refactored hog GPU

This commit is contained in:
Alexey Spizhevoy 2010-11-17 13:02:31 +00:00
parent 6c326eb4bb
commit 27542529a5

View File

@ -148,7 +148,6 @@ Settings Settings::Read(int argc, char** argv)
}
App::App(const Settings &s)
{
settings = s;
@ -180,25 +179,26 @@ App::App(const Settings &s)
cout << endl;
}
void App::RunOpencvGui()
{
running = true;
Size win_width(settings.win_width, settings.win_width * 2); //(64, 128) or (48, 96)
Size win_size(settings.win_width, settings.win_width * 2); //(64, 128) or (48, 96)
vector<float> detector;
if (win_width == Size(64,128))
if (win_size == Size(64,128))
detector = cv::gpu::HOGDescriptor::getPeopleDetector_64x128();
else
detector = cv::gpu::HOGDescriptor::getPeopleDetector_48x96();
// GPU's HOG classifier
cv::gpu::HOGDescriptor gpu_hog(win_width);
cv::gpu::HOGDescriptor gpu_hog(win_size);
gpu_hog.setSVMDetector(detector);
// CPU's HOG classifier
cv::HOGDescriptor cpu_hog(win_width, Size(16,16), Size(8,8), Size(8,8), 9, 1, -1, HOGDescriptor::L2Hys, 0.2, true, HOGDescriptor::DEFAULT_NLEVELS);
cv::HOGDescriptor cpu_hog(win_size, Size(16,16), Size(8,8), Size(8,8), 9, 1, -1, HOGDescriptor::L2Hys, 0.2, true, HOGDescriptor::DEFAULT_NLEVELS);
cpu_hog.setSVMDetector(detector);
// Make endless cycle from video (if src is video)