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Workaround hanging of ocl module when ocl API in not really used
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@ -913,6 +913,7 @@ namespace cv
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auto_ptr<Context> Context::clCxt;
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int Context::val = 0;
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static Mutex cs;
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static volatile int context_tear_down = 0;
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Context* Context::getContext()
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{
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if(*((volatile int*)&val) != 1)
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@ -920,9 +921,10 @@ namespace cv
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AutoLock al(cs);
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if(*((volatile int*)&val) != 1)
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{
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if (context_tear_down)
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return clCxt.get();
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if( 0 == clCxt.get())
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clCxt.reset(new Context);
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std::vector<Info> oclinfo;
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CV_Assert(getDevice(oclinfo, CVCL_DEVICE_TYPE_ALL) > 0);
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oclinfo[0].impl->setDevice(0, 0, 0);
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@ -1045,9 +1047,14 @@ BOOL WINAPI DllMain( HINSTANCE, DWORD fdwReason, LPVOID )
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{
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// application hangs if call clReleaseCommandQueue here, so release context only
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// without context release application hangs as well
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cl_context ctx = (cl_context)getoclContext();
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if(ctx)
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openCLSafeCall(clReleaseContext(ctx));
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context_tear_down = 1;
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Context* cv_ctx = Context::getContext();
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if(cv_ctx)
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{
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cl_context ctx = (cl_context)&(cv_ctx->impl->oclcontext);
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if(ctx)
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openCLSafeCall(clReleaseContext(ctx));
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}
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}
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return TRUE;
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}
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