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Fixed trim ratio estimation for the case of homographies motion model (videostab)
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@ -616,11 +616,15 @@ static inline bool isGoodMotion(const float M[], float w, float h, float dx, flo
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{
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Point2f pt[4] = {Point2f(0,0), Point2f(w,0), Point2f(w,h), Point2f(0,h)};
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Point2f Mpt[4];
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float z;
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for (int i = 0; i < 4; ++i)
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{
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Mpt[i].x = M[0]*pt[i].x + M[1]*pt[i].y + M[2];
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Mpt[i].y = M[3]*pt[i].x + M[4]*pt[i].y + M[5];
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z = M[6]*pt[i].x + M[7]*pt[i].y + M[8];
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Mpt[i].x /= z;
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Mpt[i].y /= z;
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}
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pt[0] = Point2f(dx, dy);
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@ -640,6 +644,9 @@ static inline void relaxMotion(const float M[], float t, float res[])
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res[3] = M[3]*(1.f-t);
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res[4] = M[4]*(1.f-t) + t;
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res[5] = M[5]*(1.f-t);
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res[6] = M[6]*(1.f-t);
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res[7] = M[7]*(1.f-t);
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res[8] = M[8]*(1.f-t) + t;
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}
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@ -651,11 +658,12 @@ Mat ensureInclusionConstraint(const Mat &M, Size size, float trimRatio)
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const float h = static_cast<float>(size.height);
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const float dx = floor(w * trimRatio);
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const float dy = floor(h * trimRatio);
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const float srcM[6] =
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const float srcM[] =
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{M.at<float>(0,0), M.at<float>(0,1), M.at<float>(0,2),
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M.at<float>(1,0), M.at<float>(1,1), M.at<float>(1,2)};
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M.at<float>(1,0), M.at<float>(1,1), M.at<float>(1,2),
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M.at<float>(2,0), M.at<float>(2,1), M.at<float>(2,2)};
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float curM[6];
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float curM[9];
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float t = 0;
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relaxMotion(srcM, t, curM);
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if (isGoodMotion(curM, w, h, dx, dy))
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@ -687,11 +695,15 @@ float estimateOptimalTrimRatio(const Mat &M, Size size)
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Point2f pt[4] = {Point2f(0,0), Point2f(w,0), Point2f(w,h), Point2f(0,h)};
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Point2f Mpt[4];
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float z;
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for (int i = 0; i < 4; ++i)
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{
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Mpt[i].x = M_(0,0)*pt[i].x + M_(0,1)*pt[i].y + M_(0,2);
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Mpt[i].y = M_(1,0)*pt[i].x + M_(1,1)*pt[i].y + M_(1,2);
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z = M_(2,0)*pt[i].x + M_(2,1)*pt[i].y + M_(2,2);
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Mpt[i].x /= z;
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Mpt[i].y /= z;
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}
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float l = 0, r = 0.5f;
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@ -95,15 +95,15 @@ void printHelp()
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" (i.e. sqrt(radius)).\n"
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" -lps, --lin-prog-stab=(yes|no)\n"
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" Turn on/off linear programming based stabilization method.\n"
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" --lp-trim-ratio=(<float_number>|auto)\n"
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" --lps-trim-ratio=(<float_number>|auto)\n"
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" Trimming ratio used in linear programming based method.\n"
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" --lp-w1=(<float_number>|1)\n"
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" --lps-w1=(<float_number>|1)\n"
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" 1st derivative weight. The default is 1.\n"
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" --lp-w2=(<float_number>|10)\n"
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" --lps-w2=(<float_number>|10)\n"
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" 2nd derivative weight. The default is 10.\n"
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" --lp-w3=(<float_number>|100)\n"
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" --lps-w3=(<float_number>|100)\n"
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" 3rd derivative weight. The default is 100.\n"
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" --lp-w4=(<float_number>|100)\n"
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" --lps-w4=(<float_number>|100)\n"
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" Non-translation motion components weight. The default is 100.\n\n"
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" --deblur=(yes|no)\n"
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" Do deblurring.\n"
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@ -185,11 +185,11 @@ int main(int argc, const char **argv)
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"{ r | radius | 15 | }"
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"{ | stdev | auto | }"
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"{ lps | lin-prog-stab | no | }"
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"{ | lp-trim-ratio | auto | }"
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"{ | lp-w1 | 1 | }"
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"{ | lp-w2 | 10 | }"
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"{ | lp-w3 | 100 | }"
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"{ | lp-w4 | 100 | }"
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"{ | lps-trim-ratio | auto | }"
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"{ | lps-w1 | 1 | }"
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"{ | lps-w2 | 10 | }"
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"{ | lps-w3 | 100 | }"
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"{ | lps-w4 | 100 | }"
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"{ | deblur | no | }"
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"{ | deblur-sens | 0.1 | }"
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"{ et | est-trim | yes | }"
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@ -260,11 +260,11 @@ int main(int argc, const char **argv)
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{
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LpMotionStabilizer *stab = new LpMotionStabilizer();
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stab->setFrameSize(Size(source->width(), source->height()));
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stab->setTrimRatio(arg("lp-trim-ratio") == "auto" ? argf("trim-ratio") : argf("lp-trim-ratio"));
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stab->setWeight1(argf("lp-w1"));
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stab->setWeight2(argf("lp-w2"));
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stab->setWeight3(argf("lp-w3"));
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stab->setWeight4(argf("lp-w4"));
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stab->setTrimRatio(arg("lps-trim-ratio") == "auto" ? argf("trim-ratio") : argf("lps-trim-ratio"));
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stab->setWeight1(argf("lps-w1"));
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stab->setWeight2(argf("lps-w2"));
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stab->setWeight3(argf("lps-w3"));
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stab->setWeight4(argf("lps-w4"));
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twoPassStabilizer->setMotionStabilizer(stab);
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}
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else if (arg("stdev") == "auto")
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