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Init qrcode algo (#11829)
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@ -670,6 +670,14 @@ public:
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void groupRectangles(std::vector<cv::Rect>& rectList, std::vector<double>& weights, int groupThreshold, double eps) const;
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};
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/** @brief Detect QR code in image and return minimum area of quadrangle that describes QR code.
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@param in Matrix of the type CV_8UC1 containing an image where QR code are detected.
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@param points Output vector of vertices of a quadrangle of minimal area that describes QR code.
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@param eps_x Epsilon neighborhood, which allows you to determine the horizontal pattern of the scheme 1:1:3:1:1 according to QR code standard.
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@param eps_y Epsilon neighborhood, which allows you to determine the vertical pattern of the scheme 1:1:3:1:1 according to QR code standard.
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*/
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CV_EXPORTS bool detectQRCode(InputArray in, std::vector<Point> &points, double eps_x = 0.2, double eps_y = 0.1);
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//! @} objdetect
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}
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modules/objdetect/src/qrcode.cpp
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modules/objdetect/src/qrcode.cpp
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@ -0,0 +1,775 @@
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// This file is part of OpenCV project.
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// It is subject to the license terms in the LICENSE file found in the top-level directory
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// of this distribution and at http://opencv.org/license.html.
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//
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// Copyright (C) 2018, Intel Corporation, all rights reserved.
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// Third party copyrights are property of their respective owners.
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#include "precomp.hpp"
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#include "opencv2/objdetect.hpp"
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// #include "opencv2/calib3d.hpp"
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#include <limits>
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#include <cmath>
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#include <iostream>
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namespace cv
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{
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class QRDecode
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{
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public:
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void init(Mat src, double eps_vertical_ = 0.19, double eps_horizontal_ = 0.09);
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void binarization();
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bool localization();
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bool transformation();
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Mat getBinBarcode() { return bin_barcode; }
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Mat getLocalizationBarcode() { return local_barcode; }
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Mat getTransformationBarcode() { return transform_barcode; }
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std::vector<Point> getTransformationPoints() { return transformation_points; }
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Mat getStraightBarcode() { return straight_barcode; }
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protected:
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std::vector<Vec3d> searchVerticalLines();
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std::vector<Vec3d> separateHorizontalLines(std::vector<Vec3d> list_lines);
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std::vector<Vec3d> pointClustering(std::vector<Vec3d> list_lines);
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void fixationPoints(std::vector<Point> &local_point, std::vector<double> &local_len);
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Point getTransformationPoint(Point left, Point center, double cos_angle_rotation,
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bool right_rotate = true);
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Point intersectionLines(Point a1, Point a2, Point b1, Point b2);
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std::vector<Point> getQuadrilateral(std::vector<Point> angle_list);
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double getQuadrilateralArea(Point a, Point b, Point c, Point d);
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double getCosVectors(Point a, Point b, Point c);
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Mat barcode, bin_barcode, local_barcode, transform_barcode, straight_barcode;
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std::vector<Point> localization_points, transformation_points;
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std::vector<double> localization_length;
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double experimental_area;
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double eps_vertical, eps_horizontal;
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std::vector<Vec3d> result;
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std::vector<double> test_lines;
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uint8_t next_pixel, future_pixel;
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double length, weight;
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};
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void QRDecode::init(Mat src, double eps_vertical_, double eps_horizontal_)
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{
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barcode = src;
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eps_vertical = eps_vertical_;
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eps_horizontal = eps_horizontal_;
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}
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void QRDecode::binarization()
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{
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Mat filter_barcode;
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GaussianBlur(barcode, filter_barcode, Size(3, 3), 0);
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threshold(filter_barcode, bin_barcode, 0, 255, THRESH_BINARY + THRESH_OTSU);
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}
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bool QRDecode::localization()
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{
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cvtColor(bin_barcode, local_barcode, COLOR_GRAY2RGB);
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Point begin, end;
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std::vector<Vec3d> list_lines_x = searchVerticalLines();
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std::vector<Vec3d> list_lines_y = separateHorizontalLines(list_lines_x);
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std::vector<Vec3d> result_point = pointClustering(list_lines_y);
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for (int i = 0; i < 3; i++)
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{
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localization_points.push_back(
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Point(static_cast<int>(result_point[i][0]),
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static_cast<int>(result_point[i][1] + result_point[i][2])));
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localization_length.push_back(result_point[i][2]);
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}
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fixationPoints(localization_points, localization_length);
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if (localization_points.size() != 3) { return false; }
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return true;
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}
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std::vector<Vec3d> QRDecode::searchVerticalLines()
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{
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result.clear();
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int temp_length = 0;
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for (int x = 0; x < bin_barcode.rows; x++)
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{
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for (int y = 0; y < bin_barcode.cols; y++)
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{
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if (bin_barcode.at<uint8_t>(x, y) > 0) { continue; }
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// --------------- Search vertical lines --------------- //
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test_lines.clear();
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future_pixel = 255;
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for (int i = x; i < bin_barcode.rows - 1; i++)
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{
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next_pixel = bin_barcode.at<uint8_t>(i + 1, y);
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temp_length++;
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if (next_pixel == future_pixel)
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{
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future_pixel = 255 - future_pixel;
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test_lines.push_back(temp_length);
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temp_length = 0;
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if (test_lines.size() == 5) { break; }
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}
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}
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// --------------- Compute vertical lines --------------- //
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if (test_lines.size() == 5)
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{
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length = 0.0; weight = 0.0;
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for (size_t i = 0; i < test_lines.size(); i++) { length += test_lines[i]; }
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for (size_t i = 0; i < test_lines.size(); i++)
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{
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if (i == 2) { weight += abs((test_lines[i] / length) - 3.0/7.0); }
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else { weight += abs((test_lines[i] / length) - 1.0/7.0); }
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}
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if (weight < eps_vertical)
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{
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Vec3d line;
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line[0] = x; line[1] = y, line[2] = length;
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result.push_back(line);
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}
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}
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}
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}
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return result;
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}
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std::vector<Vec3d> QRDecode::separateHorizontalLines(std::vector<Vec3d> list_lines)
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{
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result.clear();
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int temp_length = 0;
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int x, y;
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for (size_t pnt = 0; pnt < list_lines.size(); pnt++)
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{
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x = static_cast<int>(list_lines[pnt][0] + list_lines[pnt][2] / 2);
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y = static_cast<int>(list_lines[pnt][1]);
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// --------------- Search horizontal up-lines --------------- //
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test_lines.clear();
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future_pixel = 255;
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for (int j = y; j < bin_barcode.cols - 1; j++)
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{
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next_pixel = bin_barcode.at<uint8_t>(x, j + 1);
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temp_length++;
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if (next_pixel == future_pixel)
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{
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future_pixel = 255 - future_pixel;
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test_lines.push_back(temp_length);
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temp_length = 0;
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if (test_lines.size() == 3) { break; }
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}
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}
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// --------------- Search horizontal down-lines --------------- //
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future_pixel = 255;
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for (int j = y; j >= 1; j--)
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{
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next_pixel = bin_barcode.at<uint8_t>(x, j - 1);
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temp_length++;
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if (next_pixel == future_pixel)
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{
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future_pixel = 255 - future_pixel;
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test_lines.push_back(temp_length);
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temp_length = 0;
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if (test_lines.size() == 6) { break; }
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}
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}
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// --------------- Compute horizontal lines --------------- //
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if (test_lines.size() == 6)
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{
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length = 0.0; weight = 0.0;
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for (size_t i = 0; i < test_lines.size(); i++) { length += test_lines[i]; }
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for (size_t i = 0; i < test_lines.size(); i++)
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{
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if (i % 3 == 0) { weight += abs((test_lines[i] / length) - 3.0/14.0); }
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else { weight += abs((test_lines[i] / length) - 1.0/ 7.0); }
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}
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}
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if(weight < eps_horizontal)
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{
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result.push_back(list_lines[pnt]);
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}
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}
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return result;
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}
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std::vector<Vec3d> QRDecode::pointClustering(std::vector<Vec3d> list_lines)
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{
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std::vector<Vec3d> centers;
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std::vector<Point> clusters[3];
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double weight_clusters[3] = {0.0, 0.0, 0.0};
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Point basis[3], temp_pnt;
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double temp_norm = 0.0, temp_compute_norm, distance[3];
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basis[0] = Point(static_cast<int>(list_lines[0][1]), static_cast<int>(list_lines[0][0]));
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for (size_t i = 1; i < list_lines.size(); i++)
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{
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temp_pnt = Point(static_cast<int>(list_lines[i][1]), static_cast<int>(list_lines[i][0]));
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temp_compute_norm = norm(basis[0] - temp_pnt);
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if (temp_norm < temp_compute_norm)
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{
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basis[1] = temp_pnt;
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temp_norm = temp_compute_norm;
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}
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}
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for (size_t i = 1; i < list_lines.size(); i++)
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{
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temp_pnt = Point(static_cast<int>(list_lines[i][1]), static_cast<int>(list_lines[i][0]));
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temp_compute_norm = norm(basis[0] - temp_pnt) + norm(basis[1] - temp_pnt);
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if (temp_norm < temp_compute_norm)
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{
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basis[2] = temp_pnt;
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temp_norm = temp_compute_norm;
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}
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}
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for (size_t i = 0; i < list_lines.size(); i++)
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{
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temp_pnt = Point(static_cast<int>(list_lines[i][1]), static_cast<int>(list_lines[i][0]));
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distance[0] = norm(basis[0] - temp_pnt);
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distance[1] = norm(basis[1] - temp_pnt);
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distance[2] = norm(basis[2] - temp_pnt);
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if (distance[0] < distance[1] && distance[0] < distance[2])
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{
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clusters[0].push_back(temp_pnt);
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weight_clusters[0] += list_lines[i][2];
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}
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else if (distance[1] < distance[0] && distance[1] < distance[2])
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{
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clusters[1].push_back(temp_pnt);
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weight_clusters[1] += list_lines[i][2];
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}
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else
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{
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clusters[2].push_back(temp_pnt);
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weight_clusters[2] += list_lines[i][2];
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}
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}
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for (int i = 0; i < 3; i++)
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{
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basis[i] = Point(0, 0);
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for (size_t j = 0; j < clusters[i].size(); j++) { basis[i] += clusters[i][j]; }
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basis[i] = basis[i] / static_cast<int>(clusters[i].size());
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weight = weight_clusters[i] / (2 * clusters[i].size());
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centers.push_back(Vec3d(basis[i].x, basis[i].y, weight));
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}
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return centers;
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}
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void QRDecode::fixationPoints(std::vector<Point> &local_point, std::vector<double> &local_len)
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{
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double cos_angles[3], norm_triangl[3];
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norm_triangl[0] = norm(local_point[1] - local_point[2]);
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norm_triangl[1] = norm(local_point[0] - local_point[2]);
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norm_triangl[2] = norm(local_point[1] - local_point[0]);
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cos_angles[0] = (pow(norm_triangl[1], 2) + pow(norm_triangl[2], 2) - pow(norm_triangl[0], 2))
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/ (2 * norm_triangl[1] * norm_triangl[2]);
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cos_angles[1] = (pow(norm_triangl[0], 2) + pow(norm_triangl[2], 2) - pow(norm_triangl[1], 2))
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/ (2 * norm_triangl[0] * norm_triangl[2]);
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cos_angles[2] = (pow(norm_triangl[0], 2) + pow(norm_triangl[1], 2) - pow(norm_triangl[2], 2))
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/ (2 * norm_triangl[0] * norm_triangl[1]);
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int i_min_cos =
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(cos_angles[0] < cos_angles[1] && cos_angles[0] < cos_angles[2]) ? 0 :
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(cos_angles[1] < cos_angles[0] && cos_angles[1] < cos_angles[2]) ? 1 : 2;
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Point temp_pnt;
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double tmp_len;
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temp_pnt = local_point[0];
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tmp_len = local_len[0];
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local_point[0] = local_point[i_min_cos];
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local_len[0] = local_len[i_min_cos];
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local_point[i_min_cos] = temp_pnt;
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local_len[i_min_cos] = tmp_len;
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Mat vector_mult(Size(3, 3), CV_32FC1);
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vector_mult.at<float>(0, 0) = 1;
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vector_mult.at<float>(1, 0) = 1;
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vector_mult.at<float>(2, 0) = 1;
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vector_mult.at<float>(0, 1) = static_cast<float>((local_point[1] - local_point[0]).x);
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vector_mult.at<float>(1, 1) = static_cast<float>((local_point[1] - local_point[0]).y);
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vector_mult.at<float>(0, 2) = static_cast<float>((local_point[2] - local_point[0]).x);
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vector_mult.at<float>(1, 2) = static_cast<float>((local_point[2] - local_point[0]).y);
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double res_vect_mult = determinant(vector_mult);
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if (res_vect_mult < 0)
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{
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temp_pnt = local_point[1];
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tmp_len = local_len[1];
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local_point[1] = local_point[2];
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local_len[1] = local_len[2];
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local_point[2] = temp_pnt;
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local_len[2] = tmp_len;
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}
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}
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bool QRDecode::transformation()
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{
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cvtColor(bin_barcode, transform_barcode, COLOR_GRAY2RGB);
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if (localization_points.size() != 3) { return false; }
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Point red = localization_points[0];
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Point green = localization_points[1];
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Point blue = localization_points[2];
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Point adj_b_r_pnt, adj_r_b_pnt, adj_g_r_pnt, adj_r_g_pnt;
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Point line_r_b_pnt, line_r_g_pnt, norm_r_b_pnt, norm_r_g_pnt;
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adj_b_r_pnt = getTransformationPoint(blue, red, -1);
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adj_r_b_pnt = getTransformationPoint(red, blue, -1);
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adj_g_r_pnt = getTransformationPoint(green, red, -1);
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adj_r_g_pnt = getTransformationPoint(red, green, -1);
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line_r_b_pnt = getTransformationPoint(red, blue, -0.91);
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line_r_g_pnt = getTransformationPoint(red, green, -0.91);
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norm_r_b_pnt = getTransformationPoint(red, blue, 0.0, true);
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norm_r_g_pnt = getTransformationPoint(red, green, 0.0, false);
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transformation_points.push_back(intersectionLines(
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adj_r_g_pnt, line_r_g_pnt, adj_r_b_pnt, line_r_b_pnt));
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transformation_points.push_back(intersectionLines(
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adj_b_r_pnt, norm_r_g_pnt, adj_r_g_pnt, line_r_g_pnt));
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transformation_points.push_back(intersectionLines(
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norm_r_b_pnt, adj_g_r_pnt, adj_b_r_pnt, norm_r_g_pnt));
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transformation_points.push_back(intersectionLines(
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norm_r_b_pnt, adj_g_r_pnt, adj_r_b_pnt, line_r_b_pnt));
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experimental_area = getQuadrilateralArea(transformation_points[0],
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transformation_points[1],
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transformation_points[2],
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transformation_points[3]);
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std::vector<Point> quadrilateral = getQuadrilateral(transformation_points);
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transformation_points = quadrilateral;
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int max_length_norm = -1;
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size_t transform_size = transformation_points.size();
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for (size_t i = 0; i < transform_size; i++)
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{
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int len_norm = static_cast<int>(norm(transformation_points[i % transform_size] -
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transformation_points[(i + 1) % transform_size]));
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if (max_length_norm < len_norm) { max_length_norm = len_norm; }
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}
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std::vector<Point> perspective_points;
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perspective_points.push_back(Point(0, 0));
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perspective_points.push_back(Point(0, max_length_norm));
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perspective_points.push_back(Point(max_length_norm, max_length_norm));
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perspective_points.push_back(Point(max_length_norm, 0));
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// warpPerspective(bin_barcode, straight_barcode,
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// findHomography(transformation_points, perspective_points),
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// Size(max_length_norm, max_length_norm));
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return true;
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}
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Point QRDecode::getTransformationPoint(Point left, Point center, double cos_angle_rotation,
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bool right_rotate)
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{
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Point temp_pnt, prev_pnt(0, 0), next_pnt, start_pnt(center);
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double temp_delta, min_delta;
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int steps = 0;
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future_pixel = 255;
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while(true)
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{
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min_delta = std::numeric_limits<double>::max();
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for (int i = -1; i < 2; i++)
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{
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for (int j = -1; j < 2; j++)
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{
|
||||
if (i == 0 && j == 0) { continue; }
|
||||
temp_pnt = Point(start_pnt.x + i, start_pnt.y + j);
|
||||
temp_delta = abs(getCosVectors(left, center, temp_pnt) - cos_angle_rotation);
|
||||
if (temp_delta < min_delta && prev_pnt != temp_pnt)
|
||||
{
|
||||
next_pnt = temp_pnt;
|
||||
min_delta = temp_delta;
|
||||
}
|
||||
}
|
||||
}
|
||||
prev_pnt = start_pnt;
|
||||
start_pnt = next_pnt;
|
||||
next_pixel = bin_barcode.at<uint8_t>(start_pnt.y, start_pnt.x);
|
||||
if (next_pixel == future_pixel)
|
||||
{
|
||||
future_pixel = 255 - future_pixel;
|
||||
steps++;
|
||||
if (steps == 3) { break; }
|
||||
}
|
||||
}
|
||||
|
||||
if (cos_angle_rotation == 0.0)
|
||||
{
|
||||
Mat vector_mult(Size(3, 3), CV_32FC1);
|
||||
vector_mult.at<float>(0, 0) = 1;
|
||||
vector_mult.at<float>(1, 0) = 1;
|
||||
vector_mult.at<float>(2, 0) = 1;
|
||||
vector_mult.at<float>(0, 1) = static_cast<float>((left - center).x);
|
||||
vector_mult.at<float>(1, 1) = static_cast<float>((left - center).y);
|
||||
vector_mult.at<float>(0, 2) = static_cast<float>((left - start_pnt).x);
|
||||
vector_mult.at<float>(1, 2) = static_cast<float>((left - start_pnt).y);
|
||||
double res_vect_mult = determinant(vector_mult);
|
||||
if (( right_rotate && res_vect_mult < 0) ||
|
||||
(!right_rotate && res_vect_mult > 0))
|
||||
{
|
||||
start_pnt = getTransformationPoint(start_pnt, center, -1);
|
||||
}
|
||||
}
|
||||
|
||||
return start_pnt;
|
||||
}
|
||||
|
||||
Point QRDecode::intersectionLines(Point a1, Point a2, Point b1, Point b2)
|
||||
{
|
||||
Point result_square_angle(
|
||||
static_cast<int>(
|
||||
static_cast<double>
|
||||
((a1.x * a2.y - a1.y * a2.x) * (b1.x - b2.x) -
|
||||
(b1.x * b2.y - b1.y * b2.x) * (a1.x - a2.x)) /
|
||||
((a1.x - a2.x) * (b1.y - b2.y) -
|
||||
(a1.y - a2.y) * (b1.x - b2.x))),
|
||||
static_cast<int>(
|
||||
static_cast<double>
|
||||
((a1.x * a2.y - a1.y * a2.x) * (b1.y - b2.y) -
|
||||
(b1.x * b2.y - b1.y * b2.x) * (a1.y - a2.y)) /
|
||||
((a1.x - a2.x) * (b1.y - b2.y) -
|
||||
(a1.y - a2.y) * (b1.x - b2.x)))
|
||||
);
|
||||
return result_square_angle;
|
||||
}
|
||||
|
||||
std::vector<Point> QRDecode::getQuadrilateral(std::vector<Point> angle_list)
|
||||
{
|
||||
size_t angle_size = angle_list.size();
|
||||
uint8_t value, mask_value;
|
||||
Mat mask(bin_barcode.rows + 2, bin_barcode.cols + 2, CV_8UC1);
|
||||
for (size_t i = 0; i < angle_size; i++)
|
||||
{
|
||||
LineIterator line_iter(bin_barcode, angle_list[ i % angle_size],
|
||||
angle_list[(i + 1) % angle_size]);
|
||||
for(int j = 0; j < line_iter.count; j++, ++line_iter)
|
||||
{
|
||||
value = bin_barcode.at<uint8_t>(line_iter.pos());
|
||||
mask_value = mask.at<uint8_t>(line_iter.pos() + Point(1, 1));
|
||||
if (value == 0 && mask_value == 0)
|
||||
{
|
||||
floodFill(bin_barcode, mask, line_iter.pos(), 255);
|
||||
}
|
||||
}
|
||||
}
|
||||
std::vector<Point> locations;
|
||||
Mat mask_roi = mask(Range(1, bin_barcode.rows - 1),
|
||||
Range(1, bin_barcode.cols - 1));
|
||||
|
||||
cv::findNonZero(mask_roi, locations);
|
||||
|
||||
for (size_t i = 0; i < angle_list.size(); i++)
|
||||
{
|
||||
locations.push_back(angle_list[i]);
|
||||
}
|
||||
|
||||
std::vector< std::vector<Point> > hull(1), approx_hull(1);
|
||||
convexHull(Mat(locations), hull[0]);
|
||||
int hull_size = static_cast<int>(hull[0].size());
|
||||
|
||||
Point min_pnt;
|
||||
|
||||
std::vector<Point> min_abc;
|
||||
double min_abs_cos_abc, abs_cos_abc;
|
||||
for (int count = 0; count < 4; count++)
|
||||
{
|
||||
min_abs_cos_abc = std::numeric_limits<double>::max();
|
||||
for (int i = 0; i < hull_size; i++)
|
||||
{
|
||||
Point a = hull[0][ i % hull_size];
|
||||
Point b = hull[0][(i + 1) % hull_size];
|
||||
Point c = hull[0][(i + 2) % hull_size];
|
||||
abs_cos_abc = abs(getCosVectors(a, b, c));
|
||||
|
||||
bool flag_detect = true;
|
||||
for (size_t j = 0; j < min_abc.size(); j++)
|
||||
{
|
||||
if (min_abc[j] == b) { flag_detect = false; break; }
|
||||
}
|
||||
|
||||
if (flag_detect && (abs_cos_abc < min_abs_cos_abc))
|
||||
{
|
||||
min_pnt = b;
|
||||
min_abs_cos_abc = abs_cos_abc;
|
||||
}
|
||||
}
|
||||
min_abc.push_back(min_pnt);
|
||||
}
|
||||
|
||||
|
||||
int min_abc_size = static_cast<int>(min_abc.size());
|
||||
std::vector<int> index_min_abc(min_abc_size);
|
||||
for (int i = 0; i < min_abc_size; i++)
|
||||
{
|
||||
for (int j = 0; j < hull_size; j++)
|
||||
{
|
||||
if (hull[0][j] == min_abc[i]) { index_min_abc[i] = j; break; }
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<Point> result_hull_point(angle_size);
|
||||
double min_norm, temp_norm;
|
||||
for (size_t i = 0; i < angle_size; i++)
|
||||
{
|
||||
min_norm = std::numeric_limits<double>::max();
|
||||
Point closest_pnt;
|
||||
for (int j = 0; j < min_abc_size; j++)
|
||||
{
|
||||
if (min_norm > norm(hull[0][index_min_abc[j]] - angle_list[i]))
|
||||
{
|
||||
min_norm = norm(hull[0][index_min_abc[j]] - angle_list[i]);
|
||||
closest_pnt = hull[0][index_min_abc[j]];
|
||||
}
|
||||
}
|
||||
result_hull_point[i] = closest_pnt;
|
||||
}
|
||||
|
||||
int start_line[2] = {0, 0}, finish_line[2] = {0, 0}, unstable_pnt = 0;
|
||||
for (int i = 0; i < hull_size; i++)
|
||||
{
|
||||
if (result_hull_point[3] == hull[0][i]) { start_line[0] = i; }
|
||||
if (result_hull_point[2] == hull[0][i]) { finish_line[0] = start_line[1] = i; }
|
||||
if (result_hull_point[1] == hull[0][i]) { finish_line[1] = i; }
|
||||
if (result_hull_point[0] == hull[0][i]) { unstable_pnt = i; }
|
||||
}
|
||||
|
||||
int index_hull, extra_index_hull, next_index_hull, extra_next_index_hull, count_points;
|
||||
Point result_side_begin[4], result_side_end[4];
|
||||
|
||||
min_norm = std::numeric_limits<double>::max();
|
||||
index_hull = start_line[0];
|
||||
count_points = abs(start_line[0] - finish_line[0]);
|
||||
do
|
||||
{
|
||||
if (count_points > hull_size / 2) { next_index_hull = index_hull + 1; }
|
||||
else { next_index_hull = index_hull - 1; }
|
||||
|
||||
if (next_index_hull == hull_size) { next_index_hull = 0; }
|
||||
if (next_index_hull == -1) { next_index_hull = hull_size - 1; }
|
||||
|
||||
Point angle_closest_pnt = norm(hull[0][index_hull] - angle_list[2]) >
|
||||
norm(hull[0][index_hull] - angle_list[3]) ? angle_list[3] : angle_list[2];
|
||||
|
||||
Point intrsc_line_hull =
|
||||
intersectionLines(hull[0][index_hull], hull[0][next_index_hull],
|
||||
angle_list[2], angle_list[3]);
|
||||
temp_norm = getCosVectors(hull[0][index_hull], intrsc_line_hull, angle_closest_pnt);
|
||||
if (min_norm > temp_norm &&
|
||||
norm(hull[0][index_hull] - hull[0][next_index_hull]) >
|
||||
norm(angle_list[2] - angle_list[3]) / 10)
|
||||
{
|
||||
min_norm = temp_norm;
|
||||
result_side_begin[0] = hull[0][index_hull];
|
||||
result_side_end[0] = hull[0][next_index_hull];
|
||||
}
|
||||
|
||||
|
||||
index_hull = next_index_hull;
|
||||
}
|
||||
while(index_hull != finish_line[0]);
|
||||
|
||||
if (min_norm == std::numeric_limits<double>::max())
|
||||
{
|
||||
result_side_begin[0] = angle_list[2];
|
||||
result_side_end[0] = angle_list[3];
|
||||
}
|
||||
|
||||
min_norm = std::numeric_limits<double>::max();
|
||||
index_hull = start_line[1];
|
||||
count_points = abs(start_line[1] - finish_line[1]);
|
||||
do
|
||||
{
|
||||
if (count_points > hull_size / 2) { next_index_hull = index_hull + 1; }
|
||||
else { next_index_hull = index_hull - 1; }
|
||||
|
||||
if (next_index_hull == hull_size) { next_index_hull = 0; }
|
||||
if (next_index_hull == -1) { next_index_hull = hull_size - 1; }
|
||||
|
||||
Point angle_closest_pnt = norm(hull[0][index_hull] - angle_list[1]) >
|
||||
norm(hull[0][index_hull] - angle_list[2]) ? angle_list[2] : angle_list[1];
|
||||
|
||||
Point intrsc_line_hull =
|
||||
intersectionLines(hull[0][index_hull], hull[0][next_index_hull],
|
||||
angle_list[1], angle_list[2]);
|
||||
temp_norm = getCosVectors(hull[0][index_hull], intrsc_line_hull, angle_closest_pnt);
|
||||
if (min_norm > temp_norm &&
|
||||
norm(hull[0][index_hull] - hull[0][next_index_hull]) >
|
||||
norm(angle_list[1] - angle_list[2]) / 20)
|
||||
{
|
||||
min_norm = temp_norm;
|
||||
result_side_begin[1] = hull[0][index_hull];
|
||||
result_side_end[1] = hull[0][next_index_hull];
|
||||
}
|
||||
|
||||
|
||||
index_hull = next_index_hull;
|
||||
}
|
||||
while(index_hull != finish_line[1]);
|
||||
|
||||
if (min_norm == std::numeric_limits<double>::max())
|
||||
{
|
||||
result_side_begin[1] = angle_list[1];
|
||||
result_side_end[1] = angle_list[2];
|
||||
}
|
||||
|
||||
double test_norm[4] = { 0.0, 0.0, 0.0, 0.0 };
|
||||
int test_index[4];
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
test_index[i] = (i < 2) ? static_cast<int>(start_line[0])
|
||||
: static_cast<int>(finish_line[1]);
|
||||
do
|
||||
{
|
||||
next_index_hull = ((i + 1) % 2 != 0) ? test_index[i] + 1 : test_index[i] - 1;
|
||||
if (next_index_hull == hull_size) { next_index_hull = 0; }
|
||||
if (next_index_hull == -1) { next_index_hull = hull_size - 1; }
|
||||
test_norm[i] += norm(hull[0][next_index_hull] - hull[0][unstable_pnt]);
|
||||
test_index[i] = next_index_hull;
|
||||
}
|
||||
while(test_index[i] != unstable_pnt);
|
||||
}
|
||||
|
||||
std::vector<Point> result_angle_list(4), test_result_angle_list(4);
|
||||
double min_area = std::numeric_limits<double>::max(), test_area;
|
||||
index_hull = start_line[0];
|
||||
do
|
||||
{
|
||||
if (test_norm[0] < test_norm[1]) { next_index_hull = index_hull + 1; }
|
||||
else { next_index_hull = index_hull - 1; }
|
||||
|
||||
if (next_index_hull == hull_size) { next_index_hull = 0; }
|
||||
if (next_index_hull == -1) { next_index_hull = hull_size - 1; }
|
||||
|
||||
extra_index_hull = finish_line[1];
|
||||
do
|
||||
{
|
||||
if (test_norm[2] < test_norm[3]) { extra_next_index_hull = extra_index_hull + 1; }
|
||||
else { extra_next_index_hull = extra_index_hull - 1; }
|
||||
|
||||
if (extra_next_index_hull == hull_size) { extra_next_index_hull = 0; }
|
||||
if (extra_next_index_hull == -1) { extra_next_index_hull = hull_size - 1; }
|
||||
|
||||
test_result_angle_list[0]
|
||||
= intersectionLines(result_side_begin[0], result_side_end[0],
|
||||
result_side_begin[1], result_side_end[1]);
|
||||
test_result_angle_list[1]
|
||||
= intersectionLines(result_side_begin[1], result_side_end[1],
|
||||
hull[0][extra_index_hull], hull[0][extra_next_index_hull]);
|
||||
test_result_angle_list[2]
|
||||
= intersectionLines(hull[0][extra_index_hull], hull[0][extra_next_index_hull],
|
||||
hull[0][index_hull], hull[0][next_index_hull]);
|
||||
test_result_angle_list[3]
|
||||
= intersectionLines(hull[0][index_hull], hull[0][next_index_hull],
|
||||
result_side_begin[0], result_side_end[0]);
|
||||
test_area = getQuadrilateralArea(test_result_angle_list[0],
|
||||
test_result_angle_list[1],
|
||||
test_result_angle_list[2],
|
||||
test_result_angle_list[3]);
|
||||
if (min_area > test_area)
|
||||
{
|
||||
min_area = test_area;
|
||||
for (size_t i = 0; i < test_result_angle_list.size(); i++)
|
||||
{
|
||||
result_angle_list[i] = test_result_angle_list[i];
|
||||
}
|
||||
}
|
||||
|
||||
extra_index_hull = extra_next_index_hull;
|
||||
}
|
||||
while(extra_index_hull != unstable_pnt);
|
||||
|
||||
index_hull = next_index_hull;
|
||||
}
|
||||
while(index_hull != unstable_pnt);
|
||||
|
||||
if (norm(result_angle_list[0] - angle_list[2]) >
|
||||
norm(angle_list[2] - angle_list[1]) / 3) { result_angle_list[0] = angle_list[2]; }
|
||||
|
||||
if (norm(result_angle_list[1] - angle_list[1]) >
|
||||
norm(angle_list[1] - angle_list[0]) / 3) { result_angle_list[1] = angle_list[1]; }
|
||||
|
||||
if (norm(result_angle_list[2] - angle_list[0]) >
|
||||
norm(angle_list[0] - angle_list[3]) / 3) { result_angle_list[2] = angle_list[0]; }
|
||||
|
||||
if (norm(result_angle_list[3] - angle_list[3]) >
|
||||
norm(angle_list[3] - angle_list[2]) / 3) { result_angle_list[3] = angle_list[3]; }
|
||||
|
||||
|
||||
|
||||
return result_angle_list;
|
||||
}
|
||||
|
||||
// b __________ c
|
||||
// / |
|
||||
// / |
|
||||
// / S |
|
||||
// / |
|
||||
// a --------------- d
|
||||
|
||||
double QRDecode::getQuadrilateralArea(Point a, Point b, Point c, Point d)
|
||||
{
|
||||
double length_sides[4], perimeter = 0.0, result_area = 1.0;
|
||||
length_sides[0] = norm(a - b); length_sides[1] = norm(b - c);
|
||||
length_sides[2] = norm(c - d); length_sides[3] = norm(d - a);
|
||||
|
||||
for (int i = 0; i < 4; i++) { perimeter += length_sides[i]; }
|
||||
perimeter /= 2;
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
result_area *= (perimeter - length_sides[i]);
|
||||
}
|
||||
|
||||
result_area = sqrt(result_area);
|
||||
|
||||
return result_area;
|
||||
}
|
||||
|
||||
// / | b
|
||||
// / |
|
||||
// / |
|
||||
// a/ | c
|
||||
|
||||
double QRDecode::getCosVectors(Point a, Point b, Point c)
|
||||
{
|
||||
return ((a - b).x * (c - b).x + (a - b).y * (c - b).y) / (norm(a - b) * norm(c - b));
|
||||
}
|
||||
|
||||
CV_EXPORTS bool detectQRCode(InputArray in, std::vector<Point> &points, double eps_x, double eps_y)
|
||||
{
|
||||
CV_Assert(in.isMat());
|
||||
CV_Assert(in.getMat().type() == CV_8UC1);
|
||||
QRDecode qrdec;
|
||||
qrdec.init(in.getMat(), eps_x, eps_y);
|
||||
qrdec.binarization();
|
||||
if (!qrdec.localization()) { return false; }
|
||||
if (!qrdec.transformation()) { return false; }
|
||||
points = qrdec.getTransformationPoints();
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
74
modules/objdetect/test/test_qrcode.cpp
Normal file
74
modules/objdetect/test/test_qrcode.cpp
Normal file
@ -0,0 +1,74 @@
|
||||
/*M///////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
|
||||
//
|
||||
// By downloading, copying, installing or using the software you agree to this license.
|
||||
// If you do not agree to this license, do not download, install,
|
||||
// copy or use the software.
|
||||
//
|
||||
//
|
||||
// Intel License Agreement
|
||||
// For Open Source Computer Vision Library
|
||||
//
|
||||
// Copyright (C) 2000, Intel Corporation, all rights reserved.
|
||||
// Third party copyrights are property of their respective owners.
|
||||
//
|
||||
// Redistribution and use in source and binary forms, with or without modification,
|
||||
// are permitted provided that the following conditions are met:
|
||||
//
|
||||
// * Redistribution's of source code must retain the above copyright notice,
|
||||
// this list of conditions and the following disclaimer.
|
||||
//
|
||||
// * Redistribution's in binary form must reproduce the above copyright notice,
|
||||
// this list of conditions and the following disclaimer in the documentation
|
||||
// and/or other materials provided with the distribution.
|
||||
//
|
||||
// * The name of Intel Corporation may not be used to endorse or promote products
|
||||
// derived from this software without specific prior written permission.
|
||||
//
|
||||
// This software is provided by the copyright holders and contributors "as is" and
|
||||
// any express or implied warranties, including, but not limited to, the implied
|
||||
// warranties of merchantability and fitness for a particular purpose are disclaimed.
|
||||
// In no event shall the Intel Corporation or contributors be liable for any direct,
|
||||
// indirect, incidental, special, exemplary, or consequential damages
|
||||
// (including, but not limited to, procurement of substitute goods or services;
|
||||
// loss of use, data, or profits; or business interruption) however caused
|
||||
// and on any theory of liability, whether in contract, strict liability,
|
||||
// or tort (including negligence or otherwise) arising in any way out of
|
||||
// the use of this software, even if advised of the possibility of such damage.
|
||||
//
|
||||
//M*/
|
||||
|
||||
#include "test_precomp.hpp"
|
||||
|
||||
namespace opencv_test { namespace {
|
||||
|
||||
TEST(Objdetect_QRCode, regression)
|
||||
{
|
||||
String root = cvtest::TS::ptr()->get_data_path() + "qrcode/";
|
||||
// String cascades[] =
|
||||
// {
|
||||
// root + "haarcascade_frontalface_alt.xml",
|
||||
// root + "lbpcascade_frontalface.xml",
|
||||
// String()
|
||||
// };
|
||||
|
||||
// vector<Rect> objects;
|
||||
// RNG rng((uint64)-1);
|
||||
|
||||
// for( int i = 0; !cascades[i].empty(); i++ )
|
||||
// {
|
||||
// printf("%d. %s\n", i, cascades[i].c_str());
|
||||
// CascadeClassifier cascade(cascades[i]);
|
||||
// for( int j = 0; j < 100; j++ )
|
||||
// {
|
||||
// int width = rng.uniform(1, 100);
|
||||
// int height = rng.uniform(1, 100);
|
||||
// Mat img(height, width, CV_8U);
|
||||
// randu(img, 0, 256);
|
||||
// cascade.detectMultiScale(img, objects);
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
}} // namespace
|
Loading…
Reference in New Issue
Block a user