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# High-level design overview {#gapi_hld}
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[TOC]
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# G-API High-level design overview
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G-API is a heterogeneous framework and provides an unified API to
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program image processing pipelines with a number of supported
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backends.
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The key design idea is to keep pipeline code itself platform-neutral
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while specifying which kernels to use and which devices to utilize
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using extra parameters at graph compile (configuration) time. This
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requirement has led to the following architecture:
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<!-- FIXME: Render from dot directly -->
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![G-API framework architecture](pics/gapi_scheme.png)
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There are three layers in this architecture:
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* **API Layer** -- this is the top layer, which implements G-API
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public interface, its building blocks and semantics.
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When user constructs a pipeline with G-API, he interacts with this
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layer directly, and the entities the user operates on (like cv::GMat
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or cv::GComputation) are provided by this layer.
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* **Graph Compiler Layer** -- this is the intermediate layer which
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unrolls user computation into a graph and then applies a number of
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transformations to it (e.g. optimizations). This layer is built atop
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of [ADE Framework](@ref gapi_detail_ade).
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* **Backends Layer** -- this is the lowest level layer, which lists a
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number of _Backends_. In contrast with the above two layers,
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backends are highly coupled with low-level platform details, with
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every backend standing for every platform. A backend operates on a
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processed graph (coming from the graph compiler) and executes this
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graph optimally for a specific platform or device.
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# API layer {#gapi_api_layer}
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API layer is what user interacts with when defining and using a
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pipeline (a Computation in G-API terms). API layer defines a set of
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G-API _dynamic_ objects which can be used as inputs, outputs, and
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intermediate data objects within a graph:
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* cv::GMat
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* cv::GScalar
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* cv::GArray (template class)
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API layer specifies a list of Operations which are defined on these
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data objects -- so called kernels. See G-API [core](@ref gapi_core)
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and [imgproc](@ref gapi_imgproc) namespaces for details on which
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operations G-API provides by default.
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G-API is not limited to these operations only -- users can define
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their own kernels easily using a special macro G_TYPED_KERNEL().
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API layer is also responsible for marshalling and storing operation
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parameters on pipeline creation. In addition to the aforementioned
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G-API dynamic objects, operations may also accept arbitrary
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parameters (more on this [here](@ref gapi_detail_params)), so API
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layer captures its values and stores internally upon the moment of
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execution.
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Finally, cv::GComputation and cv::GCompiled are the remaining
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important components of API layer. The former wraps a series of G-API
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expressions into an object (graph), and the latter is a product of
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graph _compilation_ (see [this chapter](@ref gapi_detail_compiler) for
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details).
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# Graph compiler layer {#gapi_compiler}
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Every G-API computation is compiled before it executes. Compilation
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process is triggered in two ways:
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* _implicitly_, when cv::GComputation::apply() is used. In this case,
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graph compilation is then immediately followed by execution.
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* _explicitly_, when cv::GComputation::compile() is used. In this case,
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a cv::GCompiled object is returned which then can be invoked as a
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C++ functor.
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The first way is recommended for cases when input data format is not
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known in advance -- e.g. when it comes from an arbitrary input file.
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The second way is recommended for deployment (production) scenarios
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where input data characteristics are usually predefined.
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Graph compilation process is built atop of ADE Framework. Initially, a
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bipartite graph is generated from expressions captured by API layer.
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This graph contains nodes of two types: _Data_ and _Operations_. Graph
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always starts and ends with a Data node(s), with Operations nodes
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in-between. Every Operation node has inputs and outputs, both are Data
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nodes.
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After the initial graph is generated, it is actually processed by a
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number of graph transformations, called _passes_. ADE Framework acts
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as a compiler pass management engine, and passes are written
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specifically for G-API.
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There are different passes which check graph validity, refine details
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on operations and data, organize nodes into clusters ("Islands") based
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on affinity or user-specified regioning[TBD], and more. Backends also
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are able to inject backend-specific passes into the compilation
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process, see more on this in the [dedicated chapter](@ref gapi_detail_meta).
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Result of graph compilation is a compiled object, represented by class
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cv::GCompiled. A new cv::GCompiled object is always created regardless
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if there was an explicit or implicit compilation request (see
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above). Actual graph execution happens within cv::GCompiled and is
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determined by backends which participated in the graph compilation.
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@sa cv::GComputation::apply(), cv::GComputation::compile(), cv::GCompiled
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# Backends layer {#gapi_backends}
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The above diagram lists two backends, _OpenCV_ and _Fluid_. _OpenCV_
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is so-called "reference backend", which implements G-API operations
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using plain old OpenCV functions. This backend is useful for
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prototyping on a familiar development system. _Fluid_ is a plugin for
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cache-efficient execution on CPU -- it implements a different
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execution policy and operates with its own, special kernels. Fluid
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backend allows to achieve less memory footprint and better memory
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locality when running on CPU.
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There may be more backends available, e.g. Halide, OpenCL, etc. --
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G-API provides an uniform internal API to develop backends so any
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enthusiast or a company are free to scale G-API on a new platform or
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accelerator. In terms of OpenCV infrastructure, every new backend is a
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new distinct OpenCV module, which extends G-API when build as a part
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of OpenCV.
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# Graph execution {#gapi_compiled}
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The way graph executed is defined by backends selected for
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compilation. In fact, every backend builds its own execution script as
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the final stage of graph compilation process, when an executable
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(compiled) object is being generated. For example, in OpenCV backend,
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this script is just a topologically-sorted sequence of OpenCV
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functions to call; for Fluid backend, it is a similar thing -- a
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topologically sorted list of _Agents_ processing lines of input on
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every iteration.
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Graph execution is triggered in two ways:
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* via cv::GComputation::apply(), with graph compiled in-place exactly
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for the given input data;
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* via cv::GCompiled::operator()(), when the graph has been precompiled.
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Both methods are polimorphic and take a variadic number of arguments,
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with validity checks performed in runtime. If a number, shapes, and
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formats of passed data objects differ from expected, a run-time
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exception is thrown. G-API also provides _typed_ wrappers to move
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these checks to the compile time -- see `cv::GComputationT<>`.
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G-API graph execution is declared stateless -- it means that a
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compiled functor (cv::GCompiled) acts like a pure C++ function and
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provides the same result for the same set of input arguments.
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Both execution methods take \f$N+M\f$ parameters, where \f$N\f$ is a
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number of inputs, and \f$M\f$ is a number of outputs on which a
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cv::GComputation is defined. Note that while G-API types (cv::GMat,
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etc) are used in definition, the execution methods accept OpenCV's
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traditional data types (like cv::Mat) which hold actual data -- see
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table in [parameter marshalling](@ref gapi_detail_params).
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@sa @ref gapi_impl, @ref gapi_kernel_api
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