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another fix to make OpenCV more friendly for iOS developers. We now use libc++ instead of libstdc++ and clang instead of gcc to build opencv2.framework.
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@ -13,16 +13,16 @@ Script will create <outputdir>, if it's missing, and a few its subdirectories:
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<outputdir>
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build/
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iPhoneOS/
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iPhoneOS-*/
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[cmake-generated build tree for an iOS device target]
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iPhoneSimulator/
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[cmake-generated build tree for iOS simulator]
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OpenCV.framework/
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opencv2.framework/
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[the framework content]
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The script should handle minor OpenCV updates efficiently
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- it does not recompile the library from scratch each time.
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However, OpenCV.framework directory is erased and recreated on each run.
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However, opencv2.framework directory is erased and recreated on each run.
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"""
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import glob, re, os, os.path, shutil, string, sys
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@ -40,7 +40,7 @@ set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
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# Hidden visibilty is required for cxx on iOS
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set (CMAKE_C_FLAGS "")
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set (CMAKE_CXX_FLAGS "-headerpad_max_install_names -fvisibility=hidden -fvisibility-inlines-hidden")
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set (CMAKE_CXX_FLAGS "-stdlib=libc++ -headerpad_max_install_names -fvisibility=hidden -fvisibility-inlines-hidden")
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set (CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG -O3 -fomit-frame-pointer -ffast-math")
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@ -8,8 +8,8 @@ set (CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/ios/cma
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# Force the compilers to gcc for iOS
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include (CMakeForceCompiler)
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CMAKE_FORCE_C_COMPILER (gcc gcc)
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CMAKE_FORCE_CXX_COMPILER (g++ g++)
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#CMAKE_FORCE_C_COMPILER (gcc gcc)
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#CMAKE_FORCE_CXX_COMPILER (g++ g++)
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set (CMAKE_C_SIZEOF_DATA_PTR 4)
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set (CMAKE_C_HAS_ISYSROOT 1)
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@ -8,8 +8,8 @@ set (CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/ios/cma
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# Force the compilers to gcc for iOS
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include (CMakeForceCompiler)
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CMAKE_FORCE_C_COMPILER (gcc gcc)
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CMAKE_FORCE_CXX_COMPILER (g++ g++)
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#CMAKE_FORCE_C_COMPILER (gcc gcc)
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#CMAKE_FORCE_CXX_COMPILER (g++ g++)
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set (CMAKE_C_SIZEOF_DATA_PTR 4)
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set (CMAKE_C_HAS_ISYSROOT 1)
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