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minor mesh load fixes
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@ -74,19 +74,18 @@ struct cv::viz::Mesh3d::loadMeshImpl
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reader->Update();
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vtkSmartPointer<vtkPolyData> poly_data = reader->GetOutput ();
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typedef unsigned int uint32_t;
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vtkSmartPointer<vtkPoints> mesh_points = poly_data->GetPoints ();
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vtkIdType nr_points = mesh_points->GetNumberOfPoints ();
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//vtkIdType nr_polygons = poly_data->GetNumberOfPolys ();
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mesh->cloud.create(1, nr_points, CV_32FC3);
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double point_xyz[3];
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Vec3f *mesh_cloud = mesh->cloud.ptr<Vec3f>();
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for (vtkIdType i = 0; i < mesh_points->GetNumberOfPoints (); i++)
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{
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mesh_points->GetPoint (i, &point_xyz[0]);
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mesh->cloud.ptr<cv::Point3f>()[i] = cv::Point3d(point_xyz[0], point_xyz[1], point_xyz[2]);;
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Vec3d point;
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mesh_points->GetPoint (i, point.val);
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mesh_cloud[i] = point;
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}
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// Then the color information, if any
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@ -105,14 +104,15 @@ struct cv::viz::Mesh3d::loadMeshImpl
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if (poly_colors && (poly_colors->GetNumberOfComponents () == 3))
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{
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mesh->colors.create(1, nr_points, CV_8UC3);
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unsigned char point_color[3];
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Vec3b *mesh_colors = mesh->colors.ptr<cv::Vec3b>();
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for (vtkIdType i = 0; i < mesh_points->GetNumberOfPoints (); i++)
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{
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poly_colors->GetTupleValue (i, &point_color[0]);
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Vec3b point_color;
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poly_colors->GetTupleValue (i, point_color.val);
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//RGB or BGR?????
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mesh->colors.ptr<cv::Vec3b>()[i] = cv::Vec3b(point_color[0], point_color[1], point_color[2]);
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//RGB or BGR? should we swap channels????
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mesh_colors[i] = point_color;
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}
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}
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else
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