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refactored hog GPU
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6c326eb4bb
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@ -148,7 +148,6 @@ Settings Settings::Read(int argc, char** argv)
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}
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App::App(const Settings &s)
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{
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settings = s;
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@ -180,25 +179,26 @@ App::App(const Settings &s)
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cout << endl;
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}
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void App::RunOpencvGui()
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{
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running = true;
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Size win_width(settings.win_width, settings.win_width * 2); //(64, 128) or (48, 96)
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Size win_size(settings.win_width, settings.win_width * 2); //(64, 128) or (48, 96)
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vector<float> detector;
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if (win_width == Size(64,128))
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if (win_size == Size(64,128))
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detector = cv::gpu::HOGDescriptor::getPeopleDetector_64x128();
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else
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detector = cv::gpu::HOGDescriptor::getPeopleDetector_48x96();
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// GPU's HOG classifier
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cv::gpu::HOGDescriptor gpu_hog(win_width);
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cv::gpu::HOGDescriptor gpu_hog(win_size);
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gpu_hog.setSVMDetector(detector);
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// CPU's HOG classifier
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cv::HOGDescriptor cpu_hog(win_width, Size(16,16), Size(8,8), Size(8,8), 9, 1, -1, HOGDescriptor::L2Hys, 0.2, true, HOGDescriptor::DEFAULT_NLEVELS);
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cv::HOGDescriptor cpu_hog(win_size, Size(16,16), Size(8,8), Size(8,8), 9, 1, -1, HOGDescriptor::L2Hys, 0.2, true, HOGDescriptor::DEFAULT_NLEVELS);
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cpu_hog.setSVMDetector(detector);
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// Make endless cycle from video (if src is video)
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