mirror of
https://github.com/opencv/opencv.git
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Merge pull request #25822 from mqcmd196:gtk3-gl-support
Support OpenGL GTK3 New API #25822 Fixes #20001 GSoC2024 Project ### Pull Request Readiness Checklist See details at https://github.com/opencv/opencv/wiki/How_to_contribute#making-a-good-pull-request - [x] I agree to contribute to the project under Apache 2 License. - [x] To the best of my knowledge, the proposed patch is not based on a code under GPL or another license that is incompatible with OpenCV - [x] The PR is proposed to the proper branch - [x] There is a reference to the original bug report and related work - [ ] There is accuracy test, performance test and test data in opencv_extra repository, if applicable Patch to opencv_extra has the same branch name. - [ ] The feature is well documented and sample code can be built with the project CMake
This commit is contained in:
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@ -1468,10 +1468,13 @@ if(WITH_GTK OR HAVE_GTK)
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else()
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status(" GTK+:" "NO")
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endif()
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if(HAVE_GTK)
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status( " GThread :" HAVE_GTHREAD THEN "YES (ver ${GTHREAD_VERSION})" ELSE NO)
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if(NOT HAVE_GTK3)
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status( " GtkGlExt:" HAVE_GTKGLEXT THEN "YES (ver ${GTKGLEXT_VERSION})" ELSE NO)
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endif()
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endif()
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endif()
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if(WITH_FRAMEBUFFER OR HAVE_FRAMEBUFFER)
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@ -63,7 +63,7 @@ endif()
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ocv_update(OpenGL_GL_PREFERENCE LEGACY)
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ocv_clear_vars(HAVE_OPENGL HAVE_QT_OPENGL)
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if(WITH_OPENGL)
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if(WITH_WIN32UI OR (HAVE_QT AND QT_QTOPENGL_FOUND) OR HAVE_GTKGLEXT)
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if(WITH_WIN32UI OR (HAVE_QT AND QT_QTOPENGL_FOUND) OR HAVE_GTK3 OR (HAVE_GTK AND NOT HAVE_GTK3 AND HAVE_GTKGLEXT))
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find_package (OpenGL QUIET)
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if(OPENGL_FOUND)
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set(HAVE_OPENGL TRUE)
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@ -57,7 +57,7 @@ This section describes OpenGL interoperability.
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To enable OpenGL support, configure OpenCV using CMake with WITH_OPENGL=ON . Currently OpenGL is
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supported only with WIN32, GTK and Qt backends on Windows and Linux (MacOS and Android are not
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supported). For GTK backend gtkglext-1.0 library is required.
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supported). For GTK-2.0 backend gtkglext-1.0 library is required.
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To use OpenGL functionality you should first create OpenGL context (window or frame buffer). You can
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do this with namedWindow function or with other OpenGL toolkit (GLUT, for example).
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@ -218,6 +218,9 @@ if(TARGET ocv.3rdparty.gtk3 OR TARGET ocv.3rdparty.gtk2)
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)
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if(__gtk_dependency STREQUAL "ocv.3rdparty.gtk3")
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set(OPENCV_HIGHGUI_BUILTIN_BACKEND "GTK3")
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if(OPENGL_LIBRARIES)
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list(APPEND HIGHGUI_LIBRARIES "${OPENGL_LIBRARIES}")
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endif()
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elseif(__gtk_dependency STREQUAL "ocv.3rdparty.gtk2")
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set(OPENCV_HIGHGUI_BUILTIN_BACKEND "GTK2")
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else()
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@ -26,7 +26,8 @@ if(WITH_GTK)
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else()
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ocv_add_external_target(gthread "${GTHREAD_INCLUDE_DIRS}" "${GTHREAD_LIBRARIES}" "HAVE_GTHREAD")
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endif()
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if((WITH_OPENGL OR HAVE_OPENGL) AND HAVE_GTK2)
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if((WITH_OPENGL OR HAVE_OPENGL) AND (HAVE_GTK2 OR HAVE_GTK3))
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if(HAVE_GTK2)
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ocv_check_modules(GTKGLEXT gtkglext-1.0)
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if(HAVE_GTKGLEXT)
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# HACK for https://github.com/opencv/opencv/issues/20850
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@ -37,14 +38,15 @@ if(WITH_GTK)
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list(APPEND GTKGLEXT_INCLUDE_DIRS_EXISTS "${p}")
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endif()
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endforeach()
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ocv_add_external_target(gtkglext "${GTKGLEXT_INCLUDE_DIRS_EXISTS}" "${GTKGLEXT_LIBRARIES}" "HAVE_GTKGLEXT")
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ocv_add_external_target(gtkglext "${GTKGLEXT_INCLUDE_DIRS}" "${GTKGLEXT_LIBRARIES}" "HAVE_GTKGLEXT")
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endif()
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endif()
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endif()
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elseif(HAVE_GTK)
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ocv_add_external_target(gtk "${GTK_INCLUDE_DIRS}" "${GTK_LIBRARIES}" "${GTK_DEFINES};HAVE_GTK")
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endif()
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if(WITH_OPENGL AND HAVE_GTKGLEXT)
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if(WITH_OPENGL)
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find_package(OpenGL QUIET)
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if(OPENGL_FOUND)
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set(HAVE_OPENGL TRUE)
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@ -46,10 +46,7 @@
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#include <gtk/gtk.h>
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#if (GTK_MAJOR_VERSION == 3) && defined(HAVE_OPENGL)
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#undef HAVE_OPENGL // no support with GTK3
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#endif
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#if defined(HAVE_OPENGL) && !defined(HAVE_GTKGLEXT)
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#if (GTK_MAJOR_VERSION == 2) && defined(HAVE_OPENGL) && !defined(HAVE_GTKGLEXT)
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#undef HAVE_OPENGL // gtkglext is required
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#endif
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@ -68,9 +65,13 @@
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#endif
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#ifdef HAVE_OPENGL
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#ifdef GTK_VERSION3
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#include <gtk/gtkglarea.h>
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#else
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#include <gtk/gtkgl.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#endif
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#include <GL/gl.h>
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#endif
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#include <opencv2/core/utils/logger.hpp>
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@ -570,7 +571,7 @@ struct CvWindow : CvUIBase
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last_key(0), flags(0), status(0),
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on_mouse(NULL), on_mouse_param(NULL)
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#ifdef HAVE_OPENGL
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,useGl(false), glDrawCallback(NULL), glDrawData(NULL)
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,useGl(false), glDrawCallback(NULL), glDrawData(NULL), glArea(NULL)
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#endif
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{
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CV_LOG_INFO(NULL, "OpenCV/UI: creating GTK window: " << window_name);
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@ -597,6 +598,7 @@ struct CvWindow : CvUIBase
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CvOpenGlDrawCallback glDrawCallback;
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void* glDrawData;
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GtkWidget* glArea;
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#endif
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};
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@ -640,7 +642,7 @@ CV_IMPL int cvInitSystem( int argc, char** argv )
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setlocale(LC_NUMERIC,"C");
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#ifdef HAVE_OPENGL
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#if defined(HAVE_OPENGL) && not defined(GTK_VERSION3) // GTK3+ uses GtkGLArea so no need to check for GtkGLExt
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if (!gtk_gl_init_check(&argc, &argv))
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{
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hasError = true;
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@ -907,11 +909,42 @@ double cvGetOpenGlProp_GTK(const char* name)
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// OpenGL support
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#ifdef HAVE_OPENGL
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namespace
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{
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#ifdef GTK_VERSION3
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void glRealizeCallback(GtkGLArea* area, gpointer user_data) {
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CV_UNUSED(user_data);
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gtk_gl_area_make_current(area);
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if (gtk_gl_area_get_error(area) != NULL)
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CV_Error(cv::Error::OpenGlApiCallError, "OpenGL context is not initialized");
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}
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gboolean glRenderCallback(GtkGLArea* area, GdkGLContext* context, gpointer user_data) {
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CV_UNUSED(context);
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CvWindow* window = (CvWindow*)user_data;
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gtk_gl_area_make_current(area);
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if (gtk_gl_area_get_error(area) != NULL) {
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CV_Error(cv::Error::OpenGlApiCallError, "OpenGL context is not initialized");
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return FALSE;
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}
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if(window->glDrawCallback) {
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window->glDrawCallback(window->glDrawData);
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}
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// gtk_gl_area_queue_render(area);
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return TRUE;
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}
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#endif
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void createGlContext(CvWindow* window)
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{
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#ifdef GTK_VERSION3
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g_signal_connect(window->glArea, "realize", G_CALLBACK(glRealizeCallback), window);
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g_signal_connect(window->glArea, "render", G_CALLBACK(glRenderCallback), window);
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#else
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GdkGLConfig* glconfig;
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// Try double-buffered visual
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@ -923,11 +956,24 @@ namespace
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if (!gtk_widget_set_gl_capability(window->widget, glconfig, NULL, TRUE, GDK_GL_RGBA_TYPE))
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CV_Error( cv::Error::OpenGlApiCallError, "Can't Create A GL Device Context" );
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#endif
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window->useGl = true;
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}
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void drawGl(CvWindow* window)
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{
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#ifdef GTK_VERSION3
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GtkGLArea* gtkGlArea = GTK_GL_AREA(window->glArea);
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if (gtk_gl_area_get_error(gtkGlArea) != NULL)
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CV_Error(cv::Error::OpenGlApiCallError, "Can't Activate The GL Rendering Context");
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if (window->glDrawCallback)
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window->glDrawCallback(window->glDrawData);
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#else
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GdkGLContext* glcontext = gtk_widget_get_gl_context(window->widget);
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GdkGLDrawable* gldrawable = gtk_widget_get_gl_drawable(window->widget);
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@ -947,6 +993,8 @@ namespace
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glFlush();
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gdk_gl_drawable_gl_end(gldrawable);
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#endif
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}
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}
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@ -1041,12 +1089,27 @@ static std::shared_ptr<CvWindow> namedWindow_(const std::string& name, int flags
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window->frame = gtk_window_new( GTK_WINDOW_TOPLEVEL );
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window->paned = gtk_vbox_new( FALSE, 0 );
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window->widget = cvImageWidgetNew( flags );
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#if defined(HAVE_OPENGL) && defined(GTK_VERSION3)
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if (flags & cv::WINDOW_OPENGL) {
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window->glArea = gtk_gl_area_new();
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gtk_container_add(GTK_CONTAINER(window->frame), window->glArea);
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gtk_widget_show(window->glArea);
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} else {
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window->paned = gtk_vbox_new( FALSE, 0 );
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gtk_box_pack_end( GTK_BOX(window->paned), window->widget, TRUE, TRUE, 0 );
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gtk_widget_show( window->widget );
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gtk_container_add( GTK_CONTAINER(window->frame), window->paned );
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gtk_widget_show( window->paned );
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}
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#else
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window->paned = gtk_vbox_new( FALSE, 0 );
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gtk_box_pack_end( GTK_BOX(window->paned), window->widget, TRUE, TRUE, 0 );
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gtk_widget_show( window->widget );
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gtk_container_add( GTK_CONTAINER(window->frame), window->paned );
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gtk_widget_show( window->paned );
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#endif
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#ifndef HAVE_OPENGL
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if (flags & cv::WINDOW_OPENGL)
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@ -1122,9 +1185,6 @@ static std::shared_ptr<CvWindow> namedWindow_(const std::string& name, int flags
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CV_IMPL void cvSetOpenGlContext(const char* name)
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{
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GdkGLContext* glcontext;
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GdkGLDrawable* gldrawable;
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CV_Assert(name && "NULL name string");
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CV_LOCK_MUTEX();
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@ -1136,11 +1196,24 @@ CV_IMPL void cvSetOpenGlContext(const char* name)
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if (!window->useGl)
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CV_Error( cv::Error::OpenGlNotSupported, "Window doesn't support OpenGL" );
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#ifdef GTK_VERSION3
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if(gtk_gl_area_get_error(GTK_GL_AREA(window->glArea)) != NULL)
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CV_Error( cv::Error::OpenGlApiCallError, "Can't Activate The GL Rendering Context");
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#else
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GdkGLContext* glcontext;
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GdkGLDrawable* gldrawable;
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glcontext = gtk_widget_get_gl_context(window->widget);
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gldrawable = gtk_widget_get_gl_drawable(window->widget);
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if (!gdk_gl_drawable_make_current(gldrawable, glcontext))
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CV_Error( cv::Error::OpenGlApiCallError, "Can't Activate The GL Rendering Context" );
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#endif
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}
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CV_IMPL void cvUpdateWindow(const char* name)
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@ -1154,7 +1227,20 @@ CV_IMPL void cvUpdateWindow(const char* name)
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return;
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// window does not refresh without this
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#ifdef GTK_VERSION3
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if ( GTK_IS_GL_AREA(window->glArea) ){
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gtk_gl_area_queue_render(GTK_GL_AREA(window->glArea));
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} else {
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gtk_widget_queue_draw( GTK_WIDGET(window->widget));
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}
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#else
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gtk_widget_queue_draw( GTK_WIDGET(window->widget) );
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#endif
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}
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CV_IMPL void cvSetOpenGlDrawCallback(const char* name, CvOpenGlDrawCallback callback, void* userdata)
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@ -6,6 +6,9 @@ if(UNIX)
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find_package(X11 QUIET)
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endif()
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find_package(PkgConfig QUIET)
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pkg_search_module(EPOXY QUIET epoxy)
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SET(OPENCV_OPENGL_SAMPLES_REQUIRED_DEPS
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opencv_core
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opencv_imgproc
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@ -21,6 +24,9 @@ if(BUILD_EXAMPLES AND OCV_DEPENDENCIES_FOUND)
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if(NOT X11_FOUND)
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ocv_list_filterout(all_samples "opengl_interop")
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endif()
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if(NOT EPOXY_FOUND)
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ocv_list_filterout(all_samples "opengl3_2")
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endif()
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foreach(sample_filename ${all_samples})
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ocv_define_sample(tgt ${sample_filename} opengl)
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ocv_target_link_libraries(${tgt} PRIVATE "${OPENGL_LIBRARIES}" "${OPENCV_OPENGL_SAMPLES_REQUIRED_DEPS}")
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@ -28,6 +34,10 @@ if(BUILD_EXAMPLES AND OCV_DEPENDENCIES_FOUND)
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ocv_target_link_libraries(${tgt} PRIVATE ${X11_LIBRARIES})
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ocv_target_include_directories(${tgt} ${X11_INCLUDE_DIR})
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endif()
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if(sample_filename STREQUAL "opengl3_2.cpp")
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ocv_target_link_libraries(${tgt} PRIVATE ${EPOXY_LIBRARIES})
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ocv_target_include_directories(${tgt} PRIVATE ${EPOXY_INCLUDE_DIRS})
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endif()
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endforeach()
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endif()
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|
169
samples/opengl/opengl3_2.cpp
Normal file
169
samples/opengl/opengl3_2.cpp
Normal file
@ -0,0 +1,169 @@
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#include <iostream>
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#include <epoxy/gl.h>
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN 1
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#define NOMINMAX 1
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#include <windows.h>
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#endif
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#if defined(__APPLE__)
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#else
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#include <GL/gl.h>
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#include <GL/glu.h>
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#endif
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#include "opencv2/core.hpp"
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#include "opencv2/core/opengl.hpp"
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#include "opencv2/core/cuda.hpp"
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#include "opencv2/highgui.hpp"
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using namespace std;
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using namespace cv;
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using namespace cv::cuda;
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const int win_width = 800;
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const int win_height = 640;
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|
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struct DrawData
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{
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GLuint vao, vbo, program, textureID;
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};
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static cv::Mat rot(float angle)
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{
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cv::Mat R_y = (cv::Mat_<float>(4,4) <<
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cos(angle), 0, sin(angle), 0,
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0, 1, 0, 0,
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-sin(angle), 0, cos(angle), 0,
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0, 0, 0, 1);
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return R_y;
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}
|
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|
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static GLuint create_shader(const char* source, GLenum type) {
|
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GLuint shader = glCreateShader(type);
|
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glShaderSource(shader, 1, &source, NULL);
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glCompileShader(shader);
|
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return shader;
|
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}
|
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|
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static void draw(void* userdata) {
|
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DrawData* data = static_cast<DrawData*>(userdata);
|
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static float angle = 0.0f;
|
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angle += 1.f;
|
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|
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cv::Mat trans = rot(CV_PI * angle / 360.f);
|
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|
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glClearColor(0.0, 0.0, 0.0, 1.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
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|
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glUseProgram(data->program);
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glUniformMatrix4fv(glGetUniformLocation(data->program, "transform"), 1, GL_FALSE, trans.ptr<float>());
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glBindTexture(GL_TEXTURE_2D, data->textureID);
|
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glBindVertexArray(data->vao);
|
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
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glBindVertexArray(0);
|
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}
|
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|
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int main(int argc, char* argv[])
|
||||
{
|
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string filename;
|
||||
if (argc < 2)
|
||||
{
|
||||
cout << "Usage: " << argv[0] << " image" << endl;
|
||||
filename = "baboon.jpg";
|
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}
|
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else
|
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filename = argv[1];
|
||||
|
||||
Mat img = imread(samples::findFile(filename));
|
||||
if (img.empty())
|
||||
{
|
||||
cerr << "Can't open image " << filename << endl;
|
||||
return -1;
|
||||
}
|
||||
flip(img, img, 0);
|
||||
|
||||
namedWindow("OpenGL", WINDOW_OPENGL);
|
||||
resizeWindow("OpenGL", win_width, win_height);
|
||||
|
||||
DrawData data;
|
||||
|
||||
glEnable(GL_DEPTH_TEST);
|
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const char *vertex_shader_source =
|
||||
"#version 330 core\n"
|
||||
"layout (location = 0) in vec3 position;\n"
|
||||
"layout (location = 1) in vec2 texCoord;\n"
|
||||
"out vec2 TexCoord;\n"
|
||||
"uniform mat4 transform;\n"
|
||||
"void main() {\n"
|
||||
" gl_Position = transform * vec4(position, 1.0);\n"
|
||||
" TexCoord = texCoord;\n"
|
||||
"}\n";
|
||||
const char *fragment_shader_source =
|
||||
"#version 330 core\n"
|
||||
"in vec2 TexCoord;\n"
|
||||
"out vec4 color;\n"
|
||||
"uniform sampler2D ourTexture;\n"
|
||||
"void main() {\n"
|
||||
" color = texture(ourTexture, TexCoord);\n"
|
||||
"}\n";
|
||||
data.program = glCreateProgram();
|
||||
GLuint vertex_shader = create_shader(vertex_shader_source, GL_VERTEX_SHADER);
|
||||
GLuint fragment_shader = create_shader(fragment_shader_source, GL_FRAGMENT_SHADER);
|
||||
glAttachShader(data.program, vertex_shader);
|
||||
glAttachShader(data.program, fragment_shader);
|
||||
glLinkProgram(data.program);
|
||||
glUseProgram(data.program);
|
||||
|
||||
GLfloat vertices[] = {
|
||||
// Positions // Texture Coords
|
||||
1.0f, 1.0f, 0.0f, 1.0f, 1.0f, // Top Right
|
||||
1.0f, -1.0f, 0.0f, 1.0f, 0.0f, // Bottom Right
|
||||
-1.0f, 1.0f, 0.0f, 0.0f, 1.0f, // Top Left
|
||||
-1.0f, -1.0f, 0.0f, 0.0f, 0.0f // Bottom Left
|
||||
};
|
||||
|
||||
glGenVertexArrays(1, &data.vao);
|
||||
glGenBuffers(1, &data.vbo);
|
||||
glBindVertexArray(data.vao);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, data.vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
||||
|
||||
// Position attribute
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), (GLvoid*)0);
|
||||
glEnableVertexAttribArray(0);
|
||||
// Texture Coord attribute
|
||||
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), (GLvoid*)(3 * sizeof(GLfloat)));
|
||||
glEnableVertexAttribArray(1);
|
||||
glBindVertexArray(0); // Unbind VAO
|
||||
|
||||
|
||||
// Image to texture
|
||||
glGenTextures(1, &data.textureID);
|
||||
glBindTexture(GL_TEXTURE_2D, data.textureID);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img.cols, img.rows, 0, GL_BGR, GL_UNSIGNED_BYTE, img.data);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
setOpenGlDrawCallback("OpenGL", draw, &data);
|
||||
|
||||
for (;;)
|
||||
{
|
||||
updateWindow("OpenGL");
|
||||
char key = (char)waitKey(40);
|
||||
if (key == 27)
|
||||
break;
|
||||
}
|
||||
|
||||
setOpenGlDrawCallback("OpenGL", 0, 0);
|
||||
destroyAllWindows();
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue
Block a user