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/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
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// Copyright (C) 2013, OpenCV Foundation, all rights reserved.
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// Third party copyrights are property of their respective owners.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
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// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
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// this list of conditions and the following disclaimer in the documentation
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// * The name of the copyright holders may not be used to endorse or promote products
// derived from this software without specific prior written permission.
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// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
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// Authors:
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// * Ozan Tonkal, ozantonkal@gmail.com
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// * Anatoly Baksheev, Itseez Inc. myname.mysurname <> mycompany.com
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//
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//M*/
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# ifndef __OPENCV_VIZ_HPP__
# define __OPENCV_VIZ_HPP__
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# include <opencv2/viz/types.hpp>
# include <opencv2/viz/widgets.hpp>
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# include <opencv2/viz/viz3d.hpp>
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namespace cv
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{
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namespace viz
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{
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//! takes coordiante frame data and builds transfrom to global coordinate frame
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CV_EXPORTS Affine3d makeTransformToGlobal ( const Vec3d & axis_x , const Vec3d & axis_y , const Vec3d & axis_z , const Vec3d & origin = Vec3d : : all ( 0 ) ) ;
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//! constructs camera pose from position, focal_point and up_vector (see gluLookAt() for more infromation)
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CV_EXPORTS Affine3d makeCameraPose ( const Vec3d & position , const Vec3d & focal_point , const Vec3d & y_dir ) ;
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//! retrieves a window by its name. If no window with such name, then it creates new.
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CV_EXPORTS Viz3d getWindowByName ( const String & window_name ) ;
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//! Unregisters all Viz windows from internal database. After it 'getWindowByName()' will create new windows instead getting existing from the database.
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CV_EXPORTS void unregisterAllWindows ( ) ;
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//! Displays image in specified window
CV_EXPORTS Viz3d imshow ( const String & window_name , InputArray image , const Size & window_size = Size ( - 1 , - 1 ) ) ;
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//! checks float value for Nan
inline bool isNan ( float x )
{
unsigned int * u = reinterpret_cast < unsigned int * > ( & x ) ;
return ( ( u [ 0 ] & 0x7f800000 ) = = 0x7f800000 ) & & ( u [ 0 ] & 0x007fffff ) ;
}
//! checks double value for Nan
inline bool isNan ( double x )
{
unsigned int * u = reinterpret_cast < unsigned int * > ( & x ) ;
return ( u [ 1 ] & 0x7ff00000 ) = = 0x7ff00000 & & ( u [ 0 ] ! = 0 | | ( u [ 1 ] & 0x000fffff ) ! = 0 ) ;
}
//! checks vectors for Nans
template < typename _Tp , int cn > inline bool isNan ( const Vec < _Tp , cn > & v )
{ return isNan ( v . val [ 0 ] ) | | isNan ( v . val [ 1 ] ) | | isNan ( v . val [ 2 ] ) ; }
//! checks point for Nans
template < typename _Tp > inline bool isNan ( const Point3_ < _Tp > & p )
{ return isNan ( p . x ) | | isNan ( p . y ) | | isNan ( p . z ) ; }
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///////////////////////////////////////////////////////////////////////////////////////////////
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/// Read/write clouds. Supported formats: ply, xyz, obj and stl (readonly)
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CV_EXPORTS void writeCloud ( const String & file , InputArray cloud , InputArray colors = noArray ( ) , InputArray normals = noArray ( ) , bool binary = false ) ;
CV_EXPORTS Mat readCloud ( const String & file , OutputArray colors = noArray ( ) , OutputArray normals = noArray ( ) ) ;
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///////////////////////////////////////////////////////////////////////////////////////////////
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/// Reads mesh. Only ply format is supported now and no texture load support
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CV_EXPORTS Mesh readMesh ( const String & file ) ;
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///////////////////////////////////////////////////////////////////////////////////////////////
/// Read/write poses and trajectories
CV_EXPORTS bool readPose ( const String & file , Affine3d & pose , const String & tag = " pose " ) ;
CV_EXPORTS void writePose ( const String & file , const Affine3d & pose , const String & tag = " pose " ) ;
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//! takes vector<Affine3<T>> with T = float/dobule and writes to a sequence of files with given filename format
CV_EXPORTS void writeTrajectory ( InputArray traj , const String & files_format = " pose%05d.xml " , int start = 0 , const String & tag = " pose " ) ;
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//! takes vector<Affine3<T>> with T = float/dobule and loads poses from sequence of files
CV_EXPORTS void readTrajectory ( OutputArray traj , const String & files_format = " pose%05d.xml " , int start = 0 , int end = INT_MAX , const String & tag = " pose " ) ;
///////////////////////////////////////////////////////////////////////////////////////////////
/// Computing normals for mesh
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CV_EXPORTS void computeNormals ( const Mesh & mesh , OutputArray normals ) ;
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} /* namespace viz */
} /* namespace cv */
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# endif /* __OPENCV_VIZ_HPP__ */