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@ -250,9 +250,9 @@ namespace cv { namespace gpu { namespace surf
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// Is this thread within the hessian buffer?
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const int zoff = blockDim.x * blockDim.y;
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const int localLin = threadIdx.x + threadIdx.y * blockDim.x + zoff;
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N9[localLin - zoff] = det.ptr(c_layer_rows * (layer - 1) + min(max(i, 0), c_img_rows))[min(max(j, 0), c_img_cols - 1)];
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N9[localLin ] = det.ptr(c_layer_rows * (layer ) + min(max(i, 0), c_img_rows))[min(max(j, 0), c_img_cols - 1)];
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N9[localLin + zoff] = det.ptr(c_layer_rows * (layer + 1) + min(max(i, 0), c_img_rows))[min(max(j, 0), c_img_cols - 1)];
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N9[localLin - zoff] = det.ptr(c_layer_rows * (layer - 1) + min(max(i, 0), c_img_rows - 1))[min(max(j, 0), c_img_cols - 1)];
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N9[localLin ] = det.ptr(c_layer_rows * (layer ) + min(max(i, 0), c_img_rows - 1))[min(max(j, 0), c_img_cols - 1)];
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N9[localLin + zoff] = det.ptr(c_layer_rows * (layer + 1) + min(max(i, 0), c_img_rows - 1))[min(max(j, 0), c_img_cols - 1)];
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__syncthreads();
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if (i < c_layer_rows - margin && j < c_layer_cols - margin && threadIdx.x > 0 && threadIdx.x < blockDim.x - 1 && threadIdx.y > 0 && threadIdx.y < blockDim.y - 1)
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