a bit more opengl refactoring:

* added Access parameter to GlBuffer::mapHost
* added autoRelease parameter to all create methods
* fixed indentation in gl_core_3_1
* minor improvments for opengl sample
This commit is contained in:
Vladislav Vinogradov 2012-12-03 13:11:06 +04:00
parent 08fbf667f9
commit 05d842bcd8
6 changed files with 3945 additions and 4000 deletions

View File

@ -71,6 +71,13 @@ public:
PIXEL_UNPACK_BUFFER = 0x88EC //!< The buffer will be used for writing to OpenGL textures
};
enum Access
{
READ_ONLY = 0x88B8,
WRITE_ONLY = 0x88B9,
READ_WRITE = 0x88BA
};
//! create empty buffer
GlBuffer();
@ -79,15 +86,15 @@ public:
GlBuffer(Size asize, int atype, unsigned int abufId, bool autoRelease = false);
//! create buffer
GlBuffer(int arows, int acols, int atype, Target target = ARRAY_BUFFER);
GlBuffer(Size asize, int atype, Target target = ARRAY_BUFFER);
GlBuffer(int arows, int acols, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false);
GlBuffer(Size asize, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false);
//! copy from host/device memory
explicit GlBuffer(InputArray arr, Target target = ARRAY_BUFFER);
explicit GlBuffer(InputArray arr, Target target = ARRAY_BUFFER, bool autoRelease = false);
//! create buffer
void create(int arows, int acols, int atype, Target target = ARRAY_BUFFER);
void create(Size asize, int atype, Target target = ARRAY_BUFFER) { create(asize.height, asize.width, atype, target); }
void create(int arows, int acols, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false);
void create(Size asize, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false) { create(asize.height, asize.width, atype, target, autoRelease); }
//! release memory and delete buffer object
void release();
@ -96,7 +103,7 @@ public:
void setAutoRelease(bool flag);
//! copy from host/device memory
void copyFrom(InputArray arr, Target target = ARRAY_BUFFER);
void copyFrom(InputArray arr, Target target = ARRAY_BUFFER, bool autoRelease = false);
//! copy to host/device memory
void copyTo(OutputArray arr, Target target = ARRAY_BUFFER) const;
@ -111,7 +118,7 @@ public:
static void unbind(Target target);
//! map to host memory
Mat mapHost();
Mat mapHost(Access access);
void unmapHost();
//! map to device memory
@ -162,15 +169,15 @@ public:
GlTexture2D(Size asize, Format aformat, unsigned int atexId, bool autoRelease = false);
//! create texture
GlTexture2D(int arows, int acols, Format aformat);
GlTexture2D(Size asize, Format aformat);
GlTexture2D(int arows, int acols, Format aformat, bool autoRelease = false);
GlTexture2D(Size asize, Format aformat, bool autoRelease = false);
//! copy from host/device memory
explicit GlTexture2D(InputArray arr);
explicit GlTexture2D(InputArray arr, bool autoRelease = false);
//! create texture
void create(int arows, int acols, Format aformat);
void create(Size asize, Format aformat) { create(asize.height, asize.width, aformat); }
void create(int arows, int acols, Format aformat, bool autoRelease = false);
void create(Size asize, Format aformat, bool autoRelease = false) { create(asize.height, asize.width, aformat, autoRelease); }
//! release memory and delete texture object
void release();
@ -179,7 +186,7 @@ public:
void setAutoRelease(bool flag);
//! copy from host/device memory
void copyFrom(InputArray arr);
void copyFrom(InputArray arr, bool autoRelease = false);
//! copy to host/device memory
void copyTo(OutputArray arr, int ddepth = CV_32F) const;

View File

@ -2,88 +2,81 @@
#ifdef HAVE_OPENGL
#include <algorithm>
#include <string.h>
#include <string>
#include "gl_core_3_1.hpp"
#if defined(__APPLE__)
#include <mach-o/dyld.h>
#include <mach-o/dyld.h>
static void* AppleGLGetProcAddress (const GLubyte *name)
{
static const struct mach_header* image = NULL;
NSSymbol symbol;
char* symbolName;
if (NULL == image)
static void* AppleGLGetProcAddress (const GLubyte *name)
{
static const struct mach_header* image = 0;
if (!image)
image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
// prepend a '_' for the Unix C symbol mangling convention
std::string symbolName = "_";
symbolName += std::string((const char*)name);
NSSymbol symbol = image ? NSLookupSymbolInImage(image, &symbolName[0], NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : 0;
return symbol ? NSAddressOfSymbol(symbol) : 0;
}
/* prepend a '_' for the Unix C symbol mangling convention */
symbolName = malloc(strlen((const char*)name) + 2);
strcpy(symbolName+1, (const char*)name);
symbolName[0] = '_';
symbol = NULL;
/* if (NSIsSymbolNameDefined(symbolName))
symbol = NSLookupAndBindSymbol(symbolName); */
symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL;
free(symbolName);
return symbol ? NSAddressOfSymbol(symbol) : NULL;
}
#endif /* __APPLE__ */
#endif // __APPLE__
#if defined(__sgi) || defined (__sun)
#include <dlfcn.h>
#include <stdio.h>
#include <dlfcn.h>
#include <stdio.h>
static void* SunGetProcAddress (const GLubyte* name)
{
static void* h = NULL;
static void* gpa;
if (h == NULL)
static void* SunGetProcAddress (const GLubyte* name)
{
if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL;
gpa = dlsym(h, "glXGetProcAddress");
typedef void* (func_t*)(const GLubyte*);
static void* h = 0;
static func_t gpa = 0;
if (!h)
{
h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL);
if (!h)
return 0;
gpa = (func_t) dlsym(h, "glXGetProcAddress");
}
if (gpa != NULL)
return ((void*(*)(const GLubyte*))gpa)(name);
else
return dlsym(h, (const char*)name);
}
return gpa ? gpa(name) : dlsym(h, (const char*) name);
}
#endif /* __sgi || __sun */
#if defined(_WIN32)
#ifdef _MSC_VER
#pragma warning(disable: 4055)
#pragma warning(disable: 4054)
#endif
#ifdef _MSC_VER
#pragma warning(disable: 4055)
#pragma warning(disable: 4054)
#endif
static int TestPointer(const PROC pTest)
{
if(!pTest)
return 0;
static int TestPointer(const PROC pTest)
{
ptrdiff_t iTest;
if(!pTest) return 0;
iTest = (ptrdiff_t)pTest;
ptrdiff_t iTest = (ptrdiff_t) pTest;
if(iTest == 1 || iTest == 2 || iTest == 3 || iTest == -1) return 0;
if (iTest == 1 || iTest == 2 || iTest == 3 || iTest == -1)
return 0;
return 1;
}
static PROC WinGetProcAddress(const char *name)
{
HMODULE glMod = NULL;
PROC pFunc = wglGetProcAddress((LPCSTR)name);
if(TestPointer(pFunc))
{
return pFunc;
}
glMod = GetModuleHandleA("OpenGL32.dll");
return (PROC)GetProcAddress(glMod, (LPCSTR)name);
}
#define IntGetProcAddress(name) WinGetProcAddress(name)
static PROC WinGetProcAddress(const char* name)
{
PROC pFunc = wglGetProcAddress((LPCSTR) name);
if (TestPointer(pFunc))
return pFunc;
HMODULE glMod = GetModuleHandleA("OpenGL32.dll");
return (PROC) GetProcAddress(glMod, (LPCSTR) name);
}
#define IntGetProcAddress(name) WinGetProcAddress(name)
#else
#if defined(__APPLE__)
#define IntGetProcAddress(name) AppleGLGetProcAddress(name)
@ -93,16 +86,15 @@ static PROC WinGetProcAddress(const char *name)
#else /* GLX */
#include <GL/glx.h>
#define IntGetProcAddress(name) (*glXGetProcAddressARB)((const GLubyte*)name)
#define IntGetProcAddress(name) (*glXGetProcAddressARB)((const GLubyte*) name)
#endif
#endif
#endif
namespace gl
{
namespace exts
{
}
//////////////////////////////////////////////
// Function pointer types
// Extension: 1.1
typedef void (CODEGEN_FUNCPTR *PFNCULLFACEPROC)(GLenum );
@ -396,22 +388,20 @@ namespace gl
typedef void (CODEGEN_FUNCPTR *PFNPRIMITIVERESTARTINDEXPROC)(GLuint );
// Legacy
typedef void (CODEGEN_FUNCPTR *PFNENABLECLIENTSTATEPROC)(GLenum cap);
typedef void (CODEGEN_FUNCPTR *PFNDISABLECLIENTSTATEPROC)(GLenum cap);
typedef void (CODEGEN_FUNCPTR *PFNVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
typedef void (CODEGEN_FUNCPTR *PFNNORMALPOINTERPROC)(GLenum type, GLsizei stride, const GLvoid *ptr);
typedef void (CODEGEN_FUNCPTR *PFNCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
typedef void (CODEGEN_FUNCPTR *PFNTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
typedef void (CODEGEN_FUNCPTR *PFNTEXENVIPROC)(GLenum target, GLenum pname, GLint param);
typedef void (CODEGEN_FUNCPTR *PFNMATRIXMODEPROC)(GLenum modem);
typedef void (CODEGEN_FUNCPTR *PFNENABLECLIENTSTATEPROC)(GLenum );
typedef void (CODEGEN_FUNCPTR *PFNDISABLECLIENTSTATEPROC)(GLenum );
typedef void (CODEGEN_FUNCPTR *PFNVERTEXPOINTERPROC)(GLint , GLenum , GLsizei , const GLvoid *);
typedef void (CODEGEN_FUNCPTR *PFNNORMALPOINTERPROC)(GLenum , GLsizei , const GLvoid *);
typedef void (CODEGEN_FUNCPTR *PFNCOLORPOINTERPROC)(GLint , GLenum , GLsizei , const GLvoid *);
typedef void (CODEGEN_FUNCPTR *PFNTEXCOORDPOINTERPROC)(GLint , GLenum , GLsizei , const GLvoid *);
typedef void (CODEGEN_FUNCPTR *PFNTEXENVIPROC)(GLenum , GLenum , GLint );
typedef void (CODEGEN_FUNCPTR *PFNMATRIXMODEPROC)(GLenum );
typedef void (CODEGEN_FUNCPTR *PFNLOADIDENTITYPROC)(void);
typedef void (CODEGEN_FUNCPTR *PFNORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
typedef void (CODEGEN_FUNCPTR *PFNCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
typedef void (CODEGEN_FUNCPTR *PFNORTHOPROC)(GLdouble , GLdouble , GLdouble , GLdouble , GLdouble , GLdouble );
typedef void (CODEGEN_FUNCPTR *PFNCOLOR3DPROC)(GLdouble , GLdouble , GLdouble );
//////////////////////////////////////////////
// Function pointers
// Extension: 1.1
PFNCULLFACEPROC CullFace;
@ -720,8 +710,11 @@ namespace gl
PFNCOLOR3DPROC Color3d;
//////////////////////////////////////////////
// Switch functions
// Extension: 1.1
static void CODEGEN_FUNCPTR Switch_CullFace(GLenum mode)
{
CullFace = (PFNCULLFACEPROC)IntGetProcAddress("glCullFace");
@ -1106,8 +1099,8 @@ namespace gl
Indexubv(c);
}
// Extension: 1.2
static void CODEGEN_FUNCPTR Switch_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
BlendColor = (PFNBLENDCOLORPROC)IntGetProcAddress("glBlendColor");
@ -1138,8 +1131,8 @@ namespace gl
CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
// Extension: 1.3
static void CODEGEN_FUNCPTR Switch_ActiveTexture(GLenum texture)
{
ActiveTexture = (PFNACTIVETEXTUREPROC)IntGetProcAddress("glActiveTexture");
@ -1194,8 +1187,8 @@ namespace gl
GetCompressedTexImage(target, level, img);
}
// Extension: 1.4
static void CODEGEN_FUNCPTR Switch_BlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
{
BlendFuncSeparate = (PFNBLENDFUNCSEPARATEPROC)IntGetProcAddress("glBlendFuncSeparate");
@ -1238,8 +1231,8 @@ namespace gl
PointParameteriv(pname, params);
}
// Extension: 1.5
static void CODEGEN_FUNCPTR Switch_GenQueries(GLsizei n, GLuint *ids)
{
GenQueries = (PFNGENQUERIESPROC)IntGetProcAddress("glGenQueries");
@ -1354,8 +1347,8 @@ namespace gl
GetBufferPointerv(target, pname, params);
}
// Extension: 2.0
static void CODEGEN_FUNCPTR Switch_BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
{
BlendEquationSeparate = (PFNBLENDEQUATIONSEPARATEPROC)IntGetProcAddress("glBlendEquationSeparate");
@ -1698,8 +1691,8 @@ namespace gl
VertexAttribPointer(index, size, type, normalized, stride, pointer);
}
// Extension: 2.1
static void CODEGEN_FUNCPTR Switch_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
{
UniformMatrix2x3fv = (PFNUNIFORMMATRIX2X3FVPROC)IntGetProcAddress("glUniformMatrix2x3fv");
@ -1736,8 +1729,8 @@ namespace gl
UniformMatrix4x3fv(location, count, transpose, value);
}
// Extension: ARB_vertex_array_object
static void CODEGEN_FUNCPTR Switch_BindVertexArray(GLuint ren_array)
{
BindVertexArray = (PFNBINDVERTEXARRAYPROC)IntGetProcAddress("glBindVertexArray");
@ -1762,8 +1755,8 @@ namespace gl
return IsVertexArray(ren_array);
}
// Extension: ARB_map_buffer_range
static GLvoid* CODEGEN_FUNCPTR Switch_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
MapBufferRange = (PFNMAPBUFFERRANGEPROC)IntGetProcAddress("glMapBufferRange");
@ -1776,8 +1769,8 @@ namespace gl
FlushMappedBufferRange(target, offset, length);
}
// Extension: ARB_framebuffer_object
static GLboolean CODEGEN_FUNCPTR Switch_IsRenderbuffer(GLuint renderbuffer)
{
IsRenderbuffer = (PFNISRENDERBUFFERPROC)IntGetProcAddress("glIsRenderbuffer");
@ -1898,8 +1891,8 @@ namespace gl
FramebufferTextureLayer(target, attachment, texture, level, layer);
}
// Extension: 3.0
static void CODEGEN_FUNCPTR Switch_ColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
{
ColorMaski = (PFNCOLORMASKIPROC)IntGetProcAddress("glColorMaski");
@ -2248,8 +2241,8 @@ namespace gl
return GetStringi(name, index);
}
// Extension: ARB_uniform_buffer_object
static void CODEGEN_FUNCPTR Switch_GetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
{
GetUniformIndices = (PFNGETUNIFORMINDICESPROC)IntGetProcAddress("glGetUniformIndices");
@ -2292,16 +2285,16 @@ namespace gl
UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
}
// Extension: ARB_copy_buffer
static void CODEGEN_FUNCPTR Switch_CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
CopyBufferSubData = (PFNCOPYBUFFERSUBDATAPROC)IntGetProcAddress("glCopyBufferSubData");
CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
}
// Extension: 3.1
static void CODEGEN_FUNCPTR Switch_DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
{
DrawArraysInstanced = (PFNDRAWARRAYSINSTANCEDPROC)IntGetProcAddress("glDrawArraysInstanced");
@ -2327,6 +2320,7 @@ namespace gl
}
// Legacy
static void CODEGEN_FUNCPTR Switch_EnableClientState(GLenum cap)
{
EnableClientState = (PFNENABLECLIENTSTATEPROC)IntGetProcAddress("glEnableClientState");
@ -2393,10 +2387,6 @@ namespace gl
Color3d(red, green, blue);
}
namespace
{
struct InitializeVariables
{
InitializeVariables()
@ -2699,82 +2689,15 @@ namespace gl
NormalPointer = Switch_NormalPointer;
ColorPointer = Switch_ColorPointer;
TexCoordPointer = Switch_TexCoordPointer;
TexEnvi = Switch_TexEnvi;
MatrixMode = Switch_MatrixMode;
LoadIdentity = Switch_LoadIdentity;
Ortho = Switch_Ortho;
Color3d = Switch_Color3d;
}
};
InitializeVariables g_initVariables;
}
namespace sys
{
namespace
{
void ClearExtensionVariables()
{
}
struct MapEntry
{
const char *extName;
bool *extVariable;
};
struct MapCompare
{
MapCompare(const char *test_) : test(test_) {}
bool operator()(const MapEntry &other) { return strcmp(test, other.extName) == 0; }
const char *test;
};
struct ClearEntry
{
void operator()(MapEntry &entry) { *(entry.extVariable) = false;}
};
MapEntry g_mappingTable[1] =
{
};
void LoadExtByName(const char *extensionName)
{
MapEntry *tableEnd = &g_mappingTable[0];
MapEntry *entry = std::find_if(&g_mappingTable[0], tableEnd, MapCompare(extensionName));
if(entry != tableEnd)
*(entry->extVariable) = true;
}
void ProcExtsFromExtList()
{
GLint iLoop;
GLint iNumExtensions = 0;
GetIntegerv(NUM_EXTENSIONS, &iNumExtensions);
for(iLoop = 0; iLoop < iNumExtensions; iLoop++)
{
const char *strExtensionName = (const char *)GetStringi(EXTENSIONS, iLoop);
LoadExtByName(strExtensionName);
}
}
}
void CheckExtensions()
{
ClearExtensionVariables();
std::for_each(&g_mappingTable[0], &g_mappingTable[0], ClearEntry());
ProcExtsFromExtList();
}
}
}
#endif

View File

@ -37,7 +37,7 @@
#else
#define APIENTRY
#endif
#endif /*APIENTRY*/
#endif // APIENTRY
#ifndef CODEGEN_FUNCPTR
#define CODEGEN_REMOVE_FUNCPTR
@ -46,16 +46,10 @@
#else
#define CODEGEN_FUNCPTR
#endif
#endif /*CODEGEN_FUNCPTR*/
#ifndef GLAPI
#define GLAPI extern
#endif
#endif // CODEGEN_FUNCPTR
#ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS
#define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
@ -71,41 +65,47 @@
typedef double GLdouble;
typedef double GLclampd;
#define GLvoid void
#endif /*GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS*/
#endif // GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS
#include <stddef.h>
#ifndef GL_VERSION_2_0
/* GL type for program/shader text */
// GL type for program/shader text
typedef char GLchar;
#endif
#ifndef GL_VERSION_1_5
/* GL types for handling large vertex buffer objects */
// GL types for handling large vertex buffer objects
typedef ptrdiff_t GLintptr;
typedef ptrdiff_t GLsizeiptr;
#endif
#ifndef GL_ARB_vertex_buffer_object
/* GL types for handling large vertex buffer objects */
// GL types for handling large vertex buffer objects
typedef ptrdiff_t GLintptrARB;
typedef ptrdiff_t GLsizeiptrARB;
#endif
#ifndef GL_ARB_shader_objects
/* GL types for program/shader text and shader object handles */
// GL types for program/shader text and shader object handles
typedef char GLcharARB;
typedef unsigned int GLhandleARB;
#endif
/* GL type for "half" precision (s10e5) float data in host memory */
// GL type for "half" precision (s10e5) float data in host memory
#ifndef GL_ARB_half_float_pixel
typedef unsigned short GLhalfARB;
#endif
#ifndef GL_NV_half_float
typedef unsigned short GLhalfNV;
#endif
#ifndef GLEXT_64_TYPES_DEFINED
/* This code block is duplicated in glxext.h, so must be protected */
// This code block is duplicated in glxext.h, so must be protected
#define GLEXT_64_TYPES_DEFINED
/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
/* (as used in the GL_EXT_timer_query extension). */
// Define int32_t, int64_t, and uint64_t types for UST/MSC
// (as used in the GL_EXT_timer_query extension)
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#include <inttypes.h>
#elif defined(__sun__) || defined(__digital__)
@ -117,8 +117,8 @@
#else
typedef long long int int64_t;
typedef unsigned long long int uint64_t;
#endif /* __arch64__ */
#endif /* __STDC__ */
#endif // __arch64__
#endif // __STDC__
#elif defined( __VMS ) || defined(__sgi)
#include <inttypes.h>
#elif defined(__SCO__) || defined(__USLC__)
@ -134,45 +134,46 @@
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else
/* Fallback if nothing above works */
// Fallback if nothing above works
#include <inttypes.h>
#endif
#endif
#ifndef GL_EXT_timer_query
typedef int64_t GLint64EXT;
typedef uint64_t GLuint64EXT;
#endif
#ifndef GL_ARB_sync
typedef int64_t GLint64;
typedef uint64_t GLuint64;
typedef struct __GLsync *GLsync;
#endif
#ifndef GL_ARB_cl_event
/* These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event */
// These incomplete types let us declare types compatible with OpenCL's cl_context and cl_event
struct _cl_context;
struct _cl_event;
#endif
#ifndef GL_ARB_debug_output
typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
#endif
#ifndef GL_AMD_debug_output
typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
#endif
#ifndef GL_KHR_debug
typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
#endif
#ifndef GL_NV_vdpau_interop
typedef GLintptr GLvdpauSurfaceNV;
#endif
namespace gl
{
/////////////////////////
// Extension Variables
namespace exts
{
}
enum
{
// Version: 1.1
@ -1010,6 +1011,16 @@ namespace gl
PRIMITIVE_RESTART = 0x8F9D,
PRIMITIVE_RESTART_INDEX = 0x8F9E,
// Legacy
VERTEX_ARRAY = 0x8074,
NORMAL_ARRAY = 0x8075,
COLOR_ARRAY = 0x8076,
TEXTURE_COORD_ARRAY = 0x8078,
TEXTURE_ENV = 0x2300,
TEXTURE_ENV_MODE = 0x2200,
MODELVIEW = 0x1700,
PROJECTION = 0x1701,
LIGHTING = 0x0B50
};
// Extension: 1.1
@ -1304,39 +1315,17 @@ namespace gl
extern void (CODEGEN_FUNCPTR *PrimitiveRestartIndex)(GLuint index);
// Legacy
enum
{
VERTEX_ARRAY = 0x8074,
NORMAL_ARRAY = 0x8075,
COLOR_ARRAY = 0x8076,
TEXTURE_COORD_ARRAY = 0x8078,
TEXTURE_ENV = 0x2300,
TEXTURE_ENV_MODE = 0x2200,
MODELVIEW = 0x1700,
PROJECTION = 0x1701,
LIGHTING = 0x0B50
};
extern void (CODEGEN_FUNCPTR *EnableClientState)(GLenum cap);
extern void (CODEGEN_FUNCPTR *DisableClientState)(GLenum cap);
extern void (CODEGEN_FUNCPTR *VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
extern void (CODEGEN_FUNCPTR *NormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
extern void (CODEGEN_FUNCPTR *ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
extern void (CODEGEN_FUNCPTR *TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
extern void (CODEGEN_FUNCPTR *TexEnvi)(GLenum target, GLenum pname, GLint param);
extern void (CODEGEN_FUNCPTR *MatrixMode)(GLenum mode);
extern void (CODEGEN_FUNCPTR *LoadIdentity)(void);
extern void (CODEGEN_FUNCPTR *Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
extern void (CODEGEN_FUNCPTR *Color3d)(GLdouble red, GLdouble green, GLdouble blue);
namespace sys
{
void CheckExtensions();
}
}
#endif //OPENGL_NOLOAD_STYLE_HPP
#endif // OPENGL_NOLOAD_STYLE_HPP

View File

@ -327,7 +327,7 @@ public:
static const Ptr<Impl>& empty();
Impl(GLuint bufId, bool autoRelease);
Impl(GLsizeiptr size, const GLvoid* data, GLenum target);
Impl(GLsizeiptr size, const GLvoid* data, GLenum target, bool autoRelease);
~Impl();
void bind(GLenum target) const;
@ -337,7 +337,7 @@ public:
void copyFrom(GLsizeiptr size, const GLvoid* data);
void copyTo(GLsizeiptr size, GLvoid* data) const;
void* mapHost();
void* mapHost(GLenum access);
void unmapHost();
#ifdef HAVE_CUDA
@ -377,7 +377,7 @@ cv::GlBuffer::Impl::Impl(GLuint abufId, bool autoRelease) : bufId_(abufId), auto
{
}
cv::GlBuffer::Impl::Impl(GLsizeiptr size, const GLvoid* data, GLenum target) : bufId_(0), autoRelease_(true)
cv::GlBuffer::Impl::Impl(GLsizeiptr size, const GLvoid* data, GLenum target, bool autoRelease) : bufId_(0), autoRelease_(autoRelease)
{
gl::GenBuffers(1, &bufId_);
CV_CheckGlError();
@ -436,12 +436,12 @@ void cv::GlBuffer::Impl::copyTo(GLsizeiptr size, GLvoid* data) const
CV_CheckGlError();
}
void* cv::GlBuffer::Impl::mapHost()
void* cv::GlBuffer::Impl::mapHost(GLenum access)
{
gl::BindBuffer(gl::COPY_READ_BUFFER, bufId_);
CV_CheckGlError();
GLvoid* data = gl::MapBuffer(gl::COPY_READ_BUFFER, gl::READ_WRITE);
GLvoid* data = gl::MapBuffer(gl::COPY_READ_BUFFER, access);
CV_CheckGlError();
return data;
@ -521,17 +521,17 @@ cv::GlBuffer::GlBuffer(Size asize, int atype, unsigned int abufId, bool autoRele
#endif
}
cv::GlBuffer::GlBuffer(int arows, int acols, int atype, Target target) : rows_(0), cols_(0), type_(0)
cv::GlBuffer::GlBuffer(int arows, int acols, int atype, Target target, bool autoRelease) : rows_(0), cols_(0), type_(0)
{
create(arows, acols, atype, target);
create(arows, acols, atype, target, autoRelease);
}
cv::GlBuffer::GlBuffer(Size asize, int atype, Target target) : rows_(0), cols_(0), type_(0)
cv::GlBuffer::GlBuffer(Size asize, int atype, Target target, bool autoRelease) : rows_(0), cols_(0), type_(0)
{
create(asize, atype, target);
create(asize, atype, target, autoRelease);
}
cv::GlBuffer::GlBuffer(InputArray arr, Target target) : rows_(0), cols_(0), type_(0)
cv::GlBuffer::GlBuffer(InputArray arr, Target target, bool autoRelease) : rows_(0), cols_(0), type_(0)
{
#ifndef HAVE_OPENGL
(void) arr;
@ -544,19 +544,19 @@ cv::GlBuffer::GlBuffer(InputArray arr, Target target) : rows_(0), cols_(0), type
{
case _InputArray::OPENGL_BUFFER:
{
copyFrom(arr, target);
copyFrom(arr, target, autoRelease);
break;
}
case _InputArray::OPENGL_TEXTURE2D:
{
copyFrom(arr, target);
copyFrom(arr, target, autoRelease);
break;
}
case _InputArray::GPU_MAT:
{
copyFrom(arr, target);
copyFrom(arr, target, autoRelease);
break;
}
@ -565,7 +565,7 @@ cv::GlBuffer::GlBuffer(InputArray arr, Target target) : rows_(0), cols_(0), type
Mat mat = arr.getMat();
CV_Assert( mat.isContinuous() );
const GLsizeiptr asize = mat.rows * mat.cols * mat.elemSize();
impl_ = new Impl(asize, mat.data, target);
impl_ = new Impl(asize, mat.data, target, autoRelease);
rows_ = mat.rows;
cols_ = mat.cols;
type_ = mat.type();
@ -575,7 +575,7 @@ cv::GlBuffer::GlBuffer(InputArray arr, Target target) : rows_(0), cols_(0), type
#endif
}
void cv::GlBuffer::create(int arows, int acols, int atype, Target target)
void cv::GlBuffer::create(int arows, int acols, int atype, Target target, bool autoRelease)
{
#ifndef HAVE_OPENGL
(void) arows;
@ -587,7 +587,7 @@ void cv::GlBuffer::create(int arows, int acols, int atype, Target target)
if (rows_ != arows || cols_ != acols || type_ != atype)
{
const GLsizeiptr asize = arows * acols * CV_ELEM_SIZE(atype);
impl_ = new Impl(asize, 0, target);
impl_ = new Impl(asize, 0, target, autoRelease);
rows_ = arows;
cols_ = acols;
type_ = atype;
@ -598,6 +598,8 @@ void cv::GlBuffer::create(int arows, int acols, int atype, Target target)
void cv::GlBuffer::release()
{
#ifdef HAVE_OPENGL
if (*impl_.refcount == 1)
impl_->setAutoRelease(true);
impl_ = Impl::empty();
rows_ = 0;
cols_ = 0;
@ -615,7 +617,7 @@ void cv::GlBuffer::setAutoRelease(bool flag)
#endif
}
void cv::GlBuffer::copyFrom(InputArray arr, Target target)
void cv::GlBuffer::copyFrom(InputArray arr, Target target, bool autoRelease)
{
#ifndef HAVE_OPENGL
(void) arr;
@ -628,12 +630,13 @@ void cv::GlBuffer::copyFrom(InputArray arr, Target target)
{
GlTexture2D tex = arr.getGlTexture2D();
tex.copyTo(*this);
setAutoRelease(autoRelease);
return;
}
const Size asize = arr.size();
const int atype = arr.type();
create(asize, atype, target);
create(asize, atype, target, autoRelease);
switch (kind)
{
@ -747,13 +750,14 @@ void cv::GlBuffer::unbind(Target target)
#endif
}
Mat cv::GlBuffer::mapHost()
Mat cv::GlBuffer::mapHost(Access access)
{
#ifndef HAVE_OPENGL
(void) access;
throw_nogl();
return Mat();
#else
return Mat(rows_, cols_, type_, impl_->mapHost());
return Mat(rows_, cols_, type_, impl_->mapHost(access));
#endif
}
@ -826,7 +830,7 @@ public:
static const Ptr<Impl> empty();
Impl(GLuint texId, bool autoRelease);
Impl(GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
Impl(GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels, bool autoRelease);
~Impl();
void copyFrom(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
@ -859,7 +863,7 @@ cv::GlTexture2D::Impl::Impl(GLuint atexId, bool autoRelease) : texId_(atexId), a
{
}
cv::GlTexture2D::Impl::Impl(GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) : texId_(0), autoRelease_(true)
cv::GlTexture2D::Impl::Impl(GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels, bool autoRelease) : texId_(0), autoRelease_(autoRelease)
{
gl::GenTextures(1, &texId_);
CV_CheckGlError();
@ -962,17 +966,17 @@ cv::GlTexture2D::GlTexture2D(Size asize, Format aformat, unsigned int atexId, bo
#endif
}
cv::GlTexture2D::GlTexture2D(int arows, int acols, Format aformat) : rows_(0), cols_(0), format_(NONE)
cv::GlTexture2D::GlTexture2D(int arows, int acols, Format aformat, bool autoRelease) : rows_(0), cols_(0), format_(NONE)
{
create(arows, acols, aformat);
create(arows, acols, aformat, autoRelease);
}
cv::GlTexture2D::GlTexture2D(Size asize, Format aformat) : rows_(0), cols_(0), format_(NONE)
cv::GlTexture2D::GlTexture2D(Size asize, Format aformat, bool autoRelease) : rows_(0), cols_(0), format_(NONE)
{
create(asize, aformat);
create(asize, aformat, autoRelease);
}
cv::GlTexture2D::GlTexture2D(InputArray arr) : rows_(0), cols_(0), format_(NONE)
cv::GlTexture2D::GlTexture2D(InputArray arr, bool autoRelease) : rows_(0), cols_(0), format_(NONE)
{
#ifndef HAVE_OPENGL
(void) arr;
@ -1004,7 +1008,7 @@ cv::GlTexture2D::GlTexture2D(InputArray arr) : rows_(0), cols_(0), format_(NONE)
{
GlBuffer buf = arr.getGlBuffer();
buf.bind(GlBuffer::PIXEL_UNPACK_BUFFER);
impl_ = new Impl(internalFormats[cn], asize.width, asize.height, srcFormats[cn], gl_types[depth], 0);
impl_ = new Impl(internalFormats[cn], asize.width, asize.height, srcFormats[cn], gl_types[depth], 0, autoRelease);
GlBuffer::unbind(GlBuffer::PIXEL_UNPACK_BUFFER);
break;
}
@ -1017,7 +1021,7 @@ cv::GlTexture2D::GlTexture2D(InputArray arr) : rows_(0), cols_(0), format_(NONE)
GpuMat dmat = arr.getGpuMat();
GlBuffer buf(dmat, GlBuffer::PIXEL_UNPACK_BUFFER);
buf.bind(GlBuffer::PIXEL_UNPACK_BUFFER);
impl_ = new Impl(internalFormats[cn], asize.width, asize.height, srcFormats[cn], gl_types[depth], 0);
impl_ = new Impl(internalFormats[cn], asize.width, asize.height, srcFormats[cn], gl_types[depth], 0, autoRelease);
GlBuffer::unbind(GlBuffer::PIXEL_UNPACK_BUFFER);
#endif
@ -1029,7 +1033,7 @@ cv::GlTexture2D::GlTexture2D(InputArray arr) : rows_(0), cols_(0), format_(NONE)
Mat mat = arr.getMat();
CV_Assert( mat.isContinuous() );
GlBuffer::unbind(GlBuffer::PIXEL_UNPACK_BUFFER);
impl_ = new Impl(internalFormats[cn], asize.width, asize.height, srcFormats[cn], gl_types[depth], mat.data);
impl_ = new Impl(internalFormats[cn], asize.width, asize.height, srcFormats[cn], gl_types[depth], mat.data, autoRelease);
break;
}
}
@ -1040,7 +1044,7 @@ cv::GlTexture2D::GlTexture2D(InputArray arr) : rows_(0), cols_(0), format_(NONE)
#endif
}
void cv::GlTexture2D::create(int arows, int acols, Format aformat)
void cv::GlTexture2D::create(int arows, int acols, Format aformat, bool autoRelease)
{
#ifndef HAVE_OPENGL
(void) arows;
@ -1051,7 +1055,7 @@ void cv::GlTexture2D::create(int arows, int acols, Format aformat)
if (rows_ != arows || cols_ != acols || format_ != aformat)
{
GlBuffer::unbind(GlBuffer::PIXEL_UNPACK_BUFFER);
impl_ = new Impl(aformat, acols, arows, aformat, gl::FLOAT, 0);
impl_ = new Impl(aformat, acols, arows, aformat, gl::FLOAT, 0, autoRelease);
rows_ = arows;
cols_ = acols;
format_ = aformat;
@ -1062,6 +1066,8 @@ void cv::GlTexture2D::create(int arows, int acols, Format aformat)
void cv::GlTexture2D::release()
{
#ifdef HAVE_OPENGL
if (*impl_.refcount == 1)
impl_->setAutoRelease(true);
impl_ = Impl::empty();
rows_ = 0;
cols_ = 0;
@ -1079,7 +1085,7 @@ void cv::GlTexture2D::setAutoRelease(bool flag)
#endif
}
void cv::GlTexture2D::copyFrom(InputArray arr)
void cv::GlTexture2D::copyFrom(InputArray arr, bool autoRelease)
{
#ifndef HAVE_OPENGL
(void) arr;
@ -1105,7 +1111,7 @@ void cv::GlTexture2D::copyFrom(InputArray arr)
0, gl::DEPTH_COMPONENT, 0, gl::BGR, gl::BGRA
};
create(asize, internalFormats[cn]);
create(asize, internalFormats[cn], autoRelease);
switch(kind)
{

View File

@ -351,14 +351,14 @@ TEST_P(GlBuffer, Clone)
cv::destroyAllWindows();
}
TEST_P(GlBuffer, MapHost)
TEST_P(GlBuffer, MapHostRead)
{
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::Mat gold = randomMat(size, type);
cv::GlBuffer buf(gold);
cv::Mat dst = buf.mapHost();
cv::Mat dst = buf.mapHost(cv::GlBuffer::READ_ONLY);
EXPECT_MAT_NEAR(gold, dst, 0);
@ -368,6 +368,27 @@ TEST_P(GlBuffer, MapHost)
cv::destroyAllWindows();
}
TEST_P(GlBuffer, MapHostWrite)
{
cv::namedWindow("test", cv::WINDOW_OPENGL);
cv::Mat gold = randomMat(size, type);
cv::GlBuffer buf(size, type);
cv::Mat dst = buf.mapHost(cv::GlBuffer::WRITE_ONLY);
gold.copyTo(dst);
buf.unmapHost();
dst.release();
cv::Mat bufData;
buf.copyTo(bufData);
EXPECT_MAT_NEAR(gold, bufData, 0);
buf.release();
cv::destroyAllWindows();
}
TEST_P(GlBuffer, MapDevice)
{
cv::namedWindow("test", cv::WINDOW_OPENGL);

View File

@ -56,14 +56,18 @@ void CV_CDECL draw(void* userdata)
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(0, 0, 4, 0, 0, 0, 0, 1, 0);
gluLookAt(0, 0, 3, 0, 0, 0, 0, 1, 0);
glRotated(angle, 0, 1, 0);
glEnable(GL_TEXTURE_2D);
data->tex.bind();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexEnvi(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glDisable(GL_CULL_FACE);
glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
render(data->arr, data->indices, RenderMode::TRIANGLES);
@ -101,13 +105,8 @@ int main(int argc, char* argv[])
data.arr.setVertexArray(vertex);
data.arr.setTexCoordArray(texCoords);
data.arr.setAutoRelease(false);
data.indices.copyFrom(indices);
data.indices.setAutoRelease(false);
data.tex.copyFrom(img);
data.tex.setAutoRelease(false);
setOpenGlDrawCallback("OpenGL", draw, &data);