a bit more opengl refactoring:

* added Access parameter to GlBuffer::mapHost
* added autoRelease parameter to all create methods
* fixed indentation in gl_core_3_1
* minor improvments for opengl sample
This commit is contained in:
Vladislav Vinogradov 2012-12-03 13:11:06 +04:00
parent 08fbf667f9
commit 05d842bcd8
6 changed files with 3945 additions and 4000 deletions

View File

@ -71,6 +71,13 @@ public:
PIXEL_UNPACK_BUFFER = 0x88EC //!< The buffer will be used for writing to OpenGL textures
};
enum Access
{
READ_ONLY = 0x88B8,
WRITE_ONLY = 0x88B9,
READ_WRITE = 0x88BA
};
//! create empty buffer
GlBuffer();
@ -79,15 +86,15 @@ public:
GlBuffer(Size asize, int atype, unsigned int abufId, bool autoRelease = false);
//! create buffer
GlBuffer(int arows, int acols, int atype, Target target = ARRAY_BUFFER);
GlBuffer(Size asize, int atype, Target target = ARRAY_BUFFER);
GlBuffer(int arows, int acols, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false);
GlBuffer(Size asize, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false);
//! copy from host/device memory
explicit GlBuffer(InputArray arr, Target target = ARRAY_BUFFER);
explicit GlBuffer(InputArray arr, Target target = ARRAY_BUFFER, bool autoRelease = false);
//! create buffer
void create(int arows, int acols, int atype, Target target = ARRAY_BUFFER);
void create(Size asize, int atype, Target target = ARRAY_BUFFER) { create(asize.height, asize.width, atype, target); }
void create(int arows, int acols, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false);
void create(Size asize, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false) { create(asize.height, asize.width, atype, target, autoRelease); }
//! release memory and delete buffer object
void release();
@ -96,7 +103,7 @@ public:
void setAutoRelease(bool flag);
//! copy from host/device memory
void copyFrom(InputArray arr, Target target = ARRAY_BUFFER);
void copyFrom(InputArray arr, Target target = ARRAY_BUFFER, bool autoRelease = false);
//! copy to host/device memory
void copyTo(OutputArray arr, Target target = ARRAY_BUFFER) const;
@ -111,7 +118,7 @@ public:
static void unbind(Target target);
//! map to host memory
Mat mapHost();
Mat mapHost(Access access);
void unmapHost();
//! map to device memory
@ -162,15 +169,15 @@ public:
GlTexture2D(Size asize, Format aformat, unsigned int atexId, bool autoRelease = false);
//! create texture
GlTexture2D(int arows, int acols, Format aformat);
GlTexture2D(Size asize, Format aformat);
GlTexture2D(int arows, int acols, Format aformat, bool autoRelease = false);
GlTexture2D(Size asize, Format aformat, bool autoRelease = false);
//! copy from host/device memory
explicit GlTexture2D(InputArray arr);
explicit GlTexture2D(InputArray arr, bool autoRelease = false);
//! create texture
void create(int arows, int acols, Format aformat);
void create(Size asize, Format aformat) { create(asize.height, asize.width, aformat); }
void create(int arows, int acols, Format aformat, bool autoRelease = false);
void create(Size asize, Format aformat, bool autoRelease = false) { create(asize.height, asize.width, aformat, autoRelease); }
//! release memory and delete texture object
void release();
@ -179,7 +186,7 @@ public:
void setAutoRelease(bool flag);
//! copy from host/device memory
void copyFrom(InputArray arr);
void copyFrom(InputArray arr, bool autoRelease = false);
//! copy to host/device memory
void copyTo(OutputArray arr, int ddepth = CV_32F) const;

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -327,7 +327,7 @@ public:
static const Ptr<Impl>& empty();
Impl(GLuint bufId, bool autoRelease);
Impl(GLsizeiptr size, const GLvoid* data, GLenum target);
Impl(GLsizeiptr size, const GLvoid* data, GLenum target, bool autoRelease);
~Impl();
void bind(GLenum target) const;
@ -337,7 +337,7 @@ public:
void copyFrom(GLsizeiptr size, const GLvoid* data);
void copyTo(GLsizeiptr size, GLvoid* data) const;
void* mapHost();
void* mapHost(GLenum access);
void unmapHost();
#ifdef HAVE_CUDA
@ -377,7 +377,7 @@ cv::GlBuffer::Impl::Impl(GLuint abufId, bool autoRelease) : bufId_(abufId), auto
{
}
cv::GlBuffer::Impl::Impl(GLsizeiptr size, const GLvoid* data, GLenum target) : bufId_(0), autoRelease_(true)
cv::GlBuffer::Impl::Impl(GLsizeiptr size, const GLvoid* data, GLenum target, bool autoRelease) : bufId_(0), autoRelease_(autoRelease)
{
gl::GenBuffers(1, &bufId_);
CV_CheckGlError();
@ -436,12 +436,12 @@ void cv::GlBuffer::Impl::copyTo(GLsizeiptr size, GLvoid* data) const
CV_CheckGlError();
}
void* cv::GlBuffer::Impl::mapHost()
void* cv::GlBuffer::Impl::mapHost(GLenum access)
{
gl::BindBuffer(gl::COPY_READ_BUFFER, bufId_);
CV_CheckGlError();
GLvoid* data = gl::MapBuffer(gl::COPY_READ_BUFFER, gl::READ_WRITE);
GLvoid* data = gl::MapBuffer(gl::COPY_READ_BUFFER, access);
CV_CheckGlError();
return data;
@ -521,17 +521,17 @@ cv::GlBuffer::GlBuffer(Size asize, int atype, unsigned int abufId, bool autoRele
#endif
}
cv::GlBuffer::GlBuffer(int arows, int acols, int atype, Target target) : rows_(0), cols_(0), type_(0)
cv::GlBuffer::GlBuffer(int arows, int acols, int atype, Target target, bool autoRelease) : rows_(0), cols_(0), type_(0)
{
create(arows, acols, atype, target);
create(arows, acols, atype, target, autoRelease);
}
cv::GlBuffer::GlBuffer(Size asize, int atype, Target target) : rows_(0), cols_(0), type_(0)
cv::GlBuffer::GlBuffer(Size asize, int atype, Target target, bool autoRelease) : rows_(0), cols_(0), type_(0)
{
create(asize, atype, target);
create(asize, atype, target, autoRelease);
}
cv::GlBuffer::GlBuffer(InputArray arr, Target target) : rows_(0), cols_(0), type_(0)
cv::GlBuffer::GlBuffer(InputArray arr, Target target, bool autoRelease) : rows_(0), cols_(0), type_(0)
{
#ifndef HAVE_OPENGL
(void) arr;
@ -544,19 +544,19 @@ cv::GlBuffer::GlBuffer(InputArray arr, Target target) : rows_(0), cols_(0), type
{
case _InputArray::OPENGL_BUFFER:
{
copyFrom(arr, target);
copyFrom(arr, target, autoRelease);
break;
}
case _InputArray::OPENGL_TEXTURE2D:
{
copyFrom(arr, target);
copyFrom(arr, target, autoRelease);
break;
}
case _InputArray::GPU_MAT:
{
copyFrom(arr, target);
copyFrom(arr, target, autoRelease);
break;
}
@ -565,7 +565,7 @@ cv::GlBuffer::GlBuffer(InputArray arr, Target target) : rows_(0), cols_(0), type
Mat mat = arr.getMat();
CV_Assert( mat.isContinuous() );
const GLsizeiptr asize = mat.rows * mat.cols * mat.elemSize();
impl_ = new Impl(asize, mat.data, target);
impl_ = new Impl(asize, mat.data, target, autoRelease);
rows_ = mat.rows;
cols_ = mat.cols;
type_ = mat.type();
@ -575,7 +575,7 @@ cv::GlBuffer::GlBuffer(InputArray arr, Target target) : rows_(0), cols_(0), type
#endif
}
void cv::GlBuffer::create(int arows, int acols, int atype, Target target)
void cv::GlBuffer::create(int arows, int acols, int atype, Target target, bool autoRelease)
{
#ifndef HAVE_OPENGL
(void) arows;
@ -587,7 +587,7 @@ void cv::GlBuffer::create(int arows, int acols, int atype, Target target)
if (rows_ != arows || cols_ != acols || type_ != atype)
{
const GLsizeiptr asize = arows * acols * CV_ELEM_SIZE(atype);
impl_ = new Impl(asize, 0, target);
impl_ = new Impl(asize, 0, target, autoRelease);
rows_ = arows;
cols_ = acols;
type_ = atype;
@ -598,6 +598,8 @@ void cv::GlBuffer::create(int arows, int acols, int atype, Target target)
void cv::GlBuffer::release()
{
#ifdef HAVE_OPENGL
if (*impl_.refcount == 1)
impl_->setAutoRelease(true);
impl_ = Impl::empty();
rows_ = 0;
cols_ = 0;
@ -615,7 +617,7 @@ void cv::GlBuffer::setAutoRelease(bool flag)
#endif
}
void cv::GlBuffer::copyFrom(InputArray arr, Target target)
void cv::GlBuffer::copyFrom(InputArray arr, Target target, bool autoRelease)
{
#ifndef HAVE_OPENGL
(void) arr;
@ -628,12 +630,13 @@ void cv::GlBuffer::copyFrom(InputArray arr, Target target)
{
GlTexture2D tex = arr.getGlTexture2D();
tex.copyTo(*this);
setAutoRelease(autoRelease);
return;
}
const Size asize = arr.size();
const int atype = arr.type();
create(asize, atype, target);
create(asize, atype, target, autoRelease);
switch (kind)
{
@ -747,13 +750,14 @@ void cv::GlBuffer::unbind(Target target)
#endif
}
Mat cv::GlBuffer::mapHost()
Mat cv::GlBuffer::mapHost(Access access)
{
#ifndef HAVE_OPENGL
(void) access;
throw_nogl();
return Mat();
#else
return Mat(rows_, cols_, type_, impl_->mapHost());
return Mat(rows_, cols_, type_, impl_->mapHost(access));
#endif
}
@ -826,7 +830,7 @@ public:
static const Ptr<Impl> empty();
Impl(GLuint texId, bool autoRelease);
Impl(GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
Impl(GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels, bool autoRelease);
~Impl();
void copyFrom(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
@ -859,7 +863,7 @@ cv::GlTexture2D::Impl::Impl(GLuint atexId, bool autoRelease) : texId_(atexId), a
{
}
cv::GlTexture2D::Impl::Impl(GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) : texId_(0), autoRelease_(true)
cv::GlTexture2D::Impl::Impl(GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels, bool autoRelease) : texId_(0), autoRelease_(autoRelease)
{
gl::GenTextures(1, &texId_);
CV_CheckGlError();
@ -962,17 +966,17 @@ cv::GlTexture2D::GlTexture2D(Size asize, Format aformat, unsigned int atexId, bo
#endif
}
cv::GlTexture2D::GlTexture2D(int arows, int acols, Format aformat) : rows_(0), cols_(0), format_(NONE)
cv::GlTexture2D::GlTexture2D(int arows, int acols, Format aformat, bool autoRelease) : rows_(0), cols_(0), format_(NONE)
{
create(arows, acols, aformat);
create(arows, acols, aformat, autoRelease);
}
cv::GlTexture2D::GlTexture2D(Size asize, Format aformat) : rows_(0), cols_(0), format_(NONE)
cv::GlTexture2D::GlTexture2D(Size asize, Format aformat, bool autoRelease) : rows_(0), cols_(0), format_(NONE)
{
create(asize, aformat);
create(asize, aformat, autoRelease);
}
cv::GlTexture2D::GlTexture2D(InputArray arr) : rows_(0), cols_(0), format_(NONE)
cv::GlTexture2D::GlTexture2D(InputArray arr, bool autoRelease) : rows_(0), cols_(0), format_(NONE)
{
#ifndef HAVE_OPENGL
(void) arr;
@ -1004,7 +1008,7 @@ cv::GlTexture2D::GlTexture2D(InputArray arr) : rows_(0), cols_(0), format_(NONE)
{
GlBuffer buf = arr.getGlBuffer();
buf.bind(GlBuffer::PIXEL_UNPACK_BUFFER);
impl_ = new Impl(internalFormats[cn], asize.width, asize.height, srcFormats[cn], gl_types[depth], 0);
impl_ = new Impl(internalFormats[cn], asize.width, asize.height, srcFormats[cn], gl_types[depth], 0, autoRelease);
GlBuffer::unbind(GlBuffer::PIXEL_UNPACK_BUFFER);
break;
}
@ -1017,7 +1021,7 @@ cv::GlTexture2D::GlTexture2D(InputArray arr) : rows_(0), cols_(0), format_(NONE)
GpuMat dmat = arr.getGpuMat();
GlBuffer buf(dmat, GlBuffer::PIXEL_UNPACK_BUFFER);
buf.bind(GlBuffer::PIXEL_UNPACK_BUFFER);
impl_ = new Impl(internalFormats[cn], asize.width, asize.height, srcFormats[cn], gl_types[depth], 0);
impl_ = new Impl(internalFormats[cn], asize.width, asize.height, srcFormats[cn], gl_types[depth], 0, autoRelease);
GlBuffer::unbind(GlBuffer::PIXEL_UNPACK_BUFFER);
#endif
@ -1029,7 +1033,7 @@ cv::GlTexture2D::GlTexture2D(InputArray arr) : rows_(0), cols_(0), format_(NONE)
Mat mat = arr.getMat();
CV_Assert( mat.isContinuous() );
GlBuffer::unbind(GlBuffer::PIXEL_UNPACK_BUFFER);
impl_ = new Impl(internalFormats[cn], asize.width, asize.height, srcFormats[cn], gl_types[depth], mat.data);
impl_ = new Impl(internalFormats[cn], asize.width, asize.height, srcFormats[cn], gl_types[depth], mat.data, autoRelease);
break;
}
}
@ -1040,7 +1044,7 @@ cv::GlTexture2D::GlTexture2D(InputArray arr) : rows_(0), cols_(0), format_(NONE)
#endif
}
void cv::GlTexture2D::create(int arows, int acols, Format aformat)
void cv::GlTexture2D::create(int arows, int acols, Format aformat, bool autoRelease)
{
#ifndef HAVE_OPENGL
(void) arows;
@ -1051,7 +1055,7 @@ void cv::GlTexture2D::create(int arows, int acols, Format aformat)
if (rows_ != arows || cols_ != acols || format_ != aformat)
{
GlBuffer::unbind(GlBuffer::PIXEL_UNPACK_BUFFER);
impl_ = new Impl(aformat, acols, arows, aformat, gl::FLOAT, 0);
impl_ = new Impl(aformat, acols, arows, aformat, gl::FLOAT, 0, autoRelease);
rows_ = arows;
cols_ = acols;
format_ = aformat;
@ -1062,6 +1066,8 @@ void cv::GlTexture2D::create(int arows, int acols, Format aformat)
void cv::GlTexture2D::release()
{
#ifdef HAVE_OPENGL
if (*impl_.refcount == 1)
impl_->setAutoRelease(true);
impl_ = Impl::empty();
rows_ = 0;
cols_ = 0;
@ -1079,7 +1085,7 @@ void cv::GlTexture2D::setAutoRelease(bool flag)
#endif
}
void cv::GlTexture2D::copyFrom(InputArray arr)
void cv::GlTexture2D::copyFrom(InputArray arr, bool autoRelease)
{
#ifndef HAVE_OPENGL
(void) arr;
@ -1105,7 +1111,7 @@ void cv::GlTexture2D::copyFrom(InputArray arr)
0, gl::DEPTH_COMPONENT, 0, gl::BGR, gl::BGRA
};
create(asize, internalFormats[cn]);
create(asize, internalFormats[cn], autoRelease);
switch(kind)
{

View File

@ -351,14 +351,14 @@ TEST_P(GlBuffer, Clone)
cv::destroyAllWindows();
}
TEST_P(GlBuffer, MapHost)
TEST_P(GlBuffer, MapHostRead)
{
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::Mat gold = randomMat(size, type);
cv::GlBuffer buf(gold);
cv::Mat dst = buf.mapHost();
cv::Mat dst = buf.mapHost(cv::GlBuffer::READ_ONLY);
EXPECT_MAT_NEAR(gold, dst, 0);
@ -368,6 +368,27 @@ TEST_P(GlBuffer, MapHost)
cv::destroyAllWindows();
}
TEST_P(GlBuffer, MapHostWrite)
{
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::Mat gold = randomMat(size, type);
cv::GlBuffer buf(size, type);
cv::Mat dst = buf.mapHost(cv::GlBuffer::WRITE_ONLY);
gold.copyTo(dst);
buf.unmapHost();
dst.release();
cv::Mat bufData;
buf.copyTo(bufData);
EXPECT_MAT_NEAR(gold, bufData, 0);
buf.release();
cv::destroyAllWindows();
}
TEST_P(GlBuffer, MapDevice)
{
cv::namedWindow("test", cv::WINDOW_OPENGL);

View File

@ -56,14 +56,18 @@ void CV_CDECL draw(void* userdata)
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0, 0, 4, 0, 0, 0, 0, 1, 0);
gluLookAt(0, 0, 3, 0, 0, 0, 0, 1, 0);
glRotated(angle, 0, 1, 0);
glEnable(GL_TEXTURE_2D);
data->tex.bind();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexEnvi(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glDisable(GL_CULL_FACE);
glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
render(data->arr, data->indices, RenderMode::TRIANGLES);
@ -101,13 +105,8 @@ int main(int argc, char* argv[])
data.arr.setVertexArray(vertex);
data.arr.setTexCoordArray(texCoords);
data.arr.setAutoRelease(false);
data.indices.copyFrom(indices);
data.indices.setAutoRelease(false);
data.tex.copyFrom(img);
data.tex.setAutoRelease(false);
setOpenGlDrawCallback("OpenGL", draw, &data);