minor fixes

This commit is contained in:
Andrey Pavlenko 2015-10-08 12:21:05 +03:00
parent a041105491
commit 23fea91e84
3 changed files with 36 additions and 27 deletions

View File

@ -179,18 +179,17 @@ if(NOT ANDROID)
else()
file(GLOB_RECURSE handwrittren_lib_project_files_rel RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}/android_lib/" "${CMAKE_CURRENT_SOURCE_DIR}/android_lib/*")
list(REMOVE_ITEM handwrittren_lib_project_files_rel "${ANDROID_MANIFEST_FILE}")
endif()
# Calc default SDK Target
# calc default SDK Target
android_get_compatible_target(android_sdk_target ${ANDROID_NATIVE_API_LEVEL} ${ANDROID_SDK_TARGET} 11)
string(REGEX REPLACE "android-" "" android_sdk_target_num ${android_sdk_target})
# filter out
if( (ANDROID_SDK_TARGET AND ANDROID_SDK_TARGET LESS 21) OR (android_sdk_target_num LESS 21) )
message(STATUS "[OpenCV for Android SDK]: A new OpenGL Camera Bridge (CameraGLSurfaceView, CameraGLRendererBase, CameraRenderer, Camera2Renderer) is disabled, because ANDROID_SDK_TARGET (${android_sdk_target_num}) < 21")
ocv_list_filterout(handwritten_java_sources "android\\\\+CameraGL")
ocv_list_filterout(handwritten_java_sources "android\\\\+Camera.?Renderer")
endif()
endif()
# IMPORTANT: add dependencies to cmake (we should rerun cmake if any of these files is modified)
add_cmake_dependencies(${scripts_gen_java} ${scripts_hdr_parser} ${opencv_public_headers})

View File

@ -219,9 +219,9 @@ public abstract class CameraGLRendererBase implements GLSurfaceView.Renderer, Su
int vshader = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER);
GLES20.glShaderSource(vshader, vss);
GLES20.glCompileShader(vshader);
int[] compiled = new int[1];
GLES20.glGetShaderiv(vshader, GLES20.GL_COMPILE_STATUS, compiled, 0);
if (compiled[0] == 0) {
int[] status = new int[1];
GLES20.glGetShaderiv(vshader, GLES20.GL_COMPILE_STATUS, status, 0);
if (status[0] == 0) {
Log.e("CameraGLRendererBase", "Could not compile vertex shader: "+GLES20.glGetShaderInfoLog(vshader));
GLES20.glDeleteShader(vshader);
vshader = 0;
@ -231,8 +231,8 @@ public abstract class CameraGLRendererBase implements GLSurfaceView.Renderer, Su
int fshader = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER);
GLES20.glShaderSource(fshader, fss);
GLES20.glCompileShader(fshader);
GLES20.glGetShaderiv(fshader, GLES20.GL_COMPILE_STATUS, compiled, 0);
if (compiled[0] == 0) {
GLES20.glGetShaderiv(fshader, GLES20.GL_COMPILE_STATUS, status, 0);
if (status[0] == 0) {
Log.e("CameraGLRendererBase", "Could not compile fragment shader:"+GLES20.glGetShaderInfoLog(fshader));
GLES20.glDeleteShader(vshader);
GLES20.glDeleteShader(fshader);
@ -244,9 +244,25 @@ public abstract class CameraGLRendererBase implements GLSurfaceView.Renderer, Su
GLES20.glAttachShader(program, vshader);
GLES20.glAttachShader(program, fshader);
GLES20.glLinkProgram(program);
Log.d("CameraGLRendererBase", "shaders were compiled OK");
GLES20.glDeleteShader(vshader);
GLES20.glDeleteShader(fshader);
GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, status, 0);
if (status[0] == 0) {
Log.e("CameraGLRendererBase", "Could not link shader program: "+GLES20.glGetProgramInfoLog(program));
program = 0;
return 0;
}
GLES20.glValidateProgram(program);
GLES20.glGetProgramiv(program, GLES20.GL_VALIDATE_STATUS, status, 0);
if (status[0] == 0)
{
Log.e("CameraGLRendererBase", "Shader program validation error: "+GLES20.glGetProgramInfoLog(program));
GLES20.glDeleteProgram(program);
program = 0;
return 0;
}
Log.d("CameraGLRendererBase", "Shader program is built OK");
return program;
}

View File

@ -237,23 +237,17 @@ void drawFrameProcCPU(int w, int h, int texOut)
int64_t t;
// let's modify pixels in FBO texture in C++ code (on CPU)
const int BUFF_SIZE = 1<<24;//2k*2k*4;
static char tmpBuff[BUFF_SIZE];
if(w*h > BUFF_SIZE)
{
LOGE("Internal temp buffer is too small, can't make CPU frame processing");
return;
}
static cv::Mat m;
m.create(h, w, CV_8UC4);
// read
t = getTimeMs();
// expecting FBO to be bound
glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, tmpBuff);
glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, m.data);
LOGD("glReadPixels() costs %d ms", getTimeInterval(t));
// modify
t = getTimeMs();
cv::Mat m(h, w, CV_8UC4, tmpBuff);
cv::Laplacian(m, m, CV_8U);
m *= 10;
LOGD("Laplacian() costs %d ms", getTimeInterval(t));
@ -262,7 +256,7 @@ void drawFrameProcCPU(int w, int h, int texOut)
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texOut);
t = getTimeMs();
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, tmpBuff);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, m.data);
LOGD("glTexSubImage2D() costs %d ms", getTimeInterval(t));
}