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https://github.com/opencv/opencv.git
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cmake: update configuration for iOS
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parent
4ed40fd694
commit
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@ -336,7 +336,7 @@ if(CMAKE_COMPILER_IS_GNUCXX AND CMAKE_OPENCV_GCC_VERSION_NUM GREATER 399)
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add_extra_compiler_option(-fvisibility-inlines-hidden)
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add_extra_compiler_option(-fvisibility-inlines-hidden)
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endif()
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endif()
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if(NOT OPENCV_FP16_DISABLE)
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if(NOT OPENCV_FP16_DISABLE AND NOT IOS)
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if(ARM AND ENABLE_NEON)
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if(ARM AND ENABLE_NEON)
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set(FP16_OPTION "-mfpu=neon-fp16")
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set(FP16_OPTION "-mfpu=neon-fp16")
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elseif((X86 OR X86_64) AND NOT MSVC AND ENABLE_AVX)
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elseif((X86 OR X86_64) AND NOT MSVC AND ENABLE_AVX)
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@ -94,8 +94,7 @@ class Builder:
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sys.exit(1)
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sys.exit(1)
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def getToolchain(self, arch, target):
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def getToolchain(self, arch, target):
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toolchain = os.path.join(self.opencv, "platforms", "ios", "cmake", "Toolchains", "Toolchain-%s_Xcode.cmake" % target)
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return None
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return toolchain
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def getCMakeArgs(self, arch, target):
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def getCMakeArgs(self, arch, target):
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args = [
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args = [
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@ -192,6 +191,20 @@ class Builder:
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d = os.path.join(framework_dir, *l[1])
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d = os.path.join(framework_dir, *l[1])
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os.symlink(s, d)
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os.symlink(s, d)
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class iOSBuilder(Builder):
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def getToolchain(self, arch, target):
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toolchain = os.path.join(self.opencv, "platforms", "ios", "cmake", "Toolchains", "Toolchain-%s_Xcode.cmake" % target)
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return toolchain
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def getCMakeArgs(self, arch, target):
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args = Builder.getCMakeArgs(self, arch, target)
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args = args + [
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'-DIOS_ARCH=%s' % arch
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]
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return args
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if __name__ == "__main__":
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if __name__ == "__main__":
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folder = os.path.abspath(os.path.join(os.path.dirname(sys.argv[0]), "../.."))
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folder = os.path.abspath(os.path.join(os.path.dirname(sys.argv[0]), "../.."))
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parser = argparse.ArgumentParser(description='The script builds OpenCV.framework for iOS.')
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parser = argparse.ArgumentParser(description='The script builds OpenCV.framework for iOS.')
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@ -201,7 +214,7 @@ if __name__ == "__main__":
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parser.add_argument('--without', metavar='MODULE', default=[], action='append', help='OpenCV modules to exclude from the framework')
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parser.add_argument('--without', metavar='MODULE', default=[], action='append', help='OpenCV modules to exclude from the framework')
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args = parser.parse_args()
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args = parser.parse_args()
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b = Builder(args.opencv, args.contrib, args.without,
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b = iOSBuilder(args.opencv, args.contrib, args.without,
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[
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[
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("armv7", "iPhoneOS"),
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("armv7", "iPhoneOS"),
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("arm64", "iPhoneOS"),
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("arm64", "iPhoneOS"),
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@ -1,31 +1,4 @@
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message (STATUS "Setting up iPhoneOS toolchain")
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message(STATUS "Setting up iPhoneOS toolchain for IOS_ARCH='${IOS_ARCH}'")
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set (IPHONEOS TRUE)
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set(IPHONEOS TRUE)
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include(${CMAKE_CURRENT_LIST_DIR}/common-ios-toolchain.cmake)
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# Standard settings
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message(STATUS "iPhoneOS toolchain loaded")
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set (CMAKE_SYSTEM_NAME iOS)
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# Include extra modules for the iOS platform files
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set (CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/platforms/ios/cmake/Modules")
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# Force the compilers to clang for iOS
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include (CMakeForceCompiler)
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#CMAKE_FORCE_C_COMPILER (clang GNU)
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#CMAKE_FORCE_CXX_COMPILER (clang++ GNU)
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set (CMAKE_C_SIZEOF_DATA_PTR 4)
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set (CMAKE_C_HAS_ISYSROOT 1)
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set (CMAKE_C_COMPILER_ABI ELF)
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set (CMAKE_CXX_SIZEOF_DATA_PTR 4)
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set (CMAKE_CXX_HAS_ISYSROOT 1)
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set (CMAKE_CXX_COMPILER_ABI ELF)
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# Skip the platform compiler checks for cross compiling
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set (CMAKE_CXX_COMPILER_WORKS TRUE)
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set (CMAKE_C_COMPILER_WORKS TRUE)
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# Search for programs in the build host directories
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SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
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# for libraries and headers in the target directories
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SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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message (STATUS "iPhoneOS toolchain loaded")
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@ -1,31 +1,4 @@
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message (STATUS "Setting up iPhoneSimulator toolchain")
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message(STATUS "Setting up iPhoneSimulator toolchain for IOS_ARCH='${IOS_ARCH}'")
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set (IPHONESIMULATOR TRUE)
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set(IPHONESIMULATOR TRUE)
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include(${CMAKE_CURRENT_LIST_DIR}/common-ios-toolchain.cmake)
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# Standard settings
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message(STATUS "iPhoneSimulator toolchain loaded")
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set (CMAKE_SYSTEM_NAME iOS)
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# Include extra modules for the iOS platform files
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set (CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/platforms/ios/cmake/Modules")
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# Force the compilers to clang for iOS
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include (CMakeForceCompiler)
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#CMAKE_FORCE_C_COMPILER (clang GNU)
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#CMAKE_FORCE_CXX_COMPILER (clang++ GNU)
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set (CMAKE_C_SIZEOF_DATA_PTR 4)
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set (CMAKE_C_HAS_ISYSROOT 1)
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set (CMAKE_C_COMPILER_ABI ELF)
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set (CMAKE_CXX_SIZEOF_DATA_PTR 4)
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set (CMAKE_CXX_HAS_ISYSROOT 1)
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set (CMAKE_CXX_COMPILER_ABI ELF)
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# Skip the platform compiler checks for cross compiling
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set (CMAKE_CXX_COMPILER_WORKS TRUE)
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set (CMAKE_C_COMPILER_WORKS TRUE)
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# Search for programs in the build host directories
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SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
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# for libraries and headers in the target directories
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SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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message (STATUS "iPhoneSimulator toolchain loaded")
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137
platforms/ios/cmake/Toolchains/common-ios-toolchain.cmake
Normal file
137
platforms/ios/cmake/Toolchains/common-ios-toolchain.cmake
Normal file
@ -0,0 +1,137 @@
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# load settings in case of "try compile"
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set(TOOLCHAIN_CONFIG_FILE "${CMAKE_BINARY_DIR}${CMAKE_FILES_DIRECTORY}/toolchain.config.cmake")
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get_property(__IN_TRY_COMPILE GLOBAL PROPERTY IN_TRY_COMPILE)
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if(__IN_TRY_COMPILE)
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set(TOOLCHAIN_CONFIG_FILE "${CMAKE_CURRENT_SOURCE_DIR}/../toolchain.config.cmake")
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if(NOT EXISTS "${TOOLCHAIN_CONFIG_FILE}")
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# Hack for "try_compile" commands with other binary directory
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set(TOOLCHAIN_CONFIG_FILE "${CMAKE_PLATFORM_INFO_DIR}/../toolchain.config.cmake")
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if(NOT EXISTS "${TOOLCHAIN_CONFIG_FILE}")
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message(FATAL_ERROR "Current CMake version (${CMAKE_VERSION}) is not supported")
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endif()
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endif()
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include("${TOOLCHAIN_CONFIG_FILE}")
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macro(toolchain_save_config)
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# nothing
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endmacro()
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else()
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macro(toolchain_save_config)
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set(__config "#message(\"Load TOOLCHAIN config...\")\n")
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get_cmake_property(__variableNames VARIABLES)
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set(__vars_list ${ARGN})
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list(APPEND __vars_list
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${TOOLCHAIN_CONFIG_VARS}
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CMAKE_SYSTEM_NAME
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CMAKE_SYSTEM_VERSION
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CMAKE_SYSTEM_PROCESSOR
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CMAKE_C_COMPILER
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CMAKE_CXX_COMPILER
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CMAKE_C_FLAGS
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CMAKE_CXX_FLAGS
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CMAKE_SHARED_LINKER_FLAGS
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CMAKE_MODULE_LINKER_FLAGS
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CMAKE_EXE_LINKER_FLAGS
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CMAKE_SKIP_RPATH
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CMAKE_FIND_ROOT_PATH
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)
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foreach(__var ${__variableNames})
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foreach(_v ${__vars_list})
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if("x${__var}" STREQUAL "x${_v}")
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if(${__var} MATCHES " ")
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set(__config "${__config}set(${__var} \"${${__var}}\")\n")
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else()
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set(__config "${__config}set(${__var} ${${__var}})\n")
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endif()
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endif()
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endforeach()
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endforeach()
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if(EXISTS "${TOOLCHAIN_CONFIG_FILE}")
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file(READ "${TOOLCHAIN_CONFIG_FILE}" __config_old)
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endif()
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if("${__config_old}" STREQUAL "${__config}")
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# nothing
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else()
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#message("Update TOOLCHAIN config: ${__config}")
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file(WRITE "${TOOLCHAIN_CONFIG_FILE}" "${__config}")
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endif()
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unset(__config)
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unset(__config_old)
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unset(__vars_list)
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unset(__variableNames)
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endmacro()
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endif() # IN_TRY_COMPILE
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if(NOT DEFINED IOS_ARCH)
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message(FATAL_ERROR "iOS toolchain requires ARCH option for proper configuration of compiler flags")
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endif()
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if(IOS_ARCH MATCHES "^arm64")
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set(AARCH64 1)
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elseif(IOS_ARCH MATCHES "^armv")
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set(ARM 1)
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elseif(IOS_ARCH MATCHES "^x86_64")
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set(X86_64 1)
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elseif(IOS_ARCH MATCHES "^i386")
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set(X86 1)
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else()
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message(FATAL_ERROR "iOS toolchain doesn't recognize ARCH='${IOS_ARCH}' value")
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endif()
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if(NOT DEFINED CMAKE_OSX_SYSROOT)
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if(IPHONEOS)
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set(CMAKE_OSX_SYSROOT "iphoneos")
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else()
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set(CMAKE_OSX_SYSROOT "iphonesimulator")
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endif()
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endif()
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set(CMAKE_MACOSX_BUNDLE YES)
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set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "NO")
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set(CMAKE_OSX_ARCHITECTURES "${IOS_ARCH}" CACHE INTERNAL "Build architecture for iOS" FORCE)
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if(NOT __IN_TRY_COMPILE)
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set(_xcodebuild_wrapper "${CMAKE_BINARY_DIR}/xcodebuild_wrapper")
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if(NOT CMAKE_MAKE_PROGRAM STREQUAL _xcodebuild_wrapper)
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set(_xcodebuild_wrapper_tmp "${CMAKE_BINARY_DIR}${CMAKE_FILES_DIRECTORY}/xcodebuild_wrapper")
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file(WRITE "${_xcodebuild_wrapper_tmp}" "#!/bin/sh
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${CMAKE_MAKE_PROGRAM} IPHONEOS_DEPLOYMENT_TARGET=6.0 ARCHS=${IOS_ARCH} -sdk ${CMAKE_OSX_SYSROOT} \$*")
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# Make executable
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file(COPY "${_xcodebuild_wrapper_tmp}" DESTINATION ${CMAKE_BINARY_DIR} FILE_PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_EXECUTE WORLD_READ WORLD_EXECUTE)
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set(CMAKE_MAKE_PROGRAM "${_xcodebuild_wrapper}" CACHE INTERNAL "" FORCE)
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endif()
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endif()
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# Standard settings
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set(CMAKE_SYSTEM_NAME iOS)
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set(CMAKE_SYSTEM_VERSION 6.0)
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set(CMAKE_SYSTEM_PROCESSOR "${IOS_ARCH}")
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# Include extra modules for the iOS platform files
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/platforms/ios/cmake/Modules")
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# Force the compilers to clang for iOS
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include(CMakeForceCompiler)
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#CMAKE_FORCE_C_COMPILER (clang GNU)
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#CMAKE_FORCE_CXX_COMPILER (clang++ GNU)
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if(AARCH64 OR X86_64)
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set(CMAKE_C_SIZEOF_DATA_PTR 8)
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set(CMAKE_CXX_SIZEOF_DATA_PTR 8)
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else()
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set(CMAKE_C_SIZEOF_DATA_PTR 4)
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set(CMAKE_CXX_SIZEOF_DATA_PTR 4)
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endif()
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set(CMAKE_C_HAS_ISYSROOT 1)
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set(CMAKE_CXX_HAS_ISYSROOT 1)
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set(CMAKE_C_COMPILER_ABI ELF)
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set(CMAKE_CXX_COMPILER_ABI ELF)
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# Skip the platform compiler checks for cross compiling
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set(CMAKE_CXX_COMPILER_WORKS TRUE)
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set(CMAKE_C_COMPILER_WORKS TRUE)
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# Search for programs in the build host directories
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set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
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# for libraries and headers in the target directories
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set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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toolchain_save_config(IOS_ARCH)
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