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fix variable name typo in calcBlurriness
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@ -57,7 +57,7 @@ float calcBlurriness(const Mat &frame)
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Sobel(frame, Gx, CV_32F, 1, 0);
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Sobel(frame, Gy, CV_32F, 0, 1);
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double normGx = norm(Gx);
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double normGy = norm(Gx);
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double normGy = norm(Gy);
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double sumSq = normGx*normGx + normGy*normGy;
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return static_cast<float>(1. / (sumSq / frame.size().area() + 1e-6));
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}
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