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Compensate edge length in ChessBoardDetector::generateQuads
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@ -233,7 +233,7 @@ public:
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all_quads_count = 0;
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}
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void generateQuads(const cv::Mat& image_, int flags);
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void generateQuads(const cv::Mat& image_, int flags, int dilations);
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bool processQuads(std::vector<cv::Point2f>& out_corners, int &prev_sqr_size);
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@ -546,7 +546,7 @@ bool findChessboardCorners(InputArray image_, Size pattern_size,
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rectangle( thresh_img_new, Point(0,0), Point(thresh_img_new.cols-1, thresh_img_new.rows-1), Scalar(255,255,255), 3, LINE_8);
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detector.reset();
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detector.generateQuads(thresh_img_new, flags);
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detector.generateQuads(thresh_img_new, flags, dilations);
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DPRINTF("Quad count: %d/%d", detector.all_quads_count, (pattern_size.width/2+1)*(pattern_size.height/2+1));
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SHOW_QUADS("New quads", thresh_img_new, &detector.all_quads[0], detector.all_quads_count);
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if (detector.processQuads(out_corners, prev_sqr_size))
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@ -611,7 +611,7 @@ bool findChessboardCorners(InputArray image_, Size pattern_size,
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rectangle( thresh_img, Point(0,0), Point(thresh_img.cols-1, thresh_img.rows-1), Scalar(255,255,255), 3, LINE_8);
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detector.reset();
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detector.generateQuads(thresh_img, flags);
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detector.generateQuads(thresh_img, flags, dilations);
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DPRINTF("Quad count: %d/%d", detector.all_quads_count, (pattern_size.width/2+1)*(pattern_size.height/2+1));
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SHOW_QUADS("Old quads", thresh_img, &detector.all_quads[0], detector.all_quads_count);
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if (detector.processQuads(out_corners, prev_sqr_size))
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@ -1754,7 +1754,7 @@ void ChessBoardDetector::findQuadNeighbors()
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// returns corners in clockwise order
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// corners don't necessarily start at same position on quad (e.g.,
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// top left corner)
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void ChessBoardDetector::generateQuads(const cv::Mat& image_, int flags)
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void ChessBoardDetector::generateQuads(const cv::Mat& image_, int flags, int dilations)
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{
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binarized_image = image_; // save for debug purposes
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@ -1879,6 +1879,9 @@ void ChessBoardDetector::generateQuads(const cv::Mat& image_, int flags)
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float d = normL2Sqr<float>(q.corners[i]->pt - q.corners[(i+1)&3]->pt);
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q.edge_len = std::min(q.edge_len, d);
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}
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const int edge_len_compensation = 2 * dilations;
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q.edge_len += 2 * sqrt(q.edge_len) * edge_len_compensation + edge_len_compensation * edge_len_compensation;
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}
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all_quads_count = quad_count;
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