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https://github.com/opencv/opencv.git
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Fix multichannel warping with BORDER_CONSTANT
Warping a matrix with more than 4 channels using BORDER_CONSTANT and INTER_NEAREST, INTER_CUBIC or INTER_LANCZOS4 interpolation led to undefined behaviour. This commit changes the behavior of these methods to be similar to that of INTER_LINEAR. Changed the scope of some of the variables to more local. Modified some tests to be able to detect the error described.
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c1007c7276
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@ -3533,14 +3533,13 @@ static void remapNearest( const Mat& _src, Mat& _dst, const Mat& _xy,
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int borderType, const Scalar& _borderValue )
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{
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Size ssize = _src.size(), dsize = _dst.size();
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int cn = _src.channels();
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const int cn = _src.channels();
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const T* S0 = _src.ptr<T>();
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T cval[CV_CN_MAX];
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size_t sstep = _src.step/sizeof(S0[0]);
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Scalar_<T> cval(saturate_cast<T>(_borderValue[0]),
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saturate_cast<T>(_borderValue[1]),
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saturate_cast<T>(_borderValue[2]),
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saturate_cast<T>(_borderValue[3]));
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int dx, dy;
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for(int k = 0; k < cn; k++ )
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cval[k] = saturate_cast<T>(_borderValue[k & 3]);
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unsigned width1 = ssize.width, height1 = ssize.height;
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@ -3550,14 +3549,14 @@ static void remapNearest( const Mat& _src, Mat& _dst, const Mat& _xy,
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dsize.height = 1;
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}
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for( dy = 0; dy < dsize.height; dy++ )
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for(int dy = 0; dy < dsize.height; dy++ )
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{
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T* D = _dst.ptr<T>(dy);
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const short* XY = _xy.ptr<short>(dy);
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if( cn == 1 )
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{
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for( dx = 0; dx < dsize.width; dx++ )
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for(int dx = 0; dx < dsize.width; dx++ )
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{
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int sx = XY[dx*2], sy = XY[dx*2+1];
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if( (unsigned)sx < width1 && (unsigned)sy < height1 )
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@ -3583,9 +3582,9 @@ static void remapNearest( const Mat& _src, Mat& _dst, const Mat& _xy,
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}
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else
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{
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for( dx = 0; dx < dsize.width; dx++, D += cn )
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for(int dx = 0; dx < dsize.width; dx++, D += cn )
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{
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int sx = XY[dx*2], sy = XY[dx*2+1], k;
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int sx = XY[dx*2], sy = XY[dx*2+1];
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const T *S;
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if( (unsigned)sx < width1 && (unsigned)sy < height1 )
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{
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@ -3602,7 +3601,7 @@ static void remapNearest( const Mat& _src, Mat& _dst, const Mat& _xy,
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else
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{
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S = S0 + sy*sstep + sx*cn;
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for( k = 0; k < cn; k++ )
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for(int k = 0; k < cn; k++ )
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D[k] = S[k];
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}
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}
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@ -3622,7 +3621,7 @@ static void remapNearest( const Mat& _src, Mat& _dst, const Mat& _xy,
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sy = borderInterpolate(sy, ssize.height, borderType);
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S = S0 + sy*sstep + sx*cn;
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}
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for( k = 0; k < cn; k++ )
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for(int k = 0; k < cn; k++ )
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D[k] = S[k];
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}
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}
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@ -3852,16 +3851,15 @@ static void remapBilinear( const Mat& _src, Mat& _dst, const Mat& _xy,
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typedef typename CastOp::rtype T;
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typedef typename CastOp::type1 WT;
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Size ssize = _src.size(), dsize = _dst.size();
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int k, cn = _src.channels();
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const int cn = _src.channels();
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const AT* wtab = (const AT*)_wtab;
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const T* S0 = _src.ptr<T>();
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size_t sstep = _src.step/sizeof(S0[0]);
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T cval[CV_CN_MAX];
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int dx, dy;
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CastOp castOp;
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VecOp vecOp;
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for( k = 0; k < cn; k++ )
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for(int k = 0; k < cn; k++ )
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cval[k] = saturate_cast<T>(_borderValue[k & 3]);
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unsigned width1 = std::max(ssize.width-1, 0), height1 = std::max(ssize.height-1, 0);
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@ -3871,7 +3869,7 @@ static void remapBilinear( const Mat& _src, Mat& _dst, const Mat& _xy,
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width1 = std::max(ssize.width-2, 0);
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#endif
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for( dy = 0; dy < dsize.height; dy++ )
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for(int dy = 0; dy < dsize.height; dy++ )
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{
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T* D = _dst.ptr<T>(dy);
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const short* XY = _xy.ptr<short>(dy);
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@ -3879,7 +3877,7 @@ static void remapBilinear( const Mat& _src, Mat& _dst, const Mat& _xy,
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int X0 = 0;
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bool prevInlier = false;
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for( dx = 0; dx <= dsize.width; dx++ )
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for(int dx = 0; dx <= dsize.width; dx++ )
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{
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bool curInlier = dx < dsize.width ?
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(unsigned)XY[dx*2] < width1 &&
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@ -3948,7 +3946,7 @@ static void remapBilinear( const Mat& _src, Mat& _dst, const Mat& _xy,
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int sx = XY[dx*2], sy = XY[dx*2+1];
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const AT* w = wtab + FXY[dx]*4;
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const T* S = S0 + sy*sstep + sx*cn;
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for( k = 0; k < cn; k++ )
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for(int k = 0; k < cn; k++ )
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{
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WT t0 = S[k]*w[0] + S[k+cn]*w[1] + S[sstep+k]*w[2] + S[sstep+k+cn]*w[3];
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D[k] = castOp(t0);
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@ -4012,7 +4010,7 @@ static void remapBilinear( const Mat& _src, Mat& _dst, const Mat& _xy,
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(sx >= ssize.width || sx+1 < 0 ||
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sy >= ssize.height || sy+1 < 0) )
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{
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for( k = 0; k < cn; k++ )
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for(int k = 0; k < cn; k++ )
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D[k] = cval[k];
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}
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else
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@ -4046,7 +4044,7 @@ static void remapBilinear( const Mat& _src, Mat& _dst, const Mat& _xy,
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v2 = sx0 >= 0 && sy1 >= 0 ? S0 + sy1*sstep + sx0*cn : &cval[0];
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v3 = sx1 >= 0 && sy1 >= 0 ? S0 + sy1*sstep + sx1*cn : &cval[0];
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}
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for( k = 0; k < cn; k++ )
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for(int k = 0; k < cn; k++ )
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D[k] = castOp(WT(v0[k]*w[0] + v1[k]*w[1] + v2[k]*w[2] + v3[k]*w[3]));
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}
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}
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@ -4064,16 +4062,16 @@ static void remapBicubic( const Mat& _src, Mat& _dst, const Mat& _xy,
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typedef typename CastOp::rtype T;
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typedef typename CastOp::type1 WT;
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Size ssize = _src.size(), dsize = _dst.size();
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int cn = _src.channels();
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const int cn = _src.channels();
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const AT* wtab = (const AT*)_wtab;
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const T* S0 = _src.ptr<T>();
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size_t sstep = _src.step/sizeof(S0[0]);
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Scalar_<T> cval(saturate_cast<T>(_borderValue[0]),
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saturate_cast<T>(_borderValue[1]),
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saturate_cast<T>(_borderValue[2]),
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saturate_cast<T>(_borderValue[3]));
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int dx, dy;
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T cval[CV_CN_MAX];
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CastOp castOp;
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for(int k = 0; k < cn; k++ )
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cval[k] = saturate_cast<T>(_borderValue[k & 3]);
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int borderType1 = borderType != BORDER_TRANSPARENT ? borderType : BORDER_REFLECT_101;
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unsigned width1 = std::max(ssize.width-3, 0), height1 = std::max(ssize.height-3, 0);
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@ -4084,21 +4082,20 @@ static void remapBicubic( const Mat& _src, Mat& _dst, const Mat& _xy,
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dsize.height = 1;
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}
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for( dy = 0; dy < dsize.height; dy++ )
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for(int dy = 0; dy < dsize.height; dy++ )
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{
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T* D = _dst.ptr<T>(dy);
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const short* XY = _xy.ptr<short>(dy);
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const ushort* FXY = _fxy.ptr<ushort>(dy);
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for( dx = 0; dx < dsize.width; dx++, D += cn )
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for(int dx = 0; dx < dsize.width; dx++, D += cn )
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{
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int sx = XY[dx*2]-1, sy = XY[dx*2+1]-1;
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const AT* w = wtab + FXY[dx]*16;
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int i, k;
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if( (unsigned)sx < width1 && (unsigned)sy < height1 )
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{
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const T* S = S0 + sy*sstep + sx*cn;
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for( k = 0; k < cn; k++ )
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for(int k = 0; k < cn; k++ )
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{
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WT sum = S[0]*w[0] + S[cn]*w[1] + S[cn*2]*w[2] + S[cn*3]*w[3];
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S += sstep;
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@ -4123,21 +4120,21 @@ static void remapBicubic( const Mat& _src, Mat& _dst, const Mat& _xy,
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(sx >= ssize.width || sx+4 <= 0 ||
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sy >= ssize.height || sy+4 <= 0))
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{
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for( k = 0; k < cn; k++ )
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for(int k = 0; k < cn; k++ )
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D[k] = cval[k];
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continue;
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}
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for( i = 0; i < 4; i++ )
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for(int i = 0; i < 4; i++ )
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{
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x[i] = borderInterpolate(sx + i, ssize.width, borderType1)*cn;
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y[i] = borderInterpolate(sy + i, ssize.height, borderType1);
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}
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for( k = 0; k < cn; k++, S0++, w -= 16 )
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for(int k = 0; k < cn; k++, S0++, w -= 16 )
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{
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WT cv = cval[k], sum = cv*ONE;
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for( i = 0; i < 4; i++, w += 4 )
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for(int i = 0; i < 4; i++, w += 4 )
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{
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int yi = y[i];
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const T* S = S0 + yi*sstep;
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@ -4169,16 +4166,16 @@ static void remapLanczos4( const Mat& _src, Mat& _dst, const Mat& _xy,
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typedef typename CastOp::rtype T;
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typedef typename CastOp::type1 WT;
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Size ssize = _src.size(), dsize = _dst.size();
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int cn = _src.channels();
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const int cn = _src.channels();
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const AT* wtab = (const AT*)_wtab;
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const T* S0 = _src.ptr<T>();
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size_t sstep = _src.step/sizeof(S0[0]);
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Scalar_<T> cval(saturate_cast<T>(_borderValue[0]),
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saturate_cast<T>(_borderValue[1]),
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saturate_cast<T>(_borderValue[2]),
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saturate_cast<T>(_borderValue[3]));
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int dx, dy;
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T cval[CV_CN_MAX];
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CastOp castOp;
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for(int k = 0; k < cn; k++ )
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cval[k] = saturate_cast<T>(_borderValue[k & 3]);
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int borderType1 = borderType != BORDER_TRANSPARENT ? borderType : BORDER_REFLECT_101;
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unsigned width1 = std::max(ssize.width-7, 0), height1 = std::max(ssize.height-7, 0);
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@ -4189,21 +4186,20 @@ static void remapLanczos4( const Mat& _src, Mat& _dst, const Mat& _xy,
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dsize.height = 1;
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}
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for( dy = 0; dy < dsize.height; dy++ )
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for(int dy = 0; dy < dsize.height; dy++ )
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{
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T* D = _dst.ptr<T>(dy);
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const short* XY = _xy.ptr<short>(dy);
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const ushort* FXY = _fxy.ptr<ushort>(dy);
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for( dx = 0; dx < dsize.width; dx++, D += cn )
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for(int dx = 0; dx < dsize.width; dx++, D += cn )
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{
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int sx = XY[dx*2]-3, sy = XY[dx*2+1]-3;
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const AT* w = wtab + FXY[dx]*64;
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const T* S = S0 + sy*sstep + sx*cn;
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int i, k;
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if( (unsigned)sx < width1 && (unsigned)sy < height1 )
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{
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for( k = 0; k < cn; k++ )
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for(int k = 0; k < cn; k++ )
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{
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WT sum = 0;
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for( int r = 0; r < 8; r++, S += sstep, w += 8 )
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@ -4226,21 +4222,21 @@ static void remapLanczos4( const Mat& _src, Mat& _dst, const Mat& _xy,
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(sx >= ssize.width || sx+8 <= 0 ||
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sy >= ssize.height || sy+8 <= 0))
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{
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for( k = 0; k < cn; k++ )
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for(int k = 0; k < cn; k++ )
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D[k] = cval[k];
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continue;
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}
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for( i = 0; i < 8; i++ )
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for(int i = 0; i < 8; i++ )
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{
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x[i] = borderInterpolate(sx + i, ssize.width, borderType1)*cn;
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y[i] = borderInterpolate(sy + i, ssize.height, borderType1);
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}
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for( k = 0; k < cn; k++, S0++, w -= 64 )
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for(int k = 0; k < cn; k++, S0++, w -= 64 )
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{
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WT cv = cval[k], sum = cv*ONE;
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for( i = 0; i < 8; i++, w += 8 )
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for(int i = 0; i < 8; i++, w += 8 )
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{
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int yi = y[i];
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const T* S1 = S0 + yi*sstep;
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@ -1686,22 +1686,33 @@ TEST(Resize, Area_half)
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TEST(Imgproc_Warp, multichannel)
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{
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static const int inter_types[] = {INTER_NEAREST, INTER_AREA, INTER_CUBIC,
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INTER_LANCZOS4, INTER_LINEAR};
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static const int inter_n = sizeof(inter_types) / sizeof(int);
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static const int border_types[] = {BORDER_CONSTANT, BORDER_DEFAULT,
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BORDER_REFLECT, BORDER_REPLICATE,
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BORDER_WRAP, BORDER_WRAP};
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static const int border_n = sizeof(border_types) / sizeof(int);
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RNG& rng = theRNG();
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for( int iter = 0; iter < 30; iter++ )
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for( int iter = 0; iter < 100; iter++ )
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{
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int inter = inter_types[rng.uniform(0, inter_n)];
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int border = border_types[rng.uniform(0, border_n)];
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int width = rng.uniform(3, 333);
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int height = rng.uniform(3, 333);
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int cn = rng.uniform(1, 10);
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int cn = rng.uniform(1, 15);
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Mat src(height, width, CV_8UC(cn)), dst;
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//randu(src, 0, 256);
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src.setTo(0.);
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Mat rot = getRotationMatrix2D(Point2f(0.f, 0.f), 1, 1);
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warpAffine(src, dst, rot, src.size());
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Mat rot = getRotationMatrix2D(Point2f(0.f, 0.f), 1.0, 1.0);
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warpAffine(src, dst, rot, src.size(), inter, border);
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ASSERT_EQ(0.0, norm(dst, NORM_INF));
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Mat rot2 = Mat::eye(3, 3, rot.type());
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rot.copyTo(rot2.rowRange(0, 2));
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warpPerspective(src, dst, rot2, src.size());
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warpPerspective(src, dst, rot2, src.size(), inter, border);
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ASSERT_EQ(0.0, norm(dst, NORM_INF));
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}
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}
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