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Use generic SIMD in warpAffineBlocklineNN
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@ -2703,39 +2703,30 @@ void warpAffineBlocklineNN(int *adelta, int *bdelta, short* xy, int X0, int Y0,
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{
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CALL_HAL(warpAffineBlocklineNN, cv_hal_warpAffineBlocklineNN, adelta, bdelta, xy, X0, Y0, bw);
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const int AB_BITS = MAX(10, (int)INTER_BITS);
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constexpr int AB_BITS = MAX(10, static_cast<int>(INTER_BITS));
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int x1 = 0;
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#if CV_TRY_SSE4_1
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bool useSSE4_1 = CV_CPU_HAS_SUPPORT_SSE4_1;
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if( useSSE4_1 )
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opt_SSE4_1::WarpAffineInvoker_Blockline_SSE41(adelta, bdelta, xy, X0, Y0, bw);
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else
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#endif
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#if (CV_SIMD || CV_SIMD_SCALABLE)
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{
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#if CV_SIMD128
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const v_int32 v_X0 = vx_setall_s32(X0);
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const v_int32 v_Y0 = vx_setall_s32(Y0);
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const int step = VTraits<v_int16>::vlanes();
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for (; x1 <= bw - step; x1 += step)
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{
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v_int32x4 v_X0 = v_setall_s32(X0), v_Y0 = v_setall_s32(Y0);
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int span = VTraits<v_uint16x8>::vlanes();
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for( ; x1 <= bw - span; x1 += span )
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{
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v_int16x8 v_dst[2];
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#define CV_CONVERT_MAP(ptr,offset,shift) v_pack(v_shr<AB_BITS>(v_add(shift,v_load(ptr + offset))),\
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v_shr<AB_BITS>(v_add(shift,v_load(ptr + offset + 4))))
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v_dst[0] = CV_CONVERT_MAP(adelta, x1, v_X0);
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v_dst[1] = CV_CONVERT_MAP(bdelta, x1, v_Y0);
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#undef CV_CONVERT_MAP
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v_store_interleave(xy + (x1 << 1), v_dst[0], v_dst[1]);
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}
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}
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#endif
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for( ; x1 < bw; x1++ )
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{
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int X = (X0 + adelta[x1]) >> AB_BITS;
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int Y = (Y0 + bdelta[x1]) >> AB_BITS;
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xy[x1*2] = saturate_cast<short>(X);
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xy[x1*2+1] = saturate_cast<short>(Y);
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v_int16 v_X = v_pack(v_shr<AB_BITS>(v_add(v_X0, vx_load(adelta + x1))),
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v_shr<AB_BITS>(v_add(v_X0, vx_load(adelta + x1 + step / 2))));
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v_int16 v_Y = v_pack(v_shr<AB_BITS>(v_add(v_Y0, vx_load(bdelta + x1))),
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v_shr<AB_BITS>(v_add(v_Y0, vx_load(bdelta + x1 + step / 2))));
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v_store_interleave(xy + 2 * x1, v_X, v_Y);
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}
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}
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#endif
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for (; x1 < bw; x1++)
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{
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const int X = (X0 + adelta[x1]) >> AB_BITS;
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const int Y = (Y0 + bdelta[x1]) >> AB_BITS;
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xy[x1 * 2] = saturate_cast<short>(X);
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xy[x1 * 2 + 1] = saturate_cast<short>(Y);
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}
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}
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void warpAffineBlockline(int *adelta, int *bdelta, short* xy, short* alpha, int X0, int Y0, int bw)
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@ -74,7 +74,6 @@ namespace opt_SSE4_1
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void convertMaps_nninterpolate32f1c16s_SSE41(const float* src1f, const float* src2f, short* dst1, int width);
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void convertMaps_32f1c16s_SSE41(const float* src1f, const float* src2f, short* dst1, ushort* dst2, int width);
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void convertMaps_32f2c16s_SSE41(const float* src1f, short* dst1, ushort* dst2, int width);
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void WarpAffineInvoker_Blockline_SSE41(int *adelta, int *bdelta, short* xy, int X0, int Y0, int bw);
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class WarpPerspectiveLine_SSE4
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{
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@ -173,42 +173,6 @@ void convertMaps_32f2c16s_SSE41(const float* src1f, short* dst1, ushort* dst2, i
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}
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}
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void WarpAffineInvoker_Blockline_SSE41(int *adelta, int *bdelta, short* xy, int X0, int Y0, int bw)
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{
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const int AB_BITS = MAX(10, (int)INTER_BITS);
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int x1 = 0;
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__m128i v_X0 = _mm_set1_epi32(X0);
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__m128i v_Y0 = _mm_set1_epi32(Y0);
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for (; x1 <= bw - 16; x1 += 16)
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{
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__m128i v_x0 = _mm_packs_epi32(_mm_srai_epi32(_mm_add_epi32(v_X0, _mm_loadu_si128((__m128i const *)(adelta + x1))), AB_BITS),
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_mm_srai_epi32(_mm_add_epi32(v_X0, _mm_loadu_si128((__m128i const *)(adelta + x1 + 4))), AB_BITS));
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__m128i v_x1 = _mm_packs_epi32(_mm_srai_epi32(_mm_add_epi32(v_X0, _mm_loadu_si128((__m128i const *)(adelta + x1 + 8))), AB_BITS),
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_mm_srai_epi32(_mm_add_epi32(v_X0, _mm_loadu_si128((__m128i const *)(adelta + x1 + 12))), AB_BITS));
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__m128i v_y0 = _mm_packs_epi32(_mm_srai_epi32(_mm_add_epi32(v_Y0, _mm_loadu_si128((__m128i const *)(bdelta + x1))), AB_BITS),
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_mm_srai_epi32(_mm_add_epi32(v_Y0, _mm_loadu_si128((__m128i const *)(bdelta + x1 + 4))), AB_BITS));
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__m128i v_y1 = _mm_packs_epi32(_mm_srai_epi32(_mm_add_epi32(v_Y0, _mm_loadu_si128((__m128i const *)(bdelta + x1 + 8))), AB_BITS),
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_mm_srai_epi32(_mm_add_epi32(v_Y0, _mm_loadu_si128((__m128i const *)(bdelta + x1 + 12))), AB_BITS));
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_mm_interleave_epi16(v_x0, v_x1, v_y0, v_y1);
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_mm_storeu_si128((__m128i *)(xy + x1 * 2), v_x0);
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_mm_storeu_si128((__m128i *)(xy + x1 * 2 + 8), v_x1);
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_mm_storeu_si128((__m128i *)(xy + x1 * 2 + 16), v_y0);
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_mm_storeu_si128((__m128i *)(xy + x1 * 2 + 24), v_y1);
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}
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for (; x1 < bw; x1++)
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{
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int X = (X0 + adelta[x1]) >> AB_BITS;
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int Y = (Y0 + bdelta[x1]) >> AB_BITS;
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xy[x1 * 2] = saturate_cast<short>(X);
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xy[x1 * 2 + 1] = saturate_cast<short>(Y);
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}
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}
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class WarpPerspectiveLine_SSE4_Impl CV_FINAL : public WarpPerspectiveLine_SSE4
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{
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public:
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