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Added distance threshold argument into videostab sample
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8fc84b7a41
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@ -137,6 +137,9 @@ public:
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void setFlowErrorThreshold(float val) { flowErrorThreshold_ = val; }
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float flowErrorThreshold() const { return flowErrorThreshold_; }
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void setDistThreshold(float val) { distThresh_ = val; }
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float distThresh() const { return distThresh_; }
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void setBorderMode(int val) { borderMode_ = val; }
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int borderMode() const { return borderMode_; }
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@ -146,6 +149,7 @@ private:
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FastMarchingMethod fmm_;
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Ptr<IDenseOptFlowEstimator> optFlowEstimator_;
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float flowErrorThreshold_;
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float distThresh_;
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int borderMode_;
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Mat frame1_, transformedFrame1_;
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@ -184,7 +188,7 @@ CV_EXPORTS void calcFlowMask(
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CV_EXPORTS void completeFrameAccordingToFlow(
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const Mat &flowMask, const Mat &flowX, const Mat &flowY, const Mat &frame1, const Mat &mask1,
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Mat& frame0, Mat &mask0);
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float distThresh, Mat& frame0, Mat &mask0);
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} // namespace videostab
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} // namespace cv
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@ -110,7 +110,7 @@ struct Pixel3
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ConsistentMosaicInpainter::ConsistentMosaicInpainter()
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{
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setStdevThresh(20);
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setStdevThresh(20.f);
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}
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@ -288,6 +288,7 @@ MotionInpainter::MotionInpainter()
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CV_Error(CV_StsNotImplemented, "Current implementation of MotionInpainter requires GPU");
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#endif
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setFlowErrorThreshold(1e-4f);
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setDistThreshold(5.f);
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setBorderMode(BORDER_REPLICATE);
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}
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@ -353,7 +354,8 @@ void MotionInpainter::inpaint(int idx, Mat &frame, Mat &mask)
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fmm_.run(flowMask_, body);
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completeFrameAccordingToFlow(
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flowMask_, flowX_, flowY_, transformedFrame1_, transformedMask1_, frame, mask);
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flowMask_, flowX_, flowY_, transformedFrame1_, transformedMask1_, distThresh_,
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frame, mask);
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}
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}
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@ -446,7 +448,7 @@ void calcFlowMask(
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void completeFrameAccordingToFlow(
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const Mat &flowMask, const Mat &flowX, const Mat &flowY, const Mat &frame1, const Mat &mask1,
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Mat &frame0, Mat &mask0)
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float distThresh, Mat &frame0, Mat &mask0)
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{
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CV_Assert(flowMask.type() == CV_8U);
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CV_Assert(flowX.type() == CV_32F && flowX.size() == flowMask.size());
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@ -459,6 +461,7 @@ void completeFrameAccordingToFlow(
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Mat_<uchar> flowMask_(flowMask), mask1_(mask1), mask0_(mask0);
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Mat_<float> flowX_(flowX), flowY_(flowY);
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//int count = 0;
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for (int y0 = 0; y0 < frame0.rows; ++y0)
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{
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for (int x0 = 0; x0 < frame0.cols; ++x0)
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@ -468,14 +471,17 @@ void completeFrameAccordingToFlow(
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int x1 = cvRound(x0 + flowX_(y0,x0));
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int y1 = cvRound(y0 + flowY_(y0,x0));
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if (x1 >= 0 && x1 < frame1.cols && y1 >= 0 && y1 < frame1.rows && mask1_(y1,x1))
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if (x1 >= 0 && x1 < frame1.cols && y1 >= 0 && y1 < frame1.rows && mask1_(y1,x1)
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&& sqr(flowX_(y0,x0)) + sqr(flowY_(y0,x0)) < sqr(distThresh))
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{
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frame0.at<Point3_<uchar> >(y0,x0) = frame1.at<Point3_<uchar> >(y1,x1);
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mask0_(y0,x0) = 255;
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//count++;
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}
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}
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}
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}
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//cout << count << endl;
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}
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} // namespace videostab
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@ -57,40 +57,42 @@ void printHelp()
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" Outliers ratio in motion estimation. The default is 0.5.\n"
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" --min-inlier-ratio=<float_number>\n"
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" Minimum inlier ratio to decide if estimated motion is OK. The default is 0.1,\n"
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" but you may want to increase it.\n"
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" but you may want to increase it.\n\n"
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" -r, --radius=<int_number>\n"
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" Set smoothing radius. The default is 15.\n"
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" --stdev=<float_number>\n"
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" Set smoothing weights standard deviation. The default is sqrt(radius).\n"
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" Set smoothing weights standard deviation. The default is sqrt(radius).\n\n"
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" --deblur=(yes|no)\n"
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" Do deblurring.\n"
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" --deblur-sens=<float_number>\n"
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" Set deblurring sensitivity (from 0 to +inf). The default is 0.1.\n"
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" Set deblurring sensitivity (from 0 to +inf). The default is 0.1.\n\n"
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" -t, --trim-ratio=<float_number>\n"
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" Set trimming ratio (from 0 to 0.5). The default is 0.\n"
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" Set trimming ratio (from 0 to 0.5). The default is 0.0.\n"
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" --est-trim=(yes|no)\n"
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" Estimate trim ratio automatically. The default is yes (that leads to two passes,\n"
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" you can turn it off if you want to use one pass only).\n"
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" --incl-constr=(yes|no)\n"
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" Ensure the inclusion constraint is always satisfied. The default is no.\n"
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" Ensure the inclusion constraint is always satisfied. The default is no.\n\n"
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" --border-mode=(replicate|reflect|const)\n"
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" Set border extrapolation mode. The default is replicate.\n"
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" Set border extrapolation mode. The default is replicate.\n\n"
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" --mosaic=(yes|no)\n"
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" Do consistent mosaicing. The default is no.\n"
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" --mosaic-stdev=<float_number>\n"
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" Consistent mosaicing stdev threshold. The default is 10.\n"
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" Consistent mosaicing stdev threshold. The default is 10.0.\n\n"
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" --motion-inpaint=(yes|no)\n"
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" Do motion inpainting (requires GPU support). The default is no.\n"
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" --dist-thresh=<float_number>\n"
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" Estimated flow distance threshold for motion inpainting. The default is 5.0.\n\n"
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" --color-inpaint=(no|average|ns|telea)\n"
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" Do color inpainting. The defailt is no.\n"
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" --color-inpaint-radius=<float_number>\n"
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" Set color inpainting radius (for ns and telea options only).\n"
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" Set color inpainting radius (for ns and telea options only).\n\n"
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" -o, --output=<file_path>\n"
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" Set output file path explicitely. The default is stabilized.avi.\n"
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" --fps=<int_number>\n"
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" Set output video FPS explicitely. By default the source FPS is used.\n"
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" -q, --quiet\n"
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" Don't show output video frames.\n"
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" Don't show output video frames.\n\n"
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" -h, --help\n"
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" Print help.\n"
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"\n";
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@ -117,6 +119,7 @@ int main(int argc, const char **argv)
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"{ | mosaic | | }"
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"{ | mosaic-stdev | | }"
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"{ | motion-inpaint | | }"
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"{ | dist-thresh | | }"
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"{ | color-inpaint | no | }"
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"{ | color-inpaint-radius | | }"
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"{ o | output | stabilized.avi | }"
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@ -212,7 +215,12 @@ int main(int argc, const char **argv)
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inpainters->pushBack(inpainter);
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}
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if (cmd.get<string>("motion-inpaint") == "yes")
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inpainters->pushBack(new MotionInpainter());
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{
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MotionInpainter *inpainter = new MotionInpainter();
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if (!cmd.get<string>("dist-thresh").empty())
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inpainter->setDistThreshold(cmd.get<float>("dist-thresh"));
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inpainters->pushBack(inpainter);
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}
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if (!cmd.get<string>("color-inpaint").empty())
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{
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if (cmd.get<string>("color-inpaint") == "average")
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@ -254,7 +262,7 @@ int main(int argc, const char **argv)
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}
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catch (const exception &e)
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{
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cout << e.what() << endl;
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cout << "error: " << e.what() << endl;
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stabilizer.release();
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return -1;
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}
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