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fix camera constructor, add tentative KinectCamera method
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9c20e77013
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@ -99,7 +99,7 @@ namespace cv
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public:
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Camera(float f_x, float f_y, float c_x, float c_y, const Size &window_size);
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Camera(const Vec2f &fov, const Size &window_size);
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Camera(const cv::Mat &K, const Size &window_size);
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Camera(const cv::Matx33f &K, const Size &window_size);
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inline const Vec2d & getClip() const { return clip_; }
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inline void setClip(const Vec2d &clip) { clip_ = clip; }
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@ -112,7 +112,11 @@ namespace cv
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void computeProjectionMatrix(Matx44f &proj) const;
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static Camera KinectCamera(const Size &window_size);
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private:
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void init(float f_x, float f_y, float c_x, float c_y, const Size &window_size);
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Vec2d clip_;
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Vec2f fov_;
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Size window_size_;
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@ -148,17 +148,7 @@ cv::viz::Mesh3d cv::viz::Mesh3d::loadMesh(const String& file)
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cv::viz::Camera::Camera(float f_x, float f_y, float c_x, float c_y, const Size &window_size)
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{
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CV_Assert(window_size.width > 0 && window_size.height > 0);
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setClip(Vec2d(0.01, 1000.01));// Default clipping
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fov_[0] = (atan2(c_x,f_x) + atan2(window_size.width-c_x,f_x)) * 180 / CV_PI;
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fov_[1] = (atan2(c_y,f_y) + atan2(window_size.height-c_y,f_y)) * 180 / CV_PI;
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principal_point_[0] = c_x;
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principal_point_[1] = c_y;
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focal_[0] = f_x;
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focal_[1] = f_y;
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init(f_x, f_y, c_x, c_y, window_size);
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}
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cv::viz::Camera::Camera(const Vec2f &fov, const Size &window_size)
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@ -171,16 +161,30 @@ cv::viz::Camera::Camera(const Vec2f &fov, const Size &window_size)
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setWindowSize(window_size);
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}
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cv::viz::Camera::Camera(const cv::Mat & K, const Size &window_size)
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cv::viz::Camera::Camera(const cv::Matx33f & K, const Size &window_size)
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{
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float f_x = K(0,0);
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float f_y = K(1,1);
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float c_x = K(0,2);
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float c_y = K(1,2);
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init(f_x, f_y, c_x, c_y, window_size);
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}
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void cv::viz::Camera::init(float f_x, float f_y, float c_x, float c_y, const Size &window_size)
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{
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CV_Assert(K.rows == 3 && K.cols == 3);
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CV_Assert(window_size.width > 0 && window_size.height > 0);
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setClip(Vec2d(0.01, 1000.01));// Default clipping
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float f_x = K.at<float>(0,0);
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float f_y = K.at<float>(1,1);
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float c_x = K.at<float>(0,2);
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float c_y = K.at<float>(1,2);
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Camera(f_x, f_y, c_x, c_y, window_size);
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fov_[0] = (atan2(c_x,f_x) + atan2(window_size.width-c_x,f_x)) * 180 / CV_PI;
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fov_[1] = (atan2(c_y,f_y) + atan2(window_size.height-c_y,f_y)) * 180 / CV_PI;
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principal_point_[0] = c_x;
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principal_point_[1] = c_y;
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focal_[0] = f_x;
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focal_[1] = f_y;
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setWindowSize(window_size);
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}
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void cv::viz::Camera::setWindowSize(const Size &window_size)
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@ -220,4 +224,16 @@ void cv::viz::Camera::computeProjectionMatrix(Matx44f &proj) const
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proj(2,2) = (-clip_[1] - clip_[0]) * temp4;
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proj(3,2) = -1.0;
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proj(2,3) = (-temp1 * clip_[1]) * temp4;
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}
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cv::viz::Camera cv::viz::Camera::KinectCamera(const Size &window_size)
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{
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// Without distortion
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Matx33f K = Matx33f::zeros();
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K(0,0) = 5.2921508098293293e+02;
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K(0,2) = 3.2894272028759258e+02;
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K(1,1) = 5.2556393630057437e+02;
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K(1,2) = 2.6748068171871557e+02;
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K(2,2) = 1.0f;
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return Camera(K, window_size);
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}
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