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Optimize OpenCL BackgroundSubstractionMOG2
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047764f476
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@ -11,11 +11,6 @@
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#define meanToFrame(a, b) *b = (float)a;
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#endif
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inline float sum(float val)
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{
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return val;
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}
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#else
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#define T_MEAN float4
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@ -40,11 +35,6 @@ inline float sum(float val)
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b.z = a[2]; \
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b.w = 0.0f;
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inline float sum(const float4 val)
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{
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return (val.x + val.y + val.z);
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}
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#endif
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__kernel void mog2_kernel(__global const uchar* frame, int frame_step, int frame_offset, int frame_row, int frame_col, //uchar || uchar3
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@ -210,9 +200,7 @@ __kernel void mog2_kernel(__global const uchar* frame, int frame_step, int frame
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int mode_idx = mad24(mode, idx_step, pt_idx);
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T_MEAN c_mean = _mean[mode_idx];
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T_MEAN pix_mean = pix * c_mean;
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float numerator = sum(pix_mean);
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float numerator = dot(pix, c_mean);
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float denominator = dot(c_mean, c_mean);
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if (denominator == 0)
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