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Added the File Input and Output using XML and YAML files tutorial.
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@ -354,6 +354,7 @@ extlinks = {'cvt_color': ('http://opencv.willowgarage.com/documentation/cpp/imgp
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'utilitysystemfunctions':('http://opencv.itseez.com/modules/core/doc/utility_and_system_functions_and_macros.html#%s', None),
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'imgprocfilter':('http://opencv.itseez.com/modules/imgproc/doc/filtering.html#%s', None),
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'svms':('http://opencv.itseez.com/modules/ml/doc/support_vector_machines.html#%s', None),
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'xmlymlpers':('http://opencv.itseez.com/modules/core/doc/xml_yaml_persistence.html#%s', None),
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'point_polygon_test' : ('http://opencv.willowgarage.com/documentation/cpp/imgproc_structural_analysis_and_shape_descriptors.html#cv-pointpolygontest%s', None)
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}
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@ -0,0 +1,280 @@
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.. _fileInputOutputXMLYAML:
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File Input and Output using XML and YAML files
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**********************************************
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Goal
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====
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You'll find answers for the following questions:
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.. container:: enumeratevisibleitemswithsquare
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+ How to print and read text entries to a file and OpenCV using YAML or XML files?
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+ How to do the same for OpenCV data structures?
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+ How to do this for your data structures?
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+ Usage of OpenCV data structures such as :xmlymlpers:`FileStorage <filestorage>`, :xmlymlpers:`FileNode <filenode>` or :xmlymlpers:`FileNodeIterator <filenodeiterator>`.
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Source code
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===========
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You can :download:`download this from here <../../../../samples/cpp/tutorial_code/core/file_input_output/file_input_output.cpp>` or find it in the :file:`samples/cpp/tutorial_code/core/file_input_output/file_input_output.cpp` of the OpenCV source code library.
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Here's a sample code of how to achieve all the stuff enumerated at the goal list.
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.. literalinclude:: ../../../../samples/cpp/tutorial_code/core/file_input_output/file_input_output.cpp
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:language: cpp
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:linenos:
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:tab-width: 4
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:lines: 1-7, 21-154
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Explanation
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===========
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Here we talk only about XML and YAML file inputs. Your output (and its respective input) file may have only one of these extensions and the structure coming from this. They are two kinds of data structures you may serialize: *mappings* (like the STL map) and *element sequence* (like the STL vector>. The difference between these is that in a map every element has a unique name through what you may access it. For sequences you need to go through them to query a specific item.
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1. **XML\\YAML File Open and Close.** Before you write any content to such file you need to open it and at the end to close it. The XML\YAML data structure in OpenCV is :xmlymlpers:`FileStorage <filestorage>`. To specify that this structure to which file binds on your hard drive you can use either its constructor or the *open()* function of this:
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.. code-block:: cpp
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string filename = "I.xml";
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FileStorage fs(filename, FileStorage::WRITE);
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\\...
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fs.open(filename, FileStorage::READ);
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Either one of this you use the second argument is a constant specifying the type of operations you'll be able to on them: WRITE, READ or APPEND. The extension specified in the file name also determinates the output format that will be used. The output may be even compressed if you specify an extension such as *.xml.gz*.
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The file automatically closes when the :xmlymlpers:`FileStorage <filestorage>` objects is destroyed. However, you may explicitly call for this by using the *release* function:
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.. code-block:: cpp
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fs.release(); // explicit close
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#. **Input and Output of text and numbers.** The data structure uses the same << output operator that the STL library. For outputting any type of data structure we need first to specify its name. We do this by just simply printing out the name of this. For basic types you may follow this with the print of the value :
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.. code-block:: cpp
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fs << "iterationNr" << 100;
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Reading in is a simple addressing (via the [] operator) and casting operation or a read via the >> operator :
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.. code-block:: cpp
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int itNr;
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fs["iterationNr"] >> itNr;
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itNr = (int) fs["iterationNr"];
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#. **Input\\Output of OpenCV Data structures.** Well these behave exactly just as the basic C++ types:
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.. code-block:: cpp
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Mat R = Mat_<uchar >::eye (3, 3),
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T = Mat_<double>::zeros(3, 1);
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fs << "R" << R; // Write cv::Mat
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fs << "T" << T;
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fs["R"] >> R; // Read cv::Mat
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fs["T"] >> T;
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#. **Input\\Output of vectors (arrays) and associative maps.** As I mentioned beforehand we can output maps and sequences (array, vector) too. Again we first print the name of the variable and then we have to specify if our output is either a sequence or map.
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For sequence before the first element print the "[" character and after the last one the "]" character:
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.. code-block:: cpp
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fs << "strings" << "["; // text - string sequence
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fs << "image1.jpg" << "Awesomeness" << "baboon.jpg";
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fs << "]"; // close sequence
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For maps the drill is the same however now we use the "{" and "}" delimiter characters:
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.. code-block:: cpp
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fs << "Mapping"; // text - mapping
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fs << "{" << "One" << 1;
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fs << "Two" << 2 << "}";
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To read from these we use the :xmlymlpers:`FileNode <filenode>` and the :xmlymlpers:`FileNodeIterator <filenodeiterator>` data structures. The [] operator of the :xmlymlpers:`FileStorage <filestorage>` class returns a :xmlymlpers:`FileNode <filenode>` data type. If the node is sequential we can use the :xmlymlpers:`FileNodeIterator <filenodeiterator>` to iterate through the items:
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.. code-block:: cpp
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FileNode n = fs["strings"]; // Read string sequence - Get node
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if (n.type() != FileNode::SEQ)
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{
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cerr << "strings is not a sequence! FAIL" << endl;
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return 1;
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}
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FileNodeIterator it = n.begin(), it_end = n.end(); // Go through the node
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for (; it != it_end; ++it)
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cout << (string)*it << endl;
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For maps you can use the [] operator again to acces the given item (or the >> operator too):
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.. code-block:: cpp
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n = fs["Mapping"]; // Read mappings from a sequence
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cout << "Two " << (int)(n["Two"]) << "; ";
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cout << "One " << (int)(n["One"]) << endl << endl;
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#. **Read and write your own data structures.** Suppose you have a data structure such as:
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.. code-block:: cpp
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class MyData
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{
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public:
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MyData() : A(0), X(0), id() {}
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public: // Data Members
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int A;
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double X;
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string id;
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};
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It's possible to serialize this through the OpenCV I/O XML/YAML interface (just as in case of the OpenCV data structures) by adding a read and a write function inside and outside of your class. For the inside part:
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.. code-block:: cpp
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void write(FileStorage& fs) const //Write serialization for this class
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{
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fs << "{" << "A" << A << "X" << X << "id" << id << "}";
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}
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void read(const FileNode& node) //Read serialization for this class
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{
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A = (int)node["A"];
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X = (double)node["X"];
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id = (string)node["id"];
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}
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Then you need to add the following functions definitions outside the class:
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.. code-block:: cpp
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void write(FileStorage& fs, const std::string&, const MyData& x)
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{
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x.write(fs);
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}
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void read(const FileNode& node, MyData& x, const MyData& default_value = MyData())
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{
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if(node.empty())
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x = default_value;
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else
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x.read(node);
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}
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Here you can observe that in the read section we defined what happens if the user tries to read a non-existing node. In this case we just return the default initialization value, however a more verbose solution would be to return for instance a minus one value for an object ID.
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Once you added these four functions use the >> operator for write and the << operator for read:
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.. code-block:: cpp
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MyData m(1);
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fs << "MyData" << m; // your own data structures
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fs["MyData"] >> m; // Read your own structure_
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Or to try out reading a non-existing read:
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.. code-block:: cpp
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fs["NonExisting"] >> m; // Do not add a fs << "NonExisting" << m command for this to work
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cout << endl << "NonExisting = " << endl << m << endl;
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Result
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======
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Well mostly we just print out the defined numbers. On the screen of your console you could see:
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.. code-block:: bash
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Write Done.
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Reading:
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100image1.jpg
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Awesomeness
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baboon.jpg
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Two 2; One 1
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R = [1, 0, 0;
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0, 1, 0;
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0, 0, 1]
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T = [0; 0; 0]
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MyData =
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{ id = mydata1234, X = 3.14159, A = 97}
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Attempt to read NonExisting (should initialize the data structure with its default).
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NonExisting =
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{ id = , X = 0, A = 0}
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Tip: Open up output.xml with a text editor to see the serialized data.
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Nevertheless, it's much more interesting what you may see in the output xml file:
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.. code-block:: xml
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<?xml version="1.0"?>
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<opencv_storage>
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<iterationNr>100</iterationNr>
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<strings>
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image1.jpg Awesomeness baboon.jpg</strings>
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<Mapping>
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<One>1</One>
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<Two>2</Two></Mapping>
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<R type_id="opencv-matrix">
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<rows>3</rows>
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<cols>3</cols>
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<dt>u</dt>
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<data>
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1 0 0 0 1 0 0 0 1</data></R>
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<T type_id="opencv-matrix">
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<rows>3</rows>
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<cols>1</cols>
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<dt>d</dt>
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<data>
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0. 0. 0.</data></T>
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<MyData>
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<A>97</A>
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<X>3.1415926535897931e+000</X>
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<id>mydata1234</id></MyData>
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</opencv_storage>
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Or the YAML file:
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.. code-block:: yaml
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%YAML:1.0
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iterationNr: 100
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strings:
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- "image1.jpg"
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- Awesomeness
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- "baboon.jpg"
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Mapping:
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One: 1
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Two: 2
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R: !!opencv-matrix
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rows: 3
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cols: 3
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dt: u
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data: [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ]
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T: !!opencv-matrix
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rows: 3
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cols: 1
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dt: d
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data: [ 0., 0., 0. ]
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MyData:
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A: 97
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X: 3.1415926535897931e+000
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id: mydata1234
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You may observe a runtime instance of this on the `YouTube here <https://www.youtube.com/watch?v=A4yqVnByMMM>`_ .
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.. raw:: html
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<div align="center">
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<iframe title="File Input and Output using XML and YAML files in OpenCV" width="560" height="349" src="http://www.youtube.com/embed/A4yqVnByMMM?rel=0&loop=1" frameborder="0" allowfullscreen align="middle"></iframe>
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</div>
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After Width: | Height: | Size: 5.4 KiB |
@ -110,7 +110,7 @@ Here you will learn the about the basic building blocks of the library. A must r
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.. cssclass:: toctableopencv
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=============== ======================================================
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|Beginners_7| **Title:** * :ref:`Drawing_2`
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|Beginners_7| **Title:** :ref:`Drawing_2`
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*Compatibility:* > OpenCV 2.0
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@ -129,7 +129,7 @@ Here you will learn the about the basic building blocks of the library. A must r
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.. cssclass:: toctableopencv
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=============== ======================================================
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|DiscFourTr| **Title:** * :ref:`discretFourierTransform`
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|DiscFourTr| **Title:** :ref:`discretFourierTransform`
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*Compatibility:* > OpenCV 2.0
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@ -143,6 +143,25 @@ Here you will learn the about the basic building blocks of the library. A must r
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:height: 90pt
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:width: 90pt
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+
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.. tabularcolumns:: m{100pt} m{300pt}
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.. cssclass:: toctableopencv
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=============== ======================================================
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|FileIOXMLYAML| **Title:** :ref:`fileInputOutputXMLYAML`
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*Compatibility:* > OpenCV 2.0
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*Author:* |Author_BernatG|
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You will see how to use the :xmlymlpers:`FileStorage <filestorage>` data structure of OpenCV to write and read data to XML or YAML file format.
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=============== ======================================================
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.. |FileIOXMLYAML| image:: images/file_input_output_with_xml_yml.png
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:height: 90pt
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:width: 90pt
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.. raw:: latex
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\pagebreak
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@ -157,4 +176,5 @@ Here you will learn the about the basic building blocks of the library. A must r
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../basic_geometric_drawing/basic_geometric_drawing
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../random_generator_and_text/random_generator_and_text
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../mat-mask-operations/mat-mask-operations
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../discrete_fourier_transform/discrete_fourier_transform
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../discrete_fourier_transform/discrete_fourier_transform
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../file_input_output_with_xml_yml/file_input_output_with_xml_yml
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@ -1,41 +1,40 @@
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#include "opencv2/core/core.hpp"
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#include <opencv2/core/core.hpp>
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#include <iostream>
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#include <string>
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using namespace std;
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using namespace cv;
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using namespace std;
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void help(char** av)
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{
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cout << endl
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<< av[0] << " shows the usage of the OpenCV serialization functionality." << endl
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<< "usage: " << endl
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<< av[0] << " outputfile.yml.gz" << endl
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<< "The output file may be either XML (xml) or YAML (yml/yaml). You can even compress it by "
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<< "specifying this in its extension like xml.gz yaml.gz etc... " << endl
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<< "With FileStorage you can serialize objects in OpenCV by using the << and >> operators" << endl
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<< "For example: - create a class and have it serialized" << endl
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<< " - use it to read and write matrices." << endl;
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cout << endl
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<< av[0] << " shows the usage of the OpenCV serialization functionality." << endl
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<< "usage: " << endl
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<< av[0] << " outputfile.yml.gz" << endl
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<< "The output file may be either XML (xml) or YAML (yml/yaml). You can even compress it by "
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<< "specifying this in its extension like xml.gz yaml.gz etc... " << endl
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<< "With FileStorage you can serialize objects in OpenCV by using the << and >> operators" << endl
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<< "For example: - create a class and have it serialized" << endl
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<< " - use it to read and write matrices." << endl;
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}
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class MyData
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{
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public:
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MyData() : A(0), X(0), id()
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{}
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explicit MyData(int) : A(97), X(CV_PI), id("mydata1234") // explicit to avoid implicit conversion
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{}
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void write(FileStorage& fs) const //Write serialization for this class
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{
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fs << "{" << "A" << A << "X" << X << "id" << id << "}";
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}
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void read(const FileNode& node) //Read serialization for this class
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{
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A = (int)node["A"];
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X = (double)node["X"];
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id = (string)node["id"];
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}
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MyData() : A(0), X(0), id()
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{}
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explicit MyData(int) : A(97), X(CV_PI), id("mydata1234") // explicit to avoid implicit conversion
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{}
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void write(FileStorage& fs) const //Write serialization for this class
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{
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fs << "{" << "A" << A << "X" << X << "id" << id << "}";
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}
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void read(const FileNode& node) //Read serialization for this class
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{
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A = (int)node["A"];
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X = (double)node["X"];
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id = (string)node["id"];
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}
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public: // Data Members
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int A;
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double X;
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@ -45,13 +44,13 @@ public: // Data Members
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//These write and read functions must be defined for the serialization in FileStorage to work
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void write(FileStorage& fs, const std::string&, const MyData& x)
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{
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x.write(fs);
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x.write(fs);
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}
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void read(const FileNode& node, MyData& x, const MyData& default_value = MyData()){
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if(node.empty())
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x = default_value;
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else
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x.read(node);
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if(node.empty())
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x = default_value;
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else
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x.read(node);
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}
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// This function will print our custom class to the console
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@ -65,80 +64,91 @@ ostream& operator<<(ostream& out, const MyData& m)
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int main(int ac, char** av)
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{
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if (ac != 2)
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{
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help(av);
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return 1;
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}
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string filename = av[1];
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//write
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{
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Mat R = Mat_<double>::eye(3, 3),
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T = Mat_<double>::zeros(3, 1);
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MyData m(1);
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FileStorage fs(filename, FileStorage::WRITE);
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fs << "strings" << "[";
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fs << "image1.jpg" << "Awesomeness" << "baboon.jpg";
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fs << "]";
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fs << "R" << R;
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fs << "T" << T;
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|
||||
fs << "MyData" << m;
|
||||
|
||||
cout << "Write Done." << endl;
|
||||
}
|
||||
|
||||
//read
|
||||
{
|
||||
cout << endl << "Reading: " << endl;
|
||||
FileStorage fs(filename, FileStorage::READ);
|
||||
|
||||
if (!fs.isOpened())
|
||||
if (ac != 2)
|
||||
{
|
||||
cerr << "Failed to open " << filename << endl;
|
||||
help(av);
|
||||
return 1;
|
||||
help(av);
|
||||
return 1;
|
||||
}
|
||||
|
||||
FileNode n = fs["strings"];
|
||||
if (n.type() != FileNode::SEQ)
|
||||
{
|
||||
cerr << "strings is not a sequence! FAIL" << endl;
|
||||
return 1;
|
||||
string filename = av[1];
|
||||
{ //write
|
||||
Mat R = Mat_<uchar>::eye(3, 3),
|
||||
T = Mat_<double>::zeros(3, 1);
|
||||
MyData m(1);
|
||||
|
||||
FileStorage fs(filename, FileStorage::WRITE);
|
||||
|
||||
fs << "iterationNr" << 100;
|
||||
fs << "strings" << "["; // text - string sequence
|
||||
fs << "image1.jpg" << "Awesomeness" << "baboon.jpg";
|
||||
fs << "]"; // close sequence
|
||||
|
||||
fs << "Mapping"; // text - mapping
|
||||
fs << "{" << "One" << 1;
|
||||
fs << "Two" << 2 << "}";
|
||||
|
||||
fs << "R" << R; // cv::Mat
|
||||
fs << "T" << T;
|
||||
|
||||
fs << "MyData" << m; // your own data structures
|
||||
|
||||
fs.release(); // explicit close
|
||||
cout << "Write Done." << endl;
|
||||
}
|
||||
|
||||
|
||||
FileNodeIterator it = n.begin(), it_end = n.end();
|
||||
for (; it != it_end; ++it)
|
||||
cout << (string)*it << endl;
|
||||
{//read
|
||||
cout << endl << "Reading: " << endl;
|
||||
FileStorage fs;
|
||||
fs.open(filename, FileStorage::READ);
|
||||
|
||||
MyData m;
|
||||
Mat R, T;
|
||||
int itNr;
|
||||
//fs["iterationNr"] >> itNr;
|
||||
itNr = (int) fs["iterationNr"];
|
||||
cout << itNr;
|
||||
if (!fs.isOpened())
|
||||
{
|
||||
cerr << "Failed to open " << filename << endl;
|
||||
help(av);
|
||||
return 1;
|
||||
}
|
||||
|
||||
fs["R"] >> R;
|
||||
fs["T"] >> T;
|
||||
fs["MyData"] >> m;
|
||||
FileNode n = fs["strings"]; // Read string sequence - Get node
|
||||
if (n.type() != FileNode::SEQ)
|
||||
{
|
||||
cerr << "strings is not a sequence! FAIL" << endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
FileNodeIterator it = n.begin(), it_end = n.end(); // Go through the node
|
||||
for (; it != it_end; ++it)
|
||||
cout << (string)*it << endl;
|
||||
|
||||
|
||||
n = fs["Mapping"]; // Read mappings from a sequence
|
||||
cout << "Two " << (int)(n["Two"]) << "; ";
|
||||
cout << "One " << (int)(n["One"]) << endl << endl;
|
||||
|
||||
|
||||
MyData m;
|
||||
Mat R, T;
|
||||
|
||||
fs["R"] >> R; // Read cv::Mat
|
||||
fs["T"] >> T;
|
||||
fs["MyData"] >> m; // Read your own structure_
|
||||
|
||||
cout << endl
|
||||
<< "R = " << R << endl;
|
||||
cout << "T = " << T << endl << endl;
|
||||
cout << "MyData = " << endl << m << endl << endl;
|
||||
|
||||
//Show default behavior for non existing nodes
|
||||
cout << "Attempt to read NonExisting (should initialize the data structure with its default).";
|
||||
fs["NonExisting"] >> m;
|
||||
cout << endl << "NonExisting = " << endl << m << endl;
|
||||
}
|
||||
|
||||
cout << endl
|
||||
<< "R = " << R << "\n";
|
||||
cout << "T = " << T << endl << endl;
|
||||
cout << "MyData = " << endl << m << endl << endl;
|
||||
<< "Tip: Open up " << filename << " with a text editor to see the serialized data." << endl;
|
||||
|
||||
//Show default behavior for non existing nodes
|
||||
cout << "Attempt to read NonExisting (should initialize the data structure with its default).";
|
||||
fs["NonExisting"] >> m;
|
||||
cout << endl << "NonExisting = " << endl << m << endl;
|
||||
}
|
||||
|
||||
cout << endl
|
||||
<< "Tip: Open up " << filename << " with a text editor to see the serialized data." << endl;
|
||||
|
||||
return 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue
Block a user