Tonemapping code

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Fedor Morozov 2013-06-28 16:25:12 +04:00
parent 84ea0c9a97
commit 122f85f352

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#include "opencv2/photo.hpp"
#include "opencv2/imgproc.hpp"
namespace cv
{
static float getParam(std::vector<float>& params, size_t i, float defval)
{
if(params.size() > i) {
return params[i];
} else {
return defval;
}
}
static void DragoMap(Mat& src_img, Mat &dst_img, std::vector<float>& params)
{
float bias_value = getParam(params, 1, 0.85f);
Mat gray_img;
cvtColor(src_img, gray_img, COLOR_RGB2GRAY);
Mat log_img;
log(gray_img, log_img);
float mean = exp((float)sum(log_img)[0] / log_img.total());
gray_img /= mean;
log_img.release();
double max;
minMaxLoc(gray_img, NULL, &max);
Mat map;
log(gray_img + 1.0f, map);
Mat div;
pow(gray_img / (float)max, log(bias_value) / log(0.5f), div);
log(2.0f + 8.0f * div, div);
map = map.mul(1.0f / div);
map = map.mul(1.0f / gray_img);
div.release();
gray_img.release();
std::vector<Mat> channels(3);
split(src_img, channels);
for(int i = 0; i < 3; i++) {
channels[i] = channels[i].mul(map);
}
map.release();
merge(channels, dst_img);
}
static void ReinhardDevlinMap(Mat& src_img, Mat &dst_img, std::vector<float>& params)
{
float intensity = getParam(params, 1, 0.0f);
float color_adapt = getParam(params, 2, 0.0f);
float light_adapt = getParam(params, 3, 1.0f);
Mat gray_img;
cvtColor(src_img, gray_img, COLOR_RGB2GRAY);
Mat log_img;
log(gray_img, log_img);
float log_mean = (float)sum(log_img)[0] / log_img.total();
double log_min, log_max;
minMaxLoc(log_img, &log_min, &log_max);
log_img.release();
double key = (float)((log_max - log_mean) / (log_max - log_min));
float map_key = 0.3f + 0.7f * pow((float)key, 1.4f);
intensity = exp(-intensity);
Scalar chan_mean = mean(src_img);
float gray_mean = (float)mean(gray_img)[0];
std::vector<Mat> channels(3);
split(src_img, channels);
for(int i = 0; i < 3; i++) {
float global = color_adapt * (float)chan_mean[i] + (1.0f - color_adapt) * gray_mean;
Mat adapt = color_adapt * channels[i] + (1.0f - color_adapt) * gray_img;
adapt = light_adapt * adapt + (1.0f - light_adapt) * global;
pow(intensity * adapt, map_key, adapt);
channels[i] = channels[i].mul(1.0f / (adapt + channels[i]));
}
gray_img.release();
merge(channels, dst_img);
}
static void DurandMap(Mat& src_img, Mat& dst_img, std::vector<float>& params)
{
float contrast = getParam(params, 1, 4.0f);
float sigma_color = getParam(params, 2, 2.0f);
float sigma_space = getParam(params, 3, 2.0f);
Mat gray_img;
cvtColor(src_img, gray_img, COLOR_RGB2GRAY);
Mat log_img;
log(gray_img, log_img);
Mat map_img;
bilateralFilter(log_img, map_img, -1, sigma_color, sigma_space);
double min, max;
minMaxLoc(map_img, &min, &max);
float scale = contrast / (float)(max - min);
exp(map_img * (scale - 1.0f) + log_img, map_img);
log_img.release();
map_img = map_img.mul(1.0f / gray_img);
gray_img.release();
std::vector<Mat> channels(3);
split(src_img, channels);
for(int i = 0; i < 3; i++) {
channels[i] = channels[i].mul(map_img);
}
merge(channels, dst_img);
}
void tonemap(InputArray _src, OutputArray _dst, tonemap_algorithms algorithm,
std::vector<float>& params)
{
typedef void (*tonemap_func)(Mat&, Mat&, std::vector<float>&);
const unsigned param_count[TONEMAP_COUNT] = {0, 1, 3, 3};
tonemap_func functions[TONEMAP_COUNT] = {
NULL, DragoMap, ReinhardDevlinMap, DurandMap};
Mat src = _src.getMat();
if(src.empty()) {
CV_Error(Error::StsBadArg, "Empty input image");
}
if(algorithm < 0 || algorithm >= TONEMAP_COUNT) {
CV_Error(Error::StsBadArg, "Wrong algorithm index");
}
_dst.create(src.size(), CV_32FC3);
Mat dst = _dst.getMat();
src.copyTo(dst);
double min, max;
minMaxLoc(dst, &min, &max);
if(max - min < 1e-10f) {
return;
}
dst = (dst - min) / (max - min);
if(functions[algorithm]) {
functions[algorithm](dst, dst, params);
}
minMaxLoc(dst, &min, &max);
dst = (dst - min) / (max - min);
float gamma = getParam(params, 0, 1.0f);
pow(dst, 1.0f / gamma, dst);
}
}