrStepSz<T>)dst, b, search_radius, block_radius, h2_inv_half);
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cudaSafeCall ( cudaGetLastError () );
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if (stream == 0)
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cudaSafeCall( cudaDeviceSynchronize() );
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}
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template<typename T>
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void nlm_bruteforce_gpu(const PtrStepSzb& src, PtrStepSzb dst, int search_radius, int block_radius, float h, int borderMode, cudaStream_t stream)
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{
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typedef void (*func_t)(const PtrStepSzb src, PtrStepSzb dst, int search_radius, int block_radius, float h, cudaStream_t stream);
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static func_t funcs[] =
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{
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nlm_caller<T, BrdReflect101>,
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nlm_caller<T, BrdReplicate>,
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nlm_caller<T, BrdConstant>,
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nlm_caller<T, BrdReflect>,
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nlm_caller<T, BrdWrap>,
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};
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funcs[borderMode](src, dst, search_radius, block_radius, h, stream);
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}
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template void nlm_bruteforce_gpu<uchar>(const PtrStepSzb&, PtrStepSzb, int, int, float, int, cudaStream_t);
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template void nlm_bruteforce_gpu<uchar3>(const PtrStepSzb&, PtrStepSzb, int, int, float, int, cudaStream_t);
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}
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}}}
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