minor changes in multi_gpu sample

This commit is contained in:
Alexey Spizhevoy 2011-01-28 16:01:32 +00:00
parent 937cbcecb6
commit 3bac10a1ca

122
samples/gpu/multi.cpp Normal file
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// Disable some warnings which are caused with CUDA headers
#pragma warning(disable: 4201 4408 4100)
#include <iostream>
#include <cvconfig.h>
#include <opencv2/core/core.hpp>
#include <opencv2/gpu/gpu.hpp>
#if !defined(HAVE_CUDA) || !defined(HAVE_TBB)
int main()
{
#if !defined(HAVE_CUDA)
cout << "CUDA support is required (CMake key 'WITH_CUDA' must be true).\n";
#endif
#if !defined(HAVE_TBB)
cout << "TBB support is required (CMake key 'WITH_TBB' must be true).\n";
#endif
return 0;
}
#else
#include <cuda.h>
#include <cuda_runtime.h>
#include "opencv2/core/internal.hpp" // For TBB wrappers
using namespace std;
using namespace cv;
using namespace cv::gpu;
struct Worker { void operator()(int device_id) const; };
void destroyContexts();
#define cuSafeCall(code) if (code != CUDA_SUCCESS) { \
cout << "CUDA driver API error: code " << code \
<< ", file " << __FILE__ << ", line " << __LINE__ << endl; \
destroyContexts(); \
exit(-1); \
}
// Each GPU is associated with its own context
CUcontext contexts[2];
int main()
{
if (getCudaEnabledDeviceCount() < 2)
{
cout << "Two or more GPUs are required\n";
return -1;
}
cuSafeCall(cuInit(0));
// Create context for the first GPU
CUdevice device;
cuSafeCall(cuDeviceGet(&device, 0));
cuSafeCall(cuCtxCreate(&contexts[0], 0, device));
CUcontext prev_context;
cuSafeCall(cuCtxPopCurrent(&prev_context));
// Create context for the second GPU
cuSafeCall(cuDeviceGet(&device, 1));
cuSafeCall(cuCtxCreate(&contexts[1], 0, device));
cuSafeCall(cuCtxPopCurrent(&prev_context));
// Execute calculation in two threads using two GPUs
int devices[] = {0, 1};
parallel_do(devices, devices + 2, Worker());
destroyContexts();
return 0;
}
void Worker::operator()(int device_id) const
{
// Set proper context
cuSafeCall(cuCtxPushCurrent(contexts[device_id]));
Mat src(1000, 1000, CV_32F);
Mat dst;
RNG rng(0);
rng.fill(src, RNG::UNIFORM, 0, 1);
// CPU works
transpose(src, dst);
GpuMat d_src(src);
GpuMat d_dst;
// GPU works
transpose(d_src, d_dst);
// Check results
bool passed = norm(dst - Mat(d_dst), NORM_INF) < 1e-3;
cout << "GPU #" << device_id << ": "<< (passed ? "passed" : "FAILED") << endl;
// Deallocate data here, otherwise deallocation will be performed
// after context is extracted from the stack
d_src.release();
d_dst.release();
CUcontext prev_context;
cuSafeCall(cuCtxPopCurrent(&prev_context));
}
void destroyContexts()
{
cuSafeCall(cuCtxDestroy(contexts[0]));
cuSafeCall(cuCtxDestroy(contexts[1]));
}
#endif