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Refactored internal helpers. Simplified structure. Updated comments. Updates #41
Signed-off-by: Maxim Kostin <v-maxkos@microsoft.com>
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@ -54,9 +54,12 @@ CV_EXPORTS void winrt_startMessageLoop(void callback(Args...), Args... args);
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/** @brief
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@note
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Sets the reporter method for the HighguiAssist singleton. Starts the main OpenCV as
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an async thread in WinRT. See VideoCapture for the example of callback implementation.
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Here is how the class can be used:
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Starts (1) frame-grabbing loop and (2) message loop
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1. Function passed as an argument must implement common OCV reading frames
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pattern (see cv::VideoCapture documentation) AND call cv::winrt_imgshow().
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2. Message processing loop required to overcome WinRT container and type
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conversion restrictions. OCV provides default implementation
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Here is how the class can be used:
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@code
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void cvMain()
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{
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@ -697,7 +697,7 @@ VideoCapture& VideoCapture::operator >> (Mat& image)
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bridge.bIsFrameNew = false;
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// needed here because setting Mat 'image' is not allowed by OutputArray in read()
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Mat m(bridge.height, bridge.width, CV_8UC3, p);
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Mat m(bridge.getHeight(), bridge.getWidth(), CV_8UC3, p);
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image = m;
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}
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}
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@ -227,7 +227,6 @@ HRESULT MediaStreamSink::IsMediaTypeSupported(__in IMFMediaType *mediaType, __de
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HRESULT hr = ExceptionBoundary([this, mediaType, closestMediaType, &supported]()
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{
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auto lock = _lock.LockExclusive();
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HRESULT hr = S_OK;
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if (closestMediaType != nullptr)
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{
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@ -281,7 +280,6 @@ HRESULT MediaStreamSink::SetCurrentMediaType(__in IMFMediaType *mediaType)
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return ExceptionBoundary([this, mediaType]()
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{
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auto lock = _lock.LockExclusive();
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HRESULT hr = S_OK;
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CHKNULL(mediaType);
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@ -45,7 +45,7 @@ using namespace ::std;
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/***************************** VideoioBridge class ******************************/
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// non-blocking
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void VideoioBridge::requestForUIthreadAsync(int action, int widthp, int heightp)
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void VideoioBridge::requestForUIthreadAsync(int action)
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{
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reporter.report(action);
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}
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@ -80,10 +80,79 @@ void VideoioBridge::allocateOutputBuffers()
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backOutputBuffer = ref new WriteableBitmap(width, height);
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}
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// performed on UI thread
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void VideoioBridge::allocateBuffers(int width, int height)
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{
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// allocate input Mats (bgra8 = CV_8UC4, RGB24 = CV_8UC3)
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frontInputMat.create(height, width, CV_8UC3);
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backInputMat.create(height, width, CV_8UC3);
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frontInputPtr = frontInputMat.ptr(0);
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backInputPtr = backInputMat.ptr(0);
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allocateOutputBuffers();
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}
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// performed on UI thread
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bool VideoioBridge::openCamera()
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{
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// buffers must alloc'd on UI thread
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allocateBuffers(width, height);
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// nb. video capture device init must be done on UI thread;
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if (!Video::getInstance().isStarted())
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{
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Video::getInstance().initGrabber(deviceIndex, width, height);
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return true;
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}
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return false;
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}
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// nb on UI thread
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void VideoioBridge::updateFrameContainer()
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{
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// copy output Mat to WBM
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Video::getInstance().CopyOutput();
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// set XAML image element with image WBM
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cvImage->Source = backOutputBuffer;
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}
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void VideoioBridge::imshow()
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{
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VideoioBridge::getInstance().swapOutputBuffers();
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VideoioBridge::getInstance().requestForUIthreadAsync(cv::UPDATE_IMAGE_ELEMENT);
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swapOutputBuffers();
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requestForUIthreadAsync(cv::UPDATE_IMAGE_ELEMENT);
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}
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int VideoioBridge::getDeviceIndex()
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{
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return deviceIndex;
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}
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void VideoioBridge::setDeviceIndex(int index)
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{
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deviceIndex = index;
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}
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int VideoioBridge::getWidth()
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{
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return width;
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}
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int VideoioBridge::getHeight()
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{
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return height;
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}
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void VideoioBridge::setWidth(int _width)
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{
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width = _width;
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}
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void VideoioBridge::setHeight(int _height)
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{
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height = _height;
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}
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// end
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@ -50,19 +50,27 @@ public:
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static VideoioBridge& getInstance();
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// call after initialization
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void setReporter(Concurrency::progress_reporter<int> pr) { reporter = pr; }
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void setReporter(Concurrency::progress_reporter<int> pr) { reporter = pr; }
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// to be called from cvMain via cap_winrt on bg thread - non-blocking (async)
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void requestForUIthreadAsync( int action, int width=0, int height=0 );
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void requestForUIthreadAsync(int action);
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// TODO: modify in window.cpp: void cv::imshow( const String& winname, InputArray _img )
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void imshow(/*cv::InputArray matToShow*/); // shows Mat in the cvImage element
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void swapInputBuffers();
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void allocateOutputBuffers();
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void swapOutputBuffers();
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void updateFrameContainer();
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bool openCamera();
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void allocateBuffers(int width, int height);
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int getDeviceIndex();
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void setDeviceIndex(int index);
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int getWidth();
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void setWidth(int width);
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int getHeight();
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void setHeight(int height);
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int deviceIndex, width, height;
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std::atomic<bool> bIsFrameNew;
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std::mutex inputBufferMutex; // input is double buffered
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unsigned char * frontInputPtr; // OpenCV reads this
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@ -93,4 +101,17 @@ private:
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std::atomic<bool> deviceReady;
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Concurrency::progress_reporter<int> reporter;
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// Mats are wrapped with singleton class, we do not support more than one
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// capture device simultaneously with the design at this time
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//
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// nb. inputBufferMutex was not able to guarantee that OpenCV Mats were
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// ready to accept data in the UI thread (memory access exceptions were thrown
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// even though buffer address was good).
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// Therefore allocation of Mats is also done on the UI thread before the video
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// device is initialized.
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cv::Mat frontInputMat;
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cv::Mat backInputMat;
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int deviceIndex, width, height;
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};
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@ -43,23 +43,9 @@ using namespace Microsoft::WRL;
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using namespace ::std;
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// nb. VideoCapture_WinRT is not a singleton, so the Mats are made file statics
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// we do not support more than one capture device simultaneously with the
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// design at this time
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// nb. inputBufferMutex was not able to guarantee that OpenCV Mats were
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// ready to accept data in the UI thread (memory access exceptions were thrown
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// even though buffer address was good).
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// Therefore allocation of Mats is also done on the UI thread before the video
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// device is initialized.
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static cv::Mat frontInputMat;
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static cv::Mat backInputMat;
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namespace cv {
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/***************************** exported control functions ******************************/
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/******************************* exported API functions **************************************/
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template <typename ...Args>
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void winrt_startMessageLoop(std::function<void(Args...)>&& callback, Args... args)
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@ -80,13 +66,13 @@ namespace cv {
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switch (action)
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{
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case OPEN_CAMERA:
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winrt_openCamera();
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VideoioBridge::getInstance().openCamera();
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break;
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case CLOSE_CAMERA:
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winrt_closeGrabber();
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Video::getInstance().closeGrabber();
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break;
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case UPDATE_IMAGE_ELEMENT:
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winrt_updateFrameContainer();
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VideoioBridge::getInstance().updateFrameContainer();
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break;
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}
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});
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@ -98,7 +84,8 @@ namespace cv {
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winrt_startMessageLoop(std::function<void(Args...)>(callback), args...);
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}
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void winrt_onVisibilityChanged(bool visible) {
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void winrt_onVisibilityChanged(bool visible)
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{
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if (visible)
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{
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VideoioBridge& bridge = VideoioBridge::getInstance();
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@ -108,99 +95,34 @@ namespace cv {
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{
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if (Video::getInstance().isStarted()) return;
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int device = bridge.deviceIndex;
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int width = bridge.width;
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int height = bridge.height;
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int device = bridge.getDeviceIndex();
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int width = bridge.getWidth();
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int height = bridge.getHeight();
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winrt_initGrabber(device, width, height);
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Video::getInstance().initGrabber(device, width, height);
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}
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} else
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{
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//grabberStarted = false;
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winrt_closeGrabber();
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Video::getInstance().closeGrabber();
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}
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}
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void winrt_imshow() {
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void winrt_imshow()
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{
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VideoioBridge::getInstance().imshow();
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}
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void winrt_setFrameContainer(::Windows::UI::Xaml::Controls::Image^ image) {
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void winrt_setFrameContainer(::Windows::UI::Xaml::Controls::Image^ image)
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{
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VideoioBridge::getInstance().cvImage = image;
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}
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/********************************* Internal helpers ************************************/
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void winrt_updateFrameContainer()
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{
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// copy output Mat to WBM
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winrt_copyOutput();
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// set XAML image element with image WBM
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VideoioBridge::getInstance().cvImage->Source = VideoioBridge::getInstance().backOutputBuffer;
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}
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// performed on UI thread
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bool winrt_openCamera()
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{
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VideoioBridge& bridge = VideoioBridge::getInstance();
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int device = bridge.deviceIndex;
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int width = bridge.width;
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int height = bridge.height;
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// buffers must alloc'd on UI thread
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winrt_allocateBuffers(width, height);
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// nb. video capture device init must be done on UI thread;
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if (!Video::getInstance().isStarted())
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{
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winrt_initGrabber(device, width, height);
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return true;
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}
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return false;
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}
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// performed on UI thread
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void winrt_allocateBuffers(int width, int height)
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{
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VideoioBridge& bridge = VideoioBridge::getInstance();
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// allocate input Mats (bgra8 = CV_8UC4, RGB24 = CV_8UC3)
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frontInputMat.create(height, width, CV_8UC3);
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backInputMat.create(height, width, CV_8UC3);
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bridge.frontInputPtr = frontInputMat.ptr(0);
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bridge.backInputPtr = backInputMat.ptr(0);
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bridge.allocateOutputBuffers();
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}
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// non-blocking
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bool winrt_initGrabber(int device, int w, int h) {
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// nb. Video class is not exported outside of this DLL
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// due to complexities in the CaptureFrameGrabber ref class
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// as written in the header not mixing well with pure C++ classes
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return Video::getInstance().initGrabber(device, w, h);
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}
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void winrt_closeGrabber() {
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Video::getInstance().closeGrabber();
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}
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// nb on UI thread
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void winrt_copyOutput() {
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Video::getInstance().CopyOutput();
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}
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/********************************* VideoCapture_WinRT class ****************************/
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VideoCapture_WinRT::VideoCapture_WinRT(int device) : started(false)
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{
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VideoioBridge::getInstance().deviceIndex = device;
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VideoioBridge::getInstance().setDeviceIndex(device);
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}
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bool VideoCapture_WinRT::isOpened() const
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@ -240,14 +162,13 @@ namespace cv {
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if (width == 0) width = 640;
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if (height == 0) height = 480;
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VideoioBridge::getInstance().width = width;
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VideoioBridge::getInstance().height = height;
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VideoioBridge::getInstance().setWidth(width);
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VideoioBridge::getInstance().setHeight(height);
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// nb. Mats will be alloc'd on UI thread
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// request device init on UI thread - this does not block, and is async
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VideoioBridge::getInstance().requestForUIthreadAsync(OPEN_CAMERA,
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outArray.size().width, outArray.size().height);
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VideoioBridge::getInstance().requestForUIthreadAsync(OPEN_CAMERA);
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started = true;
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return false;
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@ -42,17 +42,6 @@
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namespace cv {
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/******************* Internal helpers **************************************/
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void winrt_updateFrameContainer();
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bool winrt_openCamera();
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bool winrt_initGrabber(int device, int w, int h);
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void winrt_closeGrabber();
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void winrt_copyOutput();
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void winrt_allocateBuffers(int width, int height);
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/******************* VideoCapture_WinRT class ******************************/
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class VideoCapture_WinRT : public IVideoCapture
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{
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public:
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@ -78,7 +78,7 @@ void Video::closeGrabber() {
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bGrabberInitInProgress = false;
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}
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// non-blocking
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bool Video::initGrabber(int device, int w, int h) {
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// already started?
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if (bGrabberInited || bGrabberInitInProgress) return false;
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@ -124,7 +124,7 @@ bool Video::initGrabber(int device, int w, int h) {
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// for 24 bpp
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props->Subtype = MediaEncodingSubtypes::Rgb24; bytesPerPixel = 3;
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// format used by XAML & WBM (for testing)
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// XAML & WBM use BGRA8, so it would look like
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// props->Subtype = MediaEncodingSubtypes::Bgra8; bytesPerPixel = 4;
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props->Width = width;
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@ -282,22 +282,20 @@ bool Video::listDevicesTask() {
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auto settings = ref new MediaCaptureInitializationSettings();
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//vector <int> devices;
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create_task(DeviceInformation::FindAllAsync(DeviceClass::VideoCapture))
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.then([this, &ready](task<DeviceInformationCollection^> findTask)
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{
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m_devices = findTask.get();
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for (size_t i = 0; i < m_devices->Size; i++)
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{
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// ofVideoDevice deviceInfo;
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auto d = m_devices->GetAt(i);
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//deviceInfo.bAvailable = true;
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//deviceInfo.deviceName = PlatformStringToString(d->Name);
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//deviceInfo.hardwareName = deviceInfo.deviceName;
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// devices.push_back(deviceInfo);
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}
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// TODO: collect device data
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// for (size_t i = 0; i < m_devices->Size; i++)
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// {
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// .. deviceInfo;
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// auto d = m_devices->GetAt(i);
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// deviceInfo.bAvailable = true;
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// deviceInfo.deviceName = PlatformStringToString(d->Name);
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// deviceInfo.hardwareName = deviceInfo.deviceName;
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// }
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ready = true;
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});
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@ -34,6 +34,7 @@
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class Video {
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public:
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// non-blocking
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bool initGrabber(int device, int w, int h);
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void closeGrabber();
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bool isStarted();
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